--- name: inclusive-personas description: Use when defining who a design serves — creating personas, user stories, or scenarios — ensures the full ability spectrum and situational contexts are represented from the start, not retrofitted --- # Inclusive Personas Personas shape every design decision that follows. If your personas only represent able-bodied, neurotypical, tech-savvy adults with fast internet, your design will only work for those people. This skill ensures the full range of human experience is represented from the beginning. ## The Principle "Nothing About Us Without Us." Design for the margins and the centre benefits. Design for the centre and the margins get excluded. ## Process ### Step 1: Map the Ability Spectrum For the design context, identify the relevant spectrum across: **Permanent conditions:** - Vision: blind, low vision, colour blind - Hearing: deaf, hard of hearing - Motor: limited fine motor, limited reach, tremor, paralysis - Cognitive: learning differences, memory challenges, attention differences - Speech: non-verbal, speech differences **Temporary conditions:** - Broken arm, ear infection, concussion, medication effects, post-surgery **Situational conditions:** - Bright sunlight, noisy environment, one hand occupied, driving, multitasking, emotional distress, unfamiliar language, slow connection ### Step 2: Identify Relevant Personas Not every project needs every persona. Select 4-6 personas that represent: - **2-3 primary users** — the most common use cases - **1-2 edge case users** — people at the margins whose needs reveal design weaknesses - **1 stress case user** — someone using the design under difficult circumstances ### Step 3: Build Each Persona For each persona, document: ```markdown ## [Name] **Context:** [Who they are, what they do, their relationship to this product] **Abilities and conditions:** [Permanent, temporary, or situational factors that affect how they interact with interfaces] **Technology:** [Devices, assistive technology, connection speed, technical confidence] **Goals:** [What they need to accomplish] **Frustrations:** [What typically goes wrong for them with similar products] **Environment:** [Where and when they use this — lighting, noise, distractions, time pressure] ``` ### Step 4: Write Inclusive User Stories For each persona, write stories that capture: - The standard path: "As [persona], I want to [goal] so that [outcome]" - The assisted path: "As [persona] using [assistive technology], I want to [goal] so that [outcome]" - The stress path: "As [persona] under [stressful condition], I need to [goal] without [negative outcome]" ### Step 5: Identify Scenario Intersections Map where personas overlap in unexpected ways: - A sighted user in bright sunlight has similar needs to a low-vision user - A stressed parent holding a baby has similar motor constraints to someone with limited hand mobility - A non-native speaker has similar needs to someone with a cognitive processing difference These intersections reveal universal design opportunities. ### Step 6: Present and Validate Present personas to the user. Ask: - Who is missing from this set? - Do these feel like real people or cardboard cutouts? - Which persona makes you most uncomfortable? (That one probably needs the most attention) Save to: `docs/designpowers/personas/YYYY-MM-DD--personas.md` ## Integration - **Called by:** `research-planning`, `design-discovery` - **Informs:** Every subsequent design skill — personas should be referenced when making any design decision - **Pairs with:** `cognitive-accessibility`, `adaptive-interfaces` ## Anti-Patterns | Pattern | Problem | |---------|---------| | "Our users are everyone" | If everyone is your user, nobody is. Define specific people | | Personas without disabilities | You have excluded a quarter of the population | | Edge cases treated as afterthoughts | Edge cases reveal the quality of your design. They come first, not last | | Personas based on demographics alone | Age and job title do not determine how someone uses an interface. Focus on behaviour, ability, and context |