/*
* Copyright (C) 2008-2013 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "Language.h"
#include "DatabaseEnv.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "Player.h"
#include "GossipDef.h"
#include "World.h"
#include "ObjectMgr.h"
#include "GuildMgr.h"
#include "WorldSession.h"
#include "BigNumber.h"
#include "SHA1.h"
#include "UpdateData.h"
#include "LootMgr.h"
#include "Chat.h"
#include "zlib.h"
#include "ObjectAccessor.h"
#include "Object.h"
#include "Battleground.h"
#include "OutdoorPvP.h"
#include "Pet.h"
#include "SocialMgr.h"
#include "CellImpl.h"
#include "AccountMgr.h"
#include "Vehicle.h"
#include "CreatureAI.h"
#include "DBCEnums.h"
#include "ScriptMgr.h"
#include "MapManager.h"
#include "InstanceScript.h"
#include "GameObjectAI.h"
#include "Group.h"
#include "AccountMgr.h"
#include "Spell.h"
#include "BattlegroundMgr.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REPOP_REQUEST Message");
recvData.read_skip();
if (GetPlayer()->isAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
return; // silently return, client should display the error by itself
// the world update order is sessions, players, creatures
// the netcode runs in parallel with all of these
// creatures can kill players
// so if the server is lagging enough the player can
// release spirit after he's killed but before he is updated
if (GetPlayer()->getDeathState() == JUST_DIED)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
GetPlayer()->KillPlayer();
}
//this is spirit release confirm?
GetPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
GetPlayer()->BuildPlayerRepop();
GetPlayer()->RepopAtGraveyard();
}
void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION");
uint32 gossipListId;
uint32 menuId;
uint64 guid;
std::string code = "";
recvData >> guid >> menuId >> gossipListId;
if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId))
recvData >> code;
Creature* unit = NULL;
GameObject* go = NULL;
if (IS_CRE_OR_VEH_GUID(guid))
{
unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
}
else if (IS_GAMEOBJECT_GUID(guid))
{
go = _player->GetMap()->GetGameObject(guid);
if (!go)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid)));
return;
}
}
else
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if ((unit && unit->GetCreatureTemplate()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID))
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
if (unit)
unit->LastUsedScriptID = unit->GetCreatureTemplate()->ScriptID;
if (go)
go->LastUsedScriptID = go->GetGOInfo()->ScriptId;
_player->PlayerTalkClass->SendCloseGossip();
return;
}
if (!code.empty())
{
if (unit)
{
unit->AI()->sGossipSelectCode(_player, menuId, gossipListId, code.c_str());
if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
_player->OnGossipSelect(unit, gossipListId, menuId);
}
else
{
go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str());
sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
}
}
else
{
if (unit)
{
unit->AI()->sGossipSelect(_player, menuId, gossipListId);
if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
_player->OnGossipSelect(unit, gossipListId, menuId);
}
else
{
go->AI()->GossipSelect(_player, menuId, gossipListId);
if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
_player->OnGossipSelect(go, gossipListId, menuId);
}
}
}
void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message");
time_t now = time(NULL);
if (now - timeLastWhoCommand < 5)
return;
else timeLastWhoCommand = now;
uint32 matchcount = 0;
uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
uint32 zoneids[10]; // 10 is client limit
std::string player_name, guild_name;
recvData >> level_min; // maximal player level, default 0
recvData >> level_max; // minimal player level, default 100 (MAX_LEVEL)
recvData >> player_name; // player name, case sensitive...
recvData >> guild_name; // guild name, case sensitive...
recvData >> racemask; // race mask
recvData >> classmask; // class mask
recvData >> zones_count; // zones count, client limit = 10 (2.0.10)
if (zones_count > 10)
return; // can't be received from real client or broken packet
for (uint32 i = 0; i < zones_count; ++i)
{
uint32 temp;
recvData >> temp; // zone id, 0 if zone is unknown...
zoneids[i] = temp;
sLog->outDebug(LOG_FILTER_NETWORKIO, "Zone %u: %u", i, zoneids[i]);
}
recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
if (str_count > 4)
return; // can't be received from real client or broken packet
sLog->outDebug(LOG_FILTER_NETWORKIO, "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
std::wstring str[4]; // 4 is client limit
for (uint32 i = 0; i < str_count; ++i)
{
std::string temp;
recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
if (!Utf8toWStr(temp, str[i]))
continue;
wstrToLower(str[i]);
sLog->outDebug(LOG_FILTER_NETWORKIO, "String %u: %s", i, temp.c_str());
}
std::wstring wplayer_name;
std::wstring wguild_name;
if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
return;
wstrToLower(wplayer_name);
wstrToLower(wguild_name);
// client send in case not set max level value 100 but Trinity supports 255 max level,
// update it to show GMs with characters after 100 level
if (level_max >= MAX_LEVEL)
level_max = STRONG_MAX_LEVEL;
uint32 team = _player->GetTeam();
uint32 security = GetSecurity();
bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
uint32 displaycount = 0;
WorldPacket data(SMSG_WHO, 50); // guess size
data << uint32(matchcount); // placeholder, count of players matching criteria
data << uint32(displaycount); // placeholder, count of players displayed
TRINITY_READ_GUARD(HashMapHolder::LockType, *HashMapHolder::GetLock());
HashMapHolder::MapType const& m = sObjectAccessor->GetPlayers();
for (HashMapHolder::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (AccountMgr::IsPlayerAccount(security))
{
// player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
if (itr->second->GetTeam() != team && !allowTwoSideWhoList)
continue;
// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
if ((itr->second->GetSession()->GetSecurity() > AccountTypes(gmLevelInWhoList)))
continue;
}
//do not process players which are not in world
if (!(itr->second->IsInWorld()))
continue;
// check if target is globally visible for player
if (!(itr->second->IsVisibleGloballyFor(_player)))
continue;
// check if target's level is in level range
uint8 lvl = itr->second->getLevel();
if (lvl < level_min || lvl > level_max)
continue;
// check if class matches classmask
uint32 class_ = itr->second->getClass();
if (!(classmask & (1 << class_)))
continue;
// check if race matches racemask
uint32 race = itr->second->getRace();
if (!(racemask & (1 << race)))
continue;
uint32 pzoneid = itr->second->GetZoneId();
uint8 gender = itr->second->getGender();
bool z_show = true;
for (uint32 i = 0; i < zones_count; ++i)
{
if (zoneids[i] == pzoneid)
{
z_show = true;
break;
}
z_show = false;
}
if (!z_show)
continue;
std::string pname = itr->second->GetName();
std::wstring wpname;
if (!Utf8toWStr(pname, wpname))
continue;
wstrToLower(wpname);
if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
continue;
std::string gname = sGuildMgr->GetGuildNameById(itr->second->GetGuildId());
std::wstring wgname;
if (!Utf8toWStr(gname, wgname))
continue;
wstrToLower(wgname);
if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
continue;
std::string aname;
if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
aname = areaEntry->area_name[GetSessionDbcLocale()];
bool s_show = true;
for (uint32 i = 0; i < str_count; ++i)
{
if (!str[i].empty())
{
if (wgname.find(str[i]) != std::wstring::npos ||
wpname.find(str[i]) != std::wstring::npos ||
Utf8FitTo(aname, str[i]))
{
s_show = true;
break;
}
s_show = false;
}
}
if (!s_show)
continue;
// 49 is maximum player count sent to client - can be overridden
// through config, but is unstable
if ((matchcount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO))
continue;
data << pname; // player name
data << gname; // guild name
data << uint32(lvl); // player level
data << uint32(class_); // player class
data << uint32(race); // player race
data << uint8(gender); // player gender
