#!/usr/bin/env python """ Coastline interaction ====================== Example to illustrate stranding options using an artificial east-west oscillating current field """ from datetime import datetime, timedelta from opendrift.readers import reader_oscillating from opendrift.models.oceandrift import OceanDrift duration = timedelta(hours=36) time_step = timedelta(hours=.5) number = 500 # Oscillating east-west current to illustrate stranding options reader_osc = reader_oscillating.Reader('x_sea_water_velocity', amplitude=1, zero_time=datetime.utcnow()) #%% # Coastline option "stranding" # ============================ # # Particles are moved forward with forcing velocity (e.g. current and wind drift) times the time step. # If the next position is on land, the particle is deactivated. # Note that particles may "jump" a distance onto land, depending on the calculation timestep. o = OceanDrift(loglevel=50) o.add_reader([reader_osc]) o.set_config('environment:fallback:y_sea_water_velocity', .2) o.set_config('general:coastline_action', 'stranding') o.set_config('general:coastline_approximation_precision', None) o.seed_elements(lon=12.2, lat=67.7, radius=5000, number=number, time=reader_osc.zero_time) o.run(duration=duration, time_step=time_step) print(f'Calculation time: {o.timing["total time"]}') o.animation() #%% # .. image:: /gallery/animations/example_coastline_options_0.gif #%% # Coastline option "stranding" with higher precision # ================================================== # # By setting config "general:coastline_approximation_precision" to desired accuracy in degrees (default is 0.01 as in this example), # a more exact coastline crossing is calculated by the deactivated particles. # Note that with a (too) large compuation time step, particles may still "jump" over islands. # An alternative to avoid this possibility is to use a smaller timestep for the simulation, though at a larger computational cost. o = OceanDrift(loglevel=50) o.add_reader([reader_osc]) o.set_config('environment:fallback:y_sea_water_velocity', .2) o.set_config('general:coastline_action', 'stranding') o.set_config('general:coastline_approximation_precision', .001) # approx 100m o.seed_elements(lon=12.2, lat=67.7, radius=5000, number=number, time=reader_osc.zero_time) o.run(duration=duration, time_step=time_step) print(f'Calculation time: {o.timing["total time"]}') o.animation() #%% # .. image:: /gallery/animations/example_coastline_options_1.gif #%% # Coastline option "previous" # =========================== # # Particles hitting land are moved back to previous position in water, # and may move offshore if currents/winds/forcing change direction. # Here we see that several particles are jumping over small island. # Reducing timestep to e.g. 15 minutes will reduce this problem. o = OceanDrift(loglevel=50) o.add_reader([reader_osc]) o.set_config('environment:fallback:y_sea_water_velocity', .2) o.set_config('general:coastline_action', 'previous') o.seed_elements(lon=12.2, lat=67.7, radius=5000, number=number, time=reader_osc.zero_time) o.run(duration=duration, time_step=time_step) print(f'Calculation time: {o.timing["total time"]}') o.animation() #%% # .. image:: /gallery/animations/example_coastline_options_2.gif #%% # Coastline option "none" # ======================= # # No interaction with land, as used by e.g. WindBlow model (atmospheric drift) o = OceanDrift(loglevel=50) o.add_reader([reader_osc]) o.set_config('environment:fallback:y_sea_water_velocity', .2) o.set_config('general:coastline_action', 'none') o.seed_elements(lon=12.2, lat=67.7, radius=5000, number=number, time=reader_osc.zero_time) o.run(duration=duration, time_step=time_step) print(f'Calculation time: {o.timing["total time"]}') o.animation() #%% # .. image:: /gallery/animations/example_coastline_options_3.gif