#ifndef CLIENT_H #define CLIENT_H #include #include #include #include "ui_mainwindow.h" #include "rep_commoninterface_replica.h" #include "ftl.h" #include "basewidget.h" class client: public QObject { Ui::MainWindow *parent; Q_OBJECT private slots: void onReceivePing(QString msg); public: client(Ui::MainWindow *_parent); QRemoteObjectNode * m_pRemoteNode1 = nullptr; CommonInterfaceReplica * m_pInterface1 = nullptr; QRemoteObjectNode * m_pRemoteNode2 = nullptr; CommonInterfaceReplica * m_pInterface2 = nullptr; QRemoteObjectNode * m_pRemoteNode3 = nullptr; CommonInterfaceReplica * m_pInterface3 = nullptr; BaseWidget *basewidget; GameStatus *gamestatus; }; #endif // CLIENT_H