--- name: higgsfield-style description: > Use when the user asks about visual styles, aesthetics, color grades, film looks, or how to set the tone and atmosphere of a Higgsfield generation. user-invocable: true metadata: tags: [higgsfield, style, VHS, cinematic, anamorphic, color, aesthetic] version: 3.1.3 updated: 2026-09-26 parent: higgsfield --- # Higgsfield Visual Styles ## Core Platform Styles These five styles are Higgsfield's named presets. Reference them by exact name. ### Cinematic **Look:** Polished, high-contrast, vivid colors, balanced exposure — modern blockbuster **Best for:** Drama, action, narrative films, commercials, any professional content **Color tendency:** Rich, saturated, clean **Prompt phrase:** "Style: Cinematic" **Pair with:** Kling 2.6/3.0, Dolly In, Arc, Crane Up ``` Example: A detective walks through a night market. Style: Cinematic. Cold blue shadows, warm amber market stall light. Shallow depth of field. 16:9. ``` --- ### VHS **Look:** Retro videotape grain, color bleed, slight scanlines, analog imperfection **Best for:** 80s/90s nostalgia, horror, thriller, retro music videos, flashbacks **Color tendency:** Slightly washed out, warm yellows and reds, low contrast **Prompt phrase:** "Style: VHS" **Pair with:** Handheld camera, Wan 2.6 or Wan 2.5 (2.5 is not in the API catalog, 2026-09-26 — verify in the live UI), any horror preset ``` Example: Friends at a house party in 1987. Style: VHS. Warm, grainy, slightly overexposed. 4:3 ratio. ``` --- ### Super 8MM **Look:** Warm film grain, soft vignette, muted colors, home-movie feel **Best for:** Personal stories, romance, nostalgia, indie films, family moments **Color tendency:** Warm, golden, slightly faded **Prompt phrase:** "Style: Super 8MM" **Pair with:** Handheld, natural light descriptions, intimate scenes ``` Example: A couple dancing in a sunlit backyard in the 1970s. Style: Super 8MM. Warm grain, soft vignette edges. 4:3. ``` --- ### Anamorphic **Look:** Ultra-wide aspect ratio (2.35:1), horizontal lens flares, slight barrel distortion, epic scale — classic Hollywood widescreen **Best for:** Action, epic fantasy, war films, sweeping landscapes, high drama **Color tendency:** High contrast, deep blacks, rich highlights **Prompt phrase:** "Style: Anamorphic" or "Style: Anamorphic, 2.35:1 widescreen" **Pair with:** Crane Up, 360 Orbit, Super Dolly Out, Seedance 2.0 / Minimax Hailuo 2.3 ``` Example: An army marches across a frozen plain at dawn. Style: Anamorphic, 2.35:1. Deep blue-grey tones. Lens flare on the rising sun. ``` --- ### Abstract **Look:** Non-representational, surreal color schemes, unconventional shapes, artistic **Best for:** Music videos, conceptual art, dream sequences, experimental content **Color tendency:** Vivid, unexpected, driven by concept not realism **Prompt phrase:** "Style: Abstract" **Pair with:** Wan 2.6 or Wan 2.5 (2.5 is not in the API catalog, 2026-09-26 — verify in the live UI), Portal, Multiverse, Glitch presets ``` Example: Fractured geometric shapes pulse to music in a void. Style: Abstract. Electric blue and magenta on black. 1:1 ratio. ``` --- ## Color Grade Vocabulary Use these in any prompt regardless of style preset: | Mood | Color grade description | |------|------------------------| | Cold thriller | "Teal and orange, desaturated, high contrast" | | Warm nostalgia | "Golden hour amber, soft shadows, low contrast" | | Cyberpunk | "Neon magenta and cyan, deep shadows, HDR" | | Horror | "Sickly green-yellow, crushed blacks, desaturated" | | Romance | "Soft warm pink-gold, lifted shadows, dreamy" | | Documentary | "Neutral, natural light, no grade" | | Epic fantasy | "Rich jewel tones, deep shadows, volumetric light" | | Noir | "High contrast black and white, or near-monochrome" | | Sci-fi cold | "Ice blue and silver, stark white light" | | Post-apocalyptic | "Desaturated orange and brown, dust haze" | --- ## Lighting Vocabulary | Type | Description | Best for | |------|-------------|----------| | Golden hour | Warm directional light just after sunrise or before sunset | Romantic, epic, beautiful | | Overcast | Soft diffused light, no shadows | Documentary, emotional, grounded | | Neon | Colored artificial light from signs/screens | Cyberpunk, night scenes, urban | | Volumetric | Light rays visible through atmosphere (fog/dust) | Fantasy, cinematic, atmospheric | | Practical only | All light comes from sources visible in frame (lamps, fire, screens) | Realism, noir, intimate | | Side-lit | Single strong light from one side creating deep shadow | Drama, tension, portrait | | Backlit | Subject silhouetted or rimlit from behind | Mystery, romance, epic reveal | | Low key | Mostly dark with small pools of light | Horror, thriller, noir | | High key | Bright, even, minimal shadows | Comedy, commercial, lifestyle | --- ## Cinematic Lighting Techniques Specific lighting setups that AI models respond to well. Use these terms directly in your prompts for precise control over how light shapes the scene. | Technique | Effect | Best for | |-----------|--------|----------| | Rembrandt lighting | Triangle of light on the shadowed cheek, one eye lit | Portrait drama, character intros, moody interviews | | Butterfly / Paramount lighting | Overhead light casting a shadow under the nose | Glamour, fashion, beauty shots, classic Hollywood | | Split lighting | Half the face lit, half in complete shadow | Duality, inner conflict, villain reveals | | Rim lighting / backlit | Edge glow outlining the subject's silhouette | Mystery, epic reveal, separation from background | | Motivated lighting | Light source visible or implied in the scene (lamp, window, fire) | Realism, narrative grounding, naturalistic drama | | Practical lighting | In-scene light sources (neon signs, candles, screens) | Night scenes, cyberpunk, intimate realism | | Chiaroscuro | Extreme contrast between light and dark areas | Renaissance feel, high drama, painterly compositions | | High-key | Bright, minimal shadows, even illumination | Comedy, commercial, lifestyle, clean aesthetic | | Low-key | Deep shadows dominate, small pools of light | Noir, thriller, horror, psychological tension | | Golden hour / Magic hour | Warm amber directional light, long soft shadows | Romance, beauty, epic landscapes, emotional beats | | Blue hour | Cool steel-blue ambient light just after sunset | Melancholy, transition, quiet tension, urban solitude | | Harsh midday sun | Hard overhead light, strong defined shadows | Desert, confrontation, exposed vulnerability | | Overcast diffused / softbox | Even soft light, no hard shadows | Portraits, documentary, grounded realism | --- ## Aspect Ratio Guide | Ratio | Name | Best for | |-------|------|----------| | 16:9 | Widescreen | Standard video, YouTube, film | | 9:16 | Vertical | TikTok, Instagram Reels, Shorts | | 2.35:1 | Anamorphic | Epic cinema, maximum widescreen drama | | 1:1 | Square | Instagram posts, artistic | | 4:5 | Portrait | Instagram feed, social portrait | | 4:3 | Classic TV | Retro, VHS feel, vintage | --- > **Negative constraints:** For texture/lighting artifacts (flickering textures, style ignored, > over-lit output, color grade inconsistency) and their prevention phrases, see > `../shared/negative-constraints.md` — Texture/Lighting Artifacts section. --- ## Style Best Practices (Cinema Studio 3.0 / Seedance 2.0) These principles apply to Cinema Studio 3.0's generation engine (Business/Team plan only) and complement the style vocabulary above. ### One Style Anchor Rule ONE primary style anchor beats five adjectives. Beyond 2–3 style tokens, model attention dilutes and the output becomes generic. **Wrong:** `Style: cinematic, anamorphic, moody, atmospheric, dramatic