gametitle=Ratchet & Clank - Going Commando (Greatest Hits) (2.00) [SCUS-97268] [Widescreen 16:9] gsaspectratio=16:9 author=PsxFan107 // DWORD Code patching routine patch=1,EE,200C0000,extended,3C1B000C patch=1,EE,200C0004,extended,DF7100A8 patch=1,EE,200C0008,extended,14510005 patch=1,EE,200C0010,extended,8F7100B8 patch=1,EE,200C0014,extended,AC71FFB4 patch=1,EE,200C0018,extended,8F7100BC patch=1,EE,200C001C,extended,AC71FFC8 patch=1,EE,200C0020,extended,DF7100B0 patch=1,EE,200C0024,extended,14510009 patch=1,EE,200C002C,extended,8F7100C0 patch=1,EE,200C0030,extended,AC71FF84 patch=1,EE,200C0034,extended,8F7100C4 patch=1,EE,200C0038,extended,AC71FF88 patch=1,EE,200C003C,extended,8F7100C8 patch=1,EE,200C0040,extended,AC71FF94 patch=1,EE,200C0044,extended,8F7100CC patch=1,EE,200C0048,extended,AC71FFAC patch=1,EE,200C004C,extended,0804C747 patch=1,EE,200C0050,extended,FC62FFF8 // WORD Code patching routine patch=1,EE,200C0054,extended,3C1B000C patch=1,EE,200C0058,extended,8F7100A8 patch=1,EE,200C005C,extended,14510005 patch=1,EE,200C0064,extended,8F7100B8 patch=1,EE,200C0068,extended,ACB1FFB8 patch=1,EE,200C006C,extended,8F7100BC patch=1,EE,200C0070,extended,ACB1FFCC patch=1,EE,200C0074,extended,8F7100B4 patch=1,EE,200C0078,extended,14510009 patch=1,EE,200C0080,extended,8F7100C0 patch=1,EE,200C0084,extended,ACB1FF84 patch=1,EE,200C0088,extended,8F7100C4 patch=1,EE,200C008C,extended,ACB1FF88 patch=1,EE,200C0090,extended,8F7100C8 patch=1,EE,200C0094,extended,ACB1FF94 patch=1,EE,200C0098,extended,8F7100CC patch=1,EE,200C009C,extended,ACB1FFAC patch=1,EE,200C00A0,extended,0804C753 patch=1,EE,200C00A4,extended,ACA2FFFC // Refrence WORD/DWORD for widescreen // Note: The patching routine uses this to patch an address before this in memory. patch=1,EE,200C00A8,extended,C6030200 patch=1,EE,200C00AC,extended,4600A306 // Refrence WORD/DWORD for HUD fix // Note: The patching routine uses this to patch an address before this in memory. patch=1,EE,200C00B0,extended,468010A0 patch=1,EE,200C00B4,extended,C7A40030 // Replacement WORDs for widescreen patch=1,EE,200C00B8,extended,0C030034 patch=1,EE,200C00BC,extended,14400007 // Replacement WORDs for HUD fix patch=1,EE,200C00C0,extended,3C013F40 patch=1,EE,200C00C4,extended,4481F000 patch=1,EE,200C00C8,extended,461E0002 patch=1,EE,200C00CC,extended,14600008 // Hor FOV recalulation routine // This routine checks if an unpatched HOR FOV currently resides in ram, // by iterating through a list and patching the value if a match is found. patch=1,EE,200C00D0,extended,C77E0114 patch=1,EE,200C00D4,extended,3C01000C patch=1,EE,200C00D8,extended,3421012C patch=1,EE,200C00DC,extended,277B0118 patch=1,EE,200C00E0,extended,C46000B0 patch=1,EE,200C00E4,extended,103B0007 patch=1,EE,200C00E8,extended,C7620000 patch=1,EE,200C00EC,extended,277B0004 patch=1,EE,200C00F0,extended,46020032 patch=1,EE,200C00F4,extended,4500FFFB patch=1,EE,200C00FC,extended,461E0003 patch=1,EE,200C0100,extended,E46000B0 patch=1,EE,200C0104,extended,461E0002 patch=1,EE,200C0108,extended,46010002 patch=1,EE,200C010C,extended,03E00008 patch=1,EE,200C0110,extended,3C1B000C //Hor scale patch=1,EE,200C0114,extended,3F400000 // Unpatched Hor FOV values patch=1,EE,200C0118,extended,3F214633 //This value is inaccurate on PCSX2. Please use 3F214631 on actual hardware patch=1,EE,200C011C,extended,3F2147AE patch=1,EE,200C0120,extended,3F1EB852 patch=1,EE,200C0124,extended,3F1FF770 patch=1,EE,200C0128,extended,3ED40674 // Jump to DWORD patching routine patch=1,EE,20131D14,extended,08030000 // Jump to WORD patching routine patch=1,EE,20131D44,extended,08030015 //Force built-in widescreen patch=1,EE,E0010101,extended,001A7BBA patch=1,EE,001A7BB9,byte,00000001