Maverick: ReloadDelay: 30 Range: 9c0 MinRange: 3c0 Report: missile7.aud Burst: 2 BurstDelay: 7 ValidTargets: Ground, Water Projectile: Missile Speed: 256 Arm: 2 Blockable: false ContrailLength: 10 Inaccuracy: 512 Image: DRAGON HorizontalRateOfTurn: 5 CruiseAltitude: 2c0 RangeLimit: 14c410 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 70 ValidTargets: Ground, Water Versus: None: 30 Wood: 90 Light: 90 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: kaboom25.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosions: med_splash ImpactSounds: splash9.aud ValidImpactTypes: Water Dragon: ReloadDelay: 50 Range: 5c0 MinRange: 0c512 Report: missile6.aud ValidTargets: Ground, Water Projectile: Missile Speed: 213 Arm: 2 Blockable: false TrailImage: smokey ContrailLength: 10 Inaccuracy: 128 Image: DRAGON HorizontalRateOfTurn: 5 RangeLimit: 6c0 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 50 ValidTargets: Ground, Water Versus: None: 10 Wood: 75 Light: 35 Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: kaboom25.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosions: med_splash ImpactSounds: splash9.aud ValidImpactTypes: Water HellfireAG: ReloadDelay: 60 Range: 5c0 MinRange: 1c256 Report: missile6.aud Burst: 4 BurstDelay: 14 ValidTargets: Ground, Water Projectile: Missile Speed: 256 Arm: 2 Blockable: false ContrailLength: 10 Inaccuracy: 128 Image: DRAGON HorizontalRateOfTurn: 10 RangeLimit: 8c512 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 60 ValidTargets: Ground, Water Versus: None: 30 Wood: 90 Light: 90 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: kaboom25.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosions: med_splash ImpactSounds: splash9.aud ValidImpactTypes: Water HellfireAA: ReloadDelay: 60 Range: 5c0 MinRange: 1c256 Report: missile6.aud Burst: 2 BurstDelay: 10 ValidTargets: Air Projectile: Missile Speed: 384 Arm: 2 Blockable: false ContrailLength: 10 Inaccuracy: 128 Image: DRAGON HorizontalRateOfTurn: 10 RangeLimit: 7c0 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 ValidTargets: Air Versus: None: 30 Wood: 75 Light: 75 Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@3Eff: CreateEffect Explosions: med_explosion_air ImpactSounds: kaboom25.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosions: med_splash ImpactSounds: splash9.aud ValidImpactTypes: Water MammothTusk: ReloadDelay: 60 Range: 8c0 Report: missile6.aud Burst: 2 ValidTargets: Air, Infantry Projectile: Missile Speed: 341 Arm: 2 Blockable: false ContrailLength: 10 Inaccuracy: 128 Image: DRAGON HorizontalRateOfTurn: 15 RangeLimit: 9c614 Warhead@1Dam: SpreadDamage Spread: 256 Damage: 50 ValidTargets: Air, Infantry Versus: None: 100 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees Warhead@3EffGround: CreateEffect Explosions: med_explosion ImpactSounds: kaboom12.aud InvalidImpactTypes: Water, Air, AirHit Warhead@4EffWater: CreateEffect Explosions: small_splash ImpactSounds: splash9.aud ValidImpactTypes: Water Warhead@5EffAir: CreateEffect Explosions: med_explosion_air ImpactSounds: kaboom25.aud ValidImpactTypes: Air, AirHit Nike: ReloadDelay: 15 Range: 7c512 Report: missile1.aud ValidTargets: Air Projectile: Missile Arm: 3 Blockable: false ContrailLength: 10 Image: MISSILE HorizontalRateOfTurn: 25 RangeLimit: 9c0 Speed: 341 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 50 ValidTargets: Air Versus: None: 90 Light: 90 Heavy: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@3Eff: CreateEffect Explosions: med_explosion_air ImpactSounds: kaboom25.aud RedEye: ReloadDelay: 50 Range: 7c512 Report: missile1.aud ValidTargets: Air Projectile: Missile Arm: 3 Blockable: false ContrailLength: 10 Image: MISSILE HorizontalRateOfTurn: 20 RangeLimit: 9c0 Speed: 298 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 ValidTargets: Air Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@3Eff: CreateEffect Explosions: med_explosion_air ImpactSounds: kaboom25.aud SubMissile: ReloadDelay: 300 Range: 16c0 Burst: 2 Report: missile6.aud Projectile: Bullet Speed: 162 Blockable: false LaunchAngle: 120 Inaccuracy: 2c938 Image: MISSILE TrailImage: smokey ContrailLength: 30 Warhead@1Dam: SpreadDamage Spread: 426 Damage: 25 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: None: 40 Light: 30 Heavy: 30 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees Warhead@3Eff: CreateEffect Explosions: artillery_explosion ImpactSounds: kaboom15.