gametitle=Air Ranger - Rescue Helicopter (NTSC-J) (SLPS-20083) [Widescreen 16:9] gsaspectratio=16:9 author=Souzooka description=16:9 3D (requires reset) // 3D Aspect correction patch=0,EE,2012D30C,extended,3C0243CF // lui v0,0x43CF patch=0,EE,2012D310,extended,34428C9D // ori v0,v0,0x8C9D patch=0,EE,2012D320,extended,3C023F1F // lui v0,0x3F1F // Direction arrow position patch=0,EE,20152298,extended,3C02C417 // lui v0,0xC417 // Wind sock position patch=0,EE,20152214,extended,3C024415 // lui v0,0x4415 // 3D Object culling (e.g. buildings) // Culling is checked via a VU microprogram, which is called from the EE via SimDispChk at 130D00. // A condition flag is then checked in DispChkEnd at 130D10. // VU disasm is lost on me so this is a bit of a shot in the dark but this seems to create more conservative culling // without killing performance (as would be experienced by just removing the cull check on the CPU altogether) patch=0,EE,2016CAD8,extended,01ED0022 // Was 01ED0021