--- name: tldraw-offline description: Drive and script tldraw offline canvases with an agent. version: 1.0.0 author: Teknium + Hermes Agent license: MIT platforms: [linux, macos, windows] metadata: hermes: tags: [tldraw, canvas, whiteboard, document-script, diagramming] category: creative related_skills: [] --- # tldraw offline Skill Work with the tldraw offline desktop app (offline.tldraw.com): read the open canvas, make edits, and write **document scripts** — JavaScript embedded in a `.tldraw` file that runs on load and gives the file durable behavior. The app runs a **local HTTP API** (default `localhost:7236`) that a coding agent drives with plain `curl` from its terminal — this is exactly how the app's own homepage demo (Codex editing a canvas live) works. The agent does NOT use computer-use / GUI clicking, and does NOT hand-edit the `.tldraw` file directly. Keep tldraw offline open while you work. ## When to Use - The user has tldraw offline open and asks you to build or modify a canvas (diagrams, wireframes, layouts). - You want to add durable behavior to a drawing (reactive shapes, interactive buttons, animation, connection logic) via an embedded document script. Do NOT hand-place shapes to imitate a drawing — write the code that generates them. Agents are far better at scripting the canvas than at drawing on it. ## Prerequisites - **tldraw offline installed and running**, with a document open. Releases: https://github.com/tldraw/tldraw-offline/releases/latest (macOS DMG, Windows x64/Arm64, Linux `x86_64`/`arm64` AppImage or amd64/arm64 `.deb`). - **Agent skills installed in the app**: `Develop → Install Agent Skills`. The app writes its own tldraw skill into `~/.codex/skills/`, `~/.claude/skills/`, `~/.cursor/skills/`, and `~/.gemini/skills/` — teaching that agent the `curl` recipes below. (This Hermes skill mirrors that guidance for Hermes.) - **The local control API.** On launch the app writes `server.json` to its config dir (Linux `~/.config/tldraw/`, macOS `~/Library/Application Support/tldraw/`, Windows `%APPDATA%\tldraw\`) with `port` (default `7236`), a bearer `token`, `pid`, and `startedAt`. Every request except `GET /` needs `Authorization: Bearer `. A clean quit removes `server.json`; if it's present but the port doesn't answer, the app quit uncleanly — treat as not running. - **Re-read port + token on EVERY shell call.** Each terminal call is a fresh shell, so an `export`ed token does not persist — "export once and reuse" sends an empty token and 401s. Read both inline at the top of each call: `PORT=$(jq -r .port ); TOKEN=$(jq -r .token )`. - No account or network needed for local editing. ## How to Run Two distinct workflows. Pick by whether the change must survive a reload. **A. One-off canvas edits (`/exec`)** — layout, generating shapes, cleanup. This is a live edit, not saved script: ```bash BASE=http://localhost:7236 TOKEN=$(python3 -c "import json;print(json.load(open('$HOME/.config/tldraw/server.json'))['token'])") # find the focused document id DOC=$(curl -s "$BASE/api/search" -X POST -H 'content-type: application/json' \ -H "Authorization: Bearer $TOKEN" \ -d '{"code":"return (await api.getFocusedDoc()).id"}' | python3 -c "import sys,json;print(json.load(sys.stdin)['result'])") # run code with the live `editor` + `helpers` in scope curl -s "$BASE/api/doc/$DOC/exec" -X POST -H 'content-type: application/json' \ -H "Authorization: Bearer $TOKEN" \ -d '{"code":"const {createShapeId,toRichText}=await import(\"tldraw\"); editor.createShape({id:createShapeId(),type:\"geo\",x:0,y:0,props:{geo:\"rectangle\",w:200,h:100,color:\"blue\",fill:\"solid\",richText:toRichText(\"hello\")}}); return editor.getCurrentPageShapes().length"}' ``` **B. Durable behavior (`script/main.js`)** — reactive/interactive logic that must survive reload. Edit the file on disk; the app's watcher applies it: ```bash # get the live script file path for the doc curl -s "$BASE/api/doc/$DOC/script-workspace" -X POST \ -H "Authorization: Bearer $TOKEN" # -> result.mainJsPath, result.isDefaultScript # edit result.mainJsPath with read_file / patch / write_file (see scripts/main.js) # then confirm the watcher applied it: curl -s "$BASE/api/doc/$DOC/script-status" -H "Authorization: Bearer $TOKEN" ``` The ready-to-adapt document script is `scripts/main.js`. ## Quick Reference The document-script contract (verified against the app's bundled `script-context.d.ts`): ```js import { createShapeId, toRichText } from 'tldraw' // primitives: import, not globals export default function ({ editor, helpers, signal }) { editor.run(() => { // batch = one undo step helpers.createShapeIfMissing({ // idempotent furniture id: createShapeId('node-1'), type: 'geo', x: 0, y: 0, props: { geo: 'rectangle', w: 200, h: 100, richText: toRichText('hi') }, }) }) const stop = editor.store.listen(() => { /* react */ }) // fires the tick AFTER a commit signal.addEventListener('abort', () => stop()) // REQUIRED cleanup on rerun/close } ``` - `ctx.editor` — the live `Editor` (`createShape`, `updateShape`, `deleteShapes`, `getCurrentPageShapes`, `getShape`, `getBindingsFromShape`, `zoomToFit`, `on('tick'|'event', fn)`, `run(fn, { history: 'ignore' })`). - `ctx.helpers` — `createShapeIfMissing`, `createShapesIfMissing`, `createArrowBetweenShapes(from, to, { arrowheadEnd })`, `translateShapes`, `onShapeTranslate(id, fn, { signal })`, `richTextToPlainText`, `boxShapes`, `getLints`. - `ctx.signal` — `AbortSignal`; attach every listener/interval teardown to it. - `config.js` (separate file) registers custom shape/tool/component utils and runs before mount; `main.js` runs against the mounted editor and reruns on save. ## Interactive UI (clickable buttons that drive state) Drawn shapes can behave like a real app — the thing a static whiteboard can't do. Full example: `scripts/counter.js` (a number display + MINUS/RESET/PLUS buttons). Verification boundary — read this before claiming interaction works or doesn't. The app's OWN agent playbook says to verify a clickable-UI script with "one simulated click and one state read" via `/exec` (`editor.dispatch` a pointer event, await a tick, read the shape's state) — NOT by driving a real mouse. By that standard the counter is verified: dispatched clicks stepped it `0 → 1 → 2 → 1 → 0`. Two caveats worth writing down: - **The script only runs once the app's file-watcher applies it.** On Linux that watcher uses inotify; a host with an exhausted `fs.inotify.max_user_instances` logs `inotify_add_watch ... No space left on device`, `script-status` shows `state: "not-watching"` / `hasEntry: false`, and the script never executes. This is a host limit, not a script bug — a normal desktop is unaffected. - **Driving the canvas with computer-use needs FOREGROUND delivery, not background.** cua-driver's default `background` delivery returns `background_unavailable` against Electron's occluded renderer — but that is the first rung, not a wall. cua-driver returns an `escalation: "foreground"` hint; set `delivery_mode: "foreground"` (pair with `bring_to_front`) and its X11 XTest path (`x11_xtest_fg`) clicks land — this dismisses the "Run Script" consent dialog and clicks the canvas. Verified by the Cua team on this exact v1.11.0 AppImage (Linux/X11). Do NOT conclude "Electron rejects synthetic clicks" and give up in background mode — climb to foreground. (The real product path is still `/exec`, not clicks; this note is for computer-use-driven testing.) The pattern: ```js export default function ({ editor, helpers, signal }) { // 1. Build buttons idempotently; tag each with meta so the handler finds them. // Give buttons a visible label AND a meta.action. // 2. Hit-test pointer_down in PAGE coordinates against the button bounds: const inside = (b, p) => p.x >= b.x && p.x <= b.x + b.w && p.y >= b.y && p.y <= b.y + b.h function onEvent(info) { if (!info || info.name !== 'pointer_down') return let p = null try { if (info.point && editor.screenToPage) p = editor.screenToPage(info.point) } catch {} p = p ?? editor.inputs?.currentPagePoint if (!p) return const hit = editor.getCurrentPageShapes().find( (s) => s.meta?.ui === 'button' && inside({ x: s.x, y: s.y, w: s.props.w, h: s.props.h }, p) ) if (hit) runAction(hit.meta.action) // mutate state; store it in a shape's meta } editor.on('event', onEvent) signal.addEventListener('abort', () => editor.off('event', onEvent)) // REQUIRED } ``` - Find buttons by `meta` (or visible label via `helpers.richTextToPlainText`), not by hard-coded coordinates. - **One script owns both build and read.** If the shapes are created by one code path (with `meta.action: 'inc'`) and the handler reads another convention (`meta.action === 'PLUS'`), clicks silently do nothing. Ship the buttons built by the same script that handles them, or ship an empty canvas so the script builds them fresh — never pre-bake mismatched shapes into the file's db. - Keep app state in a shape's `meta` (e.g. `meta.count`) and render it as that shape's `richText` label, so it survives save and is readable for verification. - **Detach the listener on `signal` abort.