{
	"id":"edshipyard_Fragmine_m",
	"specClass":"missile",
	"missileType":"BOMB_WITH_SLOW",
	"sprite":"graphics/weapons/proj/edshipyard_mine.png",
	"size":[7,7],	
	"center":[3.5,3.5],
	"collisionRadius":7,
	"collisionClass":"MISSILE_NO_FF",
	"explosionColor":[255,175,125,255],  # purely visual, will get a white additively blended core on top of this color
	"explosionRadius":100, # purely visual
	"flameoutTime":1, # total time from flameout to full fadeout
	"noEngineGlowTime":0.05, # time spent without the engine glow being rendered
	"fadeTime":0.05, # fadeout duration	
	"armingTime":1,
	"explosionSpec":{"duration":0.1f, # not visual
					 "radius":75,
					 "coreRadius":50, # full damage within core radius
					 "collisionClass":MISSILE_FF,
					 "collisionClassByFighter":MISSILE_FF},
	"behaviorSpec":{"behavior":"PROXIMITY_FUSE",
					"slowToMaxSpeed":true,
					"range":30,
					"armingTime":1,
					"explosionSpec":{"duration":0.1f,
									 "radius":100,
									 "coreRadius":75, # full damage within core radius
									 "collisionClass":PROJECTILE_FF,
									 "collisionClassByFighter":PROJECTILE_FIGHTER,
									 "particleSizeMin":3.0,
									 "particleSizeRange":3.0,
									 "particleDuration":1,
									 "particleCount":150,
									 "particleColor":[255,155,125,175],
									 "sound":"explosion_flak"},
					},
	"engineSpec":{"turnAcc":100,
				  "turnRate":10,
				  "acc":100,
				  "dec":100}
}
