// Created by: Eugeny MALTCHIKOV // Created on: 2019-04-17 // Copyright (c) 2019 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BVH_BoxSet_Header #define _BVH_BoxSet_Header #include #include //! Implements easy to use interfaces for adding the elements into //! BVH tree and its following construction. //! To make it more effective it is better to set the number of elements //! that are going to be added into BVH tree. //! For better efficiency on heavy data types it is recommended to use //! either BHV_IndexedBoxSet which uses indirect indexing for accessing //! the elements and their boxes or set the element to be an index //! of the real element in the application's internal data structures. //! //! \tparam NumType Numeric data type //! \tparam Dimension Vector dimension //! \tparam DataType Type of elements on which the boxes are built template class BVH_BoxSet : public BVH_PrimitiveSet { public: //! @name Constructors //! Empty constructor for use the default BVH_Builder BVH_BoxSet() : BVH_PrimitiveSet() { } //! Constructor for usage the custom BVH builder BVH_BoxSet(const opencascade::handle>& theBuilder) : BVH_PrimitiveSet(theBuilder) { } public: //! @name Setting expected size of the BVH //! Sets the expected size of BVH tree virtual void SetSize(const size_t theSize) { myElements.Reserve(theSize); myBoxes.Reserve(theSize); } public: //! @name Adding elements in BVH //! Adds the element into BVH virtual void Add(const DataType& theElement, const BVH_Box& theBox) { myElements.Append(theElement); myBoxes.Append(theBox); BVH_Object::myIsDirty = true; } public: //! @name BVH construction //! BVH construction void Build() { BVH_PrimitiveSet::Update(); } public: //! @name Clearing the elements and boxes //! Clears the vectors of elements and boxes virtual void Clear() { myElements.Clear(); myBoxes.Clear(); BVH_Object::myIsDirty = true; } public: //! @name Necessary overrides for BVH construction //! Make inherited method Box() visible to avoid CLang warning using BVH_PrimitiveSet::Box; //! Returns the bounding box with the given index. BVH_Box Box(const int theIndex) const override { return myBoxes[theIndex]; } //! Returns centroid position along specified axis. double Center(const int theIndex, const int theAxis) const override { return Box(theIndex).Center(theAxis); } //! Returns the number of boxes. int Size() const override { return static_cast(myBoxes.Size()); } //! Swaps indices of two specified boxes. void Swap(const int theIndex1, const int theIndex2) override { std::swap(myElements[theIndex1], myElements[theIndex2]); std::swap(myBoxes[theIndex1], myBoxes[theIndex2]); } //! Returns the Element with the index theIndex. virtual DataType Element(const int theIndex) const { return myElements[theIndex]; } protected: //! @name Fields NCollection_LinearVector myElements; //!< Elements NCollection_LinearVector> myBoxes; //!< Boxes for the elements }; #endif // _BVH_BoxSet_Header