--- name: mixer-scene-contract description: "Design the MixerSceneIntent, approval state, JSON schema, CLI examples, audit entries, and tests for AI-Controlled Party mixer/Soundcraft Ui24R scene arming. Use whenever a task mentions mixer scenes, Ui24R snapshots/cues, operator-approved mixer control, show-director contract updates, schema updates, dry-run CLI shape, or follow-ups that revise this contract." --- # mixer-scene-contract Design the structured contract for approved mixer scene changes. This skill is for design/spec work, not implementation. ## Context to read - `src/automation/showDirectorSchema.ts` - `src/automation/showDirectorRuntime.ts` - `src/cli/agent.ts` around `show-director` - `tests/unit/showDirector.test.ts` - `tests/unit/cliAgent.test.ts` ## Design rules - Keep mixer scene changes separate from generic `arm_effect`. - The MVP operation is "arm scene/cue for approval", not autonomous execution. - Require explicit names or IDs: `show_name`, `snapshot_name`, `cue_name`, `scene_id`, or `setlist_ref`. Do not design fuzzy live lookup as execution. - Preserve blocked/operator-only semantics for `mixer_gain`, `pa_mute`, and `audio_routing`. - Every accepted request needs an audit entry with request, intent, decision, approval ID, operator, and adapter target. ## Output Write `_workspace/ai-party-mixer/01_contract.md` with: 1. proposed schema fields and examples; 2. approval and audit model; 3. CLI dry-run examples; 4. mapping to action plans; 5. compatibility notes; 6. unit-test checklist. ## Quality bar The result should be specific enough that a builder can implement it without asking what fields exist or how approval flows.