0.4.11 (in development) ------------------------------------------------------------------------ - Feature: [#21734] Park admittance price can now be set via text input. - Improved: [#21769] Expose “animation is backwards” wall property in Tile Inspector. - Change: [#21715] [Plugin] Remove access to the internal `owner` property. Note: `ownership` is still accessible. - Fix: [#866] Boat Hire boats get stuck entering track. - Fix: [#21787] Map generator heightmap should respect increased height limits. 0.4.10 (2024-04-02) ------------------------------------------------------------------------ - Feature: [#18171] Add port of the RCT1 Stand-Up Roller Coaster. - Feature: [#21590] [Plugin] Plugins can now read and write banner properties of tile elements. - Feature: [#21636] Add shortcut key for sorting tile elements. - Feature: [objects#294] Add scenery versions of wooden truss supports. - Feature: [objects#295] Flipped version of wooden post. - Improved: [#21424] Extra viewports can now rotate independently from the main viewport. - Improved: [#21561, #21631] Enable more features in Android build (plugins, networking, multiplayer, audio formats). - Improved: [#21599] Currency signs now use non-breaking spaces. - Improved: [objects#157] Added sloped images for many walls. - Improved: [objects#288] Better map colours and more sensible prices for RCT1 land surfaces. - Improved: [objects#292] Vehicle colour cleanups for WW/TT vehicles. - Improved: [objects#299] More accurate ratings modifiers for RCT1 vehicles. - Improved: [objects#309] Updated names for dodgems and flying saucers vehicles. - Improved: [objects#313] buildMenuPriority for dodgems and flying saucers vehicles. - Change: [#21529] Classify “Southern Sands”, “Tiny Towers”, “Nevermore Park”, “Pacifica” as expert scenarios. - Change: [#21545] Reorder Wacky Worlds scenarios and adjust their difficulty classification. - Fix: [#910] Extra viewport does not preserve the location when rotating. - Fix: [#6725] Z fighting issue with cars using animated doors. - Fix: [#18413] Crash when mouse over a hacked train. - Fix: [#20338] Cannot select Scenery Picker or Scatter Tool when the scenery recolouring tool is active. - Fix: [#21317] Track designer allows proceeding without an object selected. - Fix: [#21360] If the object selection is missing certain types, the Object Selection window will switch to an incorrect tab. - Fix: [#21419] Cannot place walls underground beneath sloped tiles with clearance checks disabled. - Fix: [#21434] Number of guests overflows in objective text. - Fix: [#21522] Supports for 3×3 turns and 45 degree turns on the Hybrid Coaster and Wooden Roller Coaster not drawn correctly. - Fix: [#21543] Crash with creating a TrackIterator with invalid arguments. - Fix: [#21635] Tile inspector hotkey can set wall slope for non-slopeable objects. - Fix: [#21641] Crash when creating track iterator from an invalid tile element. - Fix: [#21652] Dialog window to confirm overwriting files does not apply the theme colours correctly. - Fix: [#21654] No sound effects when using RCT Classic as an asset base. - Fix: [#21654] Extraneous reports of an object conflict between `rct2.audio.base` and `rct2.audio.base.rctc`. - Fix: [#21664] Crash when switching between languages that use TTF. - Fix: [#21668] Crash when on null ride in Guest::UpdateRideLeaveExit. - Fix: [#21691] Crash when validating rides which can't contain banked track. - Fix: [objects#290] “Haunted Mansion” cars have a non-functional third remap colour. - Fix: [objects#296] Incorrect wall placement around large Kremlin/drab pieces. - Fix: [objects#300] Incorrect Colosseum and volcano corner clearances. - Fix: [objects#319] Incorrect diagonal slope images used for RCT1 corkscrew. - Fix: [objects#320] Incorrect Mandarin Duck boats capacity. 0.4.9 (2024-03-02) ------------------------------------------------------------------------ - Feature: [#20376] Add Ukrainian language. - Feature: [#20709] [Plugin] Plugins can now check metadata from all registered plugins. - Feature: [#21376] Add option to reload an object (for object developers). - Feature: [#21413, OpenSFX#19] Add log flume lift sound effect (when “chainlift” is enabled). - Feature: [#21455] Add option to control hidden scenery. - Feature: [objects#282] Added RCT1 beta terrains. - Improved: [#20093] Use new colours for guests’ clothing when they spawn. - Improved: [#21356] Resize the title bar when moving between displays with different scaling factors on Windows systems. - Improved: [#21388] Tooltips will now show even when an error message is present. - Improved: [#21423] Add mechanism to allow building partly underground. - Improved: [objects#272, objects#276, objects#277, objects#278, objects#279, objects#280, objects#281] Add most remaining ports of RCT1 ride and vehicle objects (for import only). - Improved: [objects#275, objects#284, objects#286] Add remaining RCT1 walls (for import only). - Change: [#21350] Group Dodgems and Flying Saucers vehicles. - Change: [#21453] Reintroduce lost RCT1 Jet skis colour presets to the boat hire. - Change: [objects#285] Mark old reversed train objects as compatibility objects. - Fix: [#15782] Some error messages from game actions are empty. - Fix: [#17610] Some scenery items are unavailable in RCT1 scenarios. - Fix: [#18963] Research table in parks from Loopy Landscapes is imported incorrectly. - Fix: [#20164] Grass and Rock terrain objects cannot be de-selected. - Fix: [#20907] RCT1/AA scenarios use the 4-across train for the Inverted Roller Coaster. - Fix: [#21037] Map animations in the title sequence are stuck. - Fix: [#21208] Error message will stay open only for a brief moment when the game has been running a while. - Fix: [#21220] When creating a new park from a SC4 file, the localised park name is not applied. - Fix: [#21286] Cannot build unbanking turns with RCT1 vehicles. - Fix: [#21288] Text overlaps in the “About ‘OpenRCT2’” window for Arabic, Chinese, Japanese, Korean and Vietnamese. - Fix: [#21289] Text overlaps and overflows in the map window for some languages. - Fix: [#21310] Some half loop elements require more clearance than their upward/downward counterparts. - Fix: [#21318] Virtual Floor for building scenery is not properly invalidated. - Fix: [#21330] Tooltips from dropdown widgets have the wrong position. - Fix: [#21332] Mini Helicopters and Monorail Cycles ride types are swapped in research within RCT1 scenarios. - Fix: [#21343] “Pause” and “Build Path” hotkeys do not work if top toolbar is hidden. - Fix: [#21347] Too many options are hidden if the platform has no file picker. - Fix: [#21350] Maze and Mini Golf track designs from RCT1 not shown in track designs list. - Fix: [#21425] Additional missing/misplaced land & construction rights tiles in Japanese Coastal Reclaim. - Fix: [#21484] Upkeep costs for some rides/facilities/shops are not calculated correctly. - Fix: [#21498] Crash when the size of text can’t be determined. - Fix: [objects#262, objects#263, objects#265, objects#266, objects#267, objects#268, objects#270, objects#271, objects#283] Various errors in expansion pack objects (original bug). - Fix: [OpenSFX#18] B&M Roar sound effect not looping correctly. 0.4.8 (2024-02-04) ------------------------------------------------------------------------ - Feature: [#21062] [Plugin] Add API for managing a guest's items. - Improved: [#18632, #21306] Land ownership and construction rights are now shown on top of the water. - Improved: [#20951] Activate OpenRCT2 window after using native file dialog on macOS. - Improved: [#21184] The construction marker for rides, paths and large scenery is now shown on top of the water. - Improved: [#21192] Tooltips will now follow the cursor. - Improved: [#21227] Entrance style dropdown is now sorted alphabetically everywhere. - Change: [#21200] Raise maximum lift speeds of the Reverser Coaster, Side Friction Coaster, and Virginia Reel for RCT1 parity. - Change: [#21225] Raise maximum allowed misc entities to 1600. - Fix: [#19494] RCT1 fence gate walls not imported properly if they were placed on slopes. - Fix: [#20196] New scenarios start with an incorrect temperature. - Fix: [#20255] Images from the last hovered-over coaster in the object selection are not freed. - Fix: [#20616] Confirmation button in the track designer’s quit prompt has the wrong text. - Fix: [#20628] Moving caret using Ctrl+left can move too far when using a multibyte grapheme. - Fix: [#20631] IME window not positioned correctly. - Fix: [#20845] Trying to save under a folder with no write permissions causes a crash. - Fix: [#21039] Text rendering bleeds pixels through windows. - Fix: [#21054] “No entrance” style is selected by default in the track designer. - Fix: [#21145] [Plugin] setInterval/setTimeout handle conflict. - Fix: [#21157] [Plugin] Widgets do not redraw correctly when updating disabled or visibility state. - Fix: [#21158] [Plugin] Potential crash using setInterval/setTimeout within the callback. - Fix: [#21171] [Plugin] Crash creating entities with no more entity slots available. - Fix: [#21178] Inca Lost City’s scenario description incorrectly states there are height restrictions. - Fix: [#21179] Additional missing land/construction rights tiles in Inca Lost City & Renovation. - Fix: [#21198] [Plugin] Setting brake or booster speeds on a tile element doesn’t work. - Fix: [#21290] Sound keeps playing when paused from fast-forward mode. - Fix: [#21291] Hungry guests heading to any flat ride do not count for warning threshold (original bug). - Fix: [#21309] Africa - Oasis & Blackpool Pleasure Beach’s monorails are built outside the park’s land rights. - Fix: [#21316] Isolated land for sale tile on Extreme Hawaiian Island. 0.4.7 (2023-12-31) ------------------------------------------------------------------------ - Feature: [#12078] Add shortcut key for toggling wall slope. - Feature: [#19919] Add diagonal brakes and diagonal block brakes to most coaster types. - Feature: [#20141] Add additional track pieces to the Giga Coaster. - Feature: [#20825] Made setting the game speed a game action. - Feature: [#20830] Display author field on scenery window. - Feature: [#20853] [Plugin] Add “BaseTileElement.owner” which is saved in the park file. - Feature: [objects#257] Re-introduce the RCT1 road, which does not have handrails. - Feature: [OpenMusic#46] Added Mystic ride music style. - Feature: [OpenMusic#50] Added Rock style 4 ride music. - Improved: [objects#261] Add composer credits on all RCT2 music objects. - Change: [#20790] Default ride price set to free if park charges for entry. - Change: [#20880] Restore removed default coaster colours. - Change: [#21102] The money effect will now update even when the game is paused. - Change: [objects#244] Update sort priorities for expansion scenery groups. - Change: [objects#256] Use recoloured RCT2 artwork on the Fruity Ices Stall, rather than the (slightly different) RCT1 artwork. - Fix: [#5677] Balloons pass through the ground and objects. - Fix: [#12299] Placing ride entrances/exits ignores the Disable Clearance Checks cheat. - Fix: [#13473] Guests complain that the default Circus price is too high. - Fix: [#15293] TTF fonts don’t format correctly with OpenGL. - Fix: [#16453] Tile inspector invisibility shortcut does not use a game action. - Fix: [#16926] When multiple vehicles are grouped in research, only one of them is unlocked. - Fix: [#17774] Misplaced/missing land and construction rights tiles in RCT1 & RCT2 scenarios. - Fix: [#18199] Dots in the game save’s name no longer get truncated. - Fix: [#19722] “Forbid tree removal” restriction doesn’t forbid removal of large scenery tree items. - Fix: [#20253] Crash when displaying a Lay-Down RC’s half loop. - Fix: [#20356] Cannot set tertiary colour on small scenery. - Fix: [#20624] Scrolling text glitches after language is changed. - Fix: [#20679] Android: game crashes at launch. - Fix: [#20737] Spent money in player window underflows when getting refunds. - Fix: [#20747] Staff speed cheat not applying to newly hired staff, UI not showing the current applied speed. - Fix: [#20778] [Plugin] Incorrect target api when executing custom actions. - Fix: [#20807] Tertiary colour not copied with small scenery. - Fix: [#20964] Crash when player connects to server with a group assigned that no longer exists. - Fix: [#20995] TTF fonts don’t support hinting, outlines, or insets with OpenGL. - Fix: [#21042] Peeps don’t render properly in S4 parks. - Fix: [objects#246, objects#248] Some objects are incorrectly marked as originating from RCT1. - Fix: [objects#260] Submarine Ride has its capacity listed incorrectly. 0.4.6 (2023-09-03) ------------------------------------------------------------------------ - Feature: [#15660] Ability to show window buttons on the left. - Feature: [#20680] New title sequences (https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.6). - Feature: [OpenMusic#41] Official Title Theme by Allister Brimble. - Improved: [#20119, #20243] Add new colour presets to several roller coasters (using the new colours). - Improved: [#20393, #20410] Add Cyrillic characters Ґґ, Ѕѕ, Єє, Іі, Її, and Јј to the sprite font. - Change: [#19785] OpenMusic is now selected by default when opening SC4/SC6 - or creating new - scenarios. - Change: [#20110] Fix a few RCT1 build height parity discrepancies. - Change: [#20550] Change SEK conversion rate from 1 GBP to 0.1 GBP. - Fix: [#6152] Camera and UI are no longer locked at 40 Hz, providing a smoother experience. - Fix: [#9534] Screams no longer cut-off on steep diagonal drops. - Fix: [#17666] Using the mountain tool near the edge of the map with clearance checks disabled causes visual glitches. - Fix: [#19450] The correct element is now auto-suggested when building a Medium Half Loop backwards. - Fix: [#19735] Server unable to advertise to master server after a connection loss. - Fix: [#19822] Tile inspector does not deep copy banners. - Fix: [#19823] Parkobj: disallow overriding objects of different object types. - Fix: [#19878] Unresearched scenery can be placed via prebuilt rides. - Fix: [#20083] Cannot use terrain surfaces with ID > 32 and terrain edges with ID > 16. - Fix: [#20089] Potential crash when a window is closed from another window. - Fix: [#20103] [Plugin] Crash when custom plugin actions fail due to immutable state. - Fix: [#20111] All coaster types can access the new diagonal slope pieces. - Fix: [#20155] Fairground organ style 2 shows up as regular music, rather than for the merry-go-round. - Fix: [#20260] Ride locks up when inspecting/fixing staff member is fired. - Fix: [#20262] Title screen music missing when “random” title music is selected and RCT1 is no longer linked. - Fix: [#20310] Map animations are not created on the title screen. - Fix: [#20342] Large Half Loop (left) now only appears once in the special elements dropdown. - Fix: [#20361] Crash when using random map generation. - Fix: [#20364] Adding too much money with cheats causes an overflow. - Fix: [#20365] Money cheat input does not support negative values. - Fix: [#20389] Reversed vehicles are now correctly banked on diagonal slopes. - Fix: [#20413] Crash when attempting to navigate an empty console history. - Fix: [#20417] Plugin/custom windows are missing the left border in the title bar. - Fix: [#20429] Error window tooltip not closing after 8 seconds. - Fix: [#20456] Downward large half loops on flying coasters (fly-to-lie) are now correctly named. - Fix: [#20484] Console caret not properly updated when using command history. - Fix: [#20496] Ride rating requirements for compact inverted coasters is no longer relaxed. - Fix: [#20543] Crash using show segments height from debug paint options. - Fix: [#20607] Infinite loop when renaming rides with default names longer than 32 bytes. - Fix: [#20642] Track list is sometimes empty due to uninitialized data for the filter string. - Fix: [#20659] Phantom rides remain when closing construction window while paused. - Fix: [#20672] Maze ghost elements incorrectly displayed. - Fix: [#20684] Footpath additions getting removed by Miniature railway ghost elements. - Fix: [#20693] Incorrect information shown when hovering over station when another station before it was removed. - Fix: [#20739] Build version info on title screen leaving stray pixels when the camera is moved. 