# This file is part of the FidelityFX SDK. # # Copyright (C) 2024 Advanced Micro Devices, Inc. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files(the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and /or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions : # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # Declare project project(FFX_LENS) # --------------------------------------------- # Fidelity FX render module # --------------------------------------------- # Import SDK libs add_library(ffx_lens_native STATIC IMPORTED) set_target_properties(ffx_lens_native PROPERTIES IMPORTED_CONFIGURATIONS "DebugDX12;DebugVK;RelWithDebInfoDX12;RelWithDebInfoVK;ReleaseDX12;ReleaseVK" IMPORTED_LOCATION_DEBUGDX12 "${SDK_ROOT}/bin/ffx_sdk/ffx_lens_${CMAKE_GENERATOR_PLATFORM}d.lib" IMPORTED_LOCATION_DEBUGVK "${SDK_ROOT}/bin/ffx_sdk/ffx_lens_${CMAKE_GENERATOR_PLATFORM}d.lib" IMPORTED_LOCATION_RELEASEDX12 "${SDK_ROOT}/bin/ffx_sdk/ffx_lens_${CMAKE_GENERATOR_PLATFORM}.lib" IMPORTED_LOCATION_RELEASEVK "${SDK_ROOT}/bin/ffx_sdk/ffx_lens_${CMAKE_GENERATOR_PLATFORM}.lib" IMPORTED_LOCATION_RELWITHDEBINFODX12 "${SDK_ROOT}/bin/ffx_sdk/ffx_lens_${CMAKE_GENERATOR_PLATFORM}drel.lib" IMPORTED_LOCATION_RELWITHDEBINFOVK "${SDK_ROOT}/bin/ffx_sdk/ffx_lens_${CMAKE_GENERATOR_PLATFORM}drel.lib") # Lens file(GLOB lens_src ${CMAKE_CURRENT_SOURCE_DIR}/*.h ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp) # Add config file set(config_file ${CMAKE_CURRENT_SOURCE_DIR}/config/lensconfig.json) copyCommand("${config_file}" ${CONFIG_OUTPUT}) # Add the sample to the solution add_executable(${PROJECT_NAME} WIN32 ${default_icon_src} ${default_entry_point} ${default_sample_files} ${config_file} ${lens_src}) # Setup the correct exe based on backend name set(EXE_OUT_NAME ${PROJECT_NAME}_) # Link everything (including the compiler for now) target_link_libraries(${PROJECT_NAME} LINK_PUBLIC Framework RenderModules d3dcompiler ffx_lens_native backend_interface) set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME_DEBUGDX12 "${EXE_OUT_NAME}DX12D" OUTPUT_NAME_DEBUGVK "${EXE_OUT_NAME}VKD" OUTPUT_NAME_RELEASEDX12 "${EXE_OUT_NAME}DX12" OUTPUT_NAME_RELEASEVK "${EXE_OUT_NAME}VK" OUTPUT_NAME_RELWITHDEBINFODX12 "${EXE_OUT_NAME}drelDX12" OUTPUT_NAME_RELWITHDEBINFOVK "${EXE_OUT_NAME}drelVK" VS_DEBUGGER_WORKING_DIRECTORY "${BIN_OUTPUT}") # Add compile definitions to identify the sample target_compile_definitions(${PROJECT_NAME} PRIVATE SampleName=L"FidelityFX Lens v1.1" ConfigFileName=L"configs/lensconfig.json" ConfigSampleName="FidelityFX Lens" #Add RenderModuleClass definition only if this sample will use a custom rendermodule #This will translate to RenderModule as a class name / include file name RenderModuleName=Lens #Add RenderModuleConfig (path to config file) only if this sample uses a custom rendermodule requiring a config file #RenderModuleConfig=L"${CMAKE_CURRENT_SOURCE_DIR}/config/config.json" ) # Add manifest info addManifest(${PROJECT_NAME}) # And solution layout definitions source_group("" FILES ${default_entry_point}) source_group("Sample" FILES ${default_sample_files}) source_group("Icon" FILES ${default_icon_src}) source_group("Config" FILES ${config_file}) source_group("RenderModule" FILES ${lens_src})