{
	"id":"edshipyard_GS1",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"BALLISTIC",
	"size":"SMALL",
	"displayArcRadius":700,
	"turretSprite":"graphics/weapons/edshipyard_gs_s_turret_base.png",
	"turretGunSprite":"graphics/weapons/edshipyard_gs_s_turret_barrel.png",
	"hardpointSprite":"graphics/weapons/edshipyard_gs_s_hardpoint_base.png",
	"hardpointGunSprite":"graphics/weapons/edshipyard_gs_s_hardpoint_barrel.png",	
	"visualRecoil":3.0,  # the gun sprites are only used if this is non-0
	"renderHints":[RENDER_BARREL_BELOW],
	"turretOffsets":[13, 0],
	"turretAngleOffsets":[0],
	"hardpointOffsets":[16, 0],
	"hardpointAngleOffsets":[0],
	"barrelMode":"LINKED", # or LINKED.  whether barrels fire at the same time or alternate.
	"animationType":"MUZZLE_FLASH",
	"muzzleFlashSpec":{"length":75.0,  
					   "spread":3.0,
					   "particleSizeMin":3.0,
					   "particleSizeRange":6.0,
					   "particleDuration":2,
					   "particleCount":12,
					   "particleColor":[255,150,50,245]},
	"projectileSpecId":"edshipyard_gs1_p",  # projectile that will be fired
	"fireSoundTwo":"ed_grapeshot_s",
}