local IS_DEBUG = os.getenv("LOCAL_LUA_DEBUGGER_VSCODE") == "1" and arg[2] == "debug" if IS_DEBUG then require("lldebugger").start() function love.errorhandler(msg) error(msg, 2) end end -- Read product configuration -- Shared between the game and CI product_config = {} for line in love.filesystem.lines("product.env") do -- Skip comment lines and blank lines if not (line:match("^%s*#") or line:match("^%s*$")) then local key, value = line:match("([^=]+)=(.*)") if key then product_config[key] = value:match('^"?(.-)"?$') end end end -- https://love2d.org/wiki/Config_Files function love.conf(t) t.identity = product_config["PRODUCT_ID"] t.appendidentity = false t.version = product_config["LOVE_VERSION"] -- If t.console is set to true, then the debugger won't work. t.console = false t.accelerometerjoystick = false t.externalstorage = false t.gammacorrect = false t.audio.mic = product_config["AUDIO_MIC"] t.audio.mixwithsystem = false t.window.title = product_config["PRODUCT_NAME"] t.window.icon = nil t.window.width = 1920 t.window.height = 1080 t.window.borderless = false t.window.resizable = false t.window.minwidth = 1 t.window.minheight = 1 t.window.fullscreen = false t.window.fullscreentype = "desktop" t.window.vsync = 1 t.window.msaa = 0 t.window.depth = nil t.window.stencil = nil t.window.display = 1 t.window.highdpi = true t.window.usedpiscale = true t.window.x = nil t.window.y = nil t.modules.audio = true t.modules.data = true t.modules.event = true t.modules.font = true t.modules.graphics = true t.modules.image = true t.modules.joystick = true t.modules.keyboard = true t.modules.math = true t.modules.mouse = true t.modules.physics = true t.modules.sound = true t.modules.system = true t.modules.thread = true t.modules.timer = true t.modules.touch = true t.modules.video = true t.modules.window = true end