[package] name = "mobile" version = "0.1.0" edition = "2024" publish = false [lib] name = "mobile" crate-type = ["staticlib", "cdylib"] [dependencies] bevy_game = { path = ".." } # ToDo bevy = { version = "0.19", default-features = false, features = ["android-native-activity"] } [target."cfg(target_os = \"ios\")".dependencies] objc2-avf-audio = { version = "0.3.0", features = [ "AVAudioSession", "AVAudioSessionTypes", ] } [package.metadata.android] package = "me.nikl.bevygame" # ToDo apk_name = "BevyGame" # ToDo same as GAME_OSX_APP_NAME in release workflow assets = "../assets" strip = "strip" resources = "../build/android/res" build_targets = ["aarch64-linux-android"] [package.metadata.android.sdk] target_sdk_version = 35 [package.metadata.android.application] icon = "@mipmap/icon" label = "Bevy Game" # ToDo