0.4.5 (2023-05-08) ------------------------------------------------------------------------ - Feature: [#18713] Block brakes have speed control and brakes slower than adjacent block brakes copy block brake speed when the block brake is open. - Feature: [#19276] Add Powered Lifthill to Giga Coaster. - Feature: [#19305] Add new Reversed Trains ride setting to run trains backwards, granting a bonus to ride ratings. - Feature: [#19305] [Plugin] Add “Car.isReversed” to allow individual ride vehicles to run backwards. - Feature: [#19446] Add new colour options to colour dropdown. - Feature: [#19547] Add large sloped turns to hybrid coaster and single rail coaster. - Feature: [#19930] Add plugin APIs for research. - Feature: [#19979] Add plugin API for scenery groups. - Feature: [OpenMusic#25] Added Prehistoric ride music style. - Feature: [OpenMusic#26] Fairground Organ style 2 with new recordings from Herman’s 35er Voigt (Previously known as Bressingham Voigt). - Feature: [OpenMusic#28] Add Ragtime style 2 ride music. - Improved: [#17739] Raise water and land height limits to 254 units/182m/600ft. - Improved: [#18490] Reduce guests walking through trains on level crossing next to station. - Improved: [#18996] When marketing campaigns are disabled, disable the Marketing tab in the Finances window. - Improved: [#19764] Miscellaneous scenery tab now grouped next to the all-scenery tab. - Improved: [#19830] “Highlight path issues” will now hide wall elements. - Improved: [#19905] Add prompt before resetting shortcut keys. - Improved: [#19952] Add colour preset to Spiral Slide using the new colour options. - Improved: [#19953] Add keyboard shortcut to Keyboard Shortcuts window. - Improved: [#20055] Performance improvement for the software renderer. - Change: [OpenSFX#17] Update Hybrid RC lifthill loop. - Fix: [#12598] Number of holes is not set correctly when saving track designs. - Fix: [#13130] Android always defaulting to UK locale for language, currency and temperature. - Fix: [#13397] Ride simulation causes strange station behaviour and makes the ride unusable in some cases. - Fix: [#16791] Rotodrop top piece replicates when walls are placed around it and clearance checks are disabled (original bug). - Fix: [#18583] Land dropdown is incorrect if there are surface entry index holes. - Fix: [#18895] Responding mechanic blocked at level crossing. - Fix: [#19231] Crash due to null pointer to previously deleted banner in tile copy/paste functionality. - Fix: [#19296] Crash due to a race condition for parallel object loading. - Fix: [#19733] Favorite ride of X guests integer overflow. - Fix: [#19756] Crash with title sequences containing no commands. - Fix: [#19767] No message when path is not connected to ride exit and is therefore unreachable for mechanics. - Fix: [#19800] Crash when displaying station stats with more than 62 stations. - Fix: [#19801] The in-game load/save window cannot be resized anymore. - Fix: [#19832] Some scenery group items missing from all scenery tab. - Fix: [#19854] Looping Coaster trains clipping through steep quarter turns down. - Fix: [#19858] Issue drawing simulate flag icon on alternate colour palettes. - Fix: [#19901] Random shop colours never assigning last colour. - Fix: [#19911] Guests stuck at certain railway crossings. - Fix: [#19924] Destructible cheat does not allow partial ride modification. - Fix: [#19950] Mine train block brake supports drawn incorrectly. - Fix: [#19955] Mine Train Roller Coaster has incorrect supports on the sloped left small turn (original bug). - Fix: [#19987] [Plugin] ‘SetCheatAction’ has wrong ID in plugin API. - Fix: [#20016] The group box for small scenery details in the Tile Inspector window has unused empty space. - Fix: [#20018] Shops not calculating up-keep cost. - Fix: [#20033] Asset packs cannot reference game data. - Fix: [#20099] Some scrollbar is glitched or have incorrect size when open window for the first time. - Fix: [#20104] [Plugin] Some network APIs use player index and group index. - Fix: [#20134] Grass length being updated for tiles in the void, causing unneccesary drawing operations. 0.4.4 (2023-03-28) ------------------------------------------------------------------------ - Feature: [#11269] Add properties for speed and length of vehicle animations. - Feature: [#15849] Objectives can now be set for up to 50000 guests. - Feature: [#18537] Add shift/control modifiers to window close buttons, closing all but the given window or all windows of the same type, respectively. - Feature: [#18732] [Plugin] API to get the guests thoughts. - Feature: [#18744] Cheat to allow using a regular path as a queue path. - Feature: [#19023] Add Canadian French translation. - Feature: [#19341] Add “All Scenery” tab to scenery window. - Feature: [#19378] Add command to combine CSG1i.DAT and CSG1.DAT. - Feature: [objects#226] Port RCT1 Corkscrew Coaster train. - Feature: [objects#229] Port RCT1 go karts with helmets. - Feature: [OpenMusic#20, OpenMusic#21] Added Blizzard and Extraterresterial ride music styles. - Improved: [#11473] Hot reload for plug-ins now works on macOS. - Improved: [#12466] RCT1 parks now use RCT1’s interest calculation algorithm. - Improved: [#14635] Scenery window now shows up to 255 scenery groups. - Improved: [#17288] Reorganise the order of shortcut keys in the Shortcut Keys window. - Improved: [#18706] Ability to view the list of contributors in-game. - Improved: [#18749] Ability to have 4 active awards for more than one month in a row. - Improved: [#18826] [Plugin] Added all actions and their documentation to plugin API. - Improved: [#18945] Languages can now fall back to other languages than English. - Improved: [#18970] Trying to load a non-park save will now display a context error. - Improved: [#18975] Add lift sprites for steep hills on the wooden roller coaster. - Improved: [#19044] Added special thanks to RMC and Wiegand to the About page. - Improved: [#19067] New Ride window now allows filtering similarly to Object Selection. - Improved: [#19131] Track missing objects when selecting scenery groups in console. - Improved: [#19253] Queue junctions drawn properly when using regular paths as queue. Note: Requires using tile inspector to indicate railings can be used at T or X junctions. - Improved: [#19272] Scenery window now allows filtering similarly to Object Selection. - Improved: [#19447] The control key now enables word jumping in text input fields. - Improved: [#19463] Added ‘W’ and ‘Y’ with circumflex to sprite font (for Welsh). - Improved: [#19549] Enable large address awareness for 32 bit Windows builds allowing to use 4 GiB of virtual memory. - Improved: [#19668] Decreased the minimum map size from 13 to 3. - Improved: [#19683] The delays for ride ratings to appear has been reduced drastically. - Improved: [#19697] “Show guest purchases” will now work in multiplayer. - Change: [#19018] Renamed actions to fit the naming scheme. - Change: [#19091] [Plugin] Add game action information to callback arguments of custom actions. - Change: [#19233] Reduce lift speed minimum and maximum values for “Classic Wooden Coaster”. - Removed: [#19520] Support for Windows Vista systems. - Fix: [#474] Mini golf window shows more players than there actually are (original bug). - Fix: [#592] Window scrollbar not able to navigate to the end of large lists. - Fix: [#7210] Land tile smoothing occurs with edge tiles (original bug). - Fix: [#17996] Finances window not cleared when starting some .park scenarios. - Fix: [#18260] Crash opening parks that have multiple tiles referencing the same banner entry. - Fix: [#18467] “Selected only” Object Selection filter is active in Track Designs Manager, and cannot be toggled. - Fix: [#18904] OpenRCT2 audio object accidentally exported in saves. - Fix: [#18905] Ride Construction window theme is not applied correctly. - Fix: [#18911] Mini Golf station does not draw correctly from all angles. - Fix: [#18971] New Game does not prompt for save before quitting. - Fix: [#18986] [Plugin] Sending remote scripts larger than 63KiB crashing all clients. - Fix: [#18994] Title music doesn’t start after enabling master volume. - Fix: [#19025] Park loan behaves inconsistently with non-round and out-of-bounds values. - Fix: [#19026] Park loan is clamped to a 32-bit integer. - Fix: [#19068] Guests may not join queues correctly. - Fix: [#19091] [Plugin] Remote plugins in multiplayer servers do not unload properly. - Fix: [#19112] Clearing the last character in the Object Selection filter does not properly reset it. - Fix: [#19112] Text boxes not updated with empty strings in Track List, Server List, and Start Server windows. - Fix: [#19114] [Plugin] ‘GameActionResult’ does not comply to API specification. - Fix: [#19136] SV6 saves with experimental RCT1 paths not imported correctly. - Fix: [#19243] .park scenarios don’t complete properly. - Fix: [#19250] MusicObjects do not free their preview images. - Fix: [#19292] Overflow in ‘totalRideValue’. - Fix: [#19339] Incorrect import of crashed particles from SV4. - Fix: [#19379] “No platforms” station style shows platforms on the Junior Roller Coaster. - Fix: [#19380] Startup crash when no sequences are installed and random sequences are enabled. - Fix: [#19391] String corruption caused by an improper buffer handling in ‘GfxWrapString’. - Fix: [#19434, #19509] Object types added by OpenRCT2 do not get removed when executing ‘remove_unused_objects’. - Fix: [#19475] Cannot increase loan when more than £1000 in debt. - Fix: [#19493] SV4 saves not importing the correct vehicle colours. - Fix: [#19517] Crash when peeps try to exit or enter hacked rides that have no waypoints specified. - Fix: [#19524] Staff counter shows incorrect values if there are more than 32767 staff members. - Fix: [#19574] Handle exits in null locations. - Fix: [#19641, #19643] Missing water tile in Infernal Views’ and Six Flags Holland’s river. 0.4.3 (2022-12-14) ------------------------------------------------------------------------ - Feature: [#17782] The Flying Coaster now has access to boosters and can draw outside loops. - Feature: [#17997] The Log Flume can now draw steep pieces down (if vehicle allows it). - Feature: [#18312, objects#220, OpenSFX#13] New sound effects for the Hybrid and Single Rail roller coasters. - Feature: [#18675] [Plugin] Plugins can refer to g2 image icons by name. - Feature: [objects#173] Add alpine coaster vehicle. - Feature: [objects#221] Add two extra jungle walls. - Feature: [objects#225] Add log cabin roofs. - Feature: [OpenMusic#14, OpenMusic#15, OpenMusic#18] Added Galaxy, Acid and Dodgems ride music styles. - Improved: [#18013, #18016, #18018, #18019, #18514, objects#224] Added colour presets to Spiral Slide, Dodgems, Boat Hire, Flying Saucers, and Car Ride. - Improved: [#18024] Clearer error messages when loading incompatible .park files. - Improved: [#18192] Tycoon Park has been added to the Extras tab. - Improved: [#18214] Competition scenarios have received their own section. - Improved: [#18250] Added modern style file and folder pickers on Windows. - Improved: [#18332] Allow Inverted Roller Coaster to draw boosters. - Improved: [#18350] Changed ride vehicle list to have less padding. - Improved: [#18422] Allow adding images to music objects. - Improved: [#18428] [Plugin] Add widget description interfaces to documentation. - Improved: [#18487] Mini Helicopters track can now draw spinning tunnels. - Improved: [#18591] Order RollerCoaster Tycoon 2 scenarios by difficulty. - Improved: [#18607] A new tab for all UCES Scenarios, if it’s installed. - Improved: [#18621] OpenGL performance. - Change: [#17677] Open campaign window from finished campaign news. - Change: [#17998] Show cursor when using inverted mouse dragging. - Change: [#18230] Make the large flat to steep pieces available on the corkscrew roller coaster without cheats. - Change: [#18381] Convert custom invisible paths to the built-in ones. - Change: [OpenMusic#19, OpenSFX#11] First implementation of official replacement asset packs for sound effects & music. - Fix: [#1491] Clearance of the Cash Machine is too low (original bug). - Fix: [#1519] “See-through rides” doesn’t affect all rides (original bug). - Fix: [#6341] “Unlock vehicle limits” does not allow setting fewer vehicles than the vehicle type requires. - Fix: [#14312] Research ride type message incorrect. - Fix: [#14425] Ride ratings do not skip unallocated ride ids. - Fix: [#15969] Guests heading for ride use vanilla behaviour. - Fix: [#17067] Random Staff Patrol Area clicks. - Fix: [#17316] Sides of River Rapids’ corners overlay other parts of the track. - Fix: [#17657] When switching from buying land rights to buying construction rights, grid disables and won’t re-enable afterwards. - Fix: [#17763] Missing validation on invalid characters in file name. - Fix: [#17853] Invention name tears while being dragged. - Fix: [#18064] Unable to dismiss notification messages. - Fix: [#18070] Underground entrance/exit shows through terrain walls (original bug). - Fix: [#18094] Underground shops & facilities don’t show when adjacent to non-underground path (original bug). - Fix: [#18122] Ghosts count towards “Great scenery!” guest thought. - Fix: [#18134] Underground on-ride photo section partially clips through adjacent terrain edge. - Fix: [#18244] Invention DragWindow’s starting position is inconsistent. - Fix: [#18245] Guests stopping dead in their tracks at railway crossings. - Fix: [#18257] Guests ‘waiting’ on extended railway crossings. - Fix: [#18354] Overwrite alert does not show when save name has different casing on Windows. - Fix: [#18379] Tunnel entrances for underground Mini Golf Hole E are not rendered correctly. - Fix: [#18442] About window background is clickable. - Fix: [#18449] [Plugin] Change type of listview widgets from ‘scroll_view’ to ‘listview’. - Fix: [#18453] Slow walking guests don’t get across level crossings in time. - Fix: [#18459] ‘Highlight path issues’ hides fences for paths with additions. - Fix: [#18469] Land rights window buttons incorrectly disabled and markers remain visible indefinitely. - Fix: [#18552] Trains clipping through helixes. - Fix: [#18576] Cannot open parks with certain types of corrupt tile elements. - Fix: [#18606] JSON objects do not take priority over the DAT files they supersede. - Fix: [#18620] [Plugin] Crash when reading widget properties from windows that have both static and tab widgets. - Fix: [#18653] Negative ratings multipliers do not appear in Vehicle tab. - Fix: [#18696] Construction rights cannot be viewed after all are purchased. - Fix: [#18720] Upwards helix is enabled for the Alpine Coaster, even when cheats are off. - Fix: [#18755] Ferris Wheel and Circus ghosts not coloured correctly. - Fix: [#18802] Game could crash when determining if a mechanic is heading to fix the ride blocking the path. 0.4.2 (2022-10-05) ------------------------------------------------------------------------ - Feature: [#6326] Ability to load .SV6 files from RCT Classic that have more than 9601 guests. - Feature: [#6570, #10860, #17929] Fully support RollerCoaster Tycoon Classic as a RCT2 base install path. - Feature: [#13634] Add ability to sell merchandise in random colours. - Feature: [#16164] Add new track elements for Flying Coaster and Lay-Down Coaster and add paint code for more elements. - Feature: [#16283] Added parkinfo command line tool to list objects in a save file. - Feature: [#16662] Show a warning message when g2.dat is mismatched. - Feature: [#17107] Ride operating settings can be set via text input. - Feature: [#17638] Added Zero G rolls, medium loops and large corkscrews to the Hybrid and Single-Rail coasters. - Feature: [#17821] [Plugin] Add API for track subpositions and vehicle subposition. - Feature: [#17877] Add three real-life flying roller coaster colour schemes. - Feature: [#17900] Add “Classic Wooden Coaster” with shallow banked turns. - Feature: [#18050] Add asset pack manager and asset packs. - Feature: [#18057] Staff members now wait for passing or stalled vehicles before crossing railway tracks. - Feature: [#18168] Add additional track pieces to the LIM Launched Coaster and the Looping Coaster. - Feature: [objects#198] Add additional pirate roofs. - Feature: [objects#205] Add additional glass roofs. - Feature: [objects#209] Add the Steel Roller Coaster train and 2-across Inverted Train from RollerCoaster Tycoon 1. - Improved: [#15358] Park and scenario names can now contain up to 128 characters. - Improved: [#15589] Numpad Enter can now be used to close text input. - Improved: [#16819] Don’t prompt to “Save game as” when saving a loaded saved game (excepting autosaves). - Improved: [#16840] Add support for rectangular heightmaps. - Improved: [#17575] You can now search for Authors in Object Selection. - Improved: [#17806] Added warning when using RCT1 objects without RCT1 linked. - Improved: [#17868] [Plugin] You can now change active tab of a custom window programmatically. - Improved: [#17909] Track elements that are not supported by any train are now hidden by default. - Improved: [#17924] Improved performance when loading JSON object images from a .DAT file. - Improved: [#17955] Modifying ratings via in-game console is now multiplayer-safe and also freezes the ratings. - Improved: [#18177] [Plugin] Widget tooltips can now be read and changed. - Change: [#9104] Calculate maze support costs. - Change: [#17319] Giant screenshots are now cropped to the horizontal view-clipping selection. - Change: [#17499] Update error text when using vehicle incompatible with TD6 and add error when using incompatible track elements. - Change: [#17655] Lower default price for the Crooked House. - Change: [#17745] Make maintenance cost of Mini-Golf more balanced. - Change: [#17762] Use vertical tabs in the New Game dialog. - Change: [#18113] Increased limit of Loan Interest in Scenario Editor to 255%. - Fix: [#5141] Headless server is counted as a player. - Fix: [#7466] Coaster track not drawn at tunnel exit. - Fix: [#10535] Guests getting stuck at specific level crossings. - Fix: [#14337] Guest blocking ride entrance after ride price changed to be unaffordable. - Fix: [#15328] Wooden Roller Coaster incorrectly draws a railing on the first station piece (original bug). - Fix: [#16392] Scenery on sloped surface is placed at wrong height. - Fix: [#16476] The game sometimes crashes when demolishing a maze. - Fix: [#17053] Crash when trying to open files under 4 bytes in length. - Fix: [#17312] (Flying) Inline Twist appearing under the surface when placed on ground level. - Fix: [#17339] Distorted visuals when changing scaling factor between integer numbers in OpenGL rendering mode. - Fix: [#17394] Six-seater Hyper-Twister Trains focuses ride window camera on Car 2 rather than Car 1 (original bug). - Fix: [#17430] Possible crash when toggling tile element visibility in multiplayer. - Fix: [#17444] “Manta Ray” boats slowed down too much in “Ayers Rock” scenario (original bug). - Fix: [#17503] Parks with staff with an ID of 0 have all staff windows focus on that staff. - Fix: [#17508] Grid doesn’t disable after setting patrol area. - Fix: [#17532] Object Selection window allows unselecting all station types. - Fix: [#17533] Missing audio when specifying ‘--rct2-data-path’. - Fix: [#17535] Multiplayer desync when placing rides with scenery. - Fix: [#17541] Station style not correctly saved to TD6. - Fix: [#17542] Stalls will autorotate towards paths outside the park. - Fix: [#17544, #17754] Visual glitches in Invention List window. - Fix: [#17553] Crash when moving invention list items to empty list. - Fix: [#17571] All researched tracked rides show up as new vehicles in .park scenarios. - Fix: [#17600] Notifications are not properly cleared when loading a park. - Fix: [#17605] Crash when opening parks which have had objects removed externally. - Fix: [#17639, #17735] When building upside down, the special elements list contains many items twice (original bug). - Fix: [#17664] Unable to save after an extended period of time due to inactive ride music data leaking. - Fix: [#17703] (undefined string) when building on invalid height. - Fix: [#17776] “Other Parks” tab uses separate lists for SC4/SC6 and .park scenarios. - Fix: [#17784] Colour preset RNG is biased (original bug). - Fix: [#17788] Guests could leave queue if another guest rejoins it from the entrance building. - Fix: [#17816] Option to pause game when Steam Overlay is active is not greyed out when using the OpenGL renderer. - Fix: [#17834] Finance window becomes blank after 4096 years. - Fix: [#17865] With difficult guest generation, tested but unopened rides still contribute to the guest cap. - Fix: [#17866] [Plugin] Wrong Soft Guest Cap at start of new game. - Fix: [#17889] Peeps don’t stop at level railway crossings if approached from downhill. - Fix: [#17897] Guest can get stuck on tiles with construction rights outside the park. - Fix: [#17904] Trees are removed at no cost to make way for ride entrance/exits. - Fix: [#17905] The chain button in the map window is enabled for rectangular maps when (re)opened. - Fix: [#17931] The in-game command ‘count_objects’ crashes the game. - Fix: [#17959] Areas marked for dirty drawing are too large. - Fix: [#17963] Some marketing campaigns can’t be started after Finances window tab has been on Research. - Fix: [#17964] Sprites don’t show up on two sides of the view-clip selection. - Fix: [#17966] Reversed steel trains do not properly import from S4. - Fix: [#17973] Bins and lamps overlay parts of the land (original bug). - Fix: [#17980] Queue lines of track designs mess up existing queue lines if dragged through them. - Fix: [#18008] Steeplechase S-bends has multiple gaps visible in the tracks (original bug). - Fix: [#18009] Visual glitch with litter at edge of sloped path. - Fix: [#18025] Fix land ownership in Six Holland, Six Flags Magic Mountain, North America - Grand Canyon and Asia - Great Wall of China Tourism Enhancement scenarios. - Fix: [#18026] Park rating drops to 0 with more than 32k guests, total ride excitement or intensity. - Fix: [#18032] All non-interactive widgets (labels, groupboxes) produce sound when clicked. - Fix: [#18035] Favourited servers don’t get their online status updated. - Fix: [#18051] Visual glitch with Mine Ride’s large unbanked turn (original bug). - Fix: [#18059] [Plugin] Width and height of custom window not changeable via script. - Fix: [#18063] Guests can stop for all kinds of actions at railway crossing. - Fix: [#18087] Bank balance is clamped to a 32-bit integer every transaction. 0.4.1 (2022-07-04) ------------------------------------------------------------------------ - Feature: [#12237, #17217] Add FLAC and OGG/vorbis as supported audio formats for ride music objects. - Feature: [#12328, #17418] Add vehicles for the Hybrid Coaster, Single-Rail Roller Coaster and Classic Mini Roller Coaster. - Feature: [#16825] Add Alpine Coaster track type. - Feature: [#17011] Option to show ride vehicles as separate entries when selecting a ride to construct. - Improved: [#7983] The red colour in the ride stat screen and the ride graphs now corresponds better to negative effects on a ride’s stats. - Improved: [#13966] Music Style dropdown is now sorted by name. - Improved: [#16978] Tree placement is more natural during map generation. - Improved: [#16992] The checkbox in the visibility column of the Tile Inspector has been replaced with an eye symbol. - Improved: [#16999] The maximum price for the park entry has been raised to £999. - Improved: [#17050] Transparency can be enabled directly without needing see-through enabled first. - Improved: [#17059] Show Tile Inspector usage hint when nothing is selected. - Improved: [#17199] Allow creation of Spiral Slide reskins. - Improved: [#17242] More natural looking shorelines in map generator. - Improved: [#17328] Parks can now be resized into rectangular shapes from the map and map generation windows. - Change: [#16952] Make “Object Selection” order more coherent. - Change: [#17002] Weather no longer resets when converting a save to scenario. - Change: [#17294] New ride window remembers scroll position per tab instead of highlighted ride. - Removed: [#16864] Title sequence editor (replaced by plug-in). - Removed: [#16911, #17411] Residual support for pre-Vista Windows systems. - Fix: [#13997] Placing a track design interferes with other players building a ride. - Fix: [#15787] When deselecting “Show banner text in upper case”, the banners remain upper case for 10 seconds. - Fix: [#16539] CustomListView header not clickable when listview is scrolled. - Fix: [#16799] Browsing “Up” in the Load Save window shows no files, only folders. - Fix: [#16934] Park size displayed incorrectly in Park window. - Fix: [#16974] Small scenery ghosts can be deleted. - Fix: [#16989] Re-focusing maximised window triggers a restore and maximise. - Fix: [#17005] Unable to set patrol area for first staff member in park. - Fix: [#17017] [Plugin] Crash when using tile element properties that require a valid ride to be linked. - Fix: [#17073] Corrupt ride window and random crashes when trains have more than 144 cars. - Fix: [#17080] “Remove litter” cheat does not empty litter bins. - Fix: [#17099] Object selection thumbnail box is one pixel too tall. - Fix: [#17104] Changing map size does not invalidate park size. - Fix: [#17157] Crash when browsing “Up” to folder with CJK characters in its name. - Fix: [#17187] Text input window does not resize correctly. - Fix: [#17197] Segfault when extracting files from the GOG installer. - Fix: [#17205] Map generator sometimes crashes when not all standard terrain objects are available. - Fix: [#17221] Object ghosts and tooltips follow invisible cursor when moving the viewport by right-click dragging. - Fix: [#17255] Cursor position is incorrect when adjusting terrain and water height. - Fix: [#17257] [Plugin] Add tertiary colour to large scenery scripting API. - Fix: [#17261] Hand cursor position is incorrect when dragging items in the Inventions List window. - Fix: [#17292] Rows in shortcut key list stay highlighted when cursor leaves list. - Fix: [#17295] Pause status not cleared when loading a scenario made from a converted paused save. - Fix: [#17310] Reversed reversible vehicles not imported properly when loading RCT1 parks. - Fix: [#17335] [Plugin] Documentation has an incorrect type for PixelData ‘data’ attribute. - Fix: [#17337] Air Powered Vertical Coaster trains not imported properly when loading RCT1 parks. - Fix: [#17346] Surface height markers are concealed by sprites of same surface. - Fix: [#17369] [Plugin] ‘Car.travelBy()’ moves other cars as well. - Fix: [#17377] When building the park entrance before opening the Footpaths window, the path will be invisible. - Fix: [#17381] Air Powered Vertical Coaster stat penalty is wrong. - Fix: [#17399] Guests never generate the being watched thought. - Fix: [#17433] Wrong T-shirt colours for guests on a Twist ride. - Fix: [#17450] Ducks can swim on three-corners-up land tile. - Fix: [#17461] Footpath Railing tooltip showing incorrect tooltip. - Fix: [#17464] Green Tarmac footpath is not available in the Track Designer. - Fix: [#17466] New object types not packed in save files. - Fix: [#17481] Roto-drop cars try going up to top pieces that are ghosts or belong to other rides. 0.4.0 (2022-04-25) ------------------------------------------------------------------------ - Headline feature: [#10664] New save format with increased limits. - Feature: [#714] Allow up to 255 trains per ride. - Feature: [#2253] Path surfaces and railings can be mixed and matched, like in RCT1. - Feature: [#2766] The Fruity Ices Stall can now be recoloured, like in RCT1. - Feature: [#4933] Allow map sizes of 999 × 999 (up from 254 × 254). - Feature: [#7660] Custom music objects that are distributed with the save. - Feature: [#8407] Ride platforms can be made invisible. - Feature: [#12793] Add Excitement/Intensity/Nausea ratings to Ride List view with sorting. - Feature: [#13858] Flatride bases can be made invisible. - Feature: [#14676] [Plugin] Allow plugins to store data in .park files. - Feature: [#15367] Individual track elements can now be drawn as another ride type. - Feature: [#15901] [Plugin] Add ‘map.getAllEntitiesOnTile’ to API. - Feature: [#16029] [Plugin] Add ‘TrackElement.rideType’ to API. - Feature: [#16097] The Looping Roller Coaster can now draw all elements from the LIM Launched Roller Coaster. - Feature: [#16132, #16389] The Corkscrew, Twister and Vertical Drop Roller Coasters can now draw inline twists. - Feature: [#16144] [Plugin] Add ‘ImageManager’ to API. - Feature: [#16707] [Plugin] Implement intransient plugins. - Feature: [#16707] [Plugin] New API for current mode, ‘map.change’ hook and toolbox menu items on title screen. - Feature: [#16731] [Plugin] New API for fetching and manipulating a staff member’s patrol area. - Feature: [#16800] [Plugin] Add lift hill speed properties to API. - Feature: [#16806] Parkobj can load sprites from RCT image archives. - Feature: [#16831] Allow tertiary colours for small and large scenery objects. - Feature: [#16872] [Plugin] Add support for custom images. - Improved: [#3517] Cheats are now saved with the park. - Improved: [#10150] Ride stations are now properly checked if they’re sheltered. - Improved: [#10664, #16072] Visibility status can be modified directly in the Tile Inspector’s list. - Improved: [#16251] Plugin API handles null values better. - Improved: [#16251] openrct2.d.ts: mark ‘callback’ argument of queryAction and executeAction as optional. - Improved: [#16251] openrct2.d.ts: change ‘network.status’ to ‘network.mode’ in network API docs. - Improved: [#16251] openrct2.d.ts: added previously undocumented ‘GroupBoxWidget.text’ property. - Improved: [#16251] openrct2.d.ts: removed unused ‘LabelWidget.onChange’ property. - Improved: [#16258] Increased image limit in the engine. - Improved: [#16408] Improve ‘--version’ cli option to report more compatibility information. - Improved: [#16740] Allow staff patrol areas to be defined with individual tiles rather than groups of 4x4. - Improved: [#16764] [Plugin] Add hook ‘map.save’, called before the map is saved. - Improved: [#16925] The queue length of 1000 guests is lifted, and a warning for too long queues is added instead. - Change: [#14484] Make the Heartline Twister coaster ratings a little bit less hateful. - Change: [#16077] When importing SV6 files, the RCT1 land types are only added when they were actually used. - Change: [#16424] Following an entity in the title sequence no longer toggles underground view when it’s underground. - Change: [#16493] Boat Hire and Submarine Ride support costs now match their visual appearance. - Change: [#16710] Changed default view of Guest List to ‘Thoughts’ and selected tab will default to ‘Summarised’ (when opened from the menu). - Change: [#16859] Guests with umbrellas no longer always avoid going into a Maze. - Change: [#16912] Tired or nauseated guests will no longer jump in a Maze. - Fix: [#3588] 1920’s Racing Cars get stuck on turns. - Fix: [#6767] Black screen after Alt-Tabbing back into the game. - Fix: [#11752] Track pieces with fractional cost are too cheap to build. - Fix: [#12556] Allow game to run without audio devices. - Fix: [#12774] [Plugin] Scripts will not be re-initialised when a new scenario is loaded from within a running scenario. - Fix: [#13336] Can no longer place Bumble Bee track design (reverts #12707). - Fix: [#14155] Map Generator sometimes places non-tree objects as trees. - Fix: [#14674] Recent Messages only shows first few notifications. - Fix: [#14920] Ghosts for rides and shops do not auto-elevate when obscured. - Fix: [#15413] Modifying park rating with plugins desyncs park rating history from actual park rating. - Fix: [#15571] Non-ASCII characters in scenario description get distorted while saving. - Fix: [#15830] Objects with RCT1 images are very glitchy if OpenRCT2 is not linked to an RCT1 install. - Fix: [#15909] Text can overflow in ‘Select ride design’ windows. - Fix: [#15947, #15960] Removing a flat ride results in an error message and duplicate structures. - Fix: [#15998] Cannot set map size to the actual maximum. - Fix: [#16007] Scenario Editor “Entry Price” appears to the right of the value field. - Fix: [#16008] Tile Inspector can select elements from last tile without reselecting it. - Fix: [#16024] Go-Karts with more than 32 vehicles do not colour themselves correctly. - Fix: [#16026] Newly created rides with “Disable vehicle limits” cheat always get 32 trains with 12 cars each. - Fix: [#16063] Object Selection preview for objects with glass is broken. - Fix: [#16075] Exporting track designs saves scenery in incorrect locations. - Fix: [#16087] The Looping Roller Coaster booster is now always drawn correctly. - Fix: [#16140] The ‘Follow this’ option is now disabled when the ride view is set to ‘overall’ or a station. - Fix: [#16162] Go Karts speeds are not correctly randomised, they only go very fast or very slow. - Fix: [#16188] Medium-size banked turns on the Twister and Vertical Roller Coaster have incorrect support placement (partly original bug). - Fix: [#16264, #16572] Placing saved track design crashes game. - Fix: [#16308] Crash when trying to place down a ride on Android. - Fix: [#16327] Crash on malformed network packet. - Fix: [#16449] [Plugin] Viewport doesn’t hide when switching tabs. - Fix: [#16450] Banner style not copied when using tile inspector. - Fix: [#16535] Entering construction mode unblocks all paths. - Fix: [#16542] “Same price throughout park” status not correctly imported for RCT1 saves. - Fix: [#16572] Crash when trying to place track designs. - Fix: [#16591] [Plugin] ‘setInterval’ and ‘setTimeout’ is not disposed when map unloads. - Fix: [#16711] [Plugin] ‘Car.rideObject’ overflowing with more than 256 ride types. - Fix: [#16779] Fix case where title music doesn’t unmute properly. - Fix: [#16808] Incorrect track design serialisation causing vehicle object replacement. - Fix: [#16869] Soft Toy Stall cannot be recoloured, but shows a recolouring option anyway (original bug). - Fix: [#16995] Native Linux dialog windows do not open if the path contains single quotes. - Fix: [objects#165] Glitch when Bengal Tiger Cars go through a corner. 0.3.5.1 (2021-11-21) ------------------------------------------------------------------------ - Improved: [#12825, #12869] The Tile Inspector window’s layout has been tweaked slightly. - Change: [#15899] Weird bonus for path 0 - likely intended as a queue bonus (original bug). - Fix: [#15138] Sometimes small scenery stays when building through it. - Fix: [#15620] Placing track designs at locations blocked by anything results in wrong error message. - Fix: [#15843] Tile Inspector can be resized too small. - Fix: [#15844] Tile Inspector has inconsistent text colours. - Fix: [#15878] Crash when opening a ride window for a corrupted vehicle. - Fix: [#15908] Crash when track elements have no ride assigned. - Fix: [#15919] Research status incorrectly considered for scenery when in editor modes. - Fix: [#15938] Track designs of some ride types are incorrectly exported to TD6. 0.3.5 (2021-11-06) ------------------------------------------------------------------------ - Feature: [#3868] Initial support for using TTF in OpenGL mode (still contains bugs). - Feature: [#7682] Follow ride/guest/staff in main window viewport. - Feature: [#13407] Allow building chain lifts on enclosed dinghy slide pieces when cheats are on. - Feature: [#15084] [Plugin] Add ‘vehicle.crash’ hook. - Feature: [#15143] Added a shortcut key for Giant Screenshot. - Feature: [#15164] Highlight elements selected by the Tile Inspector, tracks are currently not supported. - Feature: [#15165] [Plugin] Add the ability to create entities using ‘map.createEntity’. - Feature: [#15194] [Plugin] Add guest properties, ride downtime and park casualty penalty. - Feature: [#15195] Added a bug-report item in file dropdown menu. - Feature: [#15294] New vehicle animation type: flying animal. - Improved: [#3417] Crash dumps are now placed in their own folder. - Improved: [#13524] macOS arm64 native (universal) app. - Improved: [#15538] Software rendering can now draw in parallel when Multithreading is enabled. - Change: [#8601] Revert ToonTower base block fix to re-enable support blocking. - Change: [#15174] [Plugin] Deprecate the type ‘peep’ and add support to target a specific scripting api version. - Fix: [#10614] Track Designs with missing path(s) do not use alternate pathways. - Fix: [#12981] New vehicles do not appear in vehicle type dropdown. - Fix: [#13465] Creating a scenario based on a won save game results in a scenario that’s instantly won. - Fix: [#13912] ‘Dome park’ no longer renders dome correctly. - Fix: [#14316] Closing the Track Designs Manager window causes broken state. - Fix: [#14482, #15258] Rides with invisibility hacks sometimes behave incorrectly. - Fix: [#14649] ImageImporter incorrectly remaps colours outside the RCT2 palette. - Fix: [#14667] ‘Extreme Hawaiian Island’ has unpurchaseable land tiles (original bug). - Fix: [#14741] Crash when exiting OpenRCT2 on macOS. - Fix: [#15096] Crash when placing entrances in the scenario editor near the map corner. - Fix: [#15136] Exported SV6 files cause vanilla RCT2 to hang. - Fix: [#15142] ToonTowner’s mine roofs were moved into the pirate theme scenery group instead of the mine theme scenery group. - Fix: [#15148] Track Designs Manager delete confirmation window doesn’t display properly. - Fix: [#15170] Plugin: incorrect label text alignment. - Fix: [#15177] Crash in lightfx_add_lights_magic_vehicle(). - Fix: [#15184] Crash when hovering over water types in Object Selection. - Fix: [#15193] Crash when rides/stalls are demolished. - Fix: [#15197] Cannot place flat ride after removing it in construction window. - Fix: [#15199] Construction window is not closed when a ride gets demolished. - Fix: [#15213] Freeze when hovering over Reverse Freefall Coaster in Russian. - Fix: [#15227] Crash on exit after hovering over water types in the Object Selection window. - Fix: [#15255] Tile Inspector shows banner information on walls that do not contain one. - Fix: [#15257] Chat icon shows in scenario/track editor. Other icons don’t disable when deactivated in options menu. - Fix: [#15289] Unexpected behavior with duplicated banners which also caused desyncs in multiplayer. - Fix: [#15322] Circus music doesn’t play. - Fix: [#15377] Entrance/exit ghost doesn’t work on different stations without touching them first. - Fix: [#15451] Guest list name filter remains after group selection. - Fix: [#15466] Crash when opening a dropdown with 0 rows. - Fix: [#15476] Crash when placing/clearing small scenery. - Fix: [#15487] Map animations do not work correctly when loading an exported SV6 file in vanilla RCT2. - Fix: [#15490] Tile inspector needlessly updates clearance height when changing surface slopes. - Fix: [#15496] Crash in paint_swinging_inverter_ship_structure(). - Fix: [#15503] Freeze when doing specific coaster merges with block brakes. - Fix: [#15514] Two different ‘quit to menu’ menu items are available in track designer and track design manager. - Fix: [#15560] Memory leak due to OpenGL Renderer not releasing a texture. - Fix: [#15567] Litter not being counted correctly during Park rating calculation (original bug). - Fix: [#15579] Crash in track_block_get_next(). - Fix: [#15582] [Plugin] Litter properties return incorrect values. - Fix: [#15584] Ride income underflows when on-ride photos are making losses. - Fix: [#15612] Crash when placing walls beside certain scenery objects. - Fix: [#15851] Incorrect percentage chance of jumping with Katie Smith cheat. - Fix: [#15858] Joanne Barton and Emma Garrell cheat incorrectly not applying effects to self. 0.3.4.1 (2021-07-25) ------------------------------------------------------------------------ - Improved: [#12626] Allow using RCT2 saves to mark RCT Classic (.sea) parks as finished and vice versa. - Fix: [#15028] Crash when placing large scenery. - Fix: [#15048] Crash when removing litter with cheats. - Fix: [#15052] Crash when using banner window. - Fix: [#15063] Crash when opening large scenery signs. 