-- -gh 108186273151388,84451219120140,139904067056008,72292903231768,95290698984301 --[[_G.HideCharacter = true _G.FlingEnabled = false _G.TransparentRig = true _G.ToolFling = false -- false = holding, true = fling _G.AntiFling = true _G.HatCollide = false _G.CustomHats = false -- Enable or disable custom rig feature (basically old oxide when false) _G.CH = { Torso = { Name= "Accessory (TorsoNoob)", TextureId = "125975972015302", Orientation= CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) }, RightArm = { Name= "Accessory (RArmNoob)", TextureId = "135650240593878", Orientation= CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) }, LeftArm = { Name= "Accessory (LArmNoob)", TextureId = "135650240593878", Orientation= CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) }, RightLeg = { Name= "Accessory (LARM)", TextureId = "17374768001", Orientation= CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) }, LeftLeg = { Name= "Accessory (RARM)", TextureId = "17374768001", Orientation= CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) } }]] if _G.Scale == nil then _G.Scale = 1 end if _G.CH.Head == nil then _G.CH.Head = {} end if _G.CH.Head.Name == nil then _G.CH.Head.Name = "wtfgangimgonnakms!" end _G.ClickFling = true _G.TeleportCharacter = true --[[ Oxide V3.6 Anything below should NOT be changed ]] local str = game:GetService("SharedTableRegistry") local gentgenv if not getgenv then getgenv = function() return _G end end local connect local velocity local flingpos = game:GetService("Players").LocalPlayer:GetMouse().Hit local flingpart = game:GetService("Players").LocalPlayer:GetMouse().Target local flingplr = nil local sineee=os.clock() local sine=os.clock() local plr =game:GetService("Players").LocalPlayer local lp = plr local cf local lastcf = workspace.CurrentCamera.CFrame local oldh = workspace.FallenPartsDestroyHeight local tools = {} local faketools = {} local stopped = false local char local moveloop local respawnloop _G.Stopped = false _G.SBV4R = false _G.R6Mode = false _G.MiztCompat = true _G.Fling = false game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Oxide Reanimation V3.6"; Duration = 20; Text = "This script was made by Hemi" }) local function cfAdd(a,b) return a+b end pcall(function() task.spawn(function() game:GetService("CoreGui"):WaitForChild("TopBarApp"):WaitForChild("FullScreenFrame"):WaitForChild("HurtOverlay"):Destroy() end) end) local Hat = { Rename = function(HatID, NAME, oname) pcall(function() if oname == nil then oname = "Hat" end for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do if v:IsA("Accessory") then if game:GetService("Players").LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then if v:WaitForChild("Handle"):FindFirstChildWhichIsA("SpecialMesh").TextureId == HatID then if oname == "Hat" then v.Name = NAME elseif oname == "LARM" then v.Name = "fooblet" elseif oname == "RARM" then v.Name = "gooblet" else v.Name = NAME end end elseif game:GetService("Players").LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 and v.Handle.TextureId == HatID then if oname == "Hat" then v.Name = NAME elseif oname == "LARM" then v.Name = "fooblet" elseif oname == "RARM" then v.Name = "gooblet" else v.Name = NAME end elseif game:GetService("Players").LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then if v.Handle.TextureID == HatID then if oname == "Hat" then v.Name = NAME elseif oname == "LARM" then v.Name = "fooblet" elseif oname == "RARM" then v.Name = "gooblet" else v.Name = NAME end end end end end end) end, Rename2 = function(HatID, NAME,rname, oname) pcall(function() if oname == nil then oname = "Hat" end for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do if v:IsA("Accessory") then if game:GetService("Players").LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then if v:WaitForChild("Handle"):FindFirstChildWhichIsA("SpecialMesh").TextureId == HatID then if v.Name == rname then if oname == "Hat" then v.Name = NAME elseif oname == "LARM" then v.Name = "fooblet" elseif oname == "RARM" then v.Name = "gooblet" else v.Name = NAME end end end elseif game:GetService("Players").LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 and v.Handle.TextureId == HatID then if v.Name == rname then if oname == "Hat" then v.Name = NAME elseif oname == "LARM" then v.Name = "fooblet" elseif oname == "RARM" then v.Name = "gooblet" else v.Name = NAME end end elseif game:GetService("Players").LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then if v.Name == rname then if oname == "Hat" then v.Name = NAME elseif oname == "LARM" then v.Name = "fooblet" elseif oname == "RARM" then v.Name = "gooblet" else v.Name = NAME end end end end end end) end,} local function redo() local gay = true -- dont edit >:( hmode = nil if gay == true then hmode = "norm" else hmode = "alsoo3" -- hate this guy end Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Nitro-GT/OxideReanim/main/library"))() local HatMode=hmode if HatMode=="alsoo3" then local HATDUPES = Library.MakeTableOfHats("Mesh",{Mesh_Id=4315410540}) HATDUPES[1].Name = "DemonGodSword" HATDUPES[2].Name = "RainbowGodSword" HATDUPES[3].Name = "ToxicLordSword" HATDUPES[4].Name = "DemonLordSword" if Library.FindHat("ShadowBladeMasterAccessory") then Library.FindHat("ShadowBladeMasterAccessory").Name="VoidLordSword" end if Library.FindHat("BladeMasterAccessory") then Library.FindHat("BladeMasterAccessory").Name="AuroraSword" end else end --game:GetService("Workspace")["Error_30363"].EyesOfTheEverWorld.Name = "Puffer Vest" loadstring(game:HttpGet("https://raw.githubusercontent.com/Nitro-GT/OxideReanim/main/stuff"))() local c = game:GetService("Players").LocalPlayer.Character _G.OxideRealChar = c local nria = false local nlia = false if c:FindFirstChild("Accessory (NoobRightArm)") then nria = true end if c:FindFirstChild("Accessory (NoobLeftArm)") then nlia = true end if _G.CustomHats == false then pcall(function() Hat.Rename("rbxassetid://125975972015302", "Tor") Hat.Rename("rbxassetid://135650240593878","","LARM") Hat.Rename("rbxassetid://135650240593878","","RARM") end) pcall(function() Hat.Rename("rbxassetid://70661572547971", "Tor") Hat.Rename("rbxassetid://136752500636691","","LARM") Hat.Rename("rbxassetid://136752500636691","","RARM") end) pcall(function() c["Accessory (RLeg)"].Name = "Accessory (rightleg)" end) pcall(function() c["Accessory (LLegNoob)"].Name = "Accessory (LLeg)" end) pcall(function() c["Accessory (RLegNoob)"].Name = "Accessory (rightleg)" end) pcall(function() c["Accessory (LArm)"].Name = "gooblet" end) pcall(function() c["Accessory (RArm)"].Name = "fooblet" end) pcall(function() c["RARM"].Name = "fooblet" end) pcall(function() Hat.Rename("rbxassetid://17374768001","","LARM") Hat.Rename("rbxassetid://17374768001","","RARM") Hat.Rename("rbxassetid://14251599953", "Tor") end) pcall(function() Hat.Rename("rbxassetid://18640914168","","LARM") Hat.Rename("rbxassetid://18640914168","","RARM") end) pcall(function() Hat.Rename("rbxassetid://14255544465","","LARM") Hat.Rename("rbxassetid://14255544465","","RARM") end) pcall(function() Hat.Rename("rbxassetid://13415110780", "Tor") end) pcall(function() Hat.Rename("rbxassetid://18640899481", "Tor") end) pcall(function() Hat.Rename("rbxassetid://14255543546","","LARM") Hat.Rename("rbxassetid://14255543546","","RARM") end) pcall(function() Hat.Rename("rbxassetid://14768664565", "Tor") Hat.Rename("rbxassetid://14768683674","","LARM") Hat.Rename("rbxassetid://14768683674","","RARM") end) else pcall(function() Hat.Rename2("rbxassetid://".._G.CH.Torso.TextureId, "Tor",_G.CH.Torso.Name) Hat.Rename2("rbxassetid://".._G.CH.LeftArm.TextureId,"",_G.CH.LeftArm.Name,"LARM") Hat.Rename2("rbxassetid://".._G.CH.RightArm.TextureId,"",_G.CH.RightArm.Name,"RARM") Hat.Rename2("rbxassetid://".._G.CH.LeftLeg.TextureId,"Accessory (LLeg)",_G.CH.LeftLeg.Name) Hat.Rename2("rbxassetid://".._G.CH.RightLeg.TextureId,"Accessory (rightleg)",_G.CH.RightLeg.Name) Hat.Rename2("http://www.roblox.com/asset/?id=".._G.CH.Torso.TextureId, "Tor",_G.CH.Torso.Name) Hat.Rename2("http://www.roblox.com/asset/?id=".._G.CH.LeftArm.TextureId,"",_G.CH.LeftArm.Name,"LARM") Hat.Rename2("http://www.roblox.com/asset/?id=".._G.CH.RightArm.TextureId,"",_G.CH.RightArm.Name,"RARM") Hat.Rename2("http://www.roblox.com/asset/?id=".._G.CH.LeftLeg.TextureId,"Accessory (LLeg)",_G.CH.LeftLeg.Name) Hat.Rename2("http://www.roblox.com/asset/?id=".._G.CH.RightLeg.TextureId,"Accessory (rightleg)",_G.CH.RightLeg.Name) end) end pcall(function() c.gooblet.Name = "fooblet" end) pcall(function() c.gooblet.Name = "fooblet" end) pcall(function() c["Accessory (LARM)"].Name = "gooblet" end) pcall(function() c["Accessory (RARM)"].Name = "RARM" end) pcall(function() if not c:FindFirstChild("Accessory (rightleg)") then c.gooblet.Name = "Accessory (rightleg)" end end) pcall(function() if not c:FindFirstChild("Accessory (LLeg)") then c.gooblet.Name = "Accessory (LLeg)" end end) pcall(function() c.fooblet.Name = "gooblet" end) pcall(function() if not c:FindFirstChild("Tor") then c.ExtraNoobTorso.Name = "Tor" end end) pcall(function() c.SHADES.Handle.AccessoryWeld.C1 = CFrame.new(0, 0.025, -0.6, 1, 0, 0, 0, 1, 0, 0, 0, 1) end) pcall(function() c["Accessory (LARM)"].Name = "LARM" end) pcall(function() c["Accessory (RARM)"].Name = "RARM" end) pcall(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Nitro-GT/OxideReanim/main/renameclones3"))() end) if _G.EnableNetLib == true then loadstring(game:HttpGet("https://raw.githubusercontent.com/TypicallyAUser/random-stuff/main/4eyesnetlib.lua"))() Network.CharacterRelative = false coroutine.resume(Network["PartOwnership"]["Enable"]) end Connection = workspace.DescendantAdded:Connect(function(c) if c.Name == "Animate" then c.Disabled=false end end) repeat wait() until game:GetService("Players").LocalPlayer.Character Char = game:GetService("Players").LocalPlayer.Character Died = game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid").Died:Connect(function() Connection:Disconnect() Died:Disconnect() end) function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end if not workspace:FindFirstChild("non") then char = game:GetObjects("rbxassetid://140589790135981")[1] else char = workspace.non end _G.OxideFakeChar = char getgenv().OxideFakeChar = char getgenv().OxideRealChar = c if c:FindFirstChildOfClass("CharacterMesh") then c:FindFirstChildOfClass("CharacterMesh"):Clone().Parent = char end if _G.MiztCompat == false then char.Name = c.Name.." (Dummy)" else char.Name = "non" end zz = Instance.new("Highlight",char) zz.FillTransparency = 1 zz.DepthMode = Enum.HighlightDepthMode.Occluded zz.Enabled = false local qqz = Instance.new("Shirt",char) qqz.ShirtTemplate = "rbxassetid://0" if not workspace:FindFirstChild("non") then char:SetPrimaryPartCFrame(c.HumanoidRootPart.CFrame *CFrame.new(0,0,2)) end c["Body Colors"]:Clone().Parent = char game:GetService("Players").LocalPlayer.Character.PrimaryPart = c.Head char.HumanoidRootPart.Anchored = false for i,v in pairs(c:GetChildren()) do if v:IsA("Accessory") and v.Name == "Pants" then v:Destroy() end end char.Parent = workspace c.Parent = char _G.Flinging = false local swordbigvel = false velocity = game:GetService("RunService").Heartbeat:Connect(function(set) for i,v in pairs(c:GetChildren()) do if v:IsA("Accessory") then v.Handle.AssemblyLinearVelocity = Vector3.new(char.Torso.AssemblyLinearVelocity.X*25, 25.01, char.Torso.AssemblyLinearVelocity*25) end end end) local function force(part,force) local bodyforce = Instance.new("BodyForce", part) bodyforce.Force = force end for i,v in pairs(c:GetChildren()) do if v:IsA("Part") or v:IsA("MeshPart") then force(v,Vector3.new(80,80,80)) end end speaker = game:GetService("Players").LocalPlayer for _, child in pairs(c:GetChildren()) do if child:IsA("Part") then child.Anchored = true elseif child:IsA("Accessory") then child.Handle.Anchored = true end end for _, v in pairs(char:GetChildren()) do if v:IsA("Part") then v.CollisionGroup = c.Head.CollisionGroup end end if c.Humanoid.RigType == Enum.HumanoidRigType.R6 then for _,v in pairs(c:GetChildren()) do if v:IsA("Accessory") and v.Name ~= "gooblet" and v.Name ~= "fooblet" and v.Name ~= "Accessory (RARM)" and v.Name ~= "Accessory (LARM)" and not string.find(v.Name,"Accessory (Noob") and v.Name ~= "Accessory (NoobLeftArm)" and v.Name ~= "Accessory (NoobTorso)" and v.Name ~= "Accessory (NoobRightArm)" and v.Name ~= "Accessory (rightleg)" and v.Name ~= "Accessory (LLeg)" and v.Name ~= "Rarm" and v.Name ~= "funnihead" and v.Name ~= "Larm" and v.Name ~= "RectangleFace" and v.Name ~= "Tor" and v.Name ~= "RectangleHead-2" and v.Name ~= "BlueRobotArm" and v.Name ~= "GreyRobotArm" and v.Name ~= "Tor" and v.Name ~= "PurpleRobotArm" and v.Name ~= "RobotArmTest" and v.Name ~= "LARM" and v.Name ~= "RARM" and v.Name ~="Unloaded head" and v:WaitForChild("Handle"):FindFirstChildOfClass("SpecialMesh").MeshId ~= "rbxassetid://11263221350" then if not char:FindFirstChild(v.Name) then local a = v:Clone() a.Handle.AccessoryWeld.Part1 = char[a.Handle.AccessoryWeld.Part1.Name] Accessory = v a.Parent = char a.Handle.Anchored = false a.Handle.Transparency = 1 end end end else for _,v in pairs(c:GetChildren()) do if v:IsA("Accessory") and v.Name ~= "gooblet" and v.Name ~= "Pouch" and v.Name ~= "Scooper" and v.Name ~= "fooblet" and not string.find(v.Name,"Accessory (Noob") and v.Name ~= "Accessory (NoobLeftArm)" and v.Name ~= "Accessory (NoobTorso)" and v.Name ~= "Accessory (NoobRightArm)" and v.Name ~= "Rarm" and v.Name ~= "funnihead" and v.Name ~= "Larm" and v.Name ~= "RectangleFace" and v.Name ~= "Tor" and v.Name ~= "RectangleHead-2" and v.Name ~= "BlueRobotArm" and v.Name ~= "GreyRobotArm" and v.Name ~= "Tor" and v.Name ~= "PurpleRobotArm" and v.Name ~= "RobotArmTest" and v.Name ~= "LARM" and v.Name ~= "RARM" and v.Name ~="Unloaded head" and v:WaitForChild("Handle").MeshId ~= "rbxassetid://11263221350" then if not char:FindFirstChild(v.Name) then local a = v:Clone() a.Handle:BreakJoints() Accessory = v Handle = Accessory.Handle z = a a.Parent = char a.Handle.Anchored = false a.Handle.Transparency = 1 a.Handle.Position = char.Head.Position a.Handle.Velocity = Vector3.new(0,0,0) a.Handle.Massless = true w = Instance.new("Weld",z.Handle) w.C0 = w.Parent:FindFirstChildOfClass("Attachment").CFrame w.Name = "AccessoryWeld" w.Part0 = z.Handle a = w.Parent:FindFirstChildOfClass("Attachment") if string.find(a.Name,"Left") then if string.find(a.Name,"Shoulder") then w.Part1 = char["Left Arm"] w.C1 = char["Left Arm"].LeftShoulderAttachment.CFrame end elseif string.find(a.Name,"Right") then if string.find(a.Name,"Shoulder") then w.Part1 = char["Right Arm"] w.C1 = char["Right Arm"].RightShoulderAttachment.CFrame end elseif string.find(a.Name,"Left") then if string.find(a.Name,"Foot") then w.Part1 = char["Left Leg"] w.C1 = char["Left Leg"].LeftFootAttachment.CFrame end elseif string.find(a.Name,"Right") then if string.find(a.Name,"Foot") then w.Part1 = char["Right Leg"] w.C1 = char["Right Leg"].RightFootAttachment.CFrame end elseif string.find(a.Name,"Waist") then if string.find(a.Name,"Back") then w.Part1 = char["Torso"] w.C1 = char["Torso"].WaistBackAttachment.CFrame end elseif string.find(a.Name,"Body") then if string.find(a.Name,"Back") then w.Part1 = char["Torso"] w.C1 = char["Torso"].BodyBackAttachment.CFrame elseif string.find(a.Name,"Front") then w.Part1 = char["Torso"] w.C1 = char["Torso"].BodyFrontAttachment.CFrame end elseif string.find(a.Name,"Hat") then w.Part1 = char["Head"] w.C1 = char["Head"].HatAttachment.CFrame elseif string.find(a.Name,"FaceFront") then w.Part1 = char["Head"] w.C1 = char["Head"].FaceFrontAttachment.CFrame elseif string.find(a.Name,"FaceCenter") then w.Part1 = char["Head"] w.C1 = char["Head"].FaceCenterAttachment.CFrame elseif string.find(a.Name,"Neck") then w.Part1 = char["Torso"] w.C1 = char["Torso"].NeckAttachment.CFrame elseif string.find(a.Name,"Hair") then w.Part1 = char["Head"] w.C1 = char["Head"].HairAttachment.CFrame end end end end end for i,v in pairs(c:GetChildren()) do if v:IsA("Accessory") then force(v.Handle,Vector3.new(80,80,80)) end end for _,v in pairs(c:GetChildren()) do if v:IsA("Accessory") and v.Name ~= "RectangleHead" and v.Name ~= "RectangleHead-1" and v.Name ~= "RectangleHead-3" and v.Name ~= "funnihead" and v.Name ~= "RectangleFace-1" and v.Name ~= "RectangleFace" and v.Name ~= "RectangleFace-2" and v.Name ~= "RectangleHead-2" then v.Handle:BreakJoints() end end for _,v in pairs(c:GetChildren()) do if v:IsA("Accessory") and v.Name == "RectangleHead" and v.Name =="Puffer Vest" and v.Name == "RectangleFace" and v.Name == "RectangleFace-2" and v.Name == "RectangleHead-2" then v.Handle:BreakJoints() end end for _, child in pairs(char:GetChildren()) do if child:IsA("BasePart") then child.Transparency = 1 end end local ch = game:GetService("Players").LocalPlayer.Character function getRoot(char) local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') return rootPart end local character = game:GetService("Players").LocalPlayer.Character local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid and humanoid.SeatPart then humanoid.Sit = false wait(0.1) end local hipHeight = humanoid and humanoid.HipHeight > 0 and (humanoid.HipHeight + 1) local rootPart = getRoot(character) local rootPartPosition = rootPart.Position game:GetService("Players").LocalPlayer.Character=char if _G.wackyhead == true then wait(game:GetService("Players").RespawnTime + 0.5) end --wait(game:GetService("Players").RespawnTime + 0.25) rootPart.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.X,char.HumanoidRootPart.CFrame.Y,char.HumanoidRootPart.CFrame.Z) + Vector3.new(0, hipHeight or 4, 0) if _G.ReanimatedAnimations == true then pcall(function() c.Animate.Disabled = true c.Animate.Disabled = false char.Animate:Destroy() c.Animate.Parent = char char.Animate.Disabled = true --char.Animate.Disabled = false end) c.Humanoid.Animator.Parent = char.Humanoid workspace.CurrentCamera.CameraSubject = char.Humanoid else char.Animate:Destroy() c.Animate.Disabled = true c.Animate.Parent = char char.Animate.Disabled = true c.Humanoid.Animator.Parent = char.Humanoid workspace.CurrentCamera.CameraSubject = char.Humanoid end if c:FindFirstChild("Torso") then c.Torso["Right Hip"]:Destroy() c.Torso["Left Hip"]:Destroy() c.Torso["Right Shoulder"]:Destroy() c.Torso["Left Shoulder"]:Destroy() end if _G.wackyhead == true then c.Torso.Neck:Destroy() end c.Humanoid:TakeDamage(c.Humanoid.MaxHealth*9e9) c:BreakJoints() if c:FindFirstChild("Torso") then --c.Torso.Neck:Destroy() else --c.Head.Neck:Destroy() c.Humanoid:TakeDamage(c.Humanoid.MaxHealth) end local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/TypicallyAUser/TypicalsConvertingLibrary/main/Main"))() speaker = game:GetService("Players").LocalPlayer Clip = false local function NoclipLoop() for _, child in pairs(c:GetChildren()) do if child:IsA("BasePart") then child.CanCollide = false end end end Noclipping = game:GetService('RunService').Stepped:Connect(NoclipLoop) local Char = game:GetService("Players").LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end if _G.Fling == true then local Held = false local Mouse = game:GetService("Players").LocalPlayer:GetMouse() Mouse.Button1Down:Connect(function() Held = true end) Mouse.Button1Up:Connect(function() Held = false end) c.HumanoidRootPart.Transparency = 0.7 local BodyVelocity = Instance.new("BodyVelocity", c.HumanoidRootPart) BodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) BodyVelocity.Velocity = Vector3.new(0, 0, 0) flinger = Instance.new("BodyAngularVelocity",c.HumanoidRootPart) flinger.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) flinger.P = 1000000000000000000000000000 flinger.AngularVelocity = Vector3.new(5000000000000000000,5000000000000000000,5000000000000000000) spawn(function() while task.wait() do pcall(function() if Held == true then _G.Flinging = true c.HumanoidRootPart.CFrame = Mouse.Hit else _G.Flinging = false c.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-10,0) end end) end end) end for _, child in pairs(c:GetChildren()) do if child:IsA("Part") then child.Anchored = true elseif child:IsA("Accessory") then child.Handle.Anchored = false end end local removinghealth = false local canactuallydo if _G.FasterLoad == true then canactuallydo = false else canactuallydo = true end for k,v in pairs(c:GetChildren()) do if v:IsA("Accessory") then -- v.Handle:FindFirstChild("Attachment"):Destroy() -- destroying basic welds end end -- workspace[game:GetService("Players").LocalPlayer.Name.." Protected Welds"]:Destroy() local function Align(Part1, Part0, Position, Angle) if _G.EnableNetLib == true then Network.RetainPart(Part1) end game:GetService("RunService").Heartbeat:Connect(function(set) Part1.CFrame = Part0.CFrame * Position * Angle end) end local function Align2(Part1, Part0, Position, Angle) game:GetService("RunService").Heartbeat:Connect(function(set) if removinghealth == false then Part1.CFrame = Part0.CFrame * Position * Angle end end) end local function Align3 (Part1, Part0, Position, Angle) game:GetService("RunService").Heartbeat:Connect(function(set) if _G.Fling == false then Part1.CFrame = Part0.CFrame * Position * Angle end end) end local sin = math.sin local antisleepMultiplier=Vector3.new(-.0025,-.005,-.0025) connect = game:GetService("RunService").Heartbeat:Connect(function(set) sine=os.clock local antisleep=sin(sine()*100)*antisleepMultiplier pcall(function() c["Tor"].Handle.CFrame = char["Torso"].CFrame *CFrame.new(0,0,0) +antisleep end) pcall(function() if nlia == false then c["gooblet"].Handle.CFrame = char["Left Arm"].CFrame * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) +antisleep else c["gooblet"].Handle.CFrame = char["Left Arm"].CFrame * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) +antisleep end end) pcall(function() if nria == false then c["fooblet"].Handle.CFrame = char["Right Arm"].CFrame * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))+antisleep else c["fooblet"].Handle.CFrame = char["Right Arm"].CFrame * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))+antisleep end end) pcall(function() c["Accessory (rightleg)"].Handle.CFrame = char["Right Leg"].CFrame * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) +antisleep end) pcall(function() c["Accessory (LLeg)"].Handle.CFrame = char["Left Leg"].CFrame * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) +antisleep end) pcall(function() for _,v in pairs(c:GetChildren()) do if v:IsA("Accessory") and v.Name ~= "gooblet" and v.Name ~= "fooblet" and v.Name ~= "BlueRobotArm" and v.Name ~= "GreyRobotArm" and v.Name ~= "Tor" and v.Name ~= "PurpleRobotArm" and v.Name ~= "RobotArmTest" and v.Name ~= "LARM" and v.Name ~= "RARM" and v.Name ~= "Accessory (rightleg)" and v.Name ~= "Accessory (LLeg)" then v.Handle.CFrame = char[v.Name].Handle.CFrame +antisleep v.Handle.CanTouch = false end end end) for _,v in pairs(c:GetChildren()) do if v:IsA("Accessory") then v.Handle.CanCollide = false end end oldcf = workspace.CurrentCamera.CFrame settings().Physics.AllowSleep = false end) settings().Physics.AllowSleep = false wait() pcall(function() rootPart.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.X,-300,char.HumanoidRootPart.CFrame.Z) + Vector3.new(0, hipHeight or 4, 0) end) pcall(function() for _, child in pairs(c:GetChildren()) do if child:IsA("Part") then child.Anchored = false elseif child:IsA("Accessory") then child.Handle.Anchored = false end end end) task.spawn(function() wait(game:GetService("Players").RespawnTime - .05) task.wait(.05) velocity:Disconnect() connect:Disconnect() end) end local function redo2() wait(.001) local gay = true -- dont edit >:( hmode = nil if gay == true then hmode = "norm" else hmode = "alsoo3" -- hate this guy end Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Nitro-GT/OxideReanim/main/library"))() local HatMode=hmode if HatMode=="alsoo3" then local HATDUPES = Library.MakeTableOfHats("Mesh",{Mesh_Id=4315410540}) HATDUPES[1].Name = "DemonGodSword" HATDUPES[2].Name = "RainbowGodSword" HATDUPES[3].Name = "ToxicLordSword" HATDUPES[4].Name = "DemonLordSword" if Library.FindHat("ShadowBladeMasterAccessory") then Library.FindHat("ShadowBladeMasterAccessory").Name="VoidLordSword" end if Library.FindHat("BladeMasterAccessory") then Library.FindHat("BladeMasterAccessory").Name="AuroraSword" end else end local c = game:GetService("Players").LocalPlayer.Character --game:GetService("Workspace")["Error_30363"].EyesOfTheEverWorld.Name = "Puffer Vest" if _G.CustomHats == false then pcall(function() Hat.Rename("rbxassetid://17374768001","","LARM") Hat.Rename("rbxassetid://17374768001","","RARM") Hat.Rename("rbxassetid://14251599953", "Tor") end) pcall(function() Hat.Rename("rbxassetid://18640914168","","LARM") Hat.Rename("rbxassetid://18640914168","","RARM") end) pcall(function() Hat.Rename("rbxassetid://14255544465","","LARM") Hat.Rename("rbxassetid://14255544465","","RARM") end) pcall(function() Hat.Rename("rbxassetid://13415110780", "Tor") end) pcall(function() Hat.Rename("rbxassetid://18640899481", "Tor") end) pcall(function() Hat.Rename("rbxassetid://14255543546","","LARM") Hat.Rename("rbxassetid://14255543546","","RARM") end) pcall(function() Hat.Rename("rbxassetid://14768664565", "Tor") Hat.Rename("rbxassetid://14768683674","","LARM") Hat.Rename("rbxassetid://14768683674","","RARM") end) pcall(function() Hat.Rename("rbxassetid://125975972015302", "Tor") Hat.Rename("rbxassetid://135650240593878","","LARM") Hat.Rename("rbxassetid://135650240593878","","RARM") end) pcall(function() c["Accessory (RLeg)"].Name = "Accessory (rightleg)" end) pcall(function() c["Accessory (LLegNoob)"].Name = "Accessory (LLeg)" end) pcall(function() c["Accessory (RLegNoob)"].Name = "Accessory (rightleg)" end) pcall(function() c["Accessory (LArm)"].Name = "gooblet" end) pcall(function() c["Accessory (RArm)"].Name = "fooblet" end) pcall(function() Hat.Rename("rbxassetid://79186624401216","fooblet") end) pcall(function() Hat.Rename("rbxassetid://70661572547971", "Tor") Hat.Rename("rbxassetid://136752500636691","","LARM") Hat.Rename("rbxassetid://136752500636691","","RARM") end) else pcall(function() Hat.Rename2("rbxassetid://".._G.CH.Torso.TextureId, "Tor",_G.CH.Torso.Name) Hat.Rename2("rbxassetid://".._G.CH.LeftArm.TextureId,"",_G.CH.LeftArm.Name,"LARM") Hat.Rename2("rbxassetid://".._G.CH.RightArm.TextureId,"",_G.CH.RightArm.Name,"RARM") Hat.Rename2("rbxassetid://".._G.CH.LeftLeg.TextureId,"Accessory (LLeg)",_G.CH.LeftLeg.Name) Hat.Rename2("rbxassetid://".._G.CH.RightLeg.TextureId,"Accessory (rightleg)",_G.CH.RightLeg.Name) Hat.Rename2("http://www.roblox.com/asset/?id=".._G.CH.Torso.TextureId, "Tor",_G.CH.Torso.Name) Hat.Rename2("http://www.roblox.com/asset/?id=".._G.CH.LeftArm.TextureId,"gooblet",_G.CH.LeftArm.Name) Hat.Rename2("http://www.roblox.com/asset/?id=".._G.CH.RightArm.TextureId,"fooblet",_G.CH.RightArm.Name) Hat.Rename2("http://www.roblox.com/asset/?id=".._G.CH.LeftLeg.TextureId,"Accessory (LLeg)",_G.CH.LeftLeg.Name) Hat.Rename2("http://www.roblox.com/asset/?id=".._G.CH.RightLeg.TextureId,"Accessory (rightleg)",_G.CH.RightLeg.Name) end) end pcall(function() c.gooblet.Name = "fooblet" end) pcall(function() c.gooblet.Name = "fooblet" end) pcall(function() c["Accessory (LARM)"].Name = "gooblet" end) pcall(function() c["Accessory (RARM)"].Name = "RARM" end) pcall(function() c["RARM"].Name = "fooblet" end) pcall(function() if not c:FindFirstChild("Accessory (rightleg)") then c.gooblet.Name = "Accessory (rightleg)" end end) pcall(function() if not c:FindFirstChild("Accessory (LLeg)") then c.gooblet.Name = "Accessory (LLeg)" end end) pcall(function() c.fooblet.Name = "gooblet" end) pcall(function() if not c:FindFirstChild("Tor") then c.ExtraNoobTorso.Name = "Tor" end end) local nria = false local nlia = false pcall(function() if c.Humanoid.RigType == Enum.HumanoidRigType.R6 then if c:FindFirstChild("fooblet").Handle:FindFirstChildOfClass("SpecialMesh").TextureId == "rbxassetid://18640914168" then nria = true end elseif c.Humanoid.RigType == Enum.HumanoidRigType.R15 then if c:FindFirstChild("fooblet").Handle.TextureID == "rbxassetid://18640914168" then nria = true end end end) pcall(function() if c.Humanoid.RigType == Enum.HumanoidRigType.R6 then if c:FindFirstChild("gooblet").Handle:FindFirstChildOfClass("SpecialMesh").TextureId == "rbxassetid://18640914168" then nlia = true end elseif c.Humanoid.RigType == Enum.HumanoidRigType.R15 then if c:FindFirstChild("gooblet").Handle.TextureID == "rbxassetid://18640914168" then nlia = true end end end) pcall(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Nitro-GT/OxideReanim/main/renameclones3"))() end) pcall(function() c["gooblet-1"].Name = "fooblet" end) local flingloop function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end if not workspace:FindFirstChild("non") then char = workspace.Terrain.non else char = workspace.non end if c ~= char then _G.OxideRealChar = c else _G.OxideRealChar = workspace[lp.Name] end getgenv().OxideRealChar = _G.OxideRealChar speaker = game:GetService("Players").LocalPlayer Clip = false local function NoclipLoop() for _, child in pairs(c:GetChildren()) do if child:IsA("BasePart") then child.CanCollide = false end end end for i,v in pairs(c:GetChildren()) do if v:IsA("Accessory") and v.Name == "Pants" then v:Destroy() end end char.Parent = workspace c.Parent = char _G.Flinging = false local swordbigvel = false function getRoot(char) local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') return rootPart end local character = game:GetService("Players").LocalPlayer.Character local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid and humanoid.SeatPart then humanoid.Sit = false wait(0.1) end local hipHeight = humanoid and humanoid.HipHeight > 0 and (humanoid.HipHeight + 1) local rootPart = getRoot(character) for i,v in pairs(c:GetDescendants()) do if v:IsA("BasePart") then v.AssemblyAngularVelocity = Vector3.new(0,0,0) v.AssemblyLinearVelocity = Vector3.new(0,0,0) end end speaker = game:GetService("Players").LocalPlayer for _, child in pairs(c:GetChildren()) do if child:IsA("Part") then child.Anchored = false elseif child:IsA("Accessory") then child.Handle.Anchored = true end end for _, v in pairs(char:GetChildren()) do if v:IsA("Part") then pcall(function() v.CollisionGroup = c.Head.CollisionGroup end) end end if c.Humanoid.RigType == Enum.HumanoidRigType.R6 then for _,v in pairs(c:GetChildren()) do if v:IsA("Accessory") and v.Name ~= "gooblet" and v.Name ~= "Accessory (RARM)" and v.Name ~= "Accessory (LARM)" and v.Name ~= "fooblet" and v.Name ~= "Accessory (rightleg)" and not string.find(v.Name,"Accessory (Noob") and v.Name ~= "Accessory (NoobLeftArm)" and v.Name ~= "Accessory (NoobTorso)" and v.Name ~= "Accessory (NoobRightArm)" and v.Name ~= "Accessory (LLeg)" and v.Name ~= "Accessory (LARM)" and v.Name ~= "Rarm" and v.Name ~= "funnihead" and v.Name ~= "Larm" and v.Name ~= "RectangleFace" and v.Name ~= "BlueRobotArm" and v.Name ~= "GreyRobotArm" and v.Name ~= "Tor" and v.Name ~= "PurpleRobotArm" and v.Name ~= "RobotArmTest" and v.Name ~= "RectangleHead-2" and v.Name ~= "Tor" and v.Name ~= "Accessory (LLeg)" and v.Name ~= "RARM" and v.Name ~="Unloaded head" then if not char:FindFirstChild(v.Name) then local a = v:Clone() a.Handle.AccessoryWeld.Part1 = char[a.Handle.AccessoryWeld.Part1.Name] Accessory = v Handle = Accessory.Handle a.Parent = char a.Handle.Anchored = false a.Handle.Transparency = 1 end end end else for _,v in pairs(c:GetChildren()) do if v:IsA("Accessory") and v.Name ~= "Pouch" and v.Name ~= "Scooper" and v.Name ~= "gooblet" and v.Name ~= "fooblet" and v.Name ~= "Accessory (rightleg)" and not string.find(v.Name,"Accessory (Noob") and v.Name ~= "Accessory (NoobLeftArm)" and v.Name ~= "Accessory (NoobTorso)" and v.Name ~= "Accessory (NoobRightArm)"and v.Name ~= "Accessory (LARM)" and v.Name ~= "Rarm" and v.Name ~= "funnihead" and v.Name ~= "Larm" and v.Name ~= "RectangleFace" and v.Name ~= "Tor" and v.Name ~= "RectangleHead-2" and v.Name ~= "BlueRobotArm" and v.Name ~= "GreyRobotArm" and v.Name ~= "Tor" and v.Name ~= "PurpleRobotArm" and v.Name ~= "RobotArmTest" and v.Name ~= "Accessory (LLeg)" and v.Name ~= "RARM" and v.Name ~="Unloaded head" then if not char:FindFirstChild(v.Name) then local a = v:Clone() a.Handle:BreakJoints() Accessory = v Handle = Accessory.Handle z = a a.Parent = char a.Handle.Anchored = false a.Handle.Transparency = 1 a.Handle.CFrame = char.HumanoidRootPart.CFrame a.Handle.Velocity = Vector3.new(0,0,0) a.Handle.Massless = true w = Instance.new("Weld",z.Handle) w.C0 = w.Parent:FindFirstChildOfClass("Attachment").CFrame w.Name = "AccessoryWeld" w.Part0 = z.Handle a = w.Parent:FindFirstChildOfClass("Attachment") if string.find(a.Name,"Left") then if string.find(a.Name,"Shoulder") then w.Part1 = char["Left Arm"] w.C1 = char["Left Arm"].LeftShoulderAttachment.CFrame end elseif string.find(a.Name,"Right") then if string.find(a.Name,"Shoulder") then w.Part1 = char["Right Arm"] w.C1 = char["Right Arm"].RightShoulderAttachment.CFrame end elseif string.find(a.Name,"Left") then if string.find(a.Name,"Foot") then w.Part1 = char["Left Leg"] w.C1 = char["Left Leg"].LeftFootAttachment.CFrame end elseif string.find(a.Name,"Right") then if string.find(a.Name,"Foot") then w.Part1 = char["Right Leg"] w.C1 = char["Right Leg"].RightFootAttachment.CFrame end elseif string.find(a.Name,"Waist") then if string.find(a.Name,"Back") then w.Part1 = char["Torso"] w.C1 = char["Torso"].WaistBackAttachment.CFrame elseif string.find(a.Name,"Center") then w.Part1 = char["Torso"] w.C1 = char["Torso"].WaistCenterAttachment.CFrame end elseif string.find(a.Name,"Body") then if string.find(a.Name,"Back") then w.Part1 = char["Torso"] w.C1 = char["Torso"].BodyBackAttachment.CFrame elseif string.find(a.Name,"Front") then w.Part1 = char["Torso"] w.C1 = char["Torso"].BodyFrontAttachment.CFrame end elseif string.find(a.Name,"Hat") then w.Part1 = char["Head"] w.C1 = char["Head"].HatAttachment.CFrame elseif string.find(a.Name,"FaceFront") then w.Part1 = char["Head"] w.C1 = char["Head"].FaceFrontAttachment.CFrame elseif string.find(a.Name,"FaceCenter") then w.Part1 = char["Head"] w.C1 = char["Head"].FaceCenterAttachment.CFrame elseif string.find(a.Name,"Neck") then w.Part1 = char["Torso"] w.C1 = char["Torso"].NeckAttachment.CFrame elseif string.find(a.Name,"Hair") then w.Part1 = char["Head"] w.C1 = char["Head"].HairAttachment.CFrame end end end end end for _, child in pairs(char:GetChildren()) do if child:IsA("BasePart") then child.Transparency = 1 end end for _, child in pairs(char:GetChildren()) do if child:IsA("Accessory") then child.Handle.Transparency = 1 end end for _, child in pairs(c:GetChildren()) do if child:IsA("Accessory") then child.Handle:BreakJoints() end end for i,v in tools do table.remove(tools,table.find(tools,v)) end for i,v in pairs(lp.Backpack:GetChildren()) do if v:IsA("Tool") and not string.find(v.Name,"FAKE") then pcall(function() v.Handle.CanCollide = false end) table.insert(tools,v) end end for i,v in tools do pcall(function() v.Parent = c v.Parent = lp.Backpack v.Parent = c v.Parent = lp.Backpack if not char:FindFirstChild("FAKE"..v.Name) then local fv = v:Clone() task.wait(.001) fv.Parent = lp.Backpack local oldn = fv.Name fv.Name = "FAKE"..oldn table.insert(faketools,fv) pcall(function() fv.Handle.Transparency = 1 end) end v.Handle.CFrame = char.HumanoidRootPart.CFrame *CFrame.new(0,-25,5) end) end task.spawn(function() task.wait(.01) for i,v in tools do v.Parent = c end for i,v in tools do v.Parent = lp.Backpack end c:BreakJoints() for i,v in tools do v.Parent = c end end) task.spawn(function() task.wait(.02) game:GetService("Players").LocalPlayer.Character=char pcall(function() moveloop:Disconnect() end) end) local burgermeat = false local clock = os.clock local rad, cos, sin, random = math.rad, math.cos, math.sin, math.random AntiSleepRotate = Vector3.new(0, sin(clock()*10), 0) local plrs = game:GetService("Players") if _G.ToolFling == false then velocity = game:GetService("RunService").Heartbeat:Connect(function() plrs.LocalPlayer.SimulationRadius = #plrs:GetChildren()*1000 for i,v in pairs(c:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = false end if v:IsA("Accessory") or v:IsA("Tool") then pcall(function() v.Handle.AssemblyLinearVelocity = Vector3.new(char.Torso.AssemblyLinearVelocity.X*15 -(10*math.cos(os.clock()*1000)) ,26.5912+math.sin(os.clock()*1000), char.Torso.AssemblyLinearVelocity.Z*15 +6) v.Handle.AssemblyAngularVelocity = Vector3.new(0, sin(clock()*10), 0) + char.Torso.AssemblyAngularVelocity * 10 v.Handle.CanCollide = false end) end end end) else velocity = game:GetService("RunService").Heartbeat:Connect(function() for i,v in pairs(c:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = false end if v:IsA("Accessory") then v.Handle.AssemblyLinearVelocity = Vector3.new(char.Torso.AssemblyLinearVelocity.X*15 -(10*math.cos(os.clock()*1000)) ,26.5912+math.sin(os.clock()*1000), char.Torso.AssemblyLinearVelocity.Z*15 +6) v.Handle.AssemblyAngularVelocity = Vector3.new(0, sin(clock()*10), 0) + char.Torso.AssemblyAngularVelocity * 10 v.Handle.CanCollide = false elseif v:IsA("Tool") then if burgermeat == true then pcall(function() v.Handle.AssemblyLinearVelocity = Vector3.new(9e9 -9e7, 9e9) v.Handle.AssemblyAngularVelocity = Vector3.new(9e9 -9e7, 9e9) v.Handle.CanCollide = false end) else v.Handle.AssemblyLinearVelocity = Vector3.new(char.Torso.AssemblyLinearVelocity.X*15 -5 , 35.499+math.sin(os.clock()*100), char.Torso.AssemblyLinearVelocity.Z*15 +5) v.Handle.AssemblyAngularVelocity = char.Torso.AssemblyAngularVelocity end end end end) end pcall(function() char["Accessory (sapphireTophatAccessory)"].Handle.AccessoryWeld.C0 = CFrame.new(0,0,0) char["Accessory (sapphireTophatAccessory)"].Handle.AccessoryWeld.C1 = CFrame.new(0,0,0)* CFrame.Angles(0,math.rad(-90),math.rad(90)) end) --wait(game:GetService("Players").RespawnTime + 0.25) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/TypicallyAUser/TypicalsConvertingLibrary/main/Main"))() local removinghealth = false local sin = math.sin local plrs = game:GetService("Players") local antisleepMultiplier=Vector3.new(.0045,.005,.0045) _G.HeadAngle = CFrame.Angles(0,0,0) if _G.CustomHats == false then connect = game:GetService("RunService").Heartbeat:Connect(function(set) sine=os.clock flingpart = _G.flingpart pcall(function() if flingpart ~= nil and flingpart.Parent.Parent ~= nil then if flingpart.Parent:FindFirstChildOfClass("Humanoid") then if flingpart.Name ~= "Torso" or flingpart.Name ~= "HumanoidRootPart" or flingpart.Name ~= "Handle" then if flingpart.Parent:FindFirstChildOfClass("Humanoid") then flingpart = flingpart.Parent.HumanoidRootPart end end end else flingpart = nil end end) local antisleep=Vector3.new(0.0065*sin(sine()*15),0.004*sin(sine()*10),0.0065*math.cos(sine()*10)) pcall(function() workspace.CurrentCamera.CameraSubject = workspace.non:FindFirstChildOfClass("Humanoid") workspace.FallenPartsDestroyHeight = oldh end) pcall(function() c["Tor"].Handle.CFrame = char["Torso"].CFrame + antisleep end) pcall(function() if nlia == false then c["gooblet"].Handle.CFrame = char["Left Arm"].CFrame * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) +antisleep else c["gooblet"].Handle.CFrame = char["Left Arm"].CFrame * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) +antisleep end end) pcall(function() if nria == false then c["fooblet"].Handle.CFrame = char["Right Arm"].CFrame * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))+antisleep else c["fooblet"].Handle.CFrame = char["Right Arm"].CFrame * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))+antisleep end end) pcall(function() c["Accessory (rightleg)"].Handle.CFrame = char["Right Leg"].CFrame * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) +antisleep end) pcall(function() c["Accessory (LLeg)"].Handle.CFrame = char["Left Leg"].CFrame * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) +antisleep end) pcall(function() for _,v in pairs(c:GetChildren()) do if v:IsA("Accessory") and v.Name ~= "gooblet" and v.Name ~= "fooblet" and v.Name ~= "BlueRobotArm" and not string.find(v.Name,"Accessory (Noob") and v.Name ~= "Accessory (NoobLeftArm)" and v.Name ~= "Accessory (NoobTorso)" and v.Name ~= "Accessory (NoobRightArm)" and v.Name ~= "GreyRobotArm" and v.Name ~= "Tor" and v.Name ~= "PurpleRobotArm" and v.Name ~= "RobotArmTest" and v.Name ~= "LARM" and v.Name ~= "RARM" and v.Name ~= "Accessory (rightleg)" and v.Name ~= "Accessory (LLeg)" then v.Handle.CFrame = char[v.Name].Handle.CFrame +antisleep v.Handle.CanTouch = false end end end) pcall(function() for _,v in pairs(char:GetChildren()) do if v:IsA("Accessory") and v.Name ~= "gooblet" and not string.find(v.Name, "gooblet") and v.Name ~= "fooblet" and v.Name ~= "Black" and v.Name ~= "Tor" and v.Name ~= "BlueRobotArm" and v.Name ~= "GreyRobotArm" and v.Name ~= "Tor" and v.Name ~= "PurpleRobotArm" and v.Name ~= "RobotArmTest" and v.Name ~= "LARM" and v.Name ~= "RARM" and v.Name ~= "Accessory (rightleg)" and v.Name ~= "Accessory (LLeg)" then if not c:FindFirstChild(v.Name) then v.Handle.Transparency = 0.5 end end end if not c:FindFirstChild("gooblet") then char["Left Arm"].Transparency = 0.5 end if not c:FindFirstChild("fooblet") then pcall(function() char["Right Arm"].Transparency = 0.5 end) end if not c:FindFirstChild("Accessory (rightleg)") then char["Right Leg"].Transparency = 0.5 end if not c:FindFirstChild("Accessory (LLeg)") then char["Left Leg"].Transparency = 0.5 end if not c:FindFirstChild("Tor") then char["Torso"].Transparency = 0.5 end end) pcall(function() for _,v in pairs(c:GetChildren()) do if v:IsA("Accessory") then v.Handle.CanCollide = false v.Handle:ApplyImpulseAtPosition(Vector3.new(2,2,2),Vector3.zero) end end end) for i,v in pairs(c:GetChildren()) do if v:IsA("Tool") then pcall(function() if not char:FindFirstChild("FAKE"..v.Name) then v.Handle.CFrame = char.HumanoidRootPart.CFrame *CFrame.new(0,-50,0) else if _G.ToolFling == true then v.Handle.CFrame = cfAdd(flingpart.CFrame,flingpart.AssemblyLinearVelocity*(sin(sine()*15)+1)) else v.Handle.CFrame = char:FindFirstChild("FAKE"..v.Name).Handle.CFrame + antisleep end end end) end end settings().Physics.AllowSleep = false end) else connect = game:GetService("RunService").Heartbeat:Connect(function(set) sine=os.clock flingpart = _G.flingpart pcall(function() if flingpart ~= nil and flingpart.Parent.Parent ~= nil then if flingpart.Parent:FindFirstChildOfClass("Humanoid") then if flingpart.Name ~= "Torso" or flingpart.Name ~= "HumanoidRootPart" or flingpart.Name ~= "Handle" then if flingpart.Parent:FindFirstChildOfClass("Humanoid") then flingpart = flingpart.Parent.HumanoidRootPart end end end else flingpart = nil end end) local antisleep=Vector3.new(0.0065*sin(sine()*15),0.004*sin(sine()*10),0.0065*math.cos(sine()*10)) pcall(function() workspace.CurrentCamera.CameraSubject = workspace.non:FindFirstChildOfClass("Humanoid") workspace.FallenPartsDestroyHeight = oldh end) pcall(function() if