gametitle=Fatal Frame II: Crimson Butterfly (Undub) * SLUS-20766 * NTSC-U * 1C6C1DB6 // same serial-code as 9A51B627 - the regular version. // Project Zero II: Crimson Butterfly // Zero2Undub: https://github.com/wagrenier/Zero2Undub // This game might have some problems with the Cinematics, // regardless of resolution or patches, however this pnach is not the cause of that. [Widescreen 16:9] gsaspectratio=16:9 author=nemesis2000 patch=1,EE,0033760C,word,3F400000 // 3F800000 - X-axis of GamePlay (including Cutscenes) - 16:9 patch=1,EE,0020C1BC,word,00000000 // 0C0832A2 - corrects the Cutscenes focus // Flashlight Widescreen hack by nemesis2000. patch=1,EE,0013A19C,word,0C053DCB // 0C053DCC patch=1,EE,0013A224,word,0C053DCB // 0C053DCC patch=1,EE,0013A28C,word,0C053DCB // 0C053DCC patch=1,EE,0013A304,word,0C053DCB // 0C053DCC patch=1,EE,0014F72C,word,3C013F40 // 00000000 - 16:9 patch=1,EE,0014F79C,word,44810800 // 00000000 patch=1,EE,0014F7A0,word,46016302 // 00000000 // Cinematics hacks by nemesis2000. patch=1,EE,001E5834,word,01C02820 // 3C050003 patch=1,EE,001E5838,word,E4830030 // 34A50003 patch=1,EE,001E5990,word,0C0795E0 // 00000000 patch=1,EE,001E5994,word,44811800 // 8F84BE5C patch=1,EE,001E5998,word,8F84BE5C // 0C079EFE patch=1,EE,001E599C,word,0C079EFE // 0040802D patch=1,EE,001E59A0,word,0040802D // 0200102D patch=1,EE,001E59A4,word,0200102D // DFBF0008 patch=1,EE,001E59A8,word,DFBF0008 // DFB00000 patch=1,EE,001E59AC,word,27BD0010 // 03E00008 patch=1,EE,001E59B0,word,03E00008 // 27BD0010 patch=1,EE,001E59B4,word,DFB00000 // 00000000 // FMV-values. patch=1,EE,001E598C,word,3C013F40 // 0C0795E0 - width (1.0f = 640). - 16:9 patch=1,EE,0033B228,word,0000006A // 00000000 - x-pos = (640-640*ratio)/(2*ratio) Hex. - 16:9 // ========== [Widescreen/16:10] gsaspectratio=Stretch author=nemesis2000 & pgert patch=1,EE,0033760C,word,3F555555 // - 16:10 patch=1,EE,0020C1BC,word,00000000 // Flashlight Widescreen hack by nemesis2000. patch=1,EE,0013A19C,word,0C053DCB patch=1,EE,0013A224,word,0C053DCB patch=1,EE,0013A28C,word,0C053DCB patch=1,EE,0013A304,word,0C053DCB patch=1,EE,0014F72C,word,3C013F55 // - 16:10 patch=1,EE,0014F79C,word,44810800 patch=1,EE,0014F7A0,word,46016302 // Cinematics hacks by nemesis2000. patch=1,EE,001E5834,word,01C02820 patch=1,EE,001E5838,word,E4830030 patch=1,EE,001E5990,word,0C0795E0 patch=1,EE,001E5994,word,44811800 patch=1,EE,001E5998,word,8F84BE5C patch=1,EE,001E599C,word,0C079EFE patch=1,EE,001E59A0,word,0040802D patch=1,EE,001E59A4,word,0200102D patch=1,EE,001E59A8,word,DFBF0008 patch=1,EE,001E59AC,word,27BD0010 patch=1,EE,001E59B0,word,03E00008 patch=1,EE,001E59B4,word,DFB00000 // FMV-values. patch=1,EE,001E598C,word,3C013F55 // - 16:10 patch=1,EE,0033B228,word,00000040 // // ========== [Widescreen/15:10] gsaspectratio=Stretch author=nemesis2000 & pgert patch=1,EE,0033760C,word,3F638E39 // - 15:10 patch=1,EE,0020C1BC,word,00000000 // Flashlight Widescreen hack by nemesis2000. patch=1,EE,0013A19C,word,0C053DCB patch=1,EE,0013A224,word,0C053DCB patch=1,EE,0013A28C,word,0C053DCB patch=1,EE,0013A304,word,0C053DCB patch=1,EE,0014F72C,word,3C013F64 // - 15:10 patch=1,EE,0014F79C,word,44810800 patch=1,EE,0014F7A0,word,46016302 // Cinematics hacks by nemesis2000. patch=1,EE,001E5834,word,01C02820 patch=1,EE,001E5838,word,E4830030 patch=1,EE,001E5990,word,0C0795E0 patch=1,EE,001E5994,word,44811800 patch=1,EE,001E5998,word,8F84BE5C patch=1,EE,001E599C,word,0C079EFE patch=1,EE,001E59A0,word,0040802D patch=1,EE,001E59A4,word,0200102D patch=1,EE,001E59A8,word,DFBF0008 patch=1,EE,001E59AC,word,27BD0010 patch=1,EE,001E59B0,word,03E00008 patch=1,EE,001E59B4,word,DFB00000 // FMV-values. patch=1,EE,001E598C,word,3C013F64 // - 15:10 patch=1,EE,0033B228,word,00000028 // // ========== [Disable Dither effect] patch=1,EE,0019EDD4,word,10000012 // 54400012 [Y-axis adjustment] author=pgert description=Puts the Y-axis value to that of 50 Hz-mode (PAL). patch=1,EE,00337610,word,3F800000 // 3F600000 - Y-axis of GamePlay (including Cutscenes). [60 FPS] author=asasega comment=Everything is double speed - Might need EE overclocking to be stable. patch=1,EE,2021B7E4,word,10000007 patch=1,EE,201F798C,word,2C42003C // gametime fix // ========== // Patches by pgert // ========== // patch=1,EE,0018A05C,word,3C013EE8 // 3C013F00 - GamePlay Zoom. // ========== // patch=1,EE,001788E0,word,3C0144C0 // 3C014500 - Rendering hack for Cutscenes, GSdx HW & SW mode - made obsolete by 0020C1BC. // patch=1,EE,001F5770,word,3C014450 // 3C0143A0 - X-axis placement of photos (affected by 001788E0). // patch=1,EE,001F5778,word,3C014438 // 3c014360 - Y-axis placement of photos (affected by 001788E0). // ========== // ========== // Patches by wagrenier ? // ========== // 16:9 //patch=1,EE,004000dc,word,3F400000 // X-FoV // ========== // 16:10 //patch=1,EE,004000dc,word,3F400000 // X-FoV //patch=1,EE,004000e0,word,3F4A3D71 // Y-FoV // ==========