%define major %(echo %{version} |cut -d. -f1) %define minor %(echo %{version} |cut -d. -f2) %define libname %mklibname %{name} %{major} %define develname %mklibname %{name} -d %define staticname %mklibname %{name} -d -s Summary: The Irrlicht Engine SDK Name: irrlicht Version: 1.8.4 Release: 2 License: Zlib Group: Graphics URL: http://irrlicht.sourceforge.net/ Source0: http://heanet.dl.sourceforge.net/project/irrlicht/Irrlicht%20SDK/%{major}.%{minor}/irrlicht-%version.zip Source1: %{name}.rpmlintrc Patch1: irrlicht-1.8-library-makefile.patch Patch2: irrlicht-1.8-use-system-libs.patch Patch3: irrlicht-1.7.1-GUIEditor-makefile.patch Patch4: irrlicht-1.7.3-IrrFontTool-makefile.patch Patch7: irrlicht-1.5.1-glext.patch BuildRequires: imagemagick BuildRequires: zlib-devel BuildRequires: jpeg-devel BuildRequires: pkgconfig(libpng) BuildRequires: pkgconfig(gl) BuildRequires: pkgconfig(glu) BuildRequires: pkgconfig(x11) BuildRequires: pkgconfig(xxf86vm) BuildRequires: pkgconfig(xext) BuildRequires: pkgconfig(xft) BuildRequires: pkgconfig(xcursor) BuildRequires: bzip2-devel Requires: %{libname} = %{version}-%{release} Requires: %{name}-media = %{version}-%{release} # We need a spec-helper that can deal with filenames containing spaces BuildRequires: spec-helper >= 0.31.24 %description The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free. %package -n %{libname} Summary: Shared libraries for Irrlicht 3D engine Group: System/Libraries %description -n %{libname} Shared libraries for Irrlicht 3D engine. %package -n %{develname} Summary: Development files for Irrlicht 3D engine Group: Development/C Requires: %{libname} = %{version}-%{release} Provides: %{name}-devel = %{version}-%{release} Provides: lib%{name}-devel = %{version}-%{release} %description -n %{develname} Development files for Irrlicht 3D engine. %package -n %{staticname} Summary: Static files for Irrlicht 3D engine Group: Development/C Requires: %{develname} = %{version}-%{release} %description -n %{staticname} Static files for Irrlicht 3D engine. %package examples Summary: Demos and examples for the Irrlicht 3D engine Group: Graphics Requires: %{libname} = %{version}-%{release} %description examples Demos and examples for the Irrlicht 3D engine. %package media Summary: Media files for Irrlicht 3D engine Group: Graphics Requires: %{name} = %{version}-%{release} %description media Media files needed by Irrlicht tools and demos. %package doc Summary: User documentation for the Irrlicht 3D engine Group: Graphics Requires: %{libname} = %{version}-%{release} %description doc User documentation for the Irrlicht 3D engine. %prep %setup -q %apply_patches find . -name Makefile |xargs sed -i -e 's,-lX11,-lX11 -lz -lpng -ljpeg,g' %build %setup_compile_flags export LIBDIR="%{_libdir}" export PREFIX="%{_prefix}" export INCLUDEDIR="%{_includedir}" # really not needed :) rm -r examples/14.Win32Window rm -r source/Irrlicht/MacOSX # (tpg) use system wide libs, see patch2 rm -rf source/Irrlicht/jpeglib source/Irrlicht/zlib source/Irrlicht/libpng source/Irrlicht/bzip2 #source/Irrlicht/lzma source/Irrlicht/aesGladman find source/Irrlicht -name '*.cpp' | xargs sed -i -e 's|zlib/zlib.h|zlib.h|g' -e 's|libpng/png.h|png.h|g' -e 's|jpeglib/jerror.h|jerror.h|g' -e 's|jpeglib/jpeglib.h|jpeglib.h|g' find source/Irrlicht -name '*.h' | xargs sed -i -e 's|jpeglib/jpeglib.h|jpeglib.h|g' -e 's|libpng/png.h|png.h|g' -e 's|jpeglib/jerror.h|jerror.h|g' # needs irrKlang rm -r examples/Demo sed -i -e 's|Demo||g' examples/buildAllExamples.sh # media path sed -i -e 's|../../media/|%{_datadir}/irrlicht/|g' tools/GUIEditor/main.cpp find ./examples -name *.cpp | xargs sed -i -e 's|../../media/|%{_datadir}/irrlicht/|g' # (tpg) clean this mess for i in include/*.h doc/upgrade-guide.txt source/Irrlicht/*.cpp source/Irrlicht/*.h source/Irrlicht/Makefile; do sed -i 's/\r//' $i chmod -x $i touch -r changes.txt $i done #(tpg) correct version sed -i -e 's/0-SVN/1/g' source/Irrlicht/Makefile # build static library %make -C source/Irrlicht \ CFLAGS="%{optflags}" \ CXXFLAGS="%{optflags}" \ LDFLAGS="%{ldflags} -L$(pwd)/lib/Linux" # clean it %make -C source/Irrlicht clean # build shared library %make -C source/Irrlicht sharedlib NDEBUG=1 \ %ifnarch ix86 CFLAGS="%{optflags} -fPIC" \ CXXFLAGS="%{optflags} -fPIC" \ LDFLAGS="%{ldflags}" %else CFLAGS="%{optflags}" \ CXXFLAGS="%{optflags}" \ LDFLAGS="%{ldflags}" %endif # create necessary links to avoid linker-error for tools/examples pushd lib/Linux ln -s libIrrlicht.so.%{version} libIrrlicht.so ln -s libIrrlicht.so.%{version} libIrrlicht.so.%{major} popd # build tools pushd tools cd GUIEditor %make CFLAGS="%{optflags}" CXXFLAGS="%{optflags} -ffast-math" LDFLAGS="%{ldflags}" cd ../IrrFontTool/newFontTool %make CFLAGS="%{optflags}" CXXFLAGS="%{optflags}" LDFLAGS="%{ldflags}" popd # build examples pushd examples export CFLAGS="%{optflags}" export CXXFLAGS="%{optflags}" export LDFLAGS="%{ldflags}" sh buildAllExamples.sh popd %install mkdir -p %{buildroot}%{_libdir} install -m 644 lib/Linux/libIrrlicht.a %{buildroot}%{_libdir} install -m 755 lib/Linux/libIrrlicht.so.%{major}.%{minor}* %{buildroot}%{_libdir} pushd %{buildroot}%{_libdir} ln -s libIrrlicht.so.%{major}.%{minor} libIrrlicht.so popd # includes mkdir -p %{buildroot}%{_includedir}/irrlicht cp -f include/*.h %{buildroot}%{_includedir}/irrlicht # tools install -dm 755 %{buildroot}%{_bindir} install -m 755 bin/Linux/GUIEditor %{buildroot}%{_bindir}/irrlicht-GUIEditor install -m 755 bin/Linux/FontTool %{buildroot}%{_bindir}/irrlicht-FontTool # examples install -dm 755 %{buildroot}%{_bindir} ex_list=`ls -1 bin/Linux/??.*` for i in $ex_list; do FE=`echo $i | awk 'BEGIN { FS="." }{ print $2 }'` install -m 755 $i %{buildroot}%{_bindir}/irrlicht-$FE done # examples-docs pushd examples install -dm 755 %{buildroot}%{_docdir}/Irrlicht-examples ex_dir=`find . -name tutorial.html` for i in $ex_dir; do dir_name=`dirname $i` install -dm 755 %{buildroot}%{_docdir}/Irrlicht-examples/$dir_name install -m 644 $i %{buildroot}%{_docdir}/Irrlicht-examples/$dir_name done rm -r %{buildroot}%{_docdir}/Irrlicht-examples/09.Meshviewer popd # media mkdir -p %{buildroot}%{_datadir}/irrlicht install -m 755 media/* %{buildroot}%{_datadir}/irrlicht # icons install -dm 755 %{buildroot}%{_iconsdir}/hicolor/{16x16,32x32,48x48}/apps convert examples/09.Meshviewer/icon.ico -resize 48x48 %{buildroot}%{_iconsdir}/hicolor/48x48/apps/irrlicht-Meshviewer.png convert bin/Win32-VisualStudio/irrlicht.ico -resize 48x48 %{buildroot}%{_iconsdir}/hicolor/48x48/apps/irrlicht.png convert examples/09.Meshviewer/icon.ico -resize 32x32 %{buildroot}%{_iconsdir}/hicolor/32x32/apps/irrlicht-Meshviewer.png convert bin/Win32-VisualStudio/irrlicht.ico -resize 32x32 %{buildroot}%{_iconsdir}/hicolor/32x32/apps/irrlicht.png convert examples/09.Meshviewer/icon.ico -resize 16x16 %{buildroot}%{_iconsdir}/hicolor/16x16/apps/irrlicht-Meshviewer.png convert bin/Win32-VisualStudio/irrlicht.ico -resize 16x16 %{buildroot}%{_iconsdir}/hicolor/16x16/apps/irrlicht.png # menu mkdir -p %{buildroot}%{_datadir}/applications cat > %{buildroot}%{_datadir}/applications/irrlicht-GUIEditor.desktop << EOF [Desktop Entry] Name=Irrlicht GUI Editor Comment=Irrlicht GUI Editor Exec=%{_bindir}/irrlicht-GUIEditor Icon=%{name} Terminal=false Type=Application StartupNotify=true Categories=3DGraphics; EOF cat > %{buildroot}%{_datadir}/applications/irrlicht-FontTool.desktop << EOF [Desktop Entry] Name=Irrlicht Font Tool Comment=Irrlicht Font Tool Exec=%{_bindir}/irrlicht-FontTool Icon=%{name} Terminal=false Type=Application StartupNotify=true Categories=3DGraphics; EOF cat > %{buildroot}%{_datadir}/applications/irrlicht-Meshviewer.desktop << EOF [Desktop Entry] Name=Irrlicht Mesh Viewer Comment=Irrlicht Mesh Viewer Exec=%{_bindir}/irrlicht-Meshviewer Icon=irrlicht-Meshviewer Terminal=true Type=Application StartupNotify=true Categories=3DGraphics; EOF %files %doc examples/09.Meshviewer/tutorial.html %{_bindir}/irrlicht-GUIEditor %{_bindir}/irrlicht-FontTool %{_bindir}/irrlicht-Meshviewer %{_datadir}/applications/*.desktop %{_iconsdir}/hicolor/*/apps/*.png %files -n %{libname} %{_libdir}/lib*.so.%{major}* %files -n %{develname} %dir %{_includedir}/irrlicht %{_libdir}/lib*.so %{_includedir}/irrlicht/*.h %files -n %{staticname} %{_libdir}/lib*.a %files examples %dir %{_docdir}/Irrlicht-examples %{_docdir}/Irrlicht-examples/* %exclude %{_bindir}/irrlicht-GUIEditor %exclude %{_bindir}/irrlicht-FontTool %exclude %{_bindir}/irrlicht-Meshviewer %{_bindir}/irrlicht-* %files media %defattr(644,root,root) %dir %{_datadir}/irrlicht %{_datadir}/irrlicht/* %files doc %doc doc/*