gametitle=Project Zero 3: The Tormented * SLES-53825 * PAL-M5 * 23B754F4 // Fatal Frame III: The Tormented // Widescreen & HD pnach by pgert. // Credits to ElHecht, Little giant and nemesis2000. [Widescreen 16:9] gsaspectratio=16:9 author=pgert patch=1,EE,0032885C,word,3F400000 // 3F800000 - X-axis of GamePlay // CameraCircle-display modification patch=1,EE,00370508,word,3F400000 // 3F800000 patch=1,EE,00370524,word,3F400000 // 3F800000 patch=1,EE,00370538,word,3F400000 // 3F800000 patch=1,EE,003705A8,word,3F400000 // 3F800000 - Camera TextDisplay patch=1,EE,003705B4,word,3F400000 // 3F800000 - Camera PointDisplay // Cinematics hacks by pgert (thanks to nemesis2000). // Side-effect: The "Game Over" sign is displayed wrongly. patch=1,EE,003713A0,word,43F00000 // 44200000 - width of Cinematics. // 44200000h = 640f : 640 * 0,75 = 480 : 480f = 43F00000h patch=1,EE,003713A8,word,42D40000 // 3F800000 - X-axis placement of Cinematics. // 42400000h appears to be the reference point here. // ========== [Widescreen/16:10] gsaspectratio=Stretch author=pgert patch=1,EE,0032885C,word,3F555555 patch=1,EE,00370508,word,3F555555 patch=1,EE,00370524,word,3F555555 patch=1,EE,00370538,word,3F555555 patch=1,EE,003705A8,word,3F555555 patch=1,EE,003705B4,word,3F555555 patch=1,EE,003713A0,word,44055555 patch=1,EE,003713A8,word,42830000 // ========== [Widescreen/15:10] gsaspectratio=Stretch author=pgert patch=1,EE,0032885C,word,3F638E39 patch=1,EE,00370508,word,3F638E39 patch=1,EE,00370524,word,3F638E39 patch=1,EE,00370538,word,3F638E39 patch=1,EE,003705A8,word,3F638E39 patch=1,EE,003705B4,word,3F638E39 patch=1,EE,003713A0,word,440E38E4 patch=1,EE,003713A8,word,42830000 // same as 16:10 - might need proper porting. // ========== [Disable Overbloom on Cutscenes] author=nemesis2000 & pgert patch=1,EE,001573FC,word,00000000 // 0C055DD2 [Upscaling offset fix] author=pgert description=Fixes offset glitch patch=1,EE,0036E268,word,43A30000 // 43A00000 - TC X-offset // - corresponds to having "TC Offset X" set to 395 (GSdx). patch=1,EE,0036E26C,word,43660000 // 43600000 - TC Y-offset // - corresponds to having "TC Offset Y" set to 790 (GSdx). [Upscaling MenuZoom fix] author=pgert description=Fixes MenuZoom glitch patch=1,EE,0037098C,word,439F8000 // 43A00000 patch=1,EE,00370990,word,435F8000 // 43600000 // ========== // Notes (by pgert). // ========== // patch=1,EE,203EB57C,extended,3F400000 // 3F800000 - X-axis of GamePlay - original hack by ElHecht. // patch=1,EE,203EB580,extended,3F555555 // 3F600000 - Y-axis of GamePlay. // ========== // patch=1,EE,00328860,word,3F49999A // 3F600000 - Y-axis of GamePlay. // patch=1,EE,00370B58,word,3EF40000 // 3F000000 - GamePlay Zoom. // ========== // CutsceneRendering-fixes for GSdx HW & SW mode - made obsolete by 001573FC. // patch=1,EE,0036EC48,word,42F00000 // 42200000 - somewhat improves CutsceneRendering, but only for some clips. // patch=1,EE,0036F2D4,word,44C00000 // 45000000 - CutsceneRendering. // - This patch also gives a significant speed-up, but darkens GamePlay, // and removes the "blue fire" from when a door-seal is dispatched. // Set brightness to Max (in the GameMenu), or enable 003709CC, when using this patch. // patch=1,EE,003709CC,word,44C00000 // 45000000 // - Corrects the darkening caused by 0036F2D4, but darkens photos and causes minor corruptions in scene-transitions. // ==========