The name of the character, used for the interaction prompt. Set to `SIGN` for the prompt "Read", or `RECORDING` for "Play Recording" The different nodes of this dialogue tree The name of this dialogue node The condition that needs to be met in order for the dialogue to begin at this node. There must be one node that has a value of `DEFAULT` When used with multiple Dialogues, the node will choose a random one to show The dialogue to show to the player Facts to reveal when the player goes through this dialogue node Set a new persistent condition that will last indefinitely in the current save, unless cancelled or deleted Set a new condition that will only last for the current loop Disable a set persistent condition from the current save A ship log fact that must be revealed in order to proceed to the `DialogueTarget` The name of the `DialogueNode` to go to after this node. Mutually exclusive with `DialogueOptionsList` here A list of options to show to the player once the character is done talking A page of dialogue to show to the player The ID of a fact to reveal Options the player can select from Name of another DialogueNode whose options you want to repeat to avoid having to copy paste Require a ship log fact to be known to show this option Require a persistent condition to be met to show this option Hide this option if a persistent condition has been met Require a (single-loop) condition to be met to show this option Hide this option if a (single-loop) condition has been met The text to show for this option The name of the `DialogueNode` to go to when this option is selected Set a condition when this option is chosen Cancel a condition when this option is chosen