using System.Collections; using System.Collections.Generic; using UnityEngine; public class InventoryList where T: class { private T _item; public T item { get { return _item; } set { _item = value; } } public InventoryList() { Debug.Log("Generic list initalized..."); } public void SetItem(T newItem) { // 3 _item = newItem; Debug.Log("New item added..."); } }