** Skipping this is not cosmetic: on the next save the old `onEvent` stays attached alongside the new one, so every click fires twice and a counter jumps by 2 instead of 1. - For continuous motion use `editor.on('tick', fn)`; for a moving anchor with attached pieces use `helpers.onShapeTranslate(id, fn, { signal })`. ### Shipping a self-running scripted `.tldraw` A `.tldraw` is a zip of `metadata.json` + `session.json` + `db.sqlite` + `assets/` + `script/` (only those entries are packable). For the script to auto-run without the "This document contains a script → Run Script" consent dialog: - `metadata.json` must carry a `script` manifest: `{ "sha256": "" }`, where the digest is `sha256` over each sorted `script/` path as `` `${path}\0${sha256hex(bytes)}\n` ``. A mismatch is rejected as tampered. - Pre-trust the digest by adding it to `~/.tldraw/script-trust.json` (`{ "trusted": [""] }`, or `$TLDRAW_SCRIPT_TRUST`). The app skips consent when `isScriptTrusted(digest)` is true. ## Procedure 1. Read the current token/port from `server.json`. Find the target doc with `api.getFocusedDoc()` (or `api.getDocs()`); name it explicitly if several are open. 2. For layout/generation, use `/exec`. For durable behavior, edit `script/main.js` via `/script-workspace`. 3. Make scripts idempotent: create durable shapes with `helpers.createShapeIfMissing` and stable `createShapeId('name')` ids. Scripts rerun on every load. 4. Keep script-owned writes out of the user's undo stack: `editor.run(fn, { history: 'ignore' })` (or `helpers.translateShapes`, which already does). 5. For reactivity, `editor.store.listen(cb)` and tear it down on `signal` abort. For interaction, `editor.on('event', h)` (hit-test `pointer_down` in page coords); for animation, `editor.on('tick', h)`. 6. For a single moving anchor + attached internals, prefer `helpers.onShapeTranslate(anchorId, fn, { signal })` over a broad store listener — a broad listener can turn your own writes into feedback loops. ## Shape props (validated against tldraw SDK v5 schema) `editor.createShape` / `createShapeIfMissing` accept partial props (shape utils fill defaults). When building **raw records** for a file snapshot, every prop below is required (run `scripts/validate_shapes.mjs`): | Shape | Required props | |-------|----------------| | `note` | `richText`, `color`, `labelColor`, `size`, `font`, `align`, `verticalAlign`, `growY`, `fontSizeAdjustment`, `url`, `scale`, `textLastEditedBy` | | `text` | `richText`, `color`, `size`, `font`, `textAlign`, `w`, `scale`, `autoSize` | | `frame` | `w`, `h`, `name`, `color` | | `geo` | `geo`, `w`, `h`, `color`, `fill`, `richText` (+ dash/size/etc. defaulted) | `richText` must be `toRichText('...')` — a bare string is rejected. `color` enum: `black grey light-violet violet blue light-blue yellow orange green light-green light-red red white`. `font` enum: `draw sans serif mono`. ## Pitfalls - **`store.listen` fires on the tick AFTER a commit, not synchronously.** If you write a shape and immediately read state expecting the listener to have run, it hasn't. Verified live: an in-turn read shows 0 fires; after one `setTimeout` tick it shows 1. Same reason the app notes `editor.dispatch` is async — await a tick before verifying. - **`ctx`, not globals.** The entry is `export default function ({ editor, helpers, signal })`. There is no bare `editor` global in a document script. `createShapeId` / `toRichText` / `Vec` come from `import ... from 'tldraw'`. - **`richText`, not `text`.** Text/note/geo labels use `richText: toRichText(s)`. - **Raw records need every prop; `createShape` does not.** In-app pass only the props you care about; a hand-built `.tldraw` snapshot needs the full set (table). - **Scripts rerun on every load — be idempotent.** Use `createShapeIfMissing` with stable ids or you duplicate content and clobber user edits. - **Clean up on `signal`.** `signal.addEventListener('abort', () => stop())` for every `store.listen` / `editor.on` / `setInterval`; the signal fires before rerun and on close. - **Keep script writes out of undo:** `editor.run(fn, { history: 'ignore' })`. - **`editor.on('tick')` pauses when the window is hidden** (it is a RAF loop); `setInterval` keeps firing but Electron throttles it to ~1/s in the background. - **The API needs the bearer token** from `server.json`; the port can be non-default (`server.listen(0)` picks one) — always read the file, don't hardcode `7236`. - **Only `tldraw` / `react` / `react-dom` import** — not a Node project. ## Verification - **Shape schema (offline, no app):** `node scripts/validate_shapes.mjs` — builds the real tldraw schema and validates note/text/frame. Passing prints `3/3`. - **Live canvas edits:** after `/exec`, read back with `/api/search` → `api.getShapes(docId)` (returns `{ page, viewport, shapes }`) and `api.getBindings(docId)` (array). Confirm expected shapes/bindings exist. Grab `api.getScreenshot(docId)` (returns `{ filePath, ... }`) and inspect the PNG/JPEG with `vision_analyze`. - **Durable script applied:** `GET /api/doc/:id/script-status`. Success is `state: "applied"` (`currentDiskDigest === lastAppliedDigest === manifestSha256`, `pendingApply === false`, `lastApplyError === null`). If it stays `"pending"` after a short retry, report that instead of claiming success; `"error"` means the apply failed — read `errorLogPath`.