char["Torso"]:FindFirstChildOfClass("SpecialMesh") then c["Tor"].Handle.CFrame = char["Torso"].CFrame * _G.CH.Torso.Orientation +antisleep+ char["Torso"]:FindFirstChildOfClass("SpecialMesh").Offset else c["Tor"].Handle.CFrame = char["Torso"].CFrame * _G.CH.Torso.Orientation +antisleep end end) pcall(function() if char["Left Arm"]:FindFirstChildOfClass("SpecialMesh") then c["gooblet"].Handle.CFrame = char["Left Arm"].CFrame * _G.CH.LeftArm.Orientation +antisleep+ char["Left Arm"]:FindFirstChildOfClass("SpecialMesh").Offset else c["gooblet"].Handle.CFrame = char["Left Arm"].CFrame * _G.CH.LeftArm.Orientation +antisleep end end) pcall(function() if char["Right Arm"]:FindFirstChildOfClass("SpecialMesh") then c["fooblet"].Handle.CFrame = char["Right Arm"].CFrame * _G.CH.RightArm.Orientation +antisleep+ char["Right Arm"]:FindFirstChildOfClass("SpecialMesh").Offset else c["fooblet"].Handle.CFrame = char["Right Arm"].CFrame * _G.CH.RightArm.Orientation +antisleep end end) pcall(function() if char["Right Leg"]:FindFirstChildOfClass("SpecialMesh") then c["Accessory (rightleg)"].Handle.CFrame = char["Right Leg"].CFrame * _G.CH.RightLeg.Orientation +antisleep+ char["Right Leg"]:FindFirstChildOfClass("SpecialMesh").Offset else c["Accessory (rightleg)"].Handle.CFrame = char["Right Leg"].CFrame * _G.CH.RightLeg.Orientation +antisleep end end) pcall(function() if char["Left Leg"]:FindFirstChildOfClass("SpecialMesh") then c["Accessory (LLeg)"].Handle.CFrame = char["Left Leg"].CFrame * _G.CH.LeftLeg.Orientation +antisleep+ char["Left Leg"]:FindFirstChildOfClass("SpecialMesh").Offset else c["Accessory (LLeg)"].Handle.CFrame = char["Left Leg"].CFrame * _G.CH.LeftLeg.Orientation +antisleep end pcall(function() if char["Head"]:FindFirstChildOfClass("SpecialMesh") then c[_G.CH.Head.Name].Handle.CFrame = char["Head"].CFrame * _G.CH.Head.Orientation +antisleep+ char["Head"]:FindFirstChildOfClass("SpecialMesh").Offset else c[_G.CH.Head.Name].Handle.CFrame = char["Head"].CFrame * _G.CH.Head.Orientation +antisleep end end) end) pcall(function() for _,v in pairs(c:GetChildren()) do if v:IsA("Accessory") and v.Name ~= "gooblet" and v.Name ~= "fooblet" and v.Name ~= "BlueRobotArm" and not string.find(v.Name,"Accessory (Noob") and v.Name ~= _G.CH.Head.Name and v.Name ~= "Accessory (NoobLeftArm)" and v.Name ~= "Accessory (NoobTorso)" and v.Name ~= "Accessory (NoobRightArm)" and v.Name ~= "GreyRobotArm" and v.Name ~= "Tor" and v.Name ~= "PurpleRobotArm" and v.Name ~= "RobotArmTest" and v.Name ~= "LARM" and v.Name ~= "RARM" and v.Name ~= "Accessory (rightleg)" and v.Name ~= "Accessory (LLeg)" then if char[v.Name].Handle:FindFirstChildOfClass("SpecialMesh") then v.Handle.CFrame = char[v.Name].Handle.CFrame +antisleep + char[v.Name].Handle:FindFirstChildOfClass("SpecialMesh").Offset else v.Handle.CFrame = char[v.Name].Handle.CFrame +antisleep end v.Handle.CanTouch = false end end end) pcall(function() for _,v in pairs(char:GetChildren()) do if v:IsA("Accessory") and v.Name ~= "gooblet" and not string.find(v.Name, "gooblet") and v.Name ~= "fooblet" and v.Name ~= "Black" and v.Name ~= "Tor" and v.Name ~= "BlueRobotArm" and v.Name ~= "GreyRobotArm" and v.Name ~= "Tor" and v.Name ~= "PurpleRobotArm" and v.Name ~= "RobotArmTest" and v.Name ~= "LARM" and v.Name ~= "RARM" and v.Name ~= "Accessory (rightleg)" and v.Name ~= "Accessory (LLeg)" then if not c:FindFirstChild(v.Name) then v.Handle.Transparency = 0.5 end end end if not c:FindFirstChild("gooblet") then char["Left Arm"].Transparency = 0.5 end if not c:FindFirstChild("fooblet") then pcall(function() char["Right Arm"].Transparency = 0.5 end) end if not c:FindFirstChild("Accessory (rightleg)") then char["Right Leg"].Transparency = 0.5 end if not c:FindFirstChild("Accessory (LLeg)") then char["Left Leg"].Transparency = 0.5 end if not c:FindFirstChild("Tor") then char["Torso"].Transparency = 0.5 end end) pcall(function() if _G.SBV4R == false then for _,v in pairs(c:GetChildren()) do if v:IsA("Accessory") then v.Handle.CanCollide = false v.Handle:ApplyImpulseAtPosition(Vector3.one,Vector3.zero) end end else for _,v in pairs(c:GetChildren()) do if v:IsA("Accessory") then v.Handle.CanCollide = false end end c["fooblet"].Handle.Material = 1584 c["fooblet"].Handle.Color = char["Right Arm"].Color end end) for i,v in pairs(c:GetChildren()) do if v:IsA("Tool") then pcall(function() if not char:FindFirstChild("FAKE"..v.Name) then v.Handle.CFrame = char.HumanoidRootPart.CFrame *CFrame.new(0,-50,0) else if _G.ToolFling == true then v.Handle.CFrame = cfAdd(flingpart.CFrame,flingpart.AssemblyLinearVelocity*(sin(sine()*15)+1)) else v.Handle.CFrame = char:FindFirstChild("FAKE"..v.Name).Handle.CFrame + antisleep end end end) end end settings().Physics.AllowSleep = false end) end local qr = 0 task.spawn(function() task.wait(.05) qr = qr + .05 end) char:FindFirstChildOfClass("Humanoid").Died:Connect(function() stopped = true _G.Stopped = true respawnloop:Disconnect() for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v.Handle.CanCollide = true v.Handle:ApplyImpulse(v.Handle.CFrame.LookVector * 5) end end task.wait(game:GetService("Players").RespawnTime - qr) connect:Disconnect() char:Destroy() velocity:Disconnect() end) settings().Physics.AllowSleep = false for _, child in pairs(c:GetChildren()) do if child:IsA("Part") then child.Anchored = false elseif child:IsA("Accessory") then child.Handle.Anchored = false end end local n = 0 task.spawn(function() task.wait(1.5) burgermeat = true end) local function transparent() for _, child in pairs(char:GetChildren()) do local v = child if child:IsA("BasePart") and not v:IsA("Model") and v.Name == "Torso" or child:IsA("BasePart") and v.Name == "Right Arm" or child:IsA("BasePart") and v.Name == "Left Arm" or child:IsA("BasePart") and v.Name == "Right Leg" or child:IsA("BasePart") and v.Name == "Left Leg" then if _G.TransparentRig == true then child.Transparency = .5 else child.Transparency = 1 end end end for _, child in pairs(char:GetChildren()) do local v = child if child:IsA("Accessory") and v.Name ~= "Black" then if _G.TransparentRig == true then child.Handle.Transparency = .5 else child.Handle.Transparency = 1 end end end end wait(game:GetService("Players").RespawnTime - .1) local cam = workspace.CurrentCamera local cfr = cam.CFrame task.wait(.15) transparent() velocity:Disconnect() --cam.CFrame = cfr task.wait(.5) connect:Disconnect() end redo() game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Oxide Reanimation V3.6 - Respawn Time"; Duration = 20; Text = "Your character will respawn every "..game:GetService("Players").RespawnTime.." seconds." }) local sin=math.sin loadstring(game:HttpGet("https://raw.githubusercontent.com/Nitro-GT/OxideReanim/main/camera"))() local oldh = workspace.FallenPartsDestroyHeight respawnloop = plr.CharacterAdded:Connect(function(re) if re ~= char then if _G.HatCollide == false then repeat wait() until re:FindFirstChildOfClass("Humanoid") moveloop = game:GetService("RunService").Heartbeat:Connect(function() char:FindFirstChildOfClass("Humanoid"):Move(re:FindFirstChildOfClass("Humanoid").MoveDirection) end) end if _G.ToolFling == true then _G.Fling = false end for i,v in