data << uint32(pzoneid); // player zone id
++displaycount;
}
data.put(0, displaycount); // insert right count, count displayed
data.put(4, matchcount); // insert right count, count of matches
SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Send SMSG_WHO Message");
}
void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
uint32 reason = 0;
if (GetPlayer()->isInCombat())
reason = 1;
else if (GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR))
reason = 3; // is jumping or falling
else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
reason = 2; // FIXME - Need the correct value
if (reason)
{
WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4);
data << uint32(reason);
data << uint8(0);
SendPacket(&data);
LogoutRequest(0);
return;
}
//instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() ||
GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT)))
{
WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4);
data << uint32(reason);
data << uint8(1); // instant logout
SendPacket(&data);
LogoutPlayer(true);
return;
}
// not set flags if player can't free move to prevent lost state at logout cancel
if (GetPlayer()->CanFreeMove())
{
GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
GetPlayer()->SetRooted(true);
GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4);
data << uint32(0);
data << uint8(0);
SendPacket(&data);
LogoutRequest(time(NULL));
}
void WorldSession::HandlePlayerLogoutOpcode(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_PLAYER_LOGOUT Message");
}
void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_CANCEL Message");
// Player have already logged out serverside, too late to cancel
if (!GetPlayer())
return;
LogoutRequest(0);
WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0);
SendPacket(&data);
// not remove flags if can't free move - its not set in Logout request code.
if (GetPlayer()->CanFreeMove())
{
//!we can move again
GetPlayer()->SetRooted(false);
//! Stand Up
GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
//! DISABLE_ROTATE
GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LOGOUT_CANCEL_ACK Message");
}
void WorldSession::HandleTogglePvP(WorldPacket& recvData)
{
// this opcode can be used in two ways: Either set explicit new status or toggle old status
if (recvData.size() == 1)
{
bool newPvPStatus;
recvData >> newPvPStatus;
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
}
else
{
GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
}
if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
{
if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
GetPlayer()->UpdatePvP(true, true);
}
else
{
if (!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
}
//if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
// pvp->HandlePlayerActivityChanged(_player);
}
void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData)
{
uint32 newZone;
recvData >> newZone;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd ZONE_UPDATE: %u", newZone);
// use server size data
uint32 newzone, newarea;
GetPlayer()->GetZoneAndAreaId(newzone, newarea);
GetPlayer()->UpdateZone(newzone, newarea);
//GetPlayer()->SendInitWorldStates(true, newZone);
}
void WorldSession::HandleReturnToGraveyard(WorldPacket& /*recvPacket*/)
{
if (GetPlayer()->isAlive() || !GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
GetPlayer()->RepopAtGraveyard();
}
void WorldSession::HandleSetSelectionOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
guid[0] = recvData.ReadBit();
guid[1] = recvData.ReadBit();
guid[2] = recvData.ReadBit();
guid[4] = recvData.ReadBit();
guid[7] = recvData.ReadBit();
guid[3] = recvData.ReadBit();
guid[6] = recvData.ReadBit();
guid[5] = recvData.ReadBit();
recvData.ReadByteSeq(guid[4]);
recvData.ReadByteSeq(guid[1]);
recvData.ReadByteSeq(guid[5]);
recvData.ReadByteSeq(guid[2]);
recvData.ReadByteSeq(guid[6]);
recvData.ReadByteSeq(guid[7]);
recvData.ReadByteSeq(guid[0]);
recvData.ReadByteSeq(guid[3]);
_player->SetSelection(guid);
}
void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData)
{
// sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
uint32 animstate;
recvData >> animstate;
_player->SetStandState(animstate);
}
void WorldSession::HandleContactListOpcode(WorldPacket& recvData)
{
recvData.read_skip(); // always 1
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST");
_player->GetSocial()->SendSocialList(_player);
}
void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_FRIEND");
std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
std::string friendNote;
recvData >> friendName;
recvData >> friendNote;
if (!normalizePlayerName(friendName))
return;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'",
GetPlayer()->GetName().c_str(), friendName.c_str());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME);
stmt->setString(0, friendName);
_addFriendCallback.SetParam(friendNote);
_addFriendCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std::string const& friendNote)
{
if (!GetPlayer())
return;
uint64 friendGuid;
uint32 friendAccountId;
uint32 team;
FriendsResult friendResult;
friendResult = FRIEND_NOT_FOUND;
friendGuid = 0;
if (result)
{
Field* fields = result->Fetch();
friendGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
team = Player::TeamForRace(fields[1].GetUInt8());
friendAccountId = fields[2].GetUInt32();
if (!AccountMgr::IsPlayerAccount(GetSecurity()) || sWorld->getBoolConfig(CONFIG_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmID)))
{
if (friendGuid)
{
if (friendGuid == GetPlayer()->GetGUID())
friendResult = FRIEND_SELF;
else if (GetPlayer()->GetTeam() != team && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && AccountMgr::IsPlayerAccount(GetSecurity()))
friendResult = FRIEND_ENEMY;
else if (GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
friendResult = FRIEND_ALREADY;
else
{
Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
if (pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(GetPlayer()))
friendResult = FRIEND_ADDED_ONLINE;
else
friendResult = FRIEND_ADDED_OFFLINE;
if (!GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
{
friendResult = FRIEND_LIST_FULL;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str());
}
}
GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
}
}
}
sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), false);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData)
{
uint64 FriendGUID;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_FRIEND");
recvData >> FriendGUID;
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_IGNORE");
std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
recvData >> ignoreName;
if (!normalizePlayerName(ignoreName))
return;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'",
GetPlayer()->GetName().c_str(), ignoreName.c_str());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
stmt->setString(0, ignoreName);
_addIgnoreCallback = CharacterDatabase.AsyncQuery(stmt);
}
void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result)
{
if (!GetPlayer())
return;
uint64 IgnoreGuid;
FriendsResult ignoreResult;
ignoreResult = FRIEND_IGNORE_NOT_FOUND;
IgnoreGuid = 0;
if (result)
{
IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
if (IgnoreGuid)
{
if (IgnoreGuid == GetPlayer()->GetGUID()) //not add yourself
ignoreResult = FRIEND_IGNORE_SELF;
else if (GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)))
ignoreResult = FRIEND_IGNORE_ALREADY;
else
{
ignoreResult = FRIEND_IGNORE_ADDED;
// ignore list full
if (!GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
ignoreResult = FRIEND_IGNORE_FULL;
}
}
}
sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData)
{
uint64 IgnoreGUID;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_IGNORE");
recvData >> IgnoreGUID;
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_CONTACT_NOTES");
uint64 guid;
std::string note;
recvData >> guid >> note;
_player->GetSocial()->SetFriendNote(GUID_LOPART(guid), note);
}
void WorldSession::HandleBugOpcode(WorldPacket& recvData)
{
uint32 suggestion, contentlen, typelen;
std::string content, type;
recvData >> suggestion >> contentlen >> content;
recvData >> typelen >> type;
if (suggestion == 0)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Bug Report]");
else
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Suggestion]");
sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", type.c_str());
sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", content.c_str());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
stmt->setString(0, type);
stmt->setString(1, content);
CharacterDatabase.Execute(stmt);
}
void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RECLAIM_CORPSE");
uint64 guid;
recvData >> guid;
if (GetPlayer()->isAlive())
return;
// do not allow corpse reclaim in arena
if (GetPlayer()->InArena())
return;
// body not released yet
if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
Corpse* corpse = GetPlayer()->GetCorpse();
if (!corpse)
return;
// prevent resurrect before 30-sec delay after body release not finished
if (time_t(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL)))
return;
if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true))
return;
// resurrect
GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleground() ? 1.0f : 0.5f);
// spawn bones
GetPlayer()->SpawnCorpseBones();
}
void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RESURRECT_RESPONSE");
uint64 guid;
uint8 status;
recvData >> guid;
recvData >> status;
if (GetPlayer()->isAlive())
return;
if (status == 0)
{
GetPlayer()->ClearResurrectRequestData(); // reject
return;
}
if (!GetPlayer()->IsRessurectRequestedBy(guid))
return;
GetPlayer()->ResurectUsingRequestData();
}
void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
{
va_list ap;
char szStr [1024];
szStr[0] = '\0';
va_start(ap, Text);
vsnprintf(szStr, 1024, Text, ap);
va_end(ap);
uint32 length = strlen(szStr)+1;
WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length);
data << length;
data << szStr;
SendPacket(&data);
}
void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
{
uint32 triggerId;
uint8 unk;
recvData >> triggerId >> unk; //Fix for mop, not test yet
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_AREATRIGGER. Trigger ID: %u", triggerId);
Player* player = GetPlayer();
if (player->isInFlight())
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",
player->GetName().c_str(), player->GetGUIDLow(), triggerId);
return;
}
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
if (!atEntry)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",
player->GetName().c_str(), player->GetGUIDLow(), triggerId);
return;
}
if (player->GetMapId() != atEntry->mapid)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
player->GetName().c_str(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId);
return;
}
// delta is safe radius
const float delta = 5.0f;
if (atEntry->radius > 0)
{
// if we have radius check it
float dist = player->GetDistance(atEntry->x, atEntry->y, atEntry->z);
if (dist > atEntry->radius + delta)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
player->GetName().c_str(), player->GetGUIDLow(), atEntry->radius, dist, triggerId);
return;
}
}
else
{
// we have only extent
// rotate the players position instead of rotating the whole cube, that way we can make a simplified
// is-in-cube check and we have to calculate only one point instead of 4
// 2PI = 360°, keep in mind that ingame orientation is counter-clockwise
double rotation = 2 * M_PI - atEntry->box_orientation;
double sinVal = std::sin(rotation);
double cosVal = std::cos(rotation);
float playerBoxDistX = player->GetPositionX() - atEntry->x;
float playerBoxDistY = player->GetPositionY() - atEntry->y;
float rotPlayerX = float(atEntry->x + playerBoxDistX * cosVal - playerBoxDistY*sinVal);
float rotPlayerY = float(atEntry->y + playerBoxDistY * cosVal + playerBoxDistX*sinVal);
// box edges are parallel to coordiante axis, so we can treat every dimension independently :D
float dz = player->GetPositionZ() - atEntry->z;
float dx = rotPlayerX - atEntry->x;
float dy = rotPlayerY - atEntry->y;
if ((fabs(dx) > atEntry->box_x / 2 + delta) ||
(fabs(dy) > atEntry->box_y / 2 + delta) ||
(fabs(dz) > atEntry->box_z / 2 + delta))
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u",
player->GetName().c_str(), player->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotPlayerX, rotPlayerY, dz, triggerId);
return;
}
}
if (player->isDebugAreaTriggers)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, triggerId);
if (sScriptMgr->OnAreaTrigger(player, atEntry))
return;
if (player->isAlive())
if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(triggerId))
if (player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
player->AreaExploredOrEventHappens(questId);
if (sObjectMgr->IsTavernAreaTrigger(triggerId))
{
// set resting flag we are in the inn
player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
player->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
player->SetRestType(REST_TYPE_IN_TAVERN);
if (sWorld->IsFFAPvPRealm())
player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
return;
}
if (Battleground* bg = player->GetBattleground())
if (bg->GetStatus() == STATUS_IN_PROGRESS)
{
bg->HandleAreaTrigger(player, triggerId);
return;
}
if (OutdoorPvP* pvp = player->GetOutdoorPvP())
if (pvp->HandleAreaTrigger(_player, triggerId))
return;
AreaTrigger const* at = sObjectMgr->GetAreaTrigger(triggerId);
if (!at)
return;
bool teleported = false;
if (player->GetMapId() != at->target_mapId)
{
if (!sMapMgr->CanPlayerEnter(at->target_mapId, player, false))
return;
if (Group* group = player->GetGroup())
if (group->isLFGGroup() && player->GetMap()->IsDungeon())
teleported = player->TeleportToBGEntryPoint();
}
if (!teleported)
player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
}
void WorldSession::HandleUpdateAccountData(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
uint32 type, timestamp, decompressedSize;
recvData >> type >> timestamp >> decompressedSize;
sLog->outDebug(LOG_FILTER_NETWORKIO, "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
if (type > NUM_ACCOUNT_DATA_TYPES)
return;
if (decompressedSize == 0) // erase
{
SetAccountData(AccountDataType(type), 0, "");
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
data << uint32(type);
data << uint32(0);
SendPacket(&data);
return;
}
if (decompressedSize > 0xFFFF)
{
recvData.rfinish(); // unnneded warning spam in this case
sLog->outError(LOG_FILTER_NETWORKIO, "UAD: Account data packet too big, size %u", decompressedSize);
return;
}
ByteBuffer dest;
dest.resize(decompressedSize);
uLongf realSize = decompressedSize;
if (uncompress(dest.contents(), &realSize, recvData.contents() + recvData.rpos(), recvData.size() - recvData.rpos()) != Z_OK)
{
recvData.rfinish(); // unnneded warning spam in this case
sLog->outError(LOG_FILTER_NETWORKIO, "UAD: Failed to decompress account data");
return;
}
recvData.rfinish(); // uncompress read (recvData.size() - recvData.rpos())
std::string adata;
dest >> adata;
SetAccountData(AccountDataType(type), timestamp, adata);
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
data << uint32(type);
data << uint32(0);
SendPacket(&data);
}
void WorldSession::HandleRequestAccountData(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
uint32 type;
recvData >> type;
sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: type %u", type);
if (type > NUM_ACCOUNT_DATA_TYPES)
return;
AccountData* adata = GetAccountData(AccountDataType(type));
uint32 size = adata->Data.size();
uLongf destSize = compressBound(size);
ByteBuffer dest;
dest.resize(destSize);
if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: Failed to compress account data");
return;
}
dest.resize(destSize);
WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8+4+4+4+destSize);
data << uint64(_player ? _player->GetGUID() : 0); // player guid
data << uint32(type); // type (0-7)
data << uint32(adata->Time); // unix time
data << uint32(size); // decompressed length
data.append(dest); // compressed data
SendPacket(&data);
}
int32 WorldSession::HandleEnableNagleAlgorithm()
{
// Instructs the server we wish to receive few amounts of large packets (SMSG_MULTIPLE_PACKETS?)
// instead of large amount of small packets
return 0;
}
void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
uint8 slotId;
recvData >> slotId;
guid[0] = recvData.ReadBit();
guid[7] = recvData.ReadBit();
guid[6] = recvData.ReadBit();
guid[1] = recvData.ReadBit();
guid[3] = recvData.ReadBit();
guid[5] = recvData.ReadBit();
guid[2] = recvData.ReadBit();
guid[4] = recvData.ReadBit();
recvData.ReadByteSeq(guid[3]);
recvData.ReadByteSeq(guid[0]);
recvData.ReadByteSeq(guid[1]);
recvData.ReadByteSeq(guid[4]);
recvData.ReadByteSeq(guid[7]);
recvData.ReadByteSeq(guid[2]);
recvData.ReadByteSeq(guid[6]);
recvData.ReadByteSeq(guid[5]);
ActionButtonPACKET* button = (ActionButtonPACKET*)&guid;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_ACTION_BUTTON slotId: %u actionId: %u", slotId, button->id);
if (!button->id)
GetPlayer()->removeActionButton(slotId);
else
GetPlayer()->addActionButton(slotId, button->id, button->unk);
}
void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_COMPLETE_CINEMATIC");
}
void WorldSession::HandleCompleteMovie(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_COMPLETE_MOVIE");
switch(GetPlayer()->GetLastMovie())
{
case 116: // Pandaren Faction Choice
{
GetPlayer()->RemoveAurasByType(SPELL_AURA_PHASE);
GetPlayer()->SetPhaseMask(1, true);
if(GetPlayer()->GetTeamId() == TEAM_ALLIANCE)
GetPlayer()->TeleportTo(0, -9065.f, 434.f, 93.f, 0.65f);
else
GetPlayer()->TeleportTo(1, 1365.f, -4370.f, 26.f, 0.07f);
break;
}
default:
break;
}
}
void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
}
void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_TIME_SKIPPED");
ObjectGuid guid;
uint32 time;
recvData >> time;
guid[5] = recvData.ReadBit();
guid[1] = recvData.ReadBit();
guid[3] = recvData.ReadBit();
guid[7] = recvData.ReadBit();
guid[6] = recvData.ReadBit();
guid[0] = recvData.ReadBit();
guid[4] = recvData.ReadBit();
guid[2] = recvData.ReadBit();
recvData.ReadByteSeq(guid[7]);
recvData.ReadByteSeq(guid[1]);
recvData.ReadByteSeq(guid[2]);
recvData.ReadByteSeq(guid[4]);
recvData.ReadByteSeq(guid[3]);
recvData.ReadByteSeq(guid[6]);
recvData.ReadByteSeq(guid[0]);
recvData.ReadByteSeq(guid[5]);
//TODO!
/*
uint64 guid;
uint32 time_skipped;
recvData >> guid;
recvData >> time_skipped;
sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_MOVE_TIME_SKIPPED");
/// TODO
must be need use in Trinity
We substract server Lags to move time (AntiLags)
for exmaple
GetPlayer()->ModifyLastMoveTime(-int32(time_skipped));
*/
}
void WorldSession::HandleFeatherFallAck(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
// no used
recvData.rfinish(); // prevent warnings spam
}
void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData)
{
// no used
recvData.rfinish(); // prevent warnings spam
/*
uint64 guid;
recvData >> guid;
// now can skip not our packet
if (_player->GetGUID() != guid)
{
recvData.rfinish(); // prevent warnings spam
return;
}
sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK");
recvData.read_skip(); // unk
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recvData, &movementInfo);
recvData.read_skip(); // unk2
*/
}
void WorldSession::HandleMoveRootAck(WorldPacket& recvData)
{
// no used
recvData.rfinish(); // prevent warnings spam
/*
uint64 guid;
recvData >> guid;
// now can skip not our packet
if (_player->GetGUID() != guid)
{
recvData.rfinish(); // prevent warnings spam
return;
}
sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_ROOT_ACK");
recvData.read_skip(); // unk
MovementInfo movementInfo;
ReadMovementInfo(recvData, &movementInfo);
*/
}
void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData)
{
uint8 actionBar;
recvData >> actionBar;
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
if (actionBar != 0)
sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar));
return;
}
//GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, actionBar);
}
void WorldSession::HandlePlayedTime(WorldPacket& recvData)
{
uint8 unk1;
recvData >> unk1; // 0 or 1 expected
WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
data << uint32(_player->GetTotalPlayedTime());
data << uint32(_player->GetLevelPlayedTime());
data << uint8(unk1); // 0 - will not show in chat frame
SendPacket(&data);
}
void WorldSession::HandleInspectOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
guid[2] = recvData.ReadBit();
guid[1] = recvData.ReadBit();
guid[3] = recvData.ReadBit();
guid[7] = recvData.ReadBit();
guid[4] = recvData.ReadBit();
guid[6] = recvData.ReadBit();
guid[5] = recvData.ReadBit();
guid[0] = recvData.ReadBit();
recvData.ReadByteSeq(guid[7]);
recvData.ReadByteSeq(guid[6]);
recvData.ReadByteSeq(guid[2]);
recvData.ReadByteSeq(guid[4]);
recvData.ReadByteSeq(guid[5]);
recvData.ReadByteSeq(guid[1]);
recvData.ReadByteSeq(guid[0]);
recvData.ReadByteSeq(guid[3]);
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_INSPECT");
_player->SetSelection(guid);
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_INSPECT: No player found from GUID: " UI64FMTD, (uint64)guid);
return;
}
// 7CE0D0
WorldPacket data(SMSG_INSPECT_RESULTS_UPDATE, 150); // guess size ?
//mainloop
uint32 counter3C = 0, counter4C = 0; //sending uint16 X counter for each one
uint32 dword58 = 0;
//ifguidunk2
ObjectGuid guidunk2 = 0;
//for loop counter60 maybe battlepets ?
uint32 counter60 = 0;
ObjectGuid guidunk1 = 0;
uint8 unk = 0;
uint32 dword90_16;
uint32 counter90_32 = 0;
uint16 dword90_12 = 0;
data.WriteBits(counter3C, 25);
data.WriteBits(counter60, 22);
data.WriteBit(guid[7]);
data.WriteBit(guid[4]);
for (uint32 i = 0 ; i < counter60; ++i){
data.WriteBit(guidunk1[1]);
data.WriteBit(guidunk1[5]);
data.WriteBit(guidunk1[2]);
data.WriteBit(unk);
data.WriteBit(guidunk1[3]);
data.WriteBit(guidunk1[0]);
data.WriteBit(guidunk1[7]);
data.WriteBits(counter90_32, 23);
data.WriteBit(guidunk1[4]);
data.WriteBit(guidunk1[6]);
data.WriteBit(dword90_16!=0);
data.WriteBit(dword90_12!=0);
}
data.WriteBit(guid[2]);
data.WriteBits(counter4C, 25);
data.WriteBit(guid[6]);
data.WriteBit(guid[1]);
data.WriteBit(guidunk2 != 0);
data.WriteBit(guid[0]);
if (guidunk2) {
data.WriteBit(guidunk2[3]);
data.WriteBit(guidunk2[5]);
data.WriteBit(guidunk2[6]);
data.WriteBit(guidunk2[4]);
data.WriteBit(guidunk2[0]);
data.WriteBit(guidunk2[2]);
data.WriteBit(guidunk2[1]);
data.WriteBit(guidunk2[7]);
}
data.WriteBit(guid[5]);
data.WriteBit(guid[3]);
data << uint32(dword58);
data.WriteByteSeq(guid[6]);
if (guidunk2 != 0) {
data.WriteByteSeq(guidunk2[2]);
data.WriteByteSeq(guidunk2[0]);
data << uint32(0); //uint64 part 1
data << uint32(0); //uint64 part 2
data.WriteByteSeq(guidunk2[4]);
data.WriteByteSeq(guidunk2[7]);
data.WriteByteSeq(guidunk2[5]);
data << uint32(0); //dword2C
data.WriteByteSeq(guidunk2[3]);
data.WriteByteSeq(guidunk2[1]);
data << uint32(0); //dword26
data.WriteByteSeq(guidunk2[6]);
}
data.WriteByteSeq(guid[7]);
for (uint32 i = 0 ; i < counter60; ++i){
data << uint32(0);
for ( uint32 j = 0; j < counter90_32; ++j) {
data << uint8(0);
data << uint32(0);
}
data.WriteByteSeq(guidunk1[3]);
data << uint8(0);
if (dword90_12) {
data << uint16(dword90_12);
}
data.WriteByteSeq(guidunk1[0]);
data.WriteByteSeq(guidunk1[2]);
uint32 width = 0;
data << uint32(width); //getdatainsitu size
for (uint32 i = 0 ; i< width; ++i) //getdatainsitu
data << uint8(0);
//some shit test we don't care
data.WriteByteSeq(guidunk1[1]);
data.WriteByteSeq(guidunk1[7]);
data.WriteByteSeq(guidunk1[5]);
if (dword90_16)
data << uint32(dword90_16);
data.WriteByteSeq(guidunk1[6]);
data.WriteByteSeq(guidunk1[4]);
}
data.WriteByteSeq(guid[2]);
for (uint32 i = 0; i< counter3C; ++i) {
data << uint16(0);
}
data.WriteByteSeq(guid[0]);
for (uint32 i = 0; i< counter4C; ++i) {
data << uint16(0);
}
data.WriteByteSeq(guid[1]);
data.WriteByteSeq(guid[4]);
data.WriteByteSeq(guid[3]);
data.WriteByteSeq(guid[5]);
SendPacket(&data);
}
void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData)
{
// need to find CMSG .. we can be able to do this when we can open inspect window
ObjectGuid guid;
guid[1] = recvData.ReadBit();
guid[5] = recvData.ReadBit();
guid[7] = recvData.ReadBit();
guid[3] = recvData.ReadBit();
guid[2] = recvData.ReadBit();
guid[4] = recvData.ReadBit();
guid[0] = recvData.ReadBit();
guid[6] = recvData.ReadBit();
recvData.ReadByteSeq(guid[4]);
recvData.ReadByteSeq(guid[7]);
recvData.ReadByteSeq(guid[0]);
recvData.ReadByteSeq(guid[5]);
recvData.ReadByteSeq(guid[1]);
recvData.ReadByteSeq(guid[6]);
recvData.ReadByteSeq(guid[2]);
recvData.ReadByteSeq(guid[3]);
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_INSPECT_HONOR_STATS: No player found from GUID: " UI64FMTD, (uint64)guid);
return;
}
ObjectGuid playerGuid = player->GetGUID();
WorldPacket data(SMSG_INSPECT_HONOR_STATS, 8+1+4+4);
//data << uint8(0); // not sure about this
data.WriteBit(playerGuid[6]);
data.WriteBit(playerGuid[7]);
data.WriteBit(playerGuid[2]);
data.WriteBit(playerGuid[0]);
data.WriteBit(playerGuid[5]);
data.WriteBit(playerGuid[3]);
data.WriteBit(playerGuid[1]);
data.WriteBit(playerGuid[4]);
data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
data.WriteByteSeq(playerGuid[2]);
data.WriteByteSeq(playerGuid[4]);
data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 1)); // yesterday kills
data << uint8(0);
data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 0)); // today kills
data.WriteByteSeq(playerGuid[7]);
data.WriteByteSeq(playerGuid[6]);
data.WriteByteSeq(playerGuid[5]);
data.WriteByteSeq(playerGuid[1]);
data.WriteByteSeq(playerGuid[0]);
data.WriteByteSeq(playerGuid[3]);
SendPacket(&data);
}
void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData)
{
uint32 time;
uint32 mapid;
float PositionX;
float PositionY;
float PositionZ;
float Orientation;
recvData >> time; // time in m.sec.
recvData >> mapid;
recvData >> PositionX;
recvData >> PositionY;
recvData >> PositionZ;
recvData >> Orientation; // o (3.141593 = 180 degrees)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_WORLD_TELEPORT");
if (GetPlayer()->isInFlight())
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore worldport command.",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
return;
}
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f",
GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation);
if (AccountMgr::IsAdminAccount(GetSecurity()))
GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
else
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
}
void WorldSession::HandleWhoisOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WHOIS");
std::string charname;
recvData >> charname;
if (!AccountMgr::IsAdminAccount(GetSecurity()))
{
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
return;
}
if (charname.empty() || !normalizePlayerName (charname))
{
SendNotification(LANG_NEED_CHARACTER_NAME);
return;
}
Player* player = sObjectAccessor->FindPlayerByName(charname);
if (!player)
{
SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
return;
}
uint32 accid = player->GetSession()->GetAccountId();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS);
stmt->setUInt32(0, accid);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
{
SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
return;
}
Field* fields = result->Fetch();
std::string acc = fields[0].GetString();
if (acc.empty())
acc = "Unknown";
std::string email = fields[1].GetString();
if (email.empty())
email = "Unknown";
std::string lastip = fields[2].GetString();
if (lastip.empty())
lastip = "Unknown";
std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
WorldPacket data(SMSG_WHOIS, msg.size()+1);
data << msg;
SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "Received whois command from player %s for character %s",
GetPlayer()->GetName().c_str(), charname.c_str());
}
void WorldSession::HandleComplainOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_COMPLAIN");
uint8 spam_type; // 0 - mail, 1 - chat
uint64 spammer_guid;
uint32 unk1 = 0;
uint32 unk2 = 0;
uint32 unk3 = 0;
uint32 unk4 = 0;
std::string description = "";
recvData >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
recvData >> spammer_guid; // player guid
switch (spam_type)
{
case 0:
recvData >> unk1; // const 0
recvData >> unk2; // probably mail id
recvData >> unk3; // const 0
break;
case 1:
recvData >> unk1; // probably language
recvData >> unk2; // message type?
recvData >> unk3; // probably channel id
recvData >> unk4; // time
recvData >> description; // spam description string (messagetype, channel name, player name, message)
break;
}
// NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
// if it's mail spam - ALL mails from this spammer automatically removed by client
// Complaint Received message
WorldPacket data(SMSG_COMPLAIN_RESULT, 2);
data << uint8(0); // value 1 resets CGChat::m_complaintsSystemStatus in client. (unused?)
data << uint8(0); // value 0xC generates a "CalendarError" in client.
SendPacket(&data);
sLog->outDebug(LOG_FILTER_NETWORKIO, "REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
}
void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_REALM_SPLIT");
uint32 unk;
std::string split_date = "01/01/01";
recvData >> unk;
WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
data << unk;
data << uint32(0x00000000); // realm split state
// split states:
// 0x0 realm normal
// 0x1 realm split
// 0x2 realm split pending
data << split_date;
SendPacket(&data);
//sLog->outDebug("response sent %u", unk);
}
void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_FAR_SIGHT");
bool apply;
recvData >> apply;
if (apply)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
if (WorldObject* target = _player->GetViewpoint())
_player->SetSeer(target);
else
sLog->outError(LOG_FILTER_NETWORKIO, "Player %s requests non-existing seer " UI64FMTD, _player->GetName().c_str(), _player->GetUInt64Value(PLAYER_FARSIGHT));
}
else
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Player %u set vision to self", _player->GetGUIDLow());
_player->SetSeer(_player);
}
GetPlayer()->UpdateVisibilityForPlayer();
}
void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_TITLE");
int32 title;
recvData >> title;
// -1 at none
if (title > 0 && title < MAX_TITLE_INDEX)
{
if (!GetPlayer()->HasTitle(title))
return;
}
else
title = 0;
GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
}
void WorldSession::HandleTimeSyncResp(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_TIME_SYNC_RESP");
uint32 counter, clientTicks;
recvData >> clientTicks >> counter;
if (counter != _player->m_timeSyncCounter - 1)
sLog->outDebug(LOG_FILTER_NETWORKIO, "Wrong time sync counter from player %s (cheater?)", _player->GetName().c_str());
sLog->outDebug(LOG_FILTER_NETWORKIO, "Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient);
uint32 ourTicks = clientTicks + (getMSTime() - _player->m_timeSyncServer);
// diff should be small
sLog->outDebug(LOG_FILTER_NETWORKIO, "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency());
_player->m_timeSyncClient = clientTicks;
}
void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES");
if (Group* group = _player->GetGroup())
{
if (group->IsLeader(_player->GetGUID()))
group->ResetInstances(INSTANCE_RESET_ALL, false, _player);
}
else
_player->ResetInstances(INSTANCE_RESET_ALL, false);
}
void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_DUNGEON_DIFFICULTY");
uint32 mode;
recvData >> mode;
sLog->outDebug(LOG_FILTER_NETWORKIO, "NOBODIE dungeondifficulty 1 %u %u", mode, _player->GetDungeonDifficulty());
if (Difficulty(mode) == _player->GetDungeonDifficulty())
return;
sLog->outDebug(LOG_FILTER_NETWORKIO, "NOBODIE dungeondifficulty 2");
// cannot reset while in an instance
Map* map = _player->FindMap();
if (map && map->IsDungeon())
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!",
_player->GetName().c_str(), _player->GetGUIDLow());
return;
}
Group* group = _player->GetGroup();
if (group)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "NOBODIE dungeondifficulty 3");
if (group->IsLeader(_player->GetGUID()))
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "NOBODIE dungeondifficulty 4");
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "NOBODIE dungeondifficulty 5");
Player* groupGuy = itr->getSource();
if (!groupGuy)
continue;
if (!groupGuy->IsInMap(groupGuy))
return;
if (groupGuy->GetMap()->IsNonRaidDungeon())
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!",
_player->GetGUIDLow(), groupGuy->GetName().c_str(), groupGuy->GetGUIDLow());
return;
}
}
// the difficulty is set even if the instances can't be reset
//_player->SendDungeonDifficulty(true);
group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player);
group->SetDungeonDifficulty(Difficulty(mode));
}
}
else
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "NOBODIE dungeondifficulty 6");
_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false);
_player->SetDungeonDifficulty(Difficulty(mode));
_player->SendDungeonDifficulty(false);
}
}
void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_RAID_DIFFICULTY");
uint32 mode;
recvData >> mode;
if (mode >= MAX_RAID_DIFFICULTY)
{
sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
return;
}
// cannot reset while in an instance
Map* map = _player->FindMap();
if (map && map->IsDungeon())
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
if (Difficulty(mode) == _player->GetRaidDifficulty())
return;
Group* group = _player->GetGroup();
if (group)
{
if (group->IsLeader(_player->GetGUID()))
{
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* groupGuy = itr->getSource();
if (!groupGuy)
continue;
if (!groupGuy->IsInMap(groupGuy))
return;
if (groupGuy->GetMap()->IsRaid())
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
}
// the difficulty is set even if the instances can't be reset
//_player->SendDungeonDifficulty(true);
group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player);
group->SetRaidDifficulty(Difficulty(mode));
}
}
else
{
_player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true);
_player->SetRaidDifficulty(Difficulty(mode));
_player->SendRaidDifficulty(false);
}
}
void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_MOUNT_AURA");
//If player is not mounted, so go out :)
if (!_player->IsMounted()) // not blizz like; no any messages on blizz
{
ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
return;
}
if (_player->isInFlight()) // not blizz like; no any messages on blizz
{
ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
return;
}
_player->Dismount();
_player->RemoveAurasByType(SPELL_AURA_MOUNTED);
}
void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
{
// fly mode on/off
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
uint64 guid; // guid - unused
recvData.readPackGUID(guid);
recvData.read_skip(); // unk
MovementInfo movementInfo;
movementInfo.guid = guid;
_player->ReadMovementInfo(recvData, &movementInfo);
recvData.read_skip(); // unk2
_player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
}
void WorldSession::HandleRequestPetInfoOpcode(WorldPacket& /*recvData */)
{
/*
sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_REQUEST_PET_INFO");
recvData.hexlike();
*/
}
void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData)
{
uint8 mode;
recvData >> mode;
sLog->outDebug(LOG_FILTER_NETWORKIO, "Client used \"/timetest %d\" command", mode);
}
void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData)
{
uint64 guid;
recvData.readPackGUID(guid);
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_QUERY_INSPECT_ACHIEVEMENTS [" UI64FMTD "] Inspected Player [" UI64FMTD "]", _player->GetGUID(), guid);
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
return;
player->SendRespondInspectAchievements(_player);
}
void WorldSession::HandleGuildAchievementProgressQuery(WorldPacket& recvData)
{
uint32 achievementId;
recvData >> achievementId;
if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
guild->GetAchievementMgr().SendAchievementInfo(_player, achievementId);
}
void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/)
{
// empty opcode
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
data << uint32(time(NULL));
SendPacket(&data);
}
void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recvData*/)
{
// empty opcode
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
SendAccountDataTimes(GLOBAL_CACHE_MASK);
}
void WorldSession::SendSetPhaseShift(std::set const& phaseIds, std::set const& terrainswaps)
{
ObjectGuid guid = _player->GetGUID();
WorldPacket data(SMSG_SET_PHASE_SHIFT, 1 + 8 + 4 + 4 + 4 + 4 + 2 * phaseIds.size() + 4 + terrainswaps.size() * 2);
data.WriteBit(guid[6]);
data.WriteBit(guid[4]);
data.WriteBit(guid[7]);
data.WriteBit(guid[2]);
data.WriteBit(guid[0]);
data.WriteBit(guid[1]);
data.WriteBit(guid[3]);
data.WriteBit(guid[5]);
data.WriteByteSeq(guid[4]);
data << uint32(0);
//for (uint8 i = 0; i < worldMapAreaCount; ++i)
// data << uint16(0); // WorldMapArea.dbc id (controls map display)
data.WriteByteSeq(guid[2]);
data.WriteByteSeq(guid[3]);
data << uint32(phaseIds.size()) * 2; // Phase.dbc ids
for (std::set::const_iterator itr = phaseIds.begin(); itr != phaseIds.end(); ++itr)
data << uint16(*itr);
data.WriteByteSeq(guid[1]);
data.WriteByteSeq(guid[6]);
data << uint32(0); // Inactive terrain swaps
//for (uint8 i = 0; i < inactiveSwapsCount; ++i)
// data << uint16(0);
data << uint32(phaseIds.size() ? 0 : 8); // flags (not phasemask)
data.WriteByteSeq(guid[0]);
data.WriteByteSeq(guid[7]);
data.WriteByteSeq(guid[5]);
data << uint32(terrainswaps.size()) * 2; // Active terrain swaps
for (std::set::const_iterator itr = terrainswaps.begin(); itr != terrainswaps.end(); ++itr)
data << uint16(*itr);
SendPacket(&data);
}
// Battlefield and Battleground
void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
Battleground* bg = _player->GetBattleground();
uint64 guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
if (!unit->isSpiritService()) // it's not spirit service
return;
if (bg)
sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
bf->SendAreaSpiritHealerQueryOpcode(_player, guid);
}
void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
Battleground* bg = _player->GetBattleground();
uint64 guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
if (!unit->isSpiritService()) // it's not spirit service
return;
if (bg)
bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
bf->AddPlayerToResurrectQueue(guid, _player->GetGUID());
}
void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/)
{
if (_player->isInFlight())
return;
if (/*Battlefield* bf = */sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
{
// bf->PlayerAskToLeave(_player); FIXME
return;
}
AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId());
if (!atEntry || !(atEntry->flags & AREA_FLAG_WINTERGRASP_2))
return;
_player->BuildPlayerRepop();
_player->ResurrectPlayer(100);
_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
}
void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
{
uint8 accept;
recvPacket >> accept;
if (!_player->HasPendingBind())
{
sLog->outInfo(LOG_FILTER_NETWORKIO, "InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!",
_player->GetName().c_str(), _player->GetGUIDLow());
return;
}
if (accept)
_player->BindToInstance();
else
_player->RepopAtGraveyard();
_player->SetPendingBind(0, 0);
}
void WorldSession::HandleRequestHotfix(WorldPacket& recvPacket)
{
uint32 type, count;
recvPacket >> type;
count = recvPacket.ReadBits(23);
ObjectGuid* guids = new ObjectGuid[count];
for (uint32 i = 0; i < count; ++i)
{
guids[i][0] = recvPacket.ReadBit();
guids[i][4] = recvPacket.ReadBit();
guids[i][7] = recvPacket.ReadBit();
guids[i][2] = recvPacket.ReadBit();
guids[i][5] = recvPacket.ReadBit();
guids[i][3] = recvPacket.ReadBit();
guids[i][6] = recvPacket.ReadBit();
guids[i][1] = recvPacket.ReadBit();
}
uint32 entry;
for (uint32 i = 0; i < count; ++i)
{
recvPacket.ReadByteSeq(guids[i][5]);
recvPacket.ReadByteSeq(guids[i][6]);
recvPacket.ReadByteSeq(guids[i][7]);
recvPacket.ReadByteSeq(guids[i][0]);
recvPacket.ReadByteSeq(guids[i][1]);
recvPacket.ReadByteSeq(guids[i][3]);
recvPacket.ReadByteSeq(guids[i][4]);
recvPacket >> entry;
recvPacket.ReadByteSeq(guids[i][2]);
switch (type)
{
case DB2_REPLY_ITEM:
SendItemDb2Reply(entry);
break;
case DB2_REPLY_SPARSE:
SendItemSparseDb2Reply(entry);
break;
default:
sLog->outError(LOG_FILTER_NETWORKIO, "CMSG_REQUEST_HOTFIX: Received unknown hotfix type: %u", type);
recvPacket.rfinish();
break;
}
}
delete[] guids;
}
void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
uint64 guid;
uint32 spellId;
float elevation, speed;
float curX, curY, curZ;
float targetX, targetY, targetZ;
uint8 moveStop;
recvPacket >> guid >> spellId >> elevation >> speed;
recvPacket >> curX >> curY >> curZ;
recvPacket >> targetX >> targetY >> targetZ;
recvPacket >> moveStop;
Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : NULL;
if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc())
{
recvPacket.rfinish();
return;
}
Position pos = *spell->m_targets.GetSrcPos();
pos.Relocate(curX, curY, curZ);
spell->m_targets.ModSrc(pos);
pos = *spell->m_targets.GetDstPos();
pos.Relocate(targetX, targetY, targetZ);
spell->m_targets.ModDst(pos);
spell->m_targets.SetElevation(elevation);
spell->m_targets.SetSpeed(speed);
if (moveStop)
{
uint32 opcode;
recvPacket >> opcode;
recvPacket.SetOpcode(MSG_MOVE_STOP); // always set to MSG_MOVE_STOP in client SetOpcode
HandleMovementOpcodes(recvPacket);
}
}
void WorldSession::HandleViolenceLevel(WorldPacket& recvPacket)
{
uint8 violenceLevel;
recvPacket >> violenceLevel;
// do something?
}
void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket)
{
ObjectGuid guid;
guid[5] = recvPacket.ReadBit();
guid[3] = recvPacket.ReadBit();
guid[0] = recvPacket.ReadBit();
guid[6] = recvPacket.ReadBit();
guid[1] = recvPacket.ReadBit();
guid[4] = recvPacket.ReadBit();
guid[2] = recvPacket.ReadBit();
guid[7] = recvPacket.ReadBit();
recvPacket.ReadByteSeq(guid[2]);
recvPacket.ReadByteSeq(guid[3]);
recvPacket.ReadByteSeq(guid[7]);
recvPacket.ReadByteSeq(guid[4]);
recvPacket.ReadByteSeq(guid[5]);
recvPacket.ReadByteSeq(guid[1]);
recvPacket.ReadByteSeq(guid[0]);
recvPacket.ReadByteSeq(guid[6]);
WorldObject *obj = sObjectAccessor->GetWorldObject(*_player, guid);
sLog->outDebug(LOG_FILTER_NETWORKIO, "Object update failed for object " UI64FMTD " (%s) for player %s (%u)", uint64(guid), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), GetGuidLow());
}
void WorldSession::HandleSaveCUFProfiles(WorldPacket& recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SAVE_CUF_PROFILES");
uint8 count = (uint8)recvPacket.ReadBits(20);
if (count > MAX_CUF_PROFILES)
{
sLog->outError(LOG_FILTER_PLAYER, "HandleSaveCUFProfiles - %s tried to save more than %i CUF profiles. Hacking attempt?", GetPlayerName().c_str(), MAX_CUF_PROFILES);
recvPacket.rfinish();
return;
}
CUFProfile* profiles[MAX_CUF_PROFILES];
uint8 strlens[MAX_CUF_PROFILES];
for (uint8 i = 0; i < count; ++i)
{
profiles[i] = new CUFProfile;
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_SPEC_2 , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_10_PLAYERS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_UNK_157 , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_HEAL_PREDICTION , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_SPEC_1 , recvPacket.ReadBit());
strlens[i] = (uint8)recvPacket.ReadBits(8);
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_PVP , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_POWER_BAR , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_15_PLAYERS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_40_PLAYERS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_PETS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_5_PLAYERS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS, recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_2_PLAYERS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_UNK_156 , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_NON_BOSS_DEBUFFS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_MAIN_TANK_AND_ASSIST , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_AGGRO_HIGHLIGHT , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_3_PLAYERS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_BORDER , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_USE_CLASS_COLORS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_UNK_145 , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_PVE , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_DISPLAY_HORIZONTAL_GROUPS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_25_PLAYERS , recvPacket.ReadBit());
profiles[i]->BoolOptions.set(CUF_KEEP_GROUPS_TOGETHER , recvPacket.ReadBit());
}
for (uint8 i = 0; i < count; ++i)
{
recvPacket >> profiles[i]->Unk146;
recvPacket >> profiles[i]->HealthText;
recvPacket >> profiles[i]->FrameWidth;
profiles[i]->ProfileName = recvPacket.ReadString(strlens[i]);
recvPacket >> profiles[i]->Unk147;
recvPacket >> profiles[i]->SortBy;
recvPacket >> profiles[i]->Unk154;
recvPacket >> profiles[i]->Unk148;
recvPacket >> profiles[i]->Unk152;
recvPacket >> profiles[i]->Unk150;
recvPacket >> profiles[i]->FrameHeight;
GetPlayer()->SaveCUFProfile(i, profiles[i]);
}
for (uint8 i = count; i < MAX_CUF_PROFILES; ++i)
GetPlayer()->SaveCUFProfile(i, NULL);
}
void WorldSession::SendLoadCUFProfiles()
{
Player* player = GetPlayer();
uint8 count = player->GetCUFProfilesCount();
ByteBuffer byteBuffer(25 * count);
WorldPacket data(SMSG_LOAD_CUF_PROFILES, 5 * count + 25 * count);
data.WriteBits(0, 20);
/*for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i)
{
CUFProfile* profile = player->GetCUFProfile(i);
if (!profile)
continue;
data.WriteBit(profile->BoolOptions[CUF_UNK_157]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_10_PLAYERS]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_5_PLAYERS]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_25_PLAYERS]);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_HEAL_PREDICTION]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_PVE]);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_HORIZONTAL_GROUPS]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_40_PLAYERS]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_3_PLAYERS]);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_AGGRO_HIGHLIGHT]);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_BORDER]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_2_PLAYERS]);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_NON_BOSS_DEBUFFS]);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_MAIN_TANK_AND_ASSIST]);
data.WriteBit(profile->BoolOptions[CUF_UNK_156]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_2]);
data.WriteBit(profile->BoolOptions[CUF_USE_CLASS_COLORS]);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_POWER_BAR]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_1]);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS]);
data.WriteBit(profile->BoolOptions[CUF_KEEP_GROUPS_TOGETHER]);
data.WriteBit(profile->BoolOptions[CUF_UNK_145]);
data.WriteBits(profile->ProfileName.size(), 8);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_15_PLAYERS]);
data.WriteBit(profile->BoolOptions[CUF_DISPLAY_PETS]);
data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_PVP]);
byteBuffer << uint8(profile->Unk147);
byteBuffer << uint16(profile->FrameHeight);
byteBuffer << uint8(profile->Unk146);
byteBuffer << uint8(profile->HealthText);
byteBuffer << uint8(profile->SortBy);
byteBuffer.WriteString(profile->ProfileName);
byteBuffer << uint16(profile->Unk154);
byteBuffer << uint8(profile->Unk148);
byteBuffer << uint16(profile->FrameWidth);
byteBuffer << uint16(profile->Unk150);
byteBuffer << uint16(profile->Unk152);
}*/
data.FlushBits();
data.append(byteBuffer);
SendPacket(&data);
}