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosions: large_splash ImpactSounds: splash9.aud ValidImpactTypes: Water SubMissileAA: Inherits: SubMissile Range: 8c0 ValidTargets: Air Projectile: Missile Speed: 234 Inaccuracy: 0c614 HorizontalRateOfTurn: 15 RangeLimit: 9c0 Warhead@1Dam: SpreadDamage Damage: 15 ValidTargets: Air, Ground, Water Stinger: ReloadDelay: 60 Range: 9c0 Report: missile6.aud Burst: 2 BurstDelay: 0 ValidTargets: Ground, Water Projectile: Missile Arm: 3 Blockable: false ContrailLength: 10 Image: DRAGON HorizontalRateOfTurn: 20 RangeLimit: 10c819 Speed: 170 CloseEnough: 149 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 ValidTargets: Air, Ground, Water Versus: None: 30 Wood: 75 Light: 75 Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: kaboom25.aud InvalidImpactTypes: Water, Air, AirHit Warhead@5EffAir: CreateEffect Explosions: med_explosion_air ImpactSounds: kaboom25.aud ValidImpactTypes: Air, AirHit Warhead@4EffWater: CreateEffect Explosions: med_splash ImpactSounds: splash9.aud ValidImpactTypes: Water StingerAA: ReloadDelay: 60 Range: 9c0 Report: missile6.aud Burst: 2 BurstDelay: 0 ValidTargets: Air Projectile: Missile Arm: 3 Blockable: false ContrailLength: 10 Image: DRAGON HorizontalRateOfTurn: 20 RangeLimit: 10c819 Speed: 255 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 ValidTargets: Air, Ground, Water Versus: None: 30 Wood: 75 Light: 75 Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: kaboom25.aud InvalidImpactTypes: Water, Air, AirHit Warhead@5EffAir: CreateEffect Explosions: med_explosion_air ImpactSounds: kaboom25.aud ValidImpactTypes: Air, AirHit Warhead@4EffWater: CreateEffect Explosions: med_splash ImpactSounds: splash9.aud ValidImpactTypes: Water TorpTube: ReloadDelay: 100 Range: 9c0 Report: torpedo1.aud ValidTargets: Water, Underwater, Bridge Burst: 2 BurstDelay: 20 Projectile: Missile Image: torpedo Arm: 3 Speed: 85 TrailImage: bubbles HorizontalRateOfTurn: 1 RangeLimit: 10c819 BoundToTerrainType: Water Palette: shadow Warhead@1Dam: SpreadDamage Spread: 426 Damage: 180 ValidTargets: Water, Underwater, Bridge Versus: None: 30 Wood: 75 Light: 75 Concrete: 500 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@3Eff: CreateEffect Explosions: large_explosion ImpactSounds: kaboom15.aud InvalidImpactTypes: Water, WaterHit Warhead@4EffWaterHit: CreateEffect Explosions: artillery_explosion ImpactSounds: kaboom15.aud ValidImpactTypes: WaterHit Warhead@5EffWater: CreateEffect Explosions: large_splash ImpactSounds: splash9.aud ValidImpactTypes: Water SCUD: ReloadDelay: 240 Range: 10c0 MinRange: 3c0 Report: missile1.aud Projectile: Bullet Speed: 170 Blockable: false Shadow: false TrailImage: smokey TrailDelay: 5 Inaccuracy: 213 Image: V2 LaunchAngle: 62 Warhead@1Dam: SpreadDamage Spread: 341 Damage: 45 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Trees Versus: None: 90 Wood: 75 Light: 70 Heavy: 40 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary Warhead@2Smu: LeaveSmudge SmudgeType: Crater InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees Warhead@3Eff: CreateEffect Explosions: napalm ImpactSounds: firebl3.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosions: large_splash ImpactSounds: splash9.aud ValidImpactTypes: Water APTusk: ReloadDelay: 60 Range: 6c0 Report: missile6.aud ValidTargets: Ground, Water Projectile: Missile Speed: 298 Arm: 2 Blockable: false TrailImage: smokey ContrailLength: 10 Inaccuracy: 128 Image: DRAGON HorizontalRateOfTurn: 10 RangeLimit: 7c204 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 ValidTargets: Ground, Water Versus: None: 25 Wood: 75 Light: 75 Concrete: 50 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: kaboom25.aud InvalidImpactTypes: Water Warhead@4EffWater: CreateEffect Explosions: med_splash ImpactSounds: splash9.aud ValidImpactTypes: Water