gametitle=Burnout 3: Takedown (U) (SLUS-21050) [Widescreen 16:9] gsaspectratio=16:9 author=Aero_ description=Corrects the aspect ratio of the FOV, HUD, and FMVs for 16:9. // FOV (16:9) patch=1,EE,00665ECD,byte,01 // enables widescreen FOV values patch=1,EE,204E0A38,extended,3FAAAAAB // FOV (Single Player) // 16:9 = 1.33333 patch=1,EE,204E0C70,extended,3FE38E39 // Aspect Ratio (Single Player) // 16:9 = 1.77778 patch=1,EE,204E0C7C,extended,3FE38E39 // FOV (Multiplayer) // 16:9 = 1.77778 patch=1,EE,204E0C80,extended,40638E39 // Aspect Ratio (Multiplayer) // 16:9 = 3.55556 // HUD (16:9) patch=1,EE,204E105C,extended,3A99999A // HUD Width // 16:9 = 0.00117188 patch=1,EE,206682B0,extended,42A00000 // HUD X Pos // 16:9 = +80 (Player 1) patch=1,EE,20669B30,extended,42A00000 // HUD X Pos // 16:9 = +80 (Player 2) patch=1,EE,204B7688,extended,3F9947AE // HUD Top Right X Pos // 16:9 = +0.1975 patch=1,EE,204B7678,extended,3F9947AE // HUD Bottom Right X Pos // 16:9 = +0.1975 patch=1,EE,204B7658,extended,BE4A3D71 // HUD Top Left X Pos // 16:9 = -0.1975 patch=1,EE,204B7668,extended,BE4A3D71 // HUD Bottom Left X Pos // 16:9 = -0.1975 patch=1,EE,204CA660,extended,44555555 // Crash Cam Border Width patch=1,EE,204CA640,extended,44555555 // Crash Cam Border Width patch=1,EE,204CA650,extended,44555555 // Crash Cam Border Width patch=1,EE,204CA638,extended,c2d70000 // Crash Cam Border X Pos // 16:9 = -0.107.5 patch=1,EE,204CA658,extended,c2d70000 // Crash Cam Border X Pos // 16:9 = -0.107.5 patch=1,EE,203D7238,extended,3C024456 // Crash Cam List Backing Width // only change the last four bytes // 16:9 = 854 patch=1,EE,203D70BC,extended,08121630 // jumps to code cave patch=1,EE,204858C0,extended,3C08C2D7 // Crash Cam List Backing X Pos // only change the last four bytes // 16:9 = -0.107.5 patch=1,EE,204858C4,extended,44880800 // moves new x pos value patch=1,EE,204858C8,extended,080F5C30 // jumps back patch=1,EE,203D72F4,extended,08121633 // jumps to code cave patch=1,EE,204858CC,extended,3C19C2D7 // Crash Cam List Text X Pos // -0.107.5 for 16:9; only change the last four bytes patch=1,EE,204858D0,extended,44991000 // moves new x pos value patch=1,EE,204858D4,extended,080F5CBE // jumps back patch=1,EE,201A176C,short,4456 // HUD Render Width (Player 1) // 16:9 = 854 patch=1,EE,201A17D0,short,4456 // HUD Render Width (Player 2) // 16:9 = 854 patch=1,EE,201A1774,extended,08121672 // jumps to code cave patch=1,EE,204859C8,extended,AfA200A0 // saves width value patch=1,EE,204859CC,extended,3C02C2D7 // HUD Render X Pos (Player 1) // only change the last four bytes // 16:9 = -0.107.5 patch=1,EE,204859D0,extended,AFA200A8 // saves new x pos value patch=1,EE,204859D4,extended,080685DE // jumps back patch=1,EE,201A17D8,extended,08121676 // jumps to code cave patch=1,EE,204859D8,extended,AFA20090 // saves width value patch=1,EE,204859DC,extended,3C02C2D7 // HUD Render X Pos (Player 2) // only change the last four bytes // 16:9 = -0.107.5 patch=1,EE,204859E0,extended,AFA20098 // saves new x pos value patch=1,EE,204859E4,extended,080685F7 // jumps back patch=1,EE,20134F2C,short,4456 // "Get Ready! GO" Width // 16:9 = 854 patch=1,EE,20134F74,extended,0812166E // jumps to code cave patch=1,EE,204859B8,extended,AFA20174 // saves y pos value patch=1,EE,204859BC,extended,3C023EC0 // "Get Ready! GO" X Pos // only change the last four bytes // 16:9 = 0.375 patch=1,EE,204859C0,extended,AFA20168 // saves new x pos value patch=1,EE,204859C4,extended,0804D3DE // jumps back // Menus (16:9) patch=1,EE,2030D7E4,short,43F0 // Menu Width // 16:9 = 480 patch=1,EE,2030D834,extended,08121636 // jumps to code cave patch=1,EE,204858D8,extended,E4830008 // saves width value patch=1,EE,204858DC,extended,3C1942A0 // Menu X Pos // only change the last four bytes // 16:9 = +80 patch=1,EE,204858E0,extended,44991800 // moves new x pos value patch=1,EE,204858E4,extended,E4830000 // saves new x pos value patch=1,EE,204858E8,extended,080C360E // jumps back patch=1,EE,204D1570,extended,44555555 // Car Select Overlay Width // 16:9 = 853.3 patch=1,EE,204D1568,extended,C2D70000 // Car Select Overlay X Pos // 16:9 = -107.5 patch=1,EE,2031B180,short,4456 // Top Border Width // 16:9 = 854 patch=1,EE,2031B1F4,extended,0812163B // jumps to code cave patch=1,EE,204858EC,extended,3C190000 // Top Border X Pos // only change the last four bytes // 16:9 = 0 (4:3 = 80) patch=1,EE,204858F0,extended,44993800 // moves new x pos value patch=1,EE,204858F4,extended,E4870000 // saves new x pos value patch=1,EE,204858F8,extended,C4850004 // original code patch=1,EE,204858FC,extended,080C6C7E // jumps back patch=1,EE,2038AE00,short,4456 // Bottom Border Width // 16:9 = 854 patch=1,EE,2038AE38,short,4456 // Bottom Border Width // 16:9 = 854 patch=1,EE,2038AE4C,extended,08121640 // jumps to code cave patch=1,EE,20485900,extended,3C19C2D7 // Bottom Border X Pos // only change the last four bytes // 16:9 = -107.5 patch=1,EE,20485904,extended,AFB90068 // saves new x pos value patch=1,EE,20485908,extended,080E2B94 // jumps back patch=1,EE,2038AE04,extended,08121643 // jumps to code cave patch=1,EE,2048590C,extended,3C193E00 // Bottom Border X Pos // only change the last four bytes // 16:9 = 0.125 patch=1,EE,20485910,extended,AFB90078 // saves new x pos value patch=1,EE,20485914,extended,080E2B82 // jumps back patch=1,EE,2031D6E4,short,4456 // Checkerboard Width // 16:9 = 854 patch=1,EE,2031D73C,short,4456 // Checkerboard Width // 16:9 = 854 patch=1,EE,2031D7E8,short,4456 // Checkerboard Width // 16:9 = 854 patch=1,EE,2031D790,short,4456 // Checkerboard Width // 16:9 = 854 patch=1,EE,2031D840,short,4456 // Checkerboard Width // 16:9 = 854 patch=1,EE,2031D6F8,extended,08121646 // jumps to code cave patch=1,EE,20485918,extended,3C193E00 // Middle Checkerboard X Pos // only change the last four bytes // 16:9 = 0.125 patch=1,EE,2048591C,extended,AFB90110 // saves new x pos value patch=1,EE,20485920,extended,080C75BF // jumps back patch=1,EE,2031D750,extended,08121649 // jumps to code cave patch=1,EE,20485924,extended,3C193E00 // Top Checkerboard X Pos // only change the last four bytes // 16:9 = 0.125 patch=1,EE,20485928,extended,AFB900F8 // saves new x pos value patch=1,EE,2048592C,extended,080C75D5 // jumps back patch=1,EE,2031D7FC,extended,0812164C // jumps to code cave patch=1,EE,20485930,extended,3C193E00 // Top Middle Checkerboard X Pos // only change the last four bytes // 16:9 = 0.125 patch=1,EE,20485934,extended,AFB900C8 // saves new x pos value patch=1,EE,20485938,extended,080C7600 // jumps back patch=1,EE,2031D7A4,extended,0812164F // jumps to code cave patch=1,EE,2048593C,extended,3C193E00 // Bottom Checkerboard X Pos // only change the last four bytes // 16:9 = 0.125 patch=1,EE,20485940,extended,AFB900E0 // saves new x pos value patch=1,EE,20485944,extended,080C75EA // jumps back patch=1,EE,2031D854,extended,08121652 // jumps to code cave patch=1,EE,20485948,extended,3C193E00 // Bottom Middle Checkerboard X Pos // only change the last four bytes // 16:9 = 0.125 patch=1,EE,2048594C,extended,AFB900B0 // saves new x pos value patch=1,EE,20485950,extended,080C7616 // jumps back patch=1,EE,2031DA20,short,4456 // Loading Background Width // 16:9 = 854 patch=1,EE,2031DA40,extended,08121655 // jumps to code cave patch=1,EE,20485954,extended,3C19C2D7 // Loading Background X Pos // only change the last four bytes // 16:9 = -107.5 patch=1,EE,20485958,extended,AFB901D8 // saves new x pos value patch=1,EE,2048595C,extended,080C7691 // jumps back patch=1,EE,203A6984,short,4456 // Replay Top Bar Width // 16:9 = 854 patch=1,EE,203A6998,extended,08121668 // jumps to code cave patch=1,EE,204859A0,extended,3C19C2D7 // Replay Top Bar X Pos // only change the last four bytes // 16:9 = -107.5 patch=1,EE,204859A4,extended,AFB90078 // saves new x pos value patch=1,EE,204859A8,extended,080E9A67 // jumps back patch=1,EE,203A69C8,short,4456 // Replay Bottom Bar Width // 16:9 = 854 patch=1,EE,203A69DC,extended,0812166B // jumps to code cave patch=1,EE,204859AC,extended,3C19C2D7 // Replay Bottom Bar X Pos // only change the last four bytes // 16:9 = -107.5 patch=1,EE,204859B0,extended,AFB90060 // saves new x pos value patch=1,EE,204859B4,extended,080E9A78 // jumps back patch=1,EE,204E0C3C,extended,3FE38E39 // Globe Aspect Ratio // 16:9 = 1.777777791 patch=1,EE,204E0A94,extended,3FB8E38F // Globe Glow Aspect Ratio // 16:9 = 1.444444537 [60 FPS for Menus] author=Nehalem description=Menus will render at 60 FPS // 60 FPS in menus only patch=0,EE,201D3F2C,extended,1000000A // Fix FMVs playback speed while using 60 FPS patches patch=0,EE,20130DD8,extended,C7958074 patch=0,EE,20130DDC,extended,3C084000 patch=0,EE,20130DE0,extended,4488A000 patch=0,EE,20130DE4,extended,4614AD03 patch=0,EE,20130DE8,extended,00000000 [60 FPS for Crashes] author=Nehalem description=Enable 60 FPS in crashes patch=0,EE,201320D8,extended,1000004B [Progressive Scan] author=Nehalem description=Always ask for 480p mode during boot patch=0,EE,20437758,extended,100000F1 [MPH to KPH] author=Nehalem description=Change speedometer unit from MPH to KPH patch=0,EE,101A3BA0,extended,000082F0 patch=0,EE,101A3D78,extended,000007D7 [Extra Particles While Driving] author=Nehalem description=Render all extra particles while driving patch=0,EE,20261E6C,extended,24120001