<!DOCTYPE html> <html> <meta charset="utf-8"> <head> <style> body { background: #FAFAFA; } code, pre { font-family: monospace, serif; font-size: 1em; color: #7f0a0c; } figure { margin: 0px; padding: 0px; } img { width: 720px; } html { font-family: sans-serif; } #header { background: #2BA6E3; padding: 0.7em; text-align: left; } #header a { color: white; text-decoration: none; padding: 0.5em 1em 0.5em 1em; } a { color: #3A91CB; text-decoration: none; } .news_item { background: #FFFFFF; width: 720px; padding: 1em; margin-top: 2em; margin-bottom: 2em; border: 1px solid #E0E0E0; text-align: left; } .news_item_contents { color: #444; line-height: 1.5em; } .news_item_date { margin-bottom: 50px; color: #aaa; } #lang { float: right; } </style> </head> <body> <center> <div id="header"> <a href="index.html">News</a> <a href="games.html">Games</a> <a href="tools.html">Tools</a> <a href="about.html">About</a> <div id="lang"> <a href="openscenegraph-examples.html">EN</a> <a href="openscenegraph-examples-ru.html">RU</a> </div> </div> <h1>In the news</h1> <div class="news_item"> <h2 class="news_item_title"> <a href=" 2018-04-20-openscenegraph-examples.html "> OpenSceneGraph cross-platform examples </a> </h2> <p class="news_item_date"> 2018-04-20 00:00 </p> <div class="news_item_contents"> <figure> <img src="images/2018-04-20-openscenegraph-examples.png" alt="Screenshot" /><figcaption>Screenshot</figcaption> </figure> <p>This article summarizes the work we did to produce the first two cross-platform OpenSceneGraph examples.</p> <p>By the time <a href="2018-02-16-mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a> has been released, we’ve already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a> (to explain how to load images with OpenSceneGraph on Android) hanging for some time. We considered creating a new tutorial for <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> at first. However, we realized that it’s time-consuming and excessive for such a tiny topic (compared to what an average game has) as image loading. We decided to continue sharing our knowledge in the form of concrete examples. That’s how <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> were born.</p> <p>Each example:</p> <ul> <li>explains crucial code necessary to perform a specific task</li> <li>accents platform-specific nuances</li> <li>provides implementations to cover desktop, mobile, and web platforms</li> <li>provides a web build to showcase results</li> </ul> <p>The first two examples cover the following topics:</p> <ul> <li>Embed resource into executable: this greatly simplifies resource handling across platforms</li> <li>Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins</li> </ul> <p>We will be adding new examples as we proceed with OGS Mahjong 2 development.</p> <p>That’s it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p> </div> </div> </center> <script type="text/javascript"> </script> </body> </html>