## Examples > [!CAUTION] > Some of the examples hit the current limits, you might want to turn some stuff down for actual use in a project. - Press `SPACE` to scatter. - The `Wind` Resource is configurable in the Inspector Window. - Press `M` to rotate/move the `ScatterRoot`. - Press `E` or `Q` to rotate the sun and skybox. All examples have the window and a performance overlay, but the `Wind` resource doesn't automatically sync all the materials in all of the examples. Most examples (except `extension`, `instanced` and `scatter`) use assets that are tracked with [Git LFS](https://git-lfs.com/). > [!TIP] > > The examples all use `TAA` by default, you can however run it with `DLAA` by using `--features dlss`. > > How to set up `DLSS` can be found [here](https://github.com/bevyengine/dlss_wgpu). ### Full A complex scene with rocks, trees, foliage and grass. This example demonstrates ordered scattering (rocks → trees/foliage → grass) and combines all three scatter plugins. > [!IMPORTANT] > Doesn't work without [LFS](https://git-lfs.com/) tracked assets! `cargo run --example full` https://github.com/user-attachments/assets/5aa9caa8-670f-482e-8a8a-0a24994ade84 The other examples are mostly for demonstration and testing purposes: ### Scatter Shows the basic scatter logic. This is the `Getting started`/`Setup` section as an example. `cargo run --example scatter` #### Avian Experimental example, will likely heavily change in the future. `cargo run --example avian` - A minimal example showing how to scatter cuboids. ### Materials (Standalone) These show how to use the wind-affected materials directly without any scattering plugins. > [!NOTE] > Useful if you want to apply wind effects to individual, non-scattered meshes, i.e., manually placed entities. `cargo run --example extension` - Demonstrates applying wind effects to a single cuboid. `cargo run --example instanced` - Demonstrates applying wind effects to a set of instanced triangles. ### Grass These demonstrate methods and options related to grass scattering. > [!IMPORTANT] > These don't work without [Git LFS](https://git-lfs.com/) tracked assets! - Demonstrates scattering non-instanced grass. Mostly for testing/reference. `cargo run --example scatter_extended_grass` - A basic example of high-density, wind-affected grass. `cargo run --example scatter_instanced_grass` - Scatters high-density instanced grass in chunks on a large landscape. `cargo run --example scatter_instanced_chunks` https://github.com/user-attachments/assets/72599eb4-8223-49c6-be67-64ff49f149aa - Shows how to control instanced grass placement using a DensityMap . `cargo run --example scatter_instanced_density_map` ### Foliage Demonstrates scattering wind-affected foliage. > [!IMPORTANT] > Doesn't work without [Git LFS](https://git-lfs.com/) tracked assets! `cargo run --example scatter_extended_foliage` ### Trees Demonstrates scattering wind-affected trees. > [!IMPORTANT] > Doesn't work without [Git LFS](https://git-lfs.com/) tracked assets! `cargo run --example scatter_extended_trees`