0.3.4 (2021-07-19) ------------------------------------------------------------------------ - Feature: [#13967] Track List window now displays the path to the design when debugging tools are on. - Feature: [#14071] ‘Vandals stopped’ statistic for security guards. - Feature: [#14169] Lighting effects for shops and stalls. - Feature: [#14296] Allow using early scenario completion in multiplayer. - Feature: [#14538] [Plugin] Add property for getting current plugin api version. - Feature: [#14620] [Plugin] Add properties related to guest generation. - Feature: [#14636] [Plugin] Add properties related to climate and weather. - Feature: [#14731] Opaque water (like in RCT1). - Improved: [#14511] ‘Unlock operating limits’ cheat now also unlocks all music. - Improved: [#14712, #14716] Improve startup times. - Improved: [#14982] Add Malgun Gothic and change Nanum Gothic filename for Korean. - Change: [#14496] [Plugin] Rename Object to LoadedObject to fix conflicts with Typescript’s Object interface. - Change: [#14536] [Plugin] Rename ListView to ListViewWidget to make it consistent with names of other widgets. - Change: [#14751] ‘No construction above tree height’ limitation now allows placing high trees. - Change: [#14841] Redesign the About window, including new button to copy the current version info. - Fix: [#11829] Visual glitches and crashes when using RCT1 assets from mismatched or corrupt CSG1.DAT and CSG1i.DAT files. - Fix: [#12262] Windows can appear off screen with small screens or high scaling. - Fix: [#13581] Opening the Options menu causes a noticeable drop in FPS. - Fix: [#13894] Block brakes do not animate. - Fix: [#13986] OpenGL: Track preview window, flip/rotate button do not update the thumbnail. - Fix: [#14315] Crash when trying to rename Air Powered Vertical Coaster in Korean. - Fix: [#14330] join_server uses default_port from config. - Fix: [#14415] Entrances/exits are removed when built on top of each other. - Fix: [#14449] Surface smoothing at extra zoom levels not working. - Fix: [#14468] Cannot close Options window on Android. - Fix: [#14493] [Plugin] isHidden only works for tile elements up to the first element with a base height of over 32. - Fix: [#14587] Confusing message when joining server with mismatched network version. - Fix: [#14604] American-style Steam Trains are not imported correctly from RCT1 saves. - Fix: [#14638] The ‘About OpenRCT2’ window cannot be themed. - Fix: [#14682] Crash when painting Swinging Ships with invalid subtype. - Fix: [#14707] Crash when window is closed during text input. - Fix: [#14710] Ride/Track Design preview does not show if it costs more money than available. - Fix: [#14774] Incorrect import of scenery research caused all scenery to be unlocked. - Fix: [#14806] Incorrect function call in WallPlaceAction plugin code. - Fix: [#14871] Crash when trying to place track when there are no free tile elements. - Fix: [#14880] Unable to close changelog window when its content fails to load. - Fix: [#14945] Incorrect drop height penalty on log flume ride. - Fix: [#14964] Unable to build in multiplayer as client with ‘Build while paused’ cheat enabled when the host is paused. 0.3.3 (2021-03-13) ------------------------------------------------------------------------ - Feature: [#6677] Add Discord RPC to macOS builds. - Feature: [#6844] Enhanced track designer with ability to add/remove scenery and footpaths. - Feature: [#7059] Landscape doors for the Ghost Train. - Feature: [#11859] Add on-ride photo section to Air Powered Vertical and Reverse Freefall Coaster. - Feature: [#12307] Allow extraction of GOG installer via innoextract (for Linux users). - Feature: [#13057] Make GameAction flags accessible by plugins. - Feature: [#13078] [Plugin] Add colour picker widget. - Feature: [#13376] Open custom window at specified tab. - Feature: [#13384] [Plugin] Expose all TileElement data. - Feature: [#13398] Add pause button to the Track Designer. - Feature: [#13436] macOS: use new icon that matches Big Sur’s style. - Feature: [#13495] [Plugin] Add properties for park value, guests and company value. - Feature: [#13509] [Plugin] Add ability to format strings using OpenRCT2 string framework. - Feature: [#13512] [Plugin] Add item separators to list view. - Feature: [#13583] [Plugin] Add allowed_hosts to plugin section of config. - Feature: [#13593] [Plugin] Add ability to read and change the position of ride vehicles. - Feature: [#13613] Add single-rail roller coaster (Rocky Mountain Construction Raptor). - Feature: [#13614] Add terrain surfaces from RollerCoaster Tycoon 1. - Feature: [#13675] [Plugin] Add context.setInterval and context.setTimeout. - Feature: [#13848] Replace shortcut engine allowing multiple bindings from different input devices. - Feature: [#13927] [Plugin] Add isVisible and text box widget. - Feature: [#13965] Make ride construction shortcuts work for footpath, too. - Feature: [#13969] [Plugin] Add APIs for editing title sequences. - Feature: [#14002] [Plugin] Use allowed_hosts when checking the binding IP for listening. - Feature: [#14059] [Plugin] Add optional filter to custom tools. - Feature: [#14142] [Plugin] Add option for taking transparent screenshots. - Feature: [#14171] [Plugin] Add API for getting network traffic statistics. - Feature: [#14171] [Plugin] Add API for creating custom widgets. - Feature: [#14171] [Plugin] Add API for drawing graphics for custom widgets. - Feature: [#14171] [Plugin] Add click event to spinners and allow them to be held down. - Feature: [#14252] [Plugin] Add API for vehicle g-forces. - Improved: [#6022] Allow up to 128 ride objects to be selected in track designer. - Improved: [#12917] Changed peep movement so that they stay more spread out over the full width of single tile paths. - Improved: [#13386] A GUI error message is now displayed if the language files are missing. - Improved: [#14193] [Plugin] Add TileElement union type and use it in Tile interface instead of BaseTileElement. - Improved: [#14193] [Plugin] Add exact type field to each TileElement, add type field to WidgetBase. - Improved: [#14193] [Plugin] Change single quotes to double quotes in openrct2.d.ts. - Change: [#13346] [Plugin] Renamed FootpathScenery to FootpathAddition, fix typos. - Change: [#13857] Change Rotation Control Toggle to track element number 256. - Removed: [#13423] Built-in explode guests cheat (replaced by plug-in). - Removed: [#14186] Network traffic window (replaced by plug-in). - Fix: [#4605, #11912] Water palettes are not updated properly when selected in Object Selection. - Fix: [#7772] Hacked vehicles may incorrectly not mark a vehicle object as in use causing accidental removal when remove_unused_objects is used. - Fix: [#9631, #10716] Banners drawing glitches when there are more than 32 on the screen at once. - Fix: [#11438] Freeze when shrinking map size. - Fix: [#11484] Console output does not properly return to column 0 after line ending. - Fix: [#12895] Mechanics are called to repair rides that have already been fixed. - Fix: [#13048] Keyboard mute button interpreted as ‘C’ key. - Fix: [#13102] Underflow on height chart (Ride measurements). - Fix: [#13234] Incorrect vehicle mass after using Remove All Guests cheat. - Fix: [#13236] New ride type appears as new vehicle type in research. - Fix: [#13257] Rides that are exactly the minimum objective length are not counted. - Fix: [#13334] Uninitialised variables in CustomTabDesc. - Fix: [#13342] Rename tabChange to onTabChange in WindowDesc interface. - Fix: [#13427] Newly created Go-Karts show ‘Race won by ’. - Fix: [#13431] [Plugin] UI disabled widgets can still be interacted with. - Fix: [#13454] Plug-ins do not load on Windows if the user directory contains non-ASCII characters. - Fix: [#13466] ‘Build 5 roller coasters’ excitement corrupted in Park window. - Fix: [#13469] Exception thrown from plugin in context.subscribe. - Fix: [#13477] Plug-in widget tooltips do not work. - Fix: [#13489] Mechanics continue heading to inspect broken down rides. - Fix: [#13510] [Plugin] list view scroll resets when items is set. - Fix: [#13574] Crash when a JSON object does not set ‘originalId’. - Fix: [#13832] Players last action position is invalid on opening/closing a ride in multiplayer. - Fix: [#13937] Pathfinding gets confused when two entrances/exits from the same ride are on top of each other. - Fix: [#13961] Animation for Guests sliding down Spiral Slide is missing on close zoom levels. - Fix: [#14012] ‘Finish 5 roller coasters’ goal is listed incorrectly in scenario selector. - Fix: [#14095] Holding down [-][+] buttons does not decrease/increase number of circuits. - Fix: [#14225] Desync when ‘allow early scenario completion’ is enabled. - Fix: [#14247] Scenarios from RCT1 allow hiring too many staff. 0.3.2 (2020-11-01) ------------------------------------------------------------------------ - Feature: [#12110] Add Hybrid Coaster (Rocky Mountain Construction I-Box) track type. - Feature: [#12999] .sea (RCT Classic) scenarios are now listed in the ‘New Scenario’ dialog. - Feature: [#13000] objective_options command for console. - Feature: [#13096] Add Esperanto translation. - Feature: [#13164] Add ‘Objective options’ to Cheats menu. - Improved: [#13023] Made add_news_item console command last argument, assoc, optional. - Improved: [#13098] Improvements to the maze construction window user interface. - Improved: [#13125] Selecting the RCT2 files now uses localised dialogs. - Change: [#9568] Change lift sounds of Reverser Roller Coaster and Compact Inverted Coaster to better fitting ones. - Change: [#13160] The lay-out of the Park Cheats tab has been improved. - Fix: [#1324] Last track piece map selection still visible when placing ride entrance or exit (original bug). - Fix: [#3200] Close Construction window upon selecting vehicle page. - Fix: [#4022] Fix Mac cursor offset on launch. - Fix: [#4041] Garbled park option on scenario editor with custom theme. - Fix: [#4865] Offer an option to disable inhibiting the monitor power. - Fix: [#5178] Lighting effects cannot be disabled in software mode. - Fix: [#5904] Empty errors on tile inspector base height change. - Fix: [#6086] Cannot install existing track design with another name. - Fix: [#6614, #8623] Colours are distorted when using OpenGL with Intel integrated graphics drivers. - Fix: [#7280, #13226] No error is shown when attempting to load a corrupted save. - Fix: [#7443] Construction arrows pulse at irregular intervals. - Fix: [#7518] Water isn’t cut down by view clipping tool. - Fix: [#7748] Tooltips would not timeout for normal UI elements. - Fix: [#8015] RCT2 files are not found when put into the OpenRCT2 folder. - Fix: [#8957] Error title missing when building with insufficient funds. - Fix: [#10186] Placing multiple saved rides ignores design name (original bug). - Fix: [#12368] Desync due to ghost station pieces affecting changing ride settings. - Fix: [#12940] Windows cause issues with snow drawing. - Fix: [#13019] Simulated trains sometimes open construction window when they crash. - Fix: [#13021] Mowed grass and weeds don’t show up in extra zoom levels. - Fix: [#13024] Console cursor does not correctly render at current cursor position. - Fix: [#13029] Not all Junior Roller Coaster pieces are shown when ‘Show all track pieces’ cheat is enabled. - Fix: [#13044] Rides in RCT1 saves all have ‘0 customers per hour’. - Fix: [#13074] Entrance and exit ghosts for mazes not being removed. - Fix: [#13083] Dialog for renaming conflicting track design crops text out. - Fix: [#13097] Missing direction arrow for stations. - Fix: [#13098] UI buttons for entrance and exit don’t toggle according to them being built. - Fix: [#13098] Maze can still be constructed while placing entrance and exit (original bug). - Fix: [#13118] Closing construction window resets ride viewport. - Fix: [#13129] Missing error message when waiting for train to leave station on the ride measurements graph. - Fix: [#13138] Fix logical sorting of list windows. - Fix: [#13158] Cursors are drawn incorrectly in text input fields. - Fix: [#13222] Vehicle collision causes negative number of passengers (original bug). - Fix: [#13266] Plugin API: Deleting key of sharedStorage not working. - Fix: [#13278] Desync caused by ghost tiles changing the ride mode. - Fix: [#13289] Litter and vomit sometimes not loading with RCT1 saved game or scenario. - Fix: [#13292] Impossible excitement rating requirements with finish building 5 coasters goal. 0.3.1 (2020-09-27) ------------------------------------------------------------------------ - Feature: [#2350, #12922] Add snow, heavy snow and blizzard to weather types. - Feature: [#10807] Add 2x and 4x zoom levels (currently limited to OpenGL). - Feature: [#12703] Add scenario plugin APIs. - Feature: [#12708] Add plugin-accessible names to all game actions. - Feature: [#12712] Add TCP / socket plugin APIs. - Feature: [#12840] Add Park.entranceFee to the plugin API. - Feature: [#12884] Add BaseTileElement.occupiedQuadrants to the plugin API. - Feature: [#12885] Add SmallSceneryElement.quadrant to the plugin API. - Feature: [#12886] Make all scenery placement and remove actions available to the plugin API. - Improved: [#12806] Add Esperanto diacritics to the sprite font. - Improved: [#12837] Arabic text is now drawn and shaped correctly on Windows. - Improved: [#12890] Add stroke to lowercase ‘L’ to differentiate from capital ‘I’. - Change: [#12749] The required version of macOS has been lowered to 10.13 (High Sierra). - Fix: [#400] Unable to place some saved tracks flush to the ground (original bug). - Fix: [#5753] Entertainers make themselves happy instead of the guests. - Fix: [#7037] Unable to save tracks starting with a sloped turn or helix. - Fix: [#12691] Ride graph tooltip incorrectly used count instead of number string. - Fix: [#12694] Crash when switching ride types with construction window open. - Fix: [#12701] Silent NSIS setup flag /S isn’t silent, upgrade pop-up appears anyway. - Fix: [#12707] Incomplete loop collision box allowed overlapping track (original bug) (reverted in v0.4.0). - Fix: [#12737] Space Rings draw the same vehicle 4 times. - Fix: [#12756] Scenario Editor crashing the game on macOS. - Fix: [#12764] Rides don’t start aged anymore. - Fix: [#12818] Ride price not ignored in free-rides parks. - Fix: [#12820] Title menu buttons not invalidating properly. - Fix: [#12845] Deleting ride with active ad campaign creates incorrect notification. - Fix: [#12857] Incorrect Peep thoughts in imported RCT1 parks. - Fix: [#12881] Guests’ favourite rides are not listed in the guest window. - Fix: [#12910] Plugin API: getRide sometimes returns null for valid ride IDs. - Fix: [#12912] Plugin: selectedCell of CustomListView is being ignored on creation. - Fix: [#12918] Cannot place vanilla TD6 tracks of the Hypercoaster, Monster Trucks, Classic Mini Roller Coaster, Spinning Wild Mouse and Hyper-Twister types. 0.3.0 (2020-08-15) ------------------------------------------------------------------------ - Feature: [#7648] ‘Enable all drawable track pieces’ now enables more pieces for the Twister, Vertical and Air Powered Vertical coasters. - Feature: [#9029] Open doors with the tile inspector. - Feature: [#9614] Allow popping balloons and quacking ducks in the title screen. - Feature: [#10572] Cheat to allow building at invalid heights. - Feature: [#11155] Guest entry points can now be removed by clicking them again. - Feature: [#11231] Change shortcut window list order to be more intuitive, and split it into logical sections. - Feature: [#11298] Custom IP address can now be advertised to the master server to work around IPv6 issues. - Feature: [#11306] Path additions are now kept when replacing the path. - Feature: [#11320] Support for custom JavaScript plugins. - Feature: [#11422] Added a shortcut key for disabling/enabling clearance checks. - Feature: [#11788] Command to extract images from a .DAT file. - Feature: [#11959] Hacked go-kart tracks can now use 2x2 bends, 3x3 bends and S-bends. - Feature: [#12090] Boosters for the Wooden Roller Coaster (if the ‘Show all track pieces’ cheat is enabled). - Feature: [#12184] .sea (RCT Classic) scenario files can now be imported. - Feature: [#12347] Periodically check for new releases on GitHub, and show a notification on the title screen. - Feature: [#12347] The ‘About OpenRCT2’ window now has a link to the OpenRCT2 Discord Server. - Feature: [#12591] Show authors of an object on the object selection dialog. - Improved: [#3205] Make handymen less likely to get stuck in ride queues. - Improved: [#6530] Allow water and land height changes on park borders. - Improved: [#8110] OpenRCT2 now uses a single directory name for title sequences instead of three. - Improved: [#11390] Build hash written to screenshot metadata. - Change: [#11209] Warn when user is running OpenRCT2 through Wine. - Change: [#11358] Switch copy and paste button positions in tile inspector. - Change: [#11449] Remove complete circuit requirement from Air Powered Vertical Coaster (for RCT1 parity). - Change: [#11517] Windows Vista is supported again (libzip regression in the previous release). - Change: [#11898] The ‘openrct-data-path’ command-line argument has been renamed to ‘openrct2-data-path’. - Change: [#11944] The ride list sort mode is now remembered for the duration of the game. - Change: The required version of macOS has been increased to 10.14 (Mojave) for plugin support. - Removed: [#11820] Twitch support (relied on a server that has been down for a few years). - Fix: [#1013] Negative length displayed in Ride window. - Fix: [#1148] Research funding dropdown not shown in finances window. - Fix: [#5451] Guests scream on every descent, no matter how small. - Fix: [#6119] Advertising campaign for ride window not updated properly (original bug). - Fix: [#7006] Submarine Ride is in the wrong research group. - Fix: [#7324] Research window shows vehicle name instead of ride name. - Fix: [#7969, #8175, #12501] When loading a landscape in the Scenario Editor, the inventions list, financial settings and objective settings are reset. - Fix: [#10549] ‘Build the best ride you can’ objective missing ride name. - Fix: [#10634] Guests are unable to use uphill paths out of toilets. - Fix: [#10751] Saved mazes are incomplete. - Fix: [#10876] When removing a path, its guest entry point is not removed. - Fix: [#10876] There can be multiple peep spawns on the same location. - Fix: [#11002] Rides list shows both red and green light activated. - Fix: [#11072] Land and water tools working out of bounds (original bug). - Fix: [#11085] Handle player list before game actions during map load. - Fix: [#11259] Custom JSON object breaks saves. - Fix: [#11290] Perform funds checking for all peeps entering a ride. - Fix: [#11315] Ride that has never opened is shown as favorite ride of many guests. - Fix: [#11386] Alphabetical sorting is broken. - Fix: [#11405] Building a path through walls does not always remove the walls. - Fix: [#11450] Rides with unsuitable track can’t be opened even with ‘Enable all drawable track pieces’ cheat. - Fix: [#11455] Object Selection window cuts off scenery names. - Fix: [#11623] Erratic zoom behavior when pointing outside of the map. - Fix: [#11640] Objects with a blank description in one language do not fall back to other languages anymore. - Fix: [#11676] Spiral Roller Coaster has regular lift hill available. - Fix: [#11695] Mechanics walk to tile 0, 0 at entrance only stations when trying to fix them. - Fix: [#11804] Some RCT1 fences are imported at the wrong height. - Fix: [#11953] Incorrect banner text shade colour on wall text. - Fix: [#11968] Maze height is higher than it should be. - Fix: [#12062] Inconsistent lift hill sprites on Flying Coaster while inverted (original bug). - Fix: [#12068] Incorrect Entrance/Exit location on track design preview. Incorrect track design previews with track that contain diagonal track elements. - Fix: [#12071] Crash in Guest List when a guest dies. - Fix: [#12093] Staff window tab animation was no longer updating. - Fix: [#12123] Long server descriptions are not cut off properly. - Fix: [#12211] Map Generator shows incorrect map sizes (e.g. ‘150 x 0’). - Fix: [#12221] Map Generation tool doesn’t place any trees. - Fix: [#12285] On-ride photo profit assumes every guest buys one. - Fix: [#12297] OpenGL renderer causing artifacts. - Fix: [#12308] Cannot use cheats in editor modes. - Fix: [#12312] Softlock when loading save file via command line fails. - Fix: [#12486] ‘set-rct2’ has a broken g1.dat check. - Fix: [#12498] Circus construction ghost does not rotate (original bug). - Fix: [#12505] Stores selling multiple items can only have the first product advertised. - Fix: [#12506] Cannot advertise food if there are no rides in the park. - Fix: [#12533] Track designs list does not use natural sorting. - Fix: [#12611] ‘Monthly Income from ride tickets’ in Scenario Editor is removed when park is not free entry. - Fix: ‘j’ character has broken kerning (original bug). - Fix: RCT1 scenarios have more items in the object list than are present in the park or the research list. - Fix: Brakes keep working during ‘Brakes failure’. - Fix: Guests maze pathfinding prefers a specific direction (original bug). 0.2.6 (2020-04-17) ------------------------------------------------------------------------ - Feature: [#10925] Show hovered values on finance charts. - Feature: [#11013] Ctrl+C copies input dialog text to clipboard. - Feature: [#11218] load_park command for console. - Feature: [#11272] Option for toggling notifications for ‘Ride casualties’ and ‘Stuck or stalled vehicles’. - Feature: [#11281] add_news_item command for console. - Feature: [#11300] Add powered launch and reverse incline launched shuttle mode to the Stand-Up Roller Coaster (for RCT1 parity). - Improved: [#6024] The close button in the object selection now advances to the next step. - Improved: [#11157] Slimmer virtual floor lines. - Fix: [#475] Water sides drawn incorrectly (original bug). - Fix: [#6123, #7907, #9472, #11028] Cannot build some track designs with 4 stations (original bug). - Fix: [#6238] Invalid tile elem iteration in Guest::UpdateUsingBin. - Fix: [#7094] Back wall edge texture in water missing. - Fix: [#9719] Hacked walls in RCT1 saves are imported incorrectly. - Fix: [#10372, #10509, #10806] Lift base sections incorrectly exporting, causing various lift related bugs. - Fix: [#10928] File browser’s date column is too narrow. - Fix: [#10951, #11160] Attempting to place park entrances creates ghost entrances in random locations. - Fix: [#11005] Company value overflows. - Fix: [#11027] Third colour on walls becomes black when saving. - Fix: [#11063] Scrolling position persists when switching tabs in the scenery window. - Fix: [#11106] Crash on getting invalid vehicle index. - Fix: [#11126] Cannot place Frightmare track design. - Fix: [#11208] Cannot export parks with RCT2 DLC objects. - Fix: [#11225] Replay manager cannot handle track designs. - Fix: [#11230] Seat Rotation not imported correctly for hacked rides. - Fix: [#11246] Fix Various Import/Export issues with Boat locations, balloon frame number. - Fix: [#11258] Properly remove format codes from imported strings. - Fix: [#11286] Fix banner tooltip colour. - Fix: Small red gardens in RCT1 saves are imported in the wrong colour. 0.2.5 (2020-03-24) ------------------------------------------------------------------------ - Feature: [#3154] Use a random title sequence each time it is shown. - Feature: [#6553] Android version now runs in full screen. - Feature: [#7865] Transport rides can now be synchronised. - Feature: [#9073] Shortcut keys for the Tile Inspector. - Feature: [#10189] Make Track Designs work in multiplayer. - Feature: [#10305] Add two shortcuts for increasing and decreasing the scaling factor. - Feature: [#10357] Added window for scenery scatter tool, allowing for area and density selection. - Feature: [#10637] Console command to remove all floating objects. - Improved: [#682] The staff patrol area is now drawn on the water, instead of on the surface under water. - Improved: [#10858] Added horizontal grid lines to finance charts. - Improved: [#10884] Added y-axes and labels to park window charts. - Improved: [#10970] Introduced optional light effects for vehicles at night. - Change: [#1164] Use available translations for shortcut key bindings. - Change: [#10997] Speed is automatically reset to normal upon scenario completion. - Removed: [#6898] LOADMM and LOADRCT1 title sequence commands (use LOADSC instead). - Fix: [#2485] Hide Vertical Faces not applied to the edges of water. - Fix: [#5249] No collision detection when building ride entrance at heights > 85.5m. - Fix: [#6766] Changelog window doesn’t open on some platforms. - Fix: [#7784] Vehicle tab takes 1st car colour instead of tab_vehicle’s colour. - Fix: [#7854] Cannot build a custom spiral roller coaster design. - Fix: [#7854] Empty entries in spiral roller coaster designs list. - Fix: [#8151] Game freezes upon demolishing mazes at odd heights. - Fix: [#8875] RCT1 competition scenarios are classified incorrectly. - Fix: [#10176] Mistake in the sprite for the land tool’s 6x6 grid. - Fix: [#10196] Doors unable to be placed at end of track corners. - Fix: [#10228] Can’t import RCT1 Deluxe from Steam. - Fix: [#10313] Path furniture can be placed on level crossings. - Fix: [#10325] Crash when banners have no text. - Fix: [#10376] No ratings generated when a shop and track intersect. - Fix: [#10420] Money effect causing false positive desync. - Fix: [#10477] Large Scenery cannot be placed higher using SHIFT. - Fix: [#10489] Hosts last player action not being synchronized. - Fix: [#10543] Secondary shop item prices are not imported correctly from RCT1 saves. - Fix: [#10547] RCT1 parks have too many rides available. - Fix: [#10587] Update last action coordinates on correct player. - Fix: [#10631] Game bugs out and crashes if you get too many stations via copying stations with the tile inspector. - Fix: [#10662] Duck cheat tooltips look odd and do not explain anything. - Fix: [#10694] The lift hill speed of the flying roller coaster cannot be changed (original bug). - Fix: [#10705] Apply multithreaded rendering to all viewports. - Fix: [#10739] Mountain tool overlay for even-numbered selections. - Fix: [#10752] Mute button state not correctly set at startup. - Fix: [#10822] Can place too many peep spawns. - Fix: [#10898] Banner text has an offset in tile inspector window. - Fix: [#10904] RCT1/LL-scenarios with red water won’t open. - Fix: [#10941] The Clear Scenery tool gives refunds for ghost elements. - Fix: [#10963] Light effects are drawn off-centre in some rotations. - Fix: [#10993] Bottom toolbar not refreshing when a guest leaves the park. - Fix: [#11001] Rides list does not use natural sorting. - Fix: [objects#54] Stage Coach cars are not considered covered by the game. - Fix: [objects#56] Handymen cut grass incorrectly. 0.2.4 (2019-10-28) ------------------------------------------------------------------------ - Feature: [#9285] Remember current group in scenario list window. - Feature: [#9918] Increase image list capacity by about 100k units. - Improved: [#9466] Add the rain weather effect to the OpenGL renderer. - Improved: [#9987] Minimum load rounding. - Improved: [#10125] Better support for high DPI screens. - Change: [#1349] Increase the number of ride music played simultaneously from 2 to 32. - Fix: [#4927] Giant screenshot cut off at bottom and top. - Fix: [#7572] Queue paths connect to regular paths through fences. - Fix: [#7690] Problem with guests freezing on certain tiles of path. - Fix: [#7883] Headless server log is stored incorrectly if server name contains CJK in Ubuntu. - Fix: [#8136] Excessive lateral G penalty is too excessive. - Fix: [#8584] Duck spawning function does not check tiles with x or y coordinate of 0..64 (Original bug). - Fix: [#9179] Crash when modifying a ride occasionally. - Fix: [#9533] Door sounds not playing. - Fix: [#9574] Text overflow in scenario objective window when using CJK languages. - Fix: [#9603] Don’t render audio when master volume is turned off. - Fix: [#9625] Show correct cost in scenery selection. - Fix: [#9669] The tile inspector shortcut key does not work with debugging tools disabled. - Fix: [#9675] Guest entry point limit can be bypassed in scenario editor. - Fix: [#9683] Cannot raise water level if part of the tool’s area of effect is off of the map. - Fix: [#9684] Entering custom size for water/land tool allows confirmation with main enter key, but not numpad enter key. - Fix: [#9690] The keyboard shortcut for rotating the game view can be set to Enter or KP Enter, but not both. - Fix: [#9717] Scroll bars do not render correctly when using OpenGL renderer. - Fix: [#9729] Peeps do not take into account height difference when deciding to pathfind to a ride entrance (original bug). - Fix: [#9902] Doors/Portcullis do not check to make sure doors are open causing double opens. - Fix: [#9926] Africa - Oasis park has wrong peep spawn (original bug). - Fix: [#9953] Crash when hacked rides attempt to find the closest mechanic. - Fix: [#9955] Resizing map in while pause mode does not work and may result in freezes. - Fix: [#9957] When using ‘no money’ cheat, guests complain of running out of cash. - Fix: [#9970] Wait for quarter load fails. - Fix: [#9994] Game action tick collision during server connect and map load. - Fix: [#10017] Ghost elements influencing ride excitement. - Fix: [#10036] Do not allocate large chunks of memory for save file classification. - Fix: [#10106] Ride circuits should not be used for modes that do not support it. - Fix: [#10149] Desync in headless mode with rides that create smoke particles. - Fix: [#10249] Desync because of ride crashes and simulation mode. - Fix: [#10256] Desync because of advancing ahead of server ticks during map change. 0.2.3 (2019-07-10) ------------------------------------------------------------------------ - Feature: [#485] Rides can now be simulated with ghost trains during construction. - Feature: [#1260] Option for making giant screenshots have a transparent background. - Feature: [#2339] Find local servers automatically when fetching servers. - Feature: [#7296] Allow assigning a keyboard shortcut for the scenery picker. - Feature: [#8029] Add the Hungarian Forint (HUF) to the list of available currencies. - Feature: [#8481] Multi-threaded rendering. - Feature: [#8558] Guest debugging tab. - Feature: [#8659] Banner and sign texts are now shown in tooltips. - Feature: [#8687] New multiplayer toolbar icon showing network status with reconnect option. - Feature: [#8791] Improved tile element flag manipulation in Tile Inspector. - Feature: [#8919] Allow setting ride price from console. - Feature: [#8963] Add missing Czech letters to sprite font, use sprite font for Czech. - Feature: [#9154] Change map toolbar icon with current viewport rotation. - Improved: [#6116] Expose colour scheme for track elements in the tile inspector. - Improved: Allow the use of numpad enter key for console and chat. - Change: [#7877] Files are now sorted in logical rather than dictionary order. - Change: [#8427] Ghost elements now show up as white on the mini-map. - Change: [#8688] Move common actions from debug menu into cheats menu. - Change: [#9428] Increase maximum height of the Hypercoaster to RCT1 limits. - Fix: [#2294] Clients crashing the server with invalid object selection. - Fix: [#4568, #5896] Incorrect fences removed when building a tracked ride through. - Fix: [#5103] OpenGL: ride track preview not rendered. - Fix: [#5579] Network desync immediately after connecting. - Fix: [#5889] Giant screenshot does not work while using OpenGL renderer. - Fix: [#5893] Looking at guest window tabs other than the main tab eventually causes assertion. - Fix: [#5905] Urban Park merry-go-round has entrance and exit swapped (original bug). - Fix: [#6006] Objects higher than 6 metres are considered trees (original bug). - Fix: [#7039] Map window not rendering properly when using OpenGL. - Fix: [#7045] Theme window’s colour pickers not drawn properly on OpenGL. - Fix: [#7323] Tunnel entrances not rendering in ‘highlight path issues’ mode if they have benches inside. - Fix: [#7700, #8079, #8969] Crash when unloading buggy custom rides. - Fix: [#7729] Money Input Prompt breaks on certain values. - Fix: [#7829] Rotated information kiosk can cause ‘unreachable’ messages. - Fix: [#7878] Scroll shortcut keys ignore SHIFT/CTRL/ALT modifiers. - Fix: [#7884] Unfinished preserved rides can be demolished with quick demolish. - Fix: [#7913] RCT1/RCT2 title sequence timing is off. - Fix: [#8064] Ride construction errors shown as (undefined string). - Fix: [#8219] Faulty folder recreation in ‘save’ folder. - Fix: [#8480, #8535] Crash when mirroring track design. - Fix: [#8507] Incorrect change in vehicle rolling direction. - Fix: [#8537] Imported RCT1 rides/shops are all numbered 1. - Fix: [#8553] Scenery removal tool removes fences and paths while paused. - Fix: [#8598] Taking screenshots fails with some park names. - Fix: [#8602] Wall piece collision detection deviates from vanilla. - Fix: [#8649] Setting date does not work in multiplayer. - Fix: [#8873] Potential crash when placing footpaths. - Fix: [#8882] Submarine Ride does not count as indoors (original bug). - Fix: [#8900] Peep tracking is not synchronized. - Fix: [#8909] Potential crash when invoking game actions as server. - Fix: [#8947] Detection of AVX2 support. - Fix: [#8988] Character sprite lookup noticeably slows down drawing. - Fix: [#9000] Show correct error message if not enough money available. - Fix: [#9067] Land/water tools show prices when money is disabled. - Fix: [#9124] Disconnected clients can crash the server. - Fix: [#9132] System file browser cannot open SV4 files. - Fix: [#9152] Spectators can modify ride colours. - Fix: [#9202] Artefacts show when changing ride type as client or using in-game console. - Fix: [#9240] Crash when passing directory instead of save file. - Fix: [#9245] Headless servers apply Discord Rich Presence. - Fix: [#9293] Issue with the native load/save dialog. - Fix: [#9322] Peep crashing the game trying to find a ride to look at. - Fix: [#9324] Crash trying to remove invalid footpath scenery. - Fix: [#9402] Ad campaigns disappear when you save and load the game. - Fix: [#9411] Ad campaigns end too soon. - Fix: [#9476] Running ‘simulate’ command on park yields ‘Completed: (null)’. - Fix: [#9520] Time Twister object artdec29 conversion problem. - Fix: Guests eating popcorn are drawn as if they’re eating pizza. - Fix: The arbitrary ride type and vehicle dropdown lists are ordered case-sensitively. 