//gametitle=Ratchet & Clank (NTSC-U) //[Widescreen 16:9] //gsaspectratio=16:9 //author=PsxFan107. Currently it appears to break rendering of textures in some areas. // DWORD Code patching routine //patch=1,EE,200C0000,extended,3C1B000C //patch=1,EE,200C0004,extended,DF710080 //patch=1,EE,200C0008,extended,14510002 //patch=1,EE,200C0010,extended,DF620088 //patch=1,EE,200C0014,extended,DF710090 //patch=1,EE,200C0018,extended,14510003 //patch=1,EE,200C0020,extended,8F7200A0 //patch=1,EE,200C0024,extended,AC72FFF0 //patch=1,EE,200C0028,extended,DF710098 //patch=1,EE,200C002C,extended,14510002 //patch=1,EE,200C0034,extended,AC72FFF0 //patch=1,EE,200C0038,extended,0804B657 //patch=1,EE,200C003C,extended,FC62FFF8 // WORD Code patching routine //patch=1,EE,200C0040,extended,3C1B000C //patch=1,EE,200C0044,extended,8F710080 //patch=1,EE,200C0048,extended,14510002 //patch=1,EE,200C0050,extended,8F620088 //patch=1,EE,200C0054,extended,8F710090 //patch=1,EE,200C0058,extended,14510003 //patch=1,EE,200C0060,extended,8F7200A0 //patch=1,EE,200C0064,extended,ACB2FFF4 //patch=1,EE,200C0068,extended,8F71009C //patch=1,EE,200C006C,extended,14510002 //patch=1,EE,200C0074,extended,ACB2FFF0 //patch=1,EE,200C0078,extended,0804B663 //patch=1,EE,200C007C,extended,ACA2FFFC // Widescreen comparison DWORD/WORD //patch=1,EE,200C0080,extended,C46000B0 //patch=1,EE,200C0084,extended,46010002 // Widescreen replacement DWORD/WORD //patch=1,EE,200C0088,extended,0C030029 //patch=1,EE,200C008C,extended,46010002 // Pause menu fix refrence DWORD/WORD // Note: The injection routine works backwards from this. //patch=1,EE,200C0090,extended,00055443 //patch=1,EE,200C0094,extended,00031C00 // Gadgetron vendor fix refrence DWORD/WORD // Note: The injection routine works backwards from this. //patch=1,EE,200C0098,extended,E60100E8 //patch=1,EE,200C009C,extended,E44000B0 // Pause menu / Gadgetron vendor fix replacement DWORD/WORD //patch=1,EE,200C00A0,extended,342147AF // HOR FOV Recalculation routine // This routine works by iterating through a list of unpatched FOV's. // If the HOR FOV in ram matches one these values, it gets recalculated. //patch=1,EE,200C00A4,extended,8C6100B0 //patch=1,EE,200C00A8,extended,8F640110 //patch=1,EE,200C00AC,extended,14240006 //patch=1,EE,200C00B4,extended,C7620114 //patch=1,EE,200C00B8,extended,E46200B0 //patch=1,EE,200C00BC,extended,44810000 //patch=1,EE,200C00C0,extended,1000000F //patch=1,EE,200C00C8,extended,C77E010C //patch=1,EE,200C00CC,extended,3C01000C //patch=1,EE,200C00D0,extended,3421011C //patch=1,EE,200C00D4,extended,277B0114 //patch=1,EE,200C00D8,extended,C46000B0 //patch=1,EE,200C00DC,extended,103B0007 //patch=1,EE,200C00E0,extended,C7620000 //patch=1,EE,200C00E4,extended,277B0004 //patch=1,EE,200C00E8,extended,46020032 //patch=1,EE,200C00EC,extended,4500FFFB //patch=1,EE,200C00F4,extended,461E0003 //patch=1,EE,200C00F8,extended,E46000B0 //patch=1,EE,200C00FC,extended,461E0002 //patch=1,EE,200C0100,extended,46010002 //patch=1,EE,200C0104,extended,03E00008 //patch=1,EE,200C0108,extended,3C1B000C // Hor scale //patch=1,EE,200C010C,extended,3F400000 // Pause menu and Gadgetron Hor FOV //patch=1,EE,200C0110,extended,3F2147AF // Unpatched Hor FOV values //patch=1,EE,200C0114,extended,3F2147AE //patch=1,EE,200C0118,extended,3ED40674 // Jump to DWORD patching routine //patch=1,EE,2012D954,extended,08030000 // Jump to WORD patching routine //patch=1,EE,2012D984,extended,08030010