-- // Made by @Flames9925 | Edited by @NyxaSylph local cloneref = (cloneref or clonereference or function(instance) return instance end) local Players = cloneref(game:GetService("Players")) local VirtualUser = cloneref(game:GetService("VirtualUser")) local LPlayer = Players.LocalPlayer repeat task.wait() until game:IsLoaded() and LPlayer LPlayer.Idled:Connect(function() pcall(function() VirtualUser:CaptureController() VirtualUser:ClickButton2(Vector2.new()) end) end) local Loader = {} Loader.Files = { ["Bizzare Lineage"] = { File = "BA/Main.lua", CreatorId = 33161040 }, ["A Universal Time"] = { File = "AUT/Main.lua", CreatorId = 6556072 }, ["Sailor Piece"] = { File = "SP/Main.lua", CreatorId = 1002185259 }, ["Anime Apocalypse"] = { File = "AP/Main.lua", CreatorId = 534034976 }, } function Loader:LoadByCreatorId(CreatorId) for GameName, Data in pairs(self.Files) do if Data.CreatorId == CreatorId then local Url = "https://raw.githubusercontent.com/NyxaSylph/Vellure/main/" .. Data.File local Success, Result = pcall(function() return loadstring(game:HttpGet(Url))() end) if Success then print("✅ Loaded:", GameName) else warn("❌ Load failed:", Result) end return end end warn("UNSUPPORTED GAME 🤡") end Loader:LoadByCreatorId(game.CreatorId) return Loade