state("Mulle32", "Swedish") { byte screen: "Mulle32.exe", 0x12E6C4, 0xAE; byte load: "Mulle32.exe", 0x12E6C4, 0x90; byte scene1: "Mulle32.exe", 0x12E654; byte scene2: "Mulle32.exe", 0x12E66A; } state("MASA32", "Finnish") { byte screen: "MASA32.exe", 0x12E6C4, 0xAE; byte load: "MASA32.exe", 0x12E6C4, 0x90; byte scene1: "MASA32.exe", 0x12E654; byte scene2: "MASA32.exe", 0x12E66A; } startup { byte end = 200; } init { if (game.ProcessName == "Mulle32") vars.end = 13; if (game.ProcessName == "MASA32") vars.end = 14; } split { if ( old.screen == 134 && current.load == 0 ) return true; } start { if ( current.scene1 == 7 && current.scene2 == 6 && old.scene1 != 7 ) return true; }