0.2.2 (2019-03-13) ------------------------------------------------------------------------ - Feature: [#4418] Allow steep slopes on the side-friction roller coaster. - Feature: [#7726] Add shortcut to advance one tick. - Feature: [#7956, #7964] Add sprite font glyphs for Hungarian and some Czech letters. - Feature: [#7971] Toolbox option to open custom content folder. - Feature: [#7980] Allow data path for RCT1 to be specified by a command line argument. - Feature: [#8073] Auto-upload minidumps to backtrace.io (optional, MSVC/Windows only). - Feature: [#8078] Add save_park command to in-game console. - Feature: [#8080] New console variable ‘current_rotation’ to get or set view rotation. - Feature: [#8098] Glyph for Russian rouble sign. - Feature: [#8099] Add Powered Launch mode to Inverted RC (for RCT1 parity). - Feature: [#8190] Allow building footpaths on ‘corner down’ terrain. - Feature: [#8191] Allow building on-ride photos and water S-bends on the Water Coaster. - Feature: [#8259] Add say command to in-game console. - Feature: [#8374] Add replay system. - Feature: [#8377] Add option to adjust amount of autosaves to keep. - Feature: [#8458] Add sprite sorting benchmark. - Feature: [#8583] Add boosters to water coaster. - Feature: [#8648] Add optional chat button to top toolbar in multiplayer games. - Feature: [#8652] Add network window including a graph for data usage visualisation. - Feature: [#8670] Add ability to download missing objects when loading a park. - Improved: [#2940] Allow mouse-dragging to set patrol area (Singleplayer only). - Improved: [#7730] Draw extreme vertical and lateral Gs red in the ride window’s graph tab. - Improved: [#7930] Automatically create folders for custom content. - Improved: [#7980] Show the full path of the scenario in the scenario select window. - Improved: [#7993] Allow assigning a keyboard shortcut for opening the tile inspector. - Improved: [#8107] Support Discord release of RCT2. - Improved: [#8491] Highlight entrance and exit with different colours in track design previews. - Improved: Almost completely new Hungarian translation. - Change: [#7961] Add new object types: station, terrain surface, and terrain edge. - Change: [#8222] The climate setting has been moved from objective options to scenario options. - Change: [#8718] Allow TARMAC object to be removed when running the ‘remove_unused_objects’ command. - Change: [#8718] No longer require the generic scenery groups and tarmac footpath to be checked when creating a scenario. - Change: [#8734] Disable kick button in multiplayer window when unable to use it. - Removed: [#7929] Support for scenario text objects. - Fix: [#3832] Changing the colour scheme of track pieces does not work in multiplayer. - Fix: [#4094] Coasters with long flat-to-steep pieces offer them in diagonal mode (original bug). - Fix: [#5684] Player list can desync between clients and server and can crash. - Fix: [#6191] OpenRCT2 fails to run when the path has an emoji in it. - Fix: [#7439] Placement messages have mixed strings. - Fix: [#7473] Disabling sound effects also disables ‘Disable audio on focus loss’. - Fix: [#7476] Trying to Change Park Name During MP Session Instantly Crashes Host Game. - Fix: [#7536] Android builds fail to start. - Fix: [#7689] Deleting 0-tile maze gives a MONEY32_UNDEFINED (negative) refund. - Fix: [#7828] Copied entrances and exits stay when demolishing ride. - Fix: [#7945] Client IP address is logged as ‘(null)’ in server logs. - Fix: [#7952] Performance drop caused by code refactor. - Fix: [#7954] Key validation fails on Windows due to non-ASCII user / player name. - Fix: [#7975] Inspection flag not cleared for rides which are set to never be inspected (original bug). - Fix: [#7985] Giant Screenshot ignores ‘Map rendering’ settings. - Fix: [#7987] Broken track designs increase money by MONEY32_UNDEFINED. - Fix: [#7991] Scenery and footpaths on Construction Rights tiles can be deleted using Clear Scenery. - Fix: [#8034] Vanilla sprites are broken when making screenshots from command line. - Fix: [#8045] Crash when switching between languages. - Fix: [#8062] In multiplayer warnings for unstable cheats are shown when disabling them. - Fix: [#8090] Maze designs saved incorrectly. - Fix: [#8101] Title sequences window flashes after opening. - Fix: [#8120] Crash trying to place peep spawn outside of map. - Fix: [#8121] Crash Renaming park with server logging enabled. - Fix: [#8139] Buying land costs money when the game is in ‘no money’ mode. - Fix: [#8141] Attempting to build entrance/exit on station 2 does not work. - Fix: [#8142] Reliability of mazes and crooked houses can go below 100%. - Fix: [#8187] Cannot set land ownership over ride entrances or exits in sandbox mode. - Fix: [#8200] Incorrect behaviour when removing entrances and exits that are on the same tile. - Fix: [#8204] Crash when tile element has no surface elements. - Fix: [#8264] Rides and scenery placeable outside of map with ZC and Sandbox mode enabled. - Fix: [#8300] Crash in UpdateRideMazePathfinding(). - Fix: [#8335] Rides with arbitrary ride types can crash the game when they break down. - Fix: [#8358] Infinite loop when changing vehicle count on stopped ride. - Fix: [#8402] Crash closing a window in some cases. - Fix: [#8431] Crash when game action logging is enabled. - Fix: [#8433] Crash if master server response is not valid JSON. - Fix: [#8434] Crash if curl_easy_init fails. - Fix: [#8443] Crash when selecting the current vehicle for ride that has none available. - Fix: [#8456] Junior booster track piece doesn’t connect properly. - Fix: [#8464] Crash on game shutdown. - Fix: [#8469] Crash modifying colour on hacked rides. - Fix: [#8508] Underground roto-drop is not going up. - Fix: [#8555] Multiplayer window text limits are not computed properly. - Fix: [#8572] Steel Twister track pieces ID 64 and 65 drawn incorrectly. - Fix: [#8585] Part of track missing on air powered vertical coaster. - Fix: [#8588] Guest list scrolling breaks above ~2000 guests. - Fix: [#8591] Game loop does not run at a consistent tick rate of 40 Hz. - Fix: [#8647] Marketing campaigns check for entry fees below £1 (original bug). - Fix: [#8653] Crash when peeps attempt to enter a ride with no vehicles. - Fix: [#8720] Desync due to boats colliding with ghost pieces. - Fix: [#8736] Incomplete warning when all ride slots are full. - Fix: [#8739] Savegame from original game crashes when cruising through map. - Fix: [#8742] Access violation in vehicle_update_sound_params. - Fix: [#8804] Raising water shows money effect at the bottom rather than new height. - Fix: [#8811] Some fields in the sv6 save file not being copied correctly. - Fix: [#8824] Invalid read in footpath_chain_ride_queue. 0.2.1 (2018-08-26) ------------------------------------------------------------------------ - Feature: [#5993] Ride window prices can now be set via text input. - Feature: [#6998] Guests now wait for passing vehicles before crossing railway tracks. - Feature: [#7658] Add option to always use system file browsing window. - Feature: [#7694] Debug option to visualize paths that the game detects as wide. - Feature: [#7713] The virtual floor now takes land ownership rights into account. - Feature: [#7771] Danish translation. - Feature: [#7797, #7802, #7821, #7830] Add sprite font glyphs for Danish, Norwegian, Russian, Turkish, Catalan and Romanian. - Feature: [#7848] Add a master volume slider to audio options screen. - Feature: [#7868] Placing scenery while holding shift now scales appropriately with zoom levels. - Feature: [#7882] Auto-detect Steam and GOG installations of RCT1. - Feature: [#7885] Turkish translation. - Improved: [#7899] Timestamps in the load/save screen are now displayed using local timezone instead of GMT. - Improved: [#7918] Better RCT2 detection if both disc and GOG/Steam versions are installed. - Fix: [#3177] Wrong keys displayed in shortcut menu. - Fix: [#4039] No sprite font glyph for German opening quotation mark. - Fix: [#5548] platform_get_locale_date_format is not implemented for Linux. - Fix: [#7204] Object source filters do not work for RCT1, AA and LL. - Fix: [#7440] Memory leak. All system memory used. - Fix: [#7462] Guest window goes beyond the map edge on a spiral slide. - Fix: [#7533] Screenshot is incorrectly named/file is not generated in CJK language. - Fix: [#7628] Always-researched items can be modified in the inventory list. - Fix: [#7643] No Money scenarios with funding set to zero. - Fix: [#7653] Finances money spinner is too narrow for big loans. - Fix: [#7673] Vehicle names are cut off in invention list. - Fix: [#7674] Rides show up as random numbers in guest’s ride list. - Fix: [#7678] Crash when loading or starting a new game while having object selection window open. - Fix: [#7683] ‘Arbitrary ride type’ dropdown state is shared between windows. - Fix: [#7697] Some scenery groups in RCT1 saves are never invented. - Fix: [#7711] Inverted Hairpin Coaster allows building invisible banked pieces. - Fix: [#7734] Title sequence not included in macOS builds as of 0.2.0 release. - Fix: [#7756] Steam RCT2 path not correctly checked on macOS and Linux. - Fix: [#7765] Crash when opening ride list window on Windows Vista. - Fix: [#7773] Once research has been completed, player is still charged for research. - Fix: [#7786] Crash when importing a track design. - Fix: [#7793] Duplicate private keys generated. - Fix: [#7804] Russian ride descriptions are cut off. - Fix: [#7817] No sprite font glyph for interpunct. - Fix: [#7823] You can build mazes in pause mode. - Fix: [#7872] CJK tooltips are often cut off. - Fix: [#7895] Import of Mega Park and the RCT1 title music do not work on some RCT1 sources. 0.2.0 (2018-06-10) ------------------------------------------------------------------------ - Feature: [#1417] Allow saving track designs for flat rides. - Feature: [#1675] Auto-rotate shops to face footpaths. - Feature: [#3473] Add button in ride window’s maintenance tab to refurbish the ride. - Feature: [#4143] New horizontal +/- spinner widgets to make adjusting values easier. - Feature: [#6510] Ability to select edges or a row of tiles by holding down Ctrl using the land tool. - Feature: [#7187] Option for early scenario completion. - Feature: [#7266] Make headless instances use an interactive terminal with access to the in-game console API. - Feature: [#7267] Leverage more historical data in Finances window. - Feature: [#7316] Cheat to allow freezing all staff. - Feature: [#7332] Keyboard shortcuts for view path issues and cutaway view. - Feature: [#7348] Add large half loops to the Vertical Drop Roller Coaster. - Feature: [#7459] Allow opening and closing of parks that use no money. - Improved: [#2989] Multiplayer window now changes title when tab changes. - Improved: [#5339] Change eyedropper icon to actual eyedropper and change cursor to crosshair. - Improved: [#5832] Resize tile inspector automatically when selecting a tile element. - Improved: [#6221] The scenario editor’s invention list is now resizeable. - Improved: [#7069] The arbitrary ride type selection dropdown is now sorted orthographically, and has its spinners removed. - Improved: [#7302] Raising land near the map edge makes the affected area smaller instead of showing an ‘off edge map’ error. - Improved: [#7435] Object indexing now supports multi-threading. - Improved: [#7510] Add horizontal clipping to cut-away view options. - Improved: [#7531] ‘Save track design’ dropdown now stays open. - Improved: [#7548] Ctrl-clicking with the tile inspector open now directly selects an element and its tile. - Improved: [#7555] Allow setting the Twitch API URL, allowing custom API servers. - Improved: [#7567] Improve the performance of loading parks and the title sequence. - Improved: [#7577] Allow fine-tuning the virtual floor style. - Improved: [#7608] The vehicle selection dropdown is now sorted orthographically. - Improved: [#7613] Resizing the staff window now resizes the name and action columns too. - Improved: [#7627] Allow scrolling up and down on spinners to change their values. - Fix: [#2053] When clearance checks are disabled, a track piece ghost can remove non-ghost track pieces. - Fix: [#2611] Some objects show (undefined string) instead of a description in Korean. - Fix: [#3596] Saving parks, landscapes and tracks with a period in the filenames don’t get their extension. - Fix: [#5210] Default system dialog not accessible from saving landscape window. - Fix: [#6134] Scenarios incorrectly categorised when using Polish version of RCT2. - Fix: [#6141] CSS50.dat is never loaded. - Fix: [#6647] Changelog window causes FPS drop. - Fix: [#6938] Banner do not correctly capitalise non-ASCII characters. - Fix: [#7176] Mechanics sometimes fall down from rides. - Fix: [#7303] Visual glitch with virtual floor near map edges. - Fix: [#7313] Loading an invalid path with OpenRCT2 produces results different than expected. - Fix: [#7327] Abstract scenery and stations don’t get fully See-Through when hiding them (original bug). - Fix: [#7331] Invention list in scenario editor crashes upon removing previously-enabled ride/stall entries. - Fix: [#7341] Staff may auto-spawn on guests walking outside of paths. - Fix: [#7354] Cut-away view does not draw tile elements that have been moved down on the list. - Fix: [#7358] Peeps and staff entering rides still have the slope speed penalty set. - Fix: [#7382] Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before. - Fix: [#7402] Edges of neigbouring footpaths stay connected after removing a path that’s underneath a ride entrance. - Fix: [#7405] Rides can be covered by placing scenery underneath them. - Fix: [#7418] Staff walk off paths with a connection but no adjacent path. - Fix: [#7434] Diagonal ride segments cannot be deleted if they are isolated. - Fix: [#7436] Only the first 32 vehicles of a train can be painted. - Fix: [#7480] Graphs skip values of 0. - Fix: [#7505] Game crashes when trying to make path over map edge while having clearance checks disabled. - Fix: [#7528] In park entrance pricing tab, switching tabs happens on mouse-down instead of mouse-up. - Fix: [#7544] Starting a headless server with no arguments causes the game to freeze. - Fix: [#7571] Hovering a ride design over scenery or tracks will give tons of money. 0.1.2 (2018-03-18) ------------------------------------------------------------------------ - Feature: [#2893] Object selection filters for items from RCT1, Added Attractions and Loopy Landscapes. - Feature: [#3505] Allow up to 1024 items per scenery tab. - Feature: [#3510] Auto-append extension if none is specified. - Feature: [#3994] Show bottom toolbar with map tooltip (theme option). - Feature: [#4184] Add command and cheat to alter the date. - Feature: [#4906] Add follow sprite command to title sequences. - Feature: [#4984] Add option to highlight path issues: full bins, vandalism & vomit. - Feature: [#5826] Add the show_limits command to show map data counts and limits. - Feature: [#6078] Game now converts mp.dat to SC21.SC4 (Mega Park) automatically. - Feature: [#6125] Path can now be placed in park entrances. - Feature: [#6181] Map generator now allows adjusting random terrain and tree placement in Simplex Noise tab. - Feature: [#6235] Add drawing debug option for showing visuals when and where blocks of the screen are painted. - Feature: [#6290] Arabic translation (experimental). - Feature: [#6292] Allow building queue lines in the Scenario Editor. - Feature: [#6295] TrueType fonts are now rendered with light font hinting by default. - Feature: [#6307] Arrows are now shown when placing park entrances. - Feature: [#6313] Add keyboard shortcut for toggle gridlines. - Feature: [#6324] Add command to deselect unused objects from the object selection. - Feature: [#6325] Allow using g1.dat from RCT Classic. - Feature: [#6329] Render level crossings when the Miniature Railway crossed a path. - Feature: [#6338] Virtual floor to help positioning objects vertically. - Feature: [#6353] Show custom RCT1 scenarios in New Scenario window. - Feature: [#6411] Add command to remove the park fence. - Feature: [#6414] Raise maximum launch speed of the Corkscrew RC back to 96 km/h (for RCT1 parity). - Feature: [#6433] Turn ‘unlock all prices’ into a regular (non-cheat, persistent) option. - Feature: [#6516] Ability to search by filename in the object selection window. - Feature: [#6530] Land rights tool no longer blocks when a tile is not for purchase. - Feature: [#6568] Add smooth nearest neighbour scaling. - Feature: [#6651, #6658] Integrate Discord Rich Presence. - Feature: [#6709] The New Ride window now shows available vehicles for a ride type. - Feature: [#6731] Object indexing progress is now reported via command line output. - Feature: [#6779] On-ride photo segment for Splash Boats. - Feature: [#6838] Ability to auto-pause server when no clients are connected. - Feature: [#7031] Better support for displaced ride entrances and exits. - Feature: Add search box to track design window. - Feature: Allow using object files from RCT Classic. - Feature: Title sequences now testable in-game. - Feature: Vehicles with matching capabilities are now always switchable. - Feature: Add search