A collection of modifications, enhancements, and reverse engineered resources for Creation Kit by Bethesda.
# Description **CKPE** a shared source powerful platform makes numerous fixes and improvements to the Creation Kit editