{
	"id":"edshipyard_CR",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"BALLISTIC",
	"size":"LARGE",
	"displayArcRadius":1200,
	"turretSprite":"graphics/weapons/edshipyard_CR_base.png",
	"turretGunSprite":"graphics/weapons/edshipyard_CR_barrel.png",
	"turretGlowSprite":"graphics/weapons/edshipyard_CR_glow.png",
	"hardpointSprite":"graphics/weapons/edshipyard_CR_base.png",
	"hardpointGunSprite":"graphics/weapons/edshipyard_CR_barrel.png",
	"hardpointGlowSprite":"graphics/weapons/edshipyard_CR_glow.png",
	"visualRecoil":50.0,  # the gun sprites are only used if this is non-0	
	"renderHints":["RENDER_BARREL_BELOW"],
	"turretOffsets":[35, 0],
	"turretAngleOffsets":[0],
	"hardpointOffsets":[50, 0],
	"hardpointAngleOffsets":[0],
	"fringeColor":[130,85,15,75],
	"coreColor":[255,175,75,225],
	"glowColor":[170,70,20,175],
	"darkCore":false,
	"autocharge":true,
	"barrelMode":"ALTERNATING", # or LINKED.  whether barrels fire at the same time or alternate.
	"animationType":"GLOW_AND_FLASH",
	"muzzleFlashSpec":{"length":150.0,   # only used if animationType = MUZZLE_FLASH
					   "spread":10.0,
					   "particleSizeMin":5.0,
					   "particleSizeRange":25.0,
					   "particleDuration":0.75,
					   "particleCount":60,
					   "particleColor":[255,200,100,245]},
	"projectileSpecId":"hellbore_shot",  # projectile that will be fired
	"fireSoundOne":"carolina_trigger",
	"fireSoundTwo":"carolina_fire",
}