{
	"id":"edshipyard_CC",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"BALLISTIC",
	"size":"LARGE",
	"displayArcRadius":600,
	"turretSprite":"graphics/weapons/edshipyard_cc_l_turret_base.png",
	"turretGunSprite":"graphics/weapons/edshipyard_cc_l_turret_barrel.png",
	"hardpointSprite":"graphics/weapons/edshipyard_cc_l_hardpoint_base.png",
	"hardpointGunSprite":"graphics/weapons/edshipyard_cc_l_hardpoint_barrel.png",
	"visualRecoil":6.0,  # the gun sprites are only used if this is non-0
	"renderHints":[RENDER_BARREL_BELOW],
	"turretOffsets":[25, -10,25, 0,25, 10],
	"turretAngleOffsets":[0,0,0],
	"hardpointOffsets":[37,-10,37,0,37,10],
	"hardpointAngleOffsets":[0,0,0],
	"barrelMode":"ALTERNATING", # or LINKED.  whether barrels fire at the same time or alternate.
	"animationType":"SMOKE",
	"smokeSpec":{"particleSizeMin":6.0,
				 "particleSizeRange":12.0,
				 "cloudParticleCount":8,
				 "cloudDuration":1,
				 "cloudRadius":12.0;
				 "blowbackParticleCount":0,
				 "blowbackDuration":0.45,
				 "blowbackLength":20.0,
				 "blowbackSpread":6.0,
				 "particleColor":[150,150,150,95]},
	"projectileSpecId":"edshipyard_cc_p",  # projectile that will be fired
	"fireSoundTwo":"ed_clustercannon",
}