pairs(lp.Backpack:GetDescendants()) do if v:IsA("Sound") and v:FindFirstAncestorOfClass("Tool") then v.Volume = 0 end end if _G.HatCollide == false then repeat wait() until plr.Character:FindFirstChild("Head") workspace.CurrentCamera.CameraSubject = workspace.non:FindFirstChild("Humanoid") repeat wait() until plr.Character:FindFirstChildOfClass("Accessory") end if _G.HideCharacter == false then if plr.Character.Name ~= "non" then if workspace:FindFirstChild("non") then workspace.CurrentCamera.CameraSubject = workspace.non:FindFirstChild("Humanoid") if plr.Character.Name ~= "non" then plr.Character.HumanoidRootPart.CFrame = CFrame.new( workspace.non.HumanoidRootPart.CFrame.X +5 , workspace.non.HumanoidRootPart.CFrame.Y, workspace.non.HumanoidRootPart.CFrame.Z +5) end task.wait(.005) redo2() else workspace.CurrentCamera.CameraSubject = workspace.Terrain.non:FindFirstChildOfClass("Humanoid") if plr.Character.Name ~= "non" then plr.Character.HumanoidRootPart.CFrame = CFrame.new( workspace.Terrain.non.HumanoidRootPart.CFrame.X +5 , workspace.Terrain.non.HumanoidRootPart.CFrame.Y, workspace.Terrain.non.HumanoidRootPart.CFrame.Z +5) end task.wait(.005) redo2() end end else workspace.CurrentCamera.CameraSubject = workspace.non:FindFirstChild("Humanoid") local flingloop local c = re if _G.FlingEnabled == true and _G.ToolFling == false and _G.HatCollide == false then if _G.Fling == true and _G.ToolFling == false then local flingpart = _G.flingpart local sineee=os.clock() if flingpart ~= nil then if flingpart.Parent:FindFirstChildOfClass("Humanoid") or flingpart:FindFirstChildOfClass("Humanoid") then c.Humanoid:ChangeState(16) if flingpart.Name ~= "Torso" or flingpart.Name ~= "HumanoidRootPart" or flingpart.Name ~= "Handle" then if flingpart.Parent:FindFirstChildOfClass("Humanoid") then flingpart = flingpart.Parent.HumanoidRootPart elseif flingpart:IsA("Model") then flingpart = flingpart.HumanoidRootPart _G.flingplr = tostring(flingpart:FindFirstChildOfClass("Humanoid").DisplayName.." (@"..flingpart.Parent.Name..")") end end flingloop = game:GetService("RunService").Heartbeat:Connect(function() sineee=os.clock() pcall(function() if flingpart:IsA("Part") then c.HumanoidRootPart.CFrame = cfAdd(flingpart.CFrame,flingpart.AssemblyLinearVelocity*(sin(sineee*15)+1)) end c.HumanoidRootPart.Velocity = Vector3.new(9e9,-9e7,9e9) end) end) local n = 0 workspace.FallenPartsDestroyHeight = 0/0 repeat wait(.05) n=n+.05 until flingpart.AssemblyLinearVelocity.X <= 3500 and n >= .5 or n >= 1 game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Oxide Reanimation V3.6 - Fling:"; Duration = 5; Text = "Successfully flung: ".._G.flingplr.." in: "..n.." seconds!" }) flingloop:Disconnect() workspace.FallenPartsDestroyHeight = oldh for i,v in pairs(c:GetDescendants()) do if v:IsA("BasePart") then v.AssemblyAngularVelocity = Vector3.new(0,0,0) v.AssemblyLinearVelocity = Vector3.new(0,0,0) end end end end _G.Fling =false end end for i,v in pairs(c:GetDescendants()) do if v:IsA("BasePart") then v.AssemblyAngularVelocity = Vector3.new(0,0,0) v.AssemblyLinearVelocity = Vector3.new(0,0,0) end end end if plr.Character.Name ~= "non" then if plr.Character.Name ~= "non" then if _G.TeleportCharacter == true then if _G.HatCollide == false then plr.Character:WaitForChild("HumanoidRootPart").CFrame =CFrame.new( workspace.non.HumanoidRootPart.CFrame.X + 5 , workspace.FallenPartsDestroyHeight + 485, workspace.non.HumanoidRootPart.CFrame.Z ) else plr.Character:WaitForChild("HumanoidRootPart").CFrame =CFrame.new( workspace.non.HumanoidRootPart.CFrame.X + 5 , workspace.FallenPartsDestroyHeight + 490, workspace.non.HumanoidRootPart.CFrame.Z ) end end local c =plr.Character if c.Name ~= "non" then if _G.HatCollide == true then c:BreakJoints() c:WaitForChild("Humanoid").Health = 0 repeat task.wait() until c:FindFirstChildOfClass("Accessory") or not c:IsDescendantOf(workspace) end end if _G.HatCollide == false then task.wait(.005) else task.wait(.0025) end workspace.CurrentCamera.CameraSubject = workspace.non:FindFirstChild("Humanoid") redo2() task.wait(game:GetService("Players").RespawnTime/3) if lp.Character ~= workspace.non then moveloop:Disconnect() lp.Character:BreakJoints() task.wait(.15) lp.Character = workspace.non end end end end end) local flingtable= {} getgenv().attackuno= function(part) task.spawn(function() if _G.FlingEnabled == true and stopped == false then flingpos = game:GetService("Players").LocalPlayer:GetMouse().Hit flingpart = part _G.flingplr = nil if flingpart.Parent ~= char then if flingpart.Parent:FindFirstChildOfClass("Humanoid") then _G.flingpart = flingpart _G.flingplr = tostring(flingpart.Parent:FindFirstChildOfClass("Humanoid").DisplayName.." (@"..flingpart.Parent.Name..")") game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Oxide Reanimation V3.6 - Fling:"; Duration = 3; Text = "Locked onto player: "..flingpart.Parent:FindFirstChildOfClass("Humanoid").DisplayName.." (@"..flingpart.Parent.Name..")" }) if _G.ToolFling == true then _G.Fling = false if faketools[1] ~= nil then faketools[1].Parent = char end task.wait(2.5) if faketools[1] ~= nil then faketools[1].Parent = game:GetService("Players").LocalPlayer.Backpack end _G.Fling = false else _G.Fling = true end elseif flingpart:FindFirstChildOfClass("Humanoid") then if not table.find(flingtable,flingpart) then table.insert(flingtable,flingpart) _G.flingpart = flingpart:FindFirstChild("HumanoidRootPart") _G.flingplr = tostring(flingpart:FindFirstChildOfClass("Humanoid").DisplayName.." (@"..flingpart.Name..")") game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Oxide Reanimation V3.6 - Fling:"; Duration = 3; Text = "Locked onto player: "..flingpart:FindFirstChildOfClass("Humanoid").DisplayName.." (@"..flingpart.Name..")" }) _G.Fling = true if _G.ToolFling == true then q=next(flingtable) local flinghigh = Instance.new("Highlight",flingpart) if q then for i,v in next,table.clone(flingtable) do _G.flingpart = v:FindFirstChild("HumanoidRootPart") print(_G.flingpart) _G.Fling = false if faketools[1] ~= nil then faketools[1].Parent = char end task.wait(2.5) flinghigh:Destroy() _G.Fling = false flingtable[i] = nil end if faketools[1] ~= nil then faketools[1].Parent = game:GetService("Players").LocalPlayer.Backpack end end else _G.Fling = true end end else print("not a player") _G.Fling = false end end end end) print(_G.Fling) end if _G.AntiFling == true then local speaker = game:GetService("Players").LocalPlayer local Players = game:GetService("Players") local RunService = game:GetService("RunService") antifling = RunService.Stepped:Connect(function() for _, player in pairs(Players:GetPlayers()) do if player ~= speaker and player.Character then for _, v in pairs(player.Character:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = false elseif v:IsA("Tool") then v.Handle.CanCollide = false end end end end end) end local Mouse = game:GetService("Players").LocalPlayer:GetMouse() Mouse.Button1Down:Connect(function() if _G.FlingEnabled == true and stopped == false and _G.ClickFling == true then attackuno(Mouse.Target) end end) local uis = game:GetService("UserInputService") _G.OxideFakeChar:ScaleTo(_G.Scale) _G.OxideRealChar:ScaleTo(1)