box to track design window. - Feature: Add load scenario command to title sequences. - Improved: [#5962] Use AVX2 instruction set where supported, resulting in a performance boost. - Improved: [#5964] Use SSE 4.1 instruction set where supported, resulting in a performance boost. - Improved: [#6186] Transparent menu items now draw properly in OpenGL mode. - Improved: [#6218] Speed up game start up time by saving scenario index to file. - Improved: [#6242] Prevent scenery aging and grass growth causing tile invalidation unless necessary - slight performance boost. - Improved: [#6423] Polish is now rendered using the sprite font, rather than TTF. - Improved: [#6746] Draw friction wheels instead of chain lift on Looping Roller Coaster stations. - Improved: Load/save window now refreshes list if native file dialog is closed/cancelled. - Improved: Major translation updates for Japanese and Polish. - Improved: Added 24x24, 48x48, and 96x96 icon resolutions. - Change: [#6384] On macOS, address ‘NSFileHandlingPanel’ deprecation by using ‘NSModalResponse’ instead. - Removed: [#6772] RCT2 interop removed. - Fix: [#816] In the map window, there are more peeps flickering than there are selected (original bug). - Fix: [#996, #2589, #2875] Viewport scrolling no longer shakes or gets stuck. - Fix: [#1185] Close button colour of prompt windows does not match. - Fix: [#1833, #4937, #6138] ‘Too low!’ warning when building rides and shops on the lowest land level (original bug). - Fix: [#2254] Edge scrolling horizontally now has the same speed as vertical edge scrolling. - Fix: [#2607] Rain rendered incorrectly in additional viewport. - Fix: [#3171] Guests entering from the corner of the tile in Amity Airfield (original bug). - Fix: [#3330] Current number of passengers overflows when over 255 (original bug). - Fix: [#4760] Asia - Great Wall of China and South America - Rio Carnival have incorrect guest entry points (original bug). - Fix: [#4953, #6277] Unable to advertise to master servers over IPv6. - Fix: [#4991] Inverted helices can be built on the Lay Down RC, but are not drawn. - Fix: [#5190] Cannot build Wild Mouse - Flying Dutchman Gold Mine. - Fix: [#5224] Multiplayer window is not closed when server shuts down. - Fix: [#5228] Top toolbar disappears when opening SC4 file. - Fix: [#5261] Deleting a banner sign after copy/pasting it will crash the game. - Fix: [#5398] Attempting to place Mini Maze.TD4 results in weird behaviour and crashes. - Fix: [#5417] Hacked Crooked House tracked rides do not dispatch vehicles. - Fix: [#5445] Patrol area not imported from RCT1 saves and scenarios. - Fix: [#5585] Inconsistent zooming with mouse wheel. - Fix: [#5609] Vehicle switching may cause ‘0 cars per train’ to be set. - Fix: [#5636] Pausing the game shows mute button as active. - Fix: [#5741] Land rights indicators disappear when switching views. - Fix: [#5761] Mini coaster doesn’t appear despite being selected. - Fix: [#5788] Empty scenario names cause invisible entries in scenario list. - Fix: [#5809] Support Steam RCT1 file layout when loading CSG images. - Fix: [#5838] Crash when saving very large track designs. - Fix: [#5901] Placing peep spawn not synced across multiplayer. - Fix: [#6101] Rides remain in ride list window briefly after demolition. - Fix: [#6114] Crash when using a non-LL CSG1.DAT. - Fix: [#6115] Random title screen music not random on launch. - Fix: [#6118, #6245, #6366] Tracked animated vehicles not animating. - Fix: [#6129] Guest List summary not updating after a ride rename. - Fix: [#6133] Construction rights not shown after selecting buy mode. - Fix: [#6188] Viewports not being clipped properly when zoomed out in OpenGL mode. - Fix: [#6193] All rings in Space Rings use the same secondary colour. - Fix: [#6196, #6223] Guest’s energy underflows and never decreases. - Fix: [#6198] You cannot cancel RCT1 directory selection. - Fix: [#6199] Inverted Hairpin Coaster vehicle tab is not centred. - Fix: [#6202] Guests can break occupied benches (original bug). - Fix: [#6251] Splash Boats renders flat-to-25-degree pieces in tunnels incorrectly. - Fix: [#6261, #6344, #6520] Broken pathfinding after removing park entrances with the tile inspector. - Fix: [#6271] Wrong booster speed tooltip text. - Fix: [#6293] Restored interface sounds while gameplay is paused. - Fix: [#6301] Track list freezes after deleting track in Track Manager. - Fix: [#6308] Cannot create title sequence if title sequences folder does not exist. - Fix: [#6314] Imported SV4 files do not mark their scenarios as completed. - Fix: [#6318] Cannot sack staff that have not been placed. - Fix: [#6320] Crash when CSS1.DAT is absent. - Fix: [#6331] Scenery costs nothing in track designs. - Fix: [#6358] HTTP requests can point to invalid URL string. - Fix: [#6360] Off-by-one filenames when exporting all sprites. - Fix: [#6388] Construction rights tool erroneously enabled in some RCT1 scenarios even when no rights are available. - Fix: [#6413] Maze previews only showing scenery. - Fix: [#6423] Importing parks containing names with Polish characters. - Fix: [#6423] Polish characters now correctly drawn when using the sprite font. - Fix: [#6445] Guests’ favourite ride improperly set when importing from RCT1 or AA. - Fix: [#6452] Scenario text cut off when switching between 32 and 64-bit builds. - Fix: [#6460] Crash when reading corrupt object files. - Fix: [#6481] Can’t take screenshots of parks with colons in the name. - Fix: [#6500] Failure to load resources when config file is missing. - Fix: [#6547] The server log is not logged if the server name contains CJK. - Fix: [#6593] Cannot hire entertainers when default scenery groups are not selected (original bug). - Fix: [#6657] Guest list is missing tracking icon after reopening. - Fix: [#6803] Symbolic links to directories are not descended by FileScanner. - Fix: [#6830] Crash when using mountain tool due to ride with no ride entry. - Fix: [#6833] Shops in corrupted files not imported correctly. - Fix: [#6846] Zoom level in some ride overview windows was erroneously set too high. - Fix: [#6904] Manually added multiplayer servers not saved. - Fix: [#7003] Building sloped paths through flat paths with clearance checks off causes glitches. - Fix: [#7011] Swinging and bobsleigh cars going backwards swing in the wrong direction (original bug). - Fix: [#7042, #7077] Paths sometimes disconnect when building them with clearance checks off. - Fix: [#7125] No entry signs not correctly handled in pathfinding. - Fix: [#7153] Sign text cut off when using TTF Fonts. - Fix: [#7223] Vehicle mass not correctly recalculated when using remove all guests cheat. - Fix: [#7229] Exploding guests cheat causes rides to get stuck and freezes game. - Fix: [#7295] peep_should_go_on_ride_again() checked balloon colour instead of toilet need. - Fix: [#7301] Sprite compiler dithering checks transparency of wrong pixel. - Fix: Infinite loop when removing scenery elements with >127 base height. - Fix: Ghosting of transparent map elements when the viewport is moved in OpenGL mode. - Fix: Clear IME buffer after committing composed text. - Fix: RCT1 mazes with wooden fences not imported correctly. - Fix: Title sequence editor now gracefully fails to preview a title sequence and lets the user know with an error message. - Fix: When preset title sequence fails to load, the preset will forcibly be changed to the first sequence to successfully load. - Fix: Remove consecutive thoughts about a ride being demolished. - Fix: Water raft vehicles stop spinning when going up slopes. - Fix: Incorrect spin is applied to coasters on S-bends and other turns. 0.1.1 (2017-08-09) ------------------------------------------------------------------------ - Feature: [#5815] Add cheat to ignore research status and access rides/scenery not yet invented. - Feature: [#5857] Keyboard shortcut for clear scenery. - Feature: [#5877] Allow up to 16 stations to be synchronised. - Feature: [#5970] The Bobsleigh Roller Coaster now supports on-ride photos. - Feature: [#5991] Allow all tracked rides that can be tested without guests to the Track Designer. - Improved: [#2223] Change mountain tool to ignore higher surrounding tiles. - Improved: [#4301] Leading and trailing whitespace in player name is now removed. - Improved: [#5859] OpenGL rendering performance. - Improved: [#5863] Switching drawing engines no longer requires the application to restart. - Improved: [#6003] Doors placed on tracks will now work with all vehicles. - Improved: [#6037] Autosaves are now stored in a subfolder. - Improved: The land tool buttons can now be held down to increase/decrease size. - Improved: Dropdowns longer than 32 items overflow into columns. - Improved: Ride Type option in ride window is now a dropdown. - Improved: ‘About OpenRCT2’ window redesigned, now contains OpenRCT2 info and access to changelog. - Fix: [#2127, #2229, #5586] Mountain tool cost calculation. - Fix: [#3589] Crash due to invalid footpathEntry in path_paint. - Fix: [#3852] Constructing path not clearing scenery on server. - Fix: [#4455] Crash in window_sign_invalidate due to original bug. - Fix: [#4715] Fix OpenGL rendering of water when zoomed. See #5890. - Fix: [#4931] Crash in path_paint - footpathentry was null. - Fix: [#5629] Issue with tower ride modes approach to station - incorrect sum caused sawtooth in velocity. - Fix: [#5768] Prevent loading non-existent title sequences. - Fix: [#5858] Crash when using custom ride with no colour presets. - Fix: [#5865] Ride preview flickering on uneven terrain or mid air. - Fix: [#5872] Incorrect OpenGL rendering of masked sprites. - Fix: [#5880] Leaving bumper cars without building causes assertion. - Fix: [#5890] Fix zoomed OpenGL rendering of special sprites with primary and secondary colours. - Fix: [#5912] Negative queue when moving entrance in paused state. - Fix: [#5920] Placing guest spawn doesn’t do anything every 3rd click. - Fix: [#5939] Crash when importing ‘Six Flags Santa Fe’. - Fix: [#5977] Custom music files not showing up in music list. - Fix: [#5981] Ride list doesn’t update after using quick demolish. - Fix: [#5984] Allow socket binding to same port after crash. - Fix: [#5998] Staff not getting paid / no loan interest. - Fix: [#6026] ‘Select ride to advertise’ dropdown does not display all items. - Fix: [#6052] Unable to place entrance/exit on certain ride types. - Fix: [#6071] Quick demolish can delete protected ride. - Fix: [#6111] Mute button always visible in editor. - Fix: [#6113] Track preview shows incorrect highest drop height. 0.1.0 (2017-07-12) ------------------------------------------------------------------------ - Feature: [#1399 (partial), #5177] Add window that displays any missing/corrupt objects when loading a park. - Feature: [#5056] Add cheat to own all land. - Feature: [#5133] Add option to display guest expenditure (as seen in RCTC). - Feature: [#5196] Add cheat to disable ride ageing. - Feature: [#5458] Begin offering headless build with reduced compile- and run-time dependencies. - Feature: [#5504] Group vehicles into ride groups. - Feature: [#5576] Add a persistent ‘display real names of guests’ setting. - Feature: [#5611] Add support for Android. - Feature: [#5706] Add support for OpenBSD. - Feature: OpenRCT2 now starts up on the display it was last shown on. - Feature: Park entrance fee can now be set to amounts up to £200. - Improved: [#5047] Add ride ratings tests. - Improved: Construction rights can now be placed on park entrances. - Improved: Mouse can now be dragged to select scenery when saving track designs. - Improved: Fix many desync sources. - Change: [#5755] Title sequence wait periods use milliseconds. - Fix: [#259] Money making glitch involving swamps (original bug). - Fix: [#441] Construction rights over entrance path erased (original bug). - Fix: [#578] Ride ghosts show up in ride list during construction (original bug). - Fix: [#597] ‘Finish 5 roller coasters’ goal not properly checked (original bug). - Fix: [#667] Incorrect banner limit calculation (original bug). - Fix: [#739] Crocodile Ride (Log Flume) never allows more than five boats (original bug). - Fix: [#837] Can’t move windows on title screen to where the toolbar would be (original bug). - Fix: [#1705] Time Twister’s Medieval entrance has incorrect scrolling (original bug). - Fix: [#3178, #5456] Paths with non-ASCII characters not handled properly on macOS. - Fix: [#3346] Crash when extra long train breaks down at the back. - Fix: [#3479] Building in pause mode creates too many floating numbers, crashing the game. - Fix: [#3565] Multiplayer server crash. - Fix: [#3681] Steel Twister rollercoaster always shows all track designs. - Fix: [#3846, #5749] Crash when testing coaster with a diagonal lift in block brake mode. - Fix: [#4054] Sorting rides by track type: Misleading research messages. - Fix: [#4055] Sort rides by track type: Sorting rule is not really clear (inconsistent?). - Fix: [#4512] Invisible map edge tiles corrupted. - Fix: [#5009] Ride rating calculations can overflow. - Fix: [#5253] RCT1 park value conversion factor too high. - Fix: [#5400] New Ride window does not focus properly on newly invented ride. - Fix: [#5489] Sprite index crash for car view on car ride. - Fix: [#5730] Unable to uncheck ‘No money’ in the Scenario Editor. - Fix: [#5750] Game freezes when ride queue linked list is corrupted. - Fix: [#5819] Vertical multi-dimension coaster tunnels drawn incorrectly. - Fix: Non-invented vehicles can be used via track designs in select-by-track-type mode. - Fix: Track components added by OpenRCT2 are now usable in older scenarios. 0.0.7 (2017-05-03) ------------------------------------------------------------------------ - Feature: [#1730] Keyboard shortcuts for track construction. - Feature: [#2060, #5282] Heightmap loader. - Feature: [#5110] The tile inspector can now be used in multiplayer. - Feature: [#5305] Add scenery eye dropper tool. - Feature: [#5370] Ride operating mode can be set from the console. - Feature: [#5415] Add mute toolbar button (as seen in RCT1 and Locomotion). - Improved: [#3288] Added server description and greeting textboxes to the start server menu. - Improved: [#3502] Track previews display at higher zoom level for large layouts. - Improved: [#5055] Implement ‘quick demolish’ for rides. - Improved: [#5137] Removing all guests no longer closes the rides and removes the vehicles. - Improved: [#5163] Minor tile inspector improvements and fixes. - Improved: [#5222] Add Catalan language. - Improved: [#5254] Scenario option changes are now synchronised over multiplayer. - Improved: [#5351] Giga Coaster and Steel Twister RC boosters now use the correct sprites. - Improved: Looping RC and Corkscrew RC now use booster sprites from RCT1’s CSG1.DAT if available. - Improved: Scenario options are now synced in multiplayer. - Improved: Remove duplicate ride penalty for closed rides. - Improved: Make shortcut keys window larger and resizable. - Improved: INI configuration file now case-insensitive. - Removed: known_issues.txt no longer used, check issue tracker on GitHub. - Removed: version build from msbuild & NSIS. - Fix: [#1992] Felicity Anderson Cheat can crash the game, as well as blocking queues. - Fix: [#4493] Provide tooltip for disabled price field. - Fix: [#4689] Object selection tabs sometimes flicker. - Fix: [#4913] Server greeting displaying local setting. - Fix: [#4972] Map window not updated properly when shrinking map from Map Generation window. - Fix: [#5004] Peeps in parks imported from RCT1 show abnormalities. - Fix: [#5014] Research not imported from RCT1 correctly. - Fix: [#5032] Booster speed is not saved in TD6. - Fix: [#5140] Headless server should save default users.json. - Fix: [#5150] --openrct-data-path sets user data path instead of OpenRCT2 data path. - Fix: [#5169] Parks containing packed objects fail to open. - Fix: [#5188] Clicking on a Magic Carpet doesn’t open the ride window. - Fix: [#5199] ‘Force a breakdown’ debugging tool isn’t hidden in multiplayer. - Fix: [#5218] Scale RCT1 park value objectives. - Fix: [#5219] Game crashes when opening ‘misc’ tab in options. - Fix: [#5238] RCT1 import: Rides are initially free when placing them. - Fix: [#5252] Correct typo in Conger Eel Coaster description. - Fix: [#5265] Queue line TVs not detected properly. - Fix: [#5271] Keyboard shortcuts window isn’t large enough (for some languages). - Fix: [#5284] Mechanic is called to fix a ride that’s outside his patrol area. - Fix: [#5285] Intro always plays even if play_intro = false. - Fix: [#5299] Scenario editor crash when placing peep spawn. - Fix: [#5318] Using the bulldozer tool on under-construction paths results in unlimited free money. - Fix: [#5325] Game crashes if encountering an invalid ride type during research. - Fix: [#5345] Correct typos in descriptions for Top Spin and Splash Boats. - Fix: [#5350] Steel Twister RC and Giga Coaster boosters are underpowered, Junior Roller Coaster boosters overpowered compared to RCTC. - Fix: [#5357] ‘Assertion failed!’ after guest with name ‘Emma Garrell’ exits/enters ride. - Fix: Walls do not import from RCT1 correctly in pause mode. - Fix: Extraneous window tabs show up on MacOS 10.12. - Fix: Potential for integer overflow in ride length. - Fix: Vehicles erroneously removed when removing all guests. 