#include "cardsbasewidget.h" #include #include CardsBaseWidget::CardsBaseWidget(QWidget *parent) : QWidget(parent) { desktop=new Desktop(this); ver=desktop->getDesktop(); setGeometryAndLabels(); } void CardsBaseWidget::setGeometryAndLabels() { int x; if(cardSize<10) { x=250*ver+(10-cardSize)*40*ver; }else { x=250*ver+(20-cardSize)*20*ver; } int w=(cardSize-1)*40*ver+100*ver; this->setGeometry(x,520*ver,w,320*ver); for(int i=0;iwriteCardID(i); vector_card.append(cardwidget); vector_card.at(i)->setGeometryAndLabel(); } for(int i=0;isetAnimation(); vector_card.at(ID)->show(); } else { emit hideCardssssLabel(); } } void CardsBaseWidget::getCardWidgetID(int id) { if(vector_card.at(id)->isup==true) { vector_card.at(id)->setGeometry(id*40*ver,70*ver,100*ver,150*ver); } if(vector_card.at(id)->isup==false) { vector_card.at(id)->setGeometry(id*40*ver,120*ver,100*ver,150*ver); } } void CardsBaseWidget::openGame() { vector_card.at(0)->setAnimation(); vector_card.at(0)->setGeometryAndLabel(); vector_card.at(0)->show(); }