state("Lively Chair Simulator") {} startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); vars.Helper.GameName = "Lively Chair Simulator"; } init { vars.Helper.TryLoad = (Func<dynamic, bool>)(mono => { vars.Helper["splitIndex"] = mono.Make<int>("AutosplitData", "splitIndex"); return true; }); } start { if (vars.Helper["splitIndex"].Current == 5 && vars.Helper["splitIndex"].Old == 0) { return true; } } split { if (vars.Helper["splitIndex"].Current == 8 && vars.Helper["splitIndex"].Old == 5) { return true; } }