--- name: higgsfield-motion description: > Use when the user wants to apply a named Higgsfield motion preset, asks about VFX presets, transformation effects, elemental effects, or transition presets. Contains the full named preset library with descriptions and prompt usage. user-invocable: true metadata: tags: [higgsfield, motion, presets, VFX, transformation, transitions, effects] version: 3.2.1 updated: 2026-07-26 parent: higgsfield --- # Higgsfield Named Motion Presets Higgsfield has 100+ named motion presets. Reference them **by exact name** in your prompt and the platform applies the preset's signature effect. Think of these as VFX macros — one name triggers a complete pre-built visual effect. > **Scope caveat** `[FIELD — 13-project community harvest + live > preset-catalog pull, both 2026-07-18]`: motion presets are the > **viral-effects / social product**, not the film grammar. None of the 13 > harvested community film/ad productions used a single motion preset — > serious film work free-prompts its camera through Cinema Studio / > Seedance block briefs (`../higgsfield-camera/SKILL.md`, > `../higgsfield-seedance/SKILL.md`). Separately, the live catalog pull > showed ~100 unique preset names expanded into ~1,900 per-model variants > (kling / higgsfield / wan / minimax / seedance families with baked > params); category weights at pull time skewed to effects/viral/vfx/ugc. Route preset requests here as ever — but don't > steer a filmmaking request into presets when free-prompted camera language > is the production-proven path. **How to use in a prompt:** ``` [Your scene description.] Apply the [Preset Name] preset. ``` --- ## Transformation & Body Effects | Preset | What it does | Best for | |--------|-------------|----------| | **Animalization** | Subject transforms into an animal | Werewolf, shapeshifter, fantasy | | **Werewolf** | Human-to-werewolf transformation sequence | Horror, fantasy, supernatural | | **Cyborg** | Subject gains mechanical/cybernetic components | Sci-fi, body augmentation | | **Turning Metal** | Subject or object transforms into metal | Sci-fi, industrial, transformation | | **Disintegration** | Subject breaks apart into particles | Dramatic death, magic, sci-fi | | **Gas Transformation** | Subject dissolves into gas or smoke | Mystery, supernatural, horror | | **Clone Explosion** | Subject multiplies and explodes outward | Action, surreal, energetic | | **Monstrosity** | Subject transforms into a monstrous form | Horror, dark fantasy | | **X-Ray** | Subject shown with visible internal structure | Medical, sci-fi, surreal | | **Freezing** | Subject or scene freezes into ice | Winter, magic, time-stop | | **Tattoo Animation** | Tattoos on skin come alive and move | Artistic, body art, fantasy | | **Hair Style** | Subject's hair rapidly changes style | Fashion, fun, transformation | | **Luminous Gaze** | Eyes emit powerful glowing light | Supernatural, power awakening | | **Black Tears** | Subject cries dark/black tears | Emotional horror, dark drama | | **Head Off** | Subject's head appears separated from body | Surreal, horror, dark humor | | **Head Explosion** | Subject's head explodes dramatically | Action, horror, surreal | | **Duplicate** | Subject is duplicated/cloned in frame | Surreal, sci-fi, artistic | | **Ghoulgao** | Subject transforms into a ghoul | Halloween, horror | --- ## Elemental Effects | Preset | What it does | Best for | |--------|-------------|----------| | **Air Bending** | Subject controls and bends air currents | Fantasy, martial arts, elemental | | **Water Bending** | Subject controls flowing water | Fantasy, elemental, mystical | | **Earth Wave** | Ground ripples and waves like water | Earthquake, power, epic | | **Fire Element** | Fire surrounds or emanates from subject | Action, elemental, power | | **Water Element** | Water surrounds or flows around subject | Mystical, elemental | | **Earth Element** | Earth/rock forms around subject | Fantasy, elemental warrior | | **Air Element** | Air currents visibly swirl around subject | Elemental, windmaster | | **Firelava** | Fire and lava merge in the scene | Volcanic, epic destruction | | **Explosion** | Large-scale explosion effect | Action, war, destruction | | **Building Explosion** | Entire building explodes | Disaster, action blockbuster | | **Plasma Explosion** | Subject or object explodes in plasma | Sci-fi, energy weapon hit | | **Atomic** | Nuclear-scale blast and shockwave | Post-apocalyptic, epic | | **Flame On** | Subject ignites and burns without harm | Superhero, elemental, fantasy | | **Flame Transition** | Fire sweeps across frame as transition | Action transition, drama | | **Northern Lights** | Aurora borealis fills the sky | Nature, mystical, atmospheric | | **Nature Bloom** | Flowers and plants rapidly bloom | Spring, life, time-lapse feel | --- ## Transitions | Preset | What it does | Best for | |--------|-------------|----------| | **Raven Transition** | Dark, dramatic wipe transition | Horror, thriller, intense drama | | **Splash Transition** | Water splash sweeps across frame | Aquatic, fresh, energetic | | **Flame Transition** | Fire sweeps across frame | Action, intensity | | **Melt Transition** | Scene melts away into the next | Surreal, dreamy, artistic | | **Smoke Transition** | Smoke fills frame then clears to new scene | Mysterious, atmospheric | | **Seamless Transition** | Clean invisible cut between scenes | Any genre, professional | | **Jump Transition** | Quick kinetic jump cut | Action, energy | | **Hole Transition** | A hole appears and expands to new scene | Surreal, portal, sci-fi | | **Roll Transition** | Frame rolls like a scroll | Artistic, playful | | **Fly Cam Transition** | Camera flies through space to new scene | Cinematic, epic | | **Display Transition** | Screen/display device reveals new scene | Tech, modern, meta | | **Hand Transition** | A hand wipes/sweeps to new scene | Stylized, editorial | | **Stranger Transition** | Mysterious figure triggers transition | Thriller, mystery | | **Column Wipe** | Columns of image wipe to reveal new scene | Stylized, editorial | | **Intermission** | Old-cinema intermission card style | Retro, playful, meta | --- ## Action & Motion Effects | Preset | What it does | Best for | |--------|-------------|----------| | **Fast Sprint** | Subject sprints at superhuman speed | Action, chase, power | | **Giant Grab** | Enormous hand or creature grabs subject | Horror, monster, scale | | **I Can Fly** | Subject lifts off and flies | Superhero, fantasy, joy | | **Hero Flight** | Cinematic superhero-style flight arc | Superhero, action | | **Train Rush** | High-speed train rushes past | Action, transport, speed | | **Bullet Time Scene** | Matrix-style frozen moment camera sweep | Action climax, impact | | **Bullet Time White** | Bullet time with white flash | Action, high contrast | | **Bullet Time Splash** | Bullet time with liquid splash | Combat, impact | | **Levitation** | Subject levitates upward | Magic, supernatural, zen | | **Shadow Smoke** | Subject's shadow takes on smoke quality | Dark, supernatural | | **Shadow** | Dramatic shadow play in scene | Noir, mystery, drama | | **Glow Trace** | Moving subject leaves glowing trail | Dance, action, energy | | **Live Concert** | Concert atmosphere with stage lighting | Music, performance | | **3D Rotation** | Subject or object rotates in 3D space | Product, logo, artistic | --- ## Surreal / Artistic | Preset | What it does | Best for | |--------|-------------|----------| | **Multiverse** | Scene fractures into parallel versions | Sci-fi, surreal, mind-bending | | **Wonderland** | Dreamlike Alice-in-Wonderland reality | Fantasy, children, surreal | | **Portal** | A portal opens to another dimension | Sci-fi, fantasy, travel | | **Glitch** | Digital glitch artifacts across the image | Cyberpunk, tech, artistic | | **Point Cloud** | Scene rendered as floating particles | Artistic, sci-fi, abstract | | **Wireframe** | Subject shown as 3D wireframe | Tech, sci-fi, design | | **Diamond** | Subject or scene crystallizes to diamond | Fashion, luxury, artistic | | **Innerlight** | Warm inner glow emanates from subject | Spiritual, emotional, warm | | **Polygon** | Scene fragments into geometric polygons | Abstract, digital, art | --- ## Nature / Environment | Preset | What it does | Best for | |--------|-------------|----------| | **Earth Zoom Out** | Camera pulls back from earth's surface | Epic reveal, scale, planet | | **Cotton Cloud** | Soft clouds form and drift through scene | Dreamy, peaceful, sky | | **Sakura Petals** | Cherry blossom petals fill the air | Japanese aesthetic, romance | | **Garden Bloom** | Garden bursts into bloom | Spring, life, beauty | | **Aquarium** | Scene takes on underwater aquarium quality | Nature, peaceful, aquatic | | **Ice Rose** | Rose or subject freezes in crystalline ice | Winter, beauty, time-stop | | **Color Rain** | Colorful rain falls through the scene | Artistic, joyful, musical | | **Glowing Fish** | Bioluminescent fish swim through scene | Underwater, mystical | | **Bubbles** | Bubbles float upward through the scene | Dreamy, underwater, child-like | --- ## Horror / Dark | Preset | What it does | Best for | |--------|-------------|----------| | **Horror Face** | Subject's face takes on horror distortion | Horror, psychological, jump scare | | **Spiders from Mouth** | Spiders pour from subject's mouth | Body horror, extreme horror | | **Storm Creature** | A creature emerges from a storm | Horror, monster reveal | | **Sand Worm** | Giant sandworm erupts from ground | Sci-fi horror, Dune-style | --- ## Social / Fun | Preset | What it does | Best for | |--------|-------------|----------| | **Money Rain** | Cash rains down from above | Celebration, success, hip-hop | | **Group Photo** | Scene freezes in a group photo pose | Comedy, social, fun | | **Firework** | Fireworks burst in the sky/scene | Celebration, new year, joy | | **Starship Troopers** | Sci-fi military action aesthetic | Sci-fi action, parody | | **Thunder God** | Subject wields thunder/lightning power | Fantasy, power, epic | | **Objects Around** | Objects orbit around the subject | Cartoon, playful, magic | | **Balloon** | Balloons fill the scene | Party, joyful, celebration | | **Saint Glow** | Halo and saintly glow around subject | Spiritual, ironic, artistic | --- ## How to Request a Preset in a Prompt ``` A woman stands at the edge of a cliff at sunset, hair flowing in the wind. She raises her hands slowly as energy builds around her. Camera: Crane Up revealing the ocean below. Style: Cinematic, golden hour, 16:9. Apply the Plasma Explosion preset at the moment her hands reach full extension. ``` ``` Two fighters face each other in a rain-soaked alley. Camera: Bullet Time as the first punch lands. Style: Anamorphic, desaturated, high contrast. Apply the Flame Transition preset to cut to the next scene. ``` --- > **Negative constraints:** For motion/VFX artifacts (preset not visible, VFX looks cartoonish, > jittery motion) and their prevention phrases, see `../shared/negative-constraints.md` — > Body/Motion Artifacts and Temporal/Consistency Artifacts sections. --- ## Intent-First Choreography (Cinema Studio 3.0 / Seedance 2.0 Best Practices) These principles apply to Cinema Studio 3.0's generation engine (Business/Team plan only) and complement the motion preset library above. ### Intent over Timestamps Describe the **INTENT and CONSEQUENCE** of action, not precise frame-by-frame choreography. Let the AI director handle interpolation between key moments. **Wrong:** `At 0s: character raises right arm. At 1s: arm reaches 45 degrees. At 2s: arm fully extended. At 3s: energy ball forms.` **Right:** `The character raises her arm slowly, energy gathering in her palm until it erupts in a blinding flash. Sparks scatter across the floor.` ### @Video Reference as Primary Method For all action and fight scenes, @Video reference is the most reliable approach: 1. Upload a reference clip showing the movement you want 2. Describe the high-level action in 1–3 sentences 3. Add degree adverbs (`violently`, `gracefully`, `explosively`) and physics consequences (`dust erupts`, `sparks fly`) 4. Tell the model to reference the clip ``` Reference @Video1 for movement choreography. A swordsman draws his blade explosively, cutting through three bamboo stalks in rapid succession. Stalks topple, leaves scatter, blade gleams in the sunlight. ``` > **Capability boundary:** For what `@Video` reference reads reliably vs. less reliably > across world / texture / camera character / production feel — and what it can't do at > all — see `../higgsfield-camera/SKILL.md` § Video Reference — What It Reads, and What > It Can't. The action-specific guidance above remains the primary method for fight > and chase scenes. ### One Action Per Shot Rule For text-only action (no video reference), do not chain multiple distinct actions into one sentence. Break them down per shot: **Wrong:** `She jumps over the wall, rolls on landing, draws her weapon, and fires three shots while running.` **Right (as separate Cinema Studio 3.0 shots):** - Shot 1: `She leaps over the wall, coat flaring. Landing hard, she rolls forward.` - Shot 2: `Rising from the roll, she draws her weapon in one fluid motion.` - Shot 3: `Running at full sprint, she fires three shots. Muzzle flash lights up the alley.` ### Beat Density Diagnostic If output is blurry, jittery, or morphing: **too many actions packed into too short a duration.** The model handles **1–2 distinct action beats every 5 seconds**. If your prompt has 4+ actions in a 5-second window, the model can't resolve them all and produces artifacts. | Duration | Max Beats | Example | |----------|-----------|---------| | 3–5s | 1–2 | Jump + land | | 5–8s | 2–3 | Jump + land + draw weapon | | 8–12s | 3–5 | Jump + land + draw + fire + take cover | | 12–15s | 4–6 | Full action sequence (use multi-shot) | **Fix:** Split dense action across multiple shots, or extend the duration to give each beat more time. --- ## Related skills - `higgsfield-camera` — Camera controls (combine with motion presets) - `higgsfield-style` — Visual styles (pair with motion effects) - `higgsfield-mixed-media` — Artistic preset overlays (different from motion presets) - `higgsfield-recipes` — Genre templates referencing specific presets - `templates/` — Annotated templates showing preset usage in context --- ## Kling 3.0 Motion Control — When and How to Run It **Important:** This is NOT a named motion preset. Everything above in this sub-skill is the VFX preset library — Explosion, Werewolf, Air Bending, and so on — where the preset name triggers a pre-built effect. Kling 3.0 Motion Control is a different system entirely: a reference-video motion transfer workflow. You upload a character image plus a short clip of the motion you want, and the model transfers that motion onto the character. The prompt describes the world around the motion — not the motion itself. ### When to Choose Motion Control Reach for Motion Control when the generation needs directed, repeatable motion rather than a loose interpretation. Typical cases: dance choreography, sports or athletic beats, acting or reaction beats, precise gestures for a talking head, and transferring the same motion pattern across different characters (e.g., one captured performance applied to multiple hero images). It's also useful as a scene prototyping step before a heavier Kling 3.0 assembly — you can lock the motion first, then build the surrounding scene around it. ### The 8-Step Higgsfield Workflow Run Motion Control through the Higgsfield UI in this order: 1. **Open the Video tab** in Higgsfield. 2. **Choose Kling Motion Control 3.0** from the model selector. 3. **Upload the motion reference video** — the short clip carrying the performance you want transferred. 4. **Upload the character image** — face and body should both be readable; this is what the motion gets mapped onto. 5. **Pick the output resolution** — 720p for faster iteration, 1080p for final delivery. 6. **Set the Scene source** — decide whether the environment should come from the motion video's background or from the character image's background. 7. **Open Advanced Settings** — describe the lighting, atmosphere, and background treatment in the prompt field here, and select the orientation mode (Image Orientation for camera-driven shots with a mostly static body; Video Orientation for full-body movement like dance or action). 8. **Generate** — review the result and iterate on the reference clip first if the motion reads wrong, and on the prompt second if the scene reads wrong. --- ## Motion Reference Input Checklist Input quality determines output quality. If the reference clip is noisy, the transfer will be noisy — no amount of prompt refinement fixes a bad source. Before clicking Generate, confirm the reference clip against this pre-flight checklist: - [ ] **One clear subject in frame.** Multi-person clips confuse the motion extraction; crop or trim to a single performer. - [ ] **Head and body both visible.** If either is cut off, the motion transfer loses the connection between facial performance and body motion. - [ ] **Real human motion.** Stylized animation, rotoscoped footage, and heavily filtered clips transfer unreliably. Natural performance reads best. - [ ] **No cuts, dissolves, or hard camera transitions.** The reference must be one continuous shot — any cut inside the clip will show up as a jump or snap in the generated output. - [ ] **Avoid very fast actions.** Movement that reads as a blur in the source will fail to transfer cleanly. Slow-moderate speed performs best. - [ ] **Clip duration 3–30 seconds.** Below 3s there isn't enough motion data; above 30s is outside Motion Control's supported range. **Rule of thumb:** if you'd struggle to describe what's happening frame-by-frame in the reference clip, the model will too. Trim, re-shoot, or re-select the reference before burning credits on a generation that was always going to fail. ### Binding modes, motion source, and the shortfall diagnostic A few controls and one diagnostic round out the Motion Control workflow: - **Motion source — uploaded clip OR motion library.** The motion can come from your own uploaded reference clip *or* from Higgsfield's built-in motion library. The library is the faster path when you want a known-good performance (a dance, a sports beat) without sourcing your own footage. - **Matches Video vs Matches Image.** The transfer binds the result either to the motion video or to the character image. *Matches Video* tracks the reference clip's full-body movement and timing; *Matches Image* keeps the result anchored to the character image (better for camera-driven shots where the body stays mostly static). This is the same axis as the Image-Orientation / Video-Orientation choice in step 7 of the workflow — pick the one that matches whether the body or the camera is doing the moving. - **Element binding (Matches Video only).** Binding individual elements of the performance is available only in *Matches Video* mode. If you need element- level binding, you must be in Matches Video. - **Close-up face input + emotional transitions.** A close-up face input carries emotional transitions well — reach for it when the beat is an acting or reaction moment rather than full-body motion. - **The shortfall diagnostic.** If the **output is suddenly shorter than the source clip**, the motion is usually **too fast or too complex** for a clean continuous transfer. Slow the reference, simplify the action, or re-trim before regenerating — a shorter-than-source output is the model telling you the input exceeded what it can transfer cleanly.