0.0.6 (2017-01-29) ------------------------------------------------------------------------ - Feature: [#3355] Allow loading of parks from URLs. - Feature: [#4673] Add paint Z clipping. - Feature: [#4901] Allow entertainers’ costume changes even in absence of required scenery. - Feature: [#4916] FreeBSD support. - Feature: [#4963] Add boosters (from RCT1 and RCTC). - Feature: [#5113] Entertainers are now hired with a random costume. - Feature: [#5222] Added Catalan translation. - Improved: [#4847] Guest / staff pathfinding. - Improved: [#4938] Checksum calculations speeded up. - Improved: [#5007] Vehicles and functioning rides are now imported when loading SC4 / SV4 parks. - Improved: Guests and staff are now imported when loading SC4 / SV4 parks. - Fix: [#4571] Only start autosave timer after update or game command. - Fix: [#4584] Junior Coaster diagonal flat-to-steep slopes not drawn. - Fix: [#4929] Changing TTF language crashes game. - Fix: [#4944] Game crashes upon selecting objects in scenario editor. - Fix: [#4951] Scenarios are not recorded as completed from a saved game. - Fix: [#4968] Completing a scenario does not save the name that is entered. - Fix: [#4996] Objects unloaded after loading landscape. - Fix: [#5003] Able to remove entrance/exit of unedittable rides (such as in Volcania). - Fix: [#5096] Failure to open parks with out of bounds sprite coordinates. - Fix: [#5114] Some entertainer costumes never select-able. - Fix: [#5381] Game crashes in scenario editor when scenery or pathing is clicked on when no objects loaded. - Fix: [#5787] Opening an incomplete ride moves the viewport to unrelated place. 0.0.5 (2016-12-27) ------------------------------------------------------------------------ This is the first fully implemented version of OpenRCT2. RCT2.EXE is no longer required. - Feature: Ability to disable rendering of weather effects and gloom. - Feature: New view option: ‘See-Through Paths’. - Feature: Add cheat to reset date. - Feature: Add OpenGL drawing engine. - Feature: Implementation of the user-defined currency. - Feature: Extended tile inspector. - Feature: Add ride console command for diagnostics and changing vehicle type. - Feature: Allow selecting corners when using the mountain tool. - Feature: Allow setting ownership of map edges. - Feature: Allow up to 255 cars per train. - Feature: Importing SV4 and SC4 files with rides. - Feature: Filter Object Selection Window by ‘Selected only’ and ‘Non-selected only’. - Feature: Allow raising terrain to 64 in-game units. - Feature: Assymmetric-key-based authorisation and assignment storage. - Feature: Add Norwegian translation. - Feature: Add cheat to disable littering. - Feature: Add Cheat to disable plant ageing. - Feature: Add Cheat that allows any track piece to use a chain lift. - Feature: Add Console command to set vehicle friction. - Feature: Add console command to set scenario initial cash. - Feature: Objects are scanned from the user directory as well as the RCT2 directory. - Feature: Objects directory is scanned recursively. - Feature: Optionally zoom in towards the cursor rather than the screen centre. - Improved: Pathfinding algorithm. - Improved: Performance and reliability of loading objects. - Improved: Screenshots are now saved with the name of the park and the current date and time. - Improved: More accurate frame rate calculation. - Improved: In-game file dialog now shows more formats (sv6, sc6, sv4, etc.). - Improved: Joining multiplayer will not redownload custom objects. - Change: The maximum height of Junior Roller Coasters is now 14 units, like it was in RCT1. - Change: Multiplayer groups are now stored in JSON format. - Change: MinGW builds dropped support for Windows XP. - Removed: BMP screenshots. - Removed: Intamin and Phoenix easter eggs. - Fix: [#933] On-ride photo price sometimes gets reset to £2 when using ‘same price in whole park’ (original bug). - Fix: [#1038] Guest List is out of order. - Fix: [#1238] Track place window does not fully adjust to custom colour scheme. - Fix: [#2042] Guests entering queues are immediately annoyed when many entertainers are around (original bug). - Fix: [#2081] Game hangs when track has infinite loop. - Fix: [#2754] Dragging scrollview fails when scaled. - Fix: [#3210] Scenery window scrolls too far. - Fix: [#3282] Launched Freefall ride ratings are fixed for Downward Launch (original bug). - Fix: [#3307] Ride music and sound has degraded since RCT2. - Fix: [#3344] Build new ride window can be opened in scenario editor. - Fix: [#3347] Ride windows are auto-positioned below the HUD when using RCT1 lights. - Fix: [#3352] Assertion triggered while fixing surface tiles. - Fix: [#3361] Missing Twister coaster piece. - Fix: [#3418] Launched freefall restraints are drawn incorrectly when up (original bug). - Fix: [#3451] Renaming staff is a guest command. - Fix: [#3635] Inspecting sidewalk path crashes game. - Fix: [#3735] Advertisement campaign window bug. - Fix: [#3771] Crash when kicking player in multiplayer. - Fix: [#3824] Segfault when passing invalid arguments to ride set type. - Fix: [#3858] Tooltip shown when hovering over title logo. - Fix: [#3915] Restore horizontal and vertical scrollbar behaviour from RCT2 when clicking on one of the scrollbars. - Fix: Lay-down Roller Coasters from RCT1 saves are imported with an incorrect vehicle type (not reported). - Fix: High lateral G-forces penalty applied too early (not reported). 0.0.4-beta (2016-04-15) ------------------------------------------------------------------------ - Feature: Full native OSX .app support. - Feature: Add displaying of frames per second (FPS). - Feature: Changing the number of trains no longer requires retesting. - Feature: Add SI units as a new measurement system for distance / speed. - Feature: Update alternative font selection mechanism for all platforms. - Feature: Allow enabling / disabling of different notifications. - Feature: Add more columns and information to tile inspector. - Feature: Add ability to remove and reorder elements in tile inspector. - Feature: Integrate RCT1 style scenario select with optional unlock progression. - Feature: Add graphics scaling and filtering. - Feature: Add cheat: permanent marketing. - Feature: Closed rides show number of guests currently on the ride in tooltip and on the ride window customer page. - Feature: Scrolling the mouse wheel over any land tool preview box will increment or decrement the tool size. - Feature: Additional property views added to the ride list window. - Feature: Improved overall view centring for rides and shops. - Feature: Add permission and group management in multiplayer. - Feature: Add player windows with viewport and trace in multiplayer. - Feature: Add ability to start a new scenario when starting a new server. - Feature: Compress game data that is downloaded when connecting to a server. - Feature: Support for using system load/save dialogs on Linux and OS X. - Feature: OpenRCT2 now detects if the server is running a compatible version when attempting to connect to a multiplayer game. - Feature: Ride information list can show more properties, like age and running cost. - Feature: Added translations for Czech and Japanese. - Feature: Added Hong Kong dollar, New Taiwan dollar and Chinese yuan as currencies. - Feature: Weather cheat now allows for more types of weather. - Feature: Use fontconfig on Linux and Objective-C APIs on OS X to detect fonts and provide a fallback if necessary. - Feature: Ability to automatically open shops after placing them. - Feature: Ability to change the default inspection interval for rides. - Feature: Ability to disable lightning effect during a thunderstorm. - Feature: Ability to set ownership of map edges. - Feature: Display a chat hotkey when joining a server. - Improved: performance of rendering, particularly for highly populated parks. - Improved: performance of loading parks. - Improved: support for hacked parks. - Change: Server IP addresses are no longer shown in the server list. - Change: Theme format changed from INI to JSON (INI format no longer supported). - Change: Sound controls re-worked to control sound effects and ride music separately. - Change: Use native line endings in config.ini. - Change: Remove default audio device from audio device dropdown in Linux. - Change: lodepng dropped in return for libpng. - Change: SDL2 upgraded from 2.0.3 to 2.0.4. - Change: argparse dropped in return for bespoke command line parsing implementation. - Change: Integrated breakpad for (manual) crash reporting. - Removed: Anti-cheat code that detected money hack attempts. - Fix: [#1333] Rides never become safe again after a crash. - Fix: [#1742] Non-ascii characters in scenario details not showing correctly. - Fix: [#2126] Ferris Wheels set to ‘backward rotation’ stop working (original bug). - Fix: [#2449] Turning off Day/Night Circle while it is night doesn’t reset back to day. - Fix: [#2477] When opening the built-in load/save dialog, the list is not properly sorted. - Fix: [#2650] Server did not validate actions send from clients (caused error box and desynchronisation). - Fix: [#2651] Ride was not removed when multiplayer client aborted ride construction. - Fix: [#2654] Free transport rides can prevent guests from properly leaving the park. - Fix: [#2657] Don’t create copies of official objects due to bugged saves (original bug). - Fix: [#2681] When lowering/raising land/water with clearance checks off, walls still get removed. - Fix: [#2693] Multiplayer chat caret does not show true position. - Fix: [#2704] OSX Command Key not read for keyboard shortcuts. - Fix: [#2728] Closing a boat Hire with passengers causes empty boats to leave the platform (original bug). - Fix: [#2925] Screenshots don’t show night filters. - Fix: [#2941] Enter does not work on input box when on the title screen. - Fix: [#2948] New Ride window incorrectly said there were track designs available when in multiplayer mode. - Fix: [#2958] Unable to import RCT1 parks in the scenario editor using the load landscape dialog. - Fix: [#3015] Walls in SC4/SV4 files are not imported correctly. - Fix: [#3063] Search exe directory for SSL bundle as well as CWD. - Fix: [#3120] Negative cash in finance window is not red. - Fix: [#4134] Can’t enable park-wide photo price for log flume and river rapids. - Fix: Dated autosave files are not created on OSX and Linux. - Fix: Title sequence directories are not deleted when title sequence is deleted on OSX and Linux. - Fix: Tile not highlighted when placing staff members. - Fix: Various de-synchronisation issues in multiplayer. - Fix: Cheats not supported in multiplayer. 0.0.3.1-beta (2015-12-04) ------------------------------------------------------------------------ - Fix: [#2158] video freeze when window is maximised, minimised and then restored. - Fix: [#2407] save game prompt delay is not reset on start scenario. - Fix: [#2415] day / night cycle did not update colours during gameplay. - Fix: [#2417] peep direction assertion sometimes during pathfinding. - Fix: [#2425] new campaign for ride shows invalid list when over 40 rides. - Fix: [#2434] dropdown menus linger when toolbars are hidden. 0.0.3-beta (2015-11-30) ------------------------------------------------------------------------ - Feature: Adding extra title sequences. - Feature: Title sequences can be edited in-game. - Feature: Uncapped FPS. - Feature: Ride selection in the Editor can now be sorted on track type or vehicle type. - Feature: Load/save window can be sorted on date. - Feature: Sandbox now a menu toggle. - Feature: Improved ability to disable clearance checks via menu toggle. - Feature: Added ability to disable support limits via menu toggle. - Feature: Cheat to clear the crash record of each ride. - Feature: Cheat to set all rides to 10 minute inspections. - Feature: Cheats for guest parameters like hunger, energy, nausea etc. - Feature: Cheats for park parameters like guest generation, loan settings and switching to and from not using money. - Feature: Cheats for showing vehicles from other track types and enabling all operating modes. - Feature: Clear Scenery can now be used for sizes up to 64x64. - Feature: The mountain tool can now be used for sizes up to 64x64. - Feature: Built-in load/save window is now used for converting saved games to scenarios. - Feature: Cooperative multiplayer (has some game-breaking bugs). - Feature: Native Linux support. - Feature: Console commands for fixing ‘Name already in use’ and banner count errors. - Feature: Scenario and object descriptions are now translatable. - Feature: UI stays responsive in pause mode. - Feature: Marketing campaign can now be run for up to 12 weeks. - Feature: Day/night cycle. - Feature: Added ability to save (over last file) as opposed to save as. - Feature: Custom user data path specified by command line argument. - Feature: Full UTF-8 language support. - Feature: TTF font integration for non-Latin languages. - Feature: Added support for Traditional Chinese, Simplified Chinese, Korean, Russian, Finnish and Brazilian Portuguese. - Feature: Added South Korean Won and Russian Rouble as currencies. - Feature: Allow different date formats. - Feature: Option to automatically pause the game on minimise from fullscreen. - Feature: Option to automatically pause when Steam overlay is activated. - Feature: Option to display all scrolling text banners as upper case (RCT1 style). - Feature: Option to mute audio when game is not focused. - Feature: Option to automatically place staff after hire. - Feature: Option to enable ‘mow grass’ by default for handymen (RCT1 style). - Feature: Option to ignore invalid checksums on loaded parks. - Feature: Option to scale game display for better compatibility with high DPI screens. - Improved: DirectDraw, DirectInput, DirectPlay and DirectSound dependencies are no longer used. - Change: Autosave is now measured in real-time rather than in-game date. - Change: Hacked rides no longer have their reliability set to 0. - Removed: Six Flags branding and limitations. - Removed: Infogrames disclaimer. - Fix: When placing a track, the preview will now use the same orientation as the ghost. - Fix: Grouping vehicles by track type no longer interferes with research. - Fix: Fix corrupt map elements when loading a game. - Fix: Fix corrupt peep counter when loading a game. - Fix: Parks created in the Scenario Editor now select the standard staff uniform colours by default. - Fix: Launched TD4 rides will now always use the RCT1 launch mode (that doesn’t pass the station) (original bug). - Fix: Guests will no longer ignore no entry signs if the tile contains more than one fence (original bug). - Fix: Right-clicking a piece of launched lift will no longer crash the game (original bug). - Fix: Fix bugs in calculation of Heartline Twister and Launched Freefall ratings (original bugs). - Fix: Map window now displays the usable map size, not the technical one (original bug). - Fix: TD4 River Rapids will now have the correct seat colour (original bug). - Fix: Message sound will no longer play in the editor modes (original bug). - Fix: Scenarios created with the Scenario Editor will now have the correct initial temperature for their climate (original bug). - Fix: Financial information can no longer be accessed from the rides/attractions menu in parks that don’t use money (original bug). - Fix: The path tool and tracked-ride construction tool no longer interfere with one another in certain situations (original bug). - Fix: Building a flat ride partially out of park boundaries will no longer trigger a misleading ‘too high for supports’ message (original bug). - Fix: On-ride photos are now factored into the calculations of a ride’s income and profit per hour (original bug). 0.0.2-beta (2015-06-21) ------------------------------------------------------------------------ - Feature: Intro sequence does not show by default. - Feature: New title screen logo. - Feature: New title sequence (RCT2 version also still available). - Feature: Title sequence music can now be disabled or changed to the RollerCoaster Tycoon 1 theme music. - Feature: In-game console. - Feature: Improved settings window with tab interface. - Feature: Ability to change language while in game. - Feature: Text input is now an in-game window. - Feature: Toggle between software and hardware video mode. - Feature: Toggle between resizeable window and fullscreen. - Feature: Windows now snap to the borders of other windows when dragging (snap radius configurable). - Feature: Interface colour themes (Presets for RCT1 and RCT2 are included by default). - Feature: Re-introduce traffic lights for close / test / open as a theme option. - Feature: Show day as well as the month and year. - Feature: Show month before day (e.g. March 14th, year 15). - Feature: Exit OpenRCT2 to desktop. - Feature: Game configuration, cache, scores and screenshots now saved in user documents directory under OpenRCT2. - Feature: Auto-saving with frequency option. - Feature: Ability to change game speed via toolbar or (+ and - keys). - Feature: Finance window accessible from toolbar (enabled in settings). - Feature: Research and development / research funding now accessible as a stand alone window without the requirement of the finances window. - Feature: Extra viewport windows. - Feature: Park window viewport is resizable. - Feature: Land, water and ownership tool sizes can now be increased to 64x64. - Feature: Mountain tool available in play mode. - Feature: Buy land and construction rights land tool window (Currently only in-game). - Feature: Place scenery as a random cluster available in play mode. - Feature: Increased limits for maximum of circuits per roller coaster to 20 and people on mazes to 64. - Feature: Allow both types of powered launch (with and without passing the station) for every roller coaster that supported one type in RCT2. - Feature: Allow testing of incomplete tracks. - Feature: Cheats window (Ctrl-Alt-C) or by toolbar button (configurable). - Feature: Cheats for almost every guest aspect (happiness, hunger, nausea tolerance, etc.). - Feature: Cheat to allow maximum operating settings and lift hill speeds (410 km/h). - Feature: Cheat to disable all breakdowns. - Feature: Cheat to disable brakes failure. - Feature: Cheat to fix all rides. - Feature: Change available objects in-game (only available from console). - Feature: Change research settings in-game (only available from console). - Feature: (Random) map generator available in scenario editor, accessible via the view menu. - Feature: RollerCoaster Tycoon 1 scenarios can now be opened in the scenario editor or by using the ‘edit’ command line action. - Feature: The ‘have fun’ objective can now be selected in the scenario editor. - Feature: Twitch integration. - Fix: Litter bins now get full and require emptying by handymen.