lighting, film grain, desaturated, noir-inspired, high contrast, vintage feel` **Right:** `Style: anamorphic, subtle grain, muted palette` Pick your anchor (the single most important style element), add 1–2 supporting tokens, stop. ### "Cinematic" Does Nothing Every generated video is "cinematic" by default. The word adds zero information. Replace it with a specific lens or contrast description: - ~~"cinematic"~~ → `shallow depth of field, warm highlights, cool shadows` - ~~"cinematic look"~~ → `anamorphic, 2.35:1, horizontal lens flares` - ~~"cinematic quality"~~ → `35mm film stock, natural grain, Kodak Portra palette` ### Style Transfer via @Reference Visual style references beat descriptive text. One reference image/video carries more style information than 10 descriptor words: ``` Match the visual style, color grading, and film texture of @Video1. A woman walks through autumn leaves in a park. Camera: slow tracking alongside her. ``` Use style references for: color grading, film stock emulation, lighting mood, texture quality, era-specific looks. ### CGI Material Contract When prompting CGI or product renders, specify 2–4 material properties per surface to avoid the default "plastic sheen": | Property | Options | Example | |----------|---------|---------| | Base | metal, glass, fabric, ceramic, wood, leather | `brushed stainless steel` | | Roughness | matte, satin, glossy, mirror | `satin finish` | | Imperfection | scratches, dust, wear, fingerprints, patina | `fine scratches from use` | | Edge | beveled, sharp, rounded, chamfered | `soft rounded edges` | **Example:** `A matte ceramic vase with hairline cracks and a subtle patina, soft rounded rim, resting on rough-hewn oak.` ### Period Control Don't just name the decade — specify the **materials and lighting** of the era: - ~~"1970s style"~~ → `Kodachrome warm tones, wood paneling, orange shag carpet, tungsten bulbs casting amber light` - ~~"1940s noir"~~ → `high-contrast black and white, Venetian blind shadows, fedora silhouettes, wet asphalt reflecting streetlamps` - ~~"1990s home video"~~ → `Hi8 camcorder grain, autofocus hunting, timestamp overlay, oversaturated greens` --- ## Register Poles — the style dial has opposite ends `[FIELD — 13-project community harvest, 2026-07-18]` — "photoreal cinematic" is not one register. Production projects sit at *named poles* of a dial, and the pole decides the whole camera grammar: | Register pole | Camera grammar | Texture stack | |---|---|---| | **Film register** (drama/romance features) | Handheld breathing, off-level allowed, natural motion | 35mm grain, milky low contrast, gate weave, halation, "corners as bright as center" | | **Broadcast-TV register** (early-2000s drama) | **Locked-off tripod, frontal compositions, held reaction beats, ONE camera move per shot maximum** | Heavy soft diffusion, blooming highlights, telecine grain, flat neutral daytime | | **Stop-motion / hand-animated** | Stepped motion — "true 12fps, animated on twos: each pose held two frames then snapping, never gliding" + constant painterly boil | **Split-motion rule:** atmosphere (snow, breath-vapor, smoke) moves SMOOTHLY while figures step on twos — an explicit constraint that fights the video model's default smoothness | | **Anime / cel** | Per-shot named camera, fewer physics/skin blocks (the template contracts) | "Cel-shaded 2D, clean flat fills, two-to-three value cel shading — not painterly, not 3D, no CGI smoothness" | **The style-anchor slot swaps vocabulary by register.** Same slot, different language: photoreal anchors on a DP/director look (short-form only — block prompts describe the look instead, per the seedance measurable-language rules) · anime anchors on an **art era** ("early 2000s retro anime, vintage cel proportions") · stop-motion anchors on **medium physics** ("12fps on twos, painterly boil"). Never carry one register's anchor into another. **One saturated accent color, reserved for the story.** The corpus-wide color discipline: the plot-critical prop owns the only saturated accent in a muted grade (an acid-green device, a chartreuse remote LED) — and the same reservation works temporally ("golden hour is reserved for the twist"; everything before it stays flat neutral). State the reservation explicitly. --- ## Style Recipes — eight proven shapes `[OFFICIAL — Higgsfield cinematic-prompt-builder skill, 2026-07]` — starting recipes, each a distinct render contract. Combine and deviate freely; the load-bearing part of each is the **is / is-NOT declaration** and the shots-per-15s shape: | Recipe | Look declaration | Structure + signature | Audio | |---|---|---|---| | **Live-action epic** | 8K photoreal, anamorphic, fine grain — "photoreal, NOT 3D/game" | Oner or multishot; one "hook" event triggers one held slow-mo beat, then snaps back; scale contrast (tiny figures vs vast subject) | Diegetic; slow-mo drops to muffled vacuum + heartbeat, snaps back with a whoosh | | **3D animated feature** | Vibrant glossy CGI, Pixar-quality stylized, subsurface fur/skin | **6 shots / 15s** montage — "don't use one camera angle"; per-shot spoken lines with delivery described; land a visual gag | Light score allowed; often still SFX-forward | | **Game cutscene** | UE5 real-time in-engine render — "hyperreal but unmistakably GAME-rendered, NOT film" | 3 shots / 15s, hard cuts; **screen-pinned HUD in a locked accent hex, every element enumerated with exact text** — HUD never parallaxes | No music; SFX + subtle UI ticks | | **Gameplay footage** | AAA arcade (racing) — hyper-saturated engine render, "in-game, NOT a film plate" | Rock-steady chase-cam locked to vehicle, NO slow-mo anywhere, live HUD (RPM, boost, minimap) | Engine, gears, boost, tyre screech, UI beeps | | **FPV / POV oner** | One unbroken take, photoreal macro, anamorphic | Beats by timestamp in one paragraph; one named speed ramp (240fps bullet-time beat → snap to 24fps); macro brushes against surfaces | Slow-mo swaps ambience for amplified rhythmic sound | | **Product / commercial** | 8K editorial, deep black crush, per-section color worlds | 8–10 short sections, hard match-cuts on action; rapid 0.3s macro montage; resolves on a **hero packshot** (product in one third, dark negative space, slow dolly, particle drift, hold) | No music/VO/text — product-handling SFX only | | **VFX composite** (on a source clip) | Photoreal practical-FX realism; composition + grade INHERITED from the source | INPUT LOCK: plate preserved unchanged, camera inherited exactly; only additions = new element + its light + contact shadows; parallax-locked to an anchor plane | New element's diegetic sounds over preserved room tone | | **Kaiju / creature** | 8K photoreal anamorphic, ORIGINAL design ("not based on any franchise") | ~6 cuts, per-cut OPTICS; the detail that opens CUT 1 is the one CUT 2 zooms into; **containment rule** ("stays at the sea surface, never airborne") grounds physics and scale | Diegetic only — rumble, roars, water-burst, subsonic boom | Full engine-side counterparts: the HUD recipe and INPUT LOCK live with worked patterns in `../higgsfield-seedance/SKILL.md` and `../higgsfield-seedance-vfx/SKILL.md`; the containment rule doubles as the build-safe construction law (`../higgsfield-seedance/SKILL.md` § Build-safe construction). --- ## Related skills - `higgsfield-camera` — Camera controls to pair with styles - `higgsfield-mixed-media` — Artistic style overlays (non-photorealistic) - `higgsfield-moodboard` — Moodboard + Soul Hex for project-level style locking - `higgsfield-cinema` — Cinema Studio built-in color grading suite - `templates/` — Annotated genre-specific prompt templates with style examples