# bevy_march A ray marcher for bevy, which can function alongside the regular mesh-based rendering. ## Goals - Provide a simple way to use ray marching in bevy - Support dynamic scenes made up of multiple entities - Be performant enough to be usable ## License All code in this repository is dual-licensed under either: * MIT License ([LICENSE-MIT](LICENSE-MIT) or [http://opensource.org/licenses/MIT](http://opensource.org/licenses/MIT)) * Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or [http://www.apache.org/licenses/LICENSE-2.0](http://www.apache.org/licenses/LICENSE-2.0)) at your option.