#ifndef SERVER_H #define SERVER_H #include #include #include #include #include "ui_mainwindow.h" #include "commoninterface.h" #include "ftl.h" #include "basewidget.h" class server: public QObject { Ui::MainWindow *parent; Q_OBJECT private slots: void pong(QString msg); public: server(Ui::MainWindow *_parent); CommonInterface * m_pInterface = nullptr; QRemoteObjectHost * m_pHost = nullptr; int id; BaseWidget *basewidget; GameStatus* gamestatus; }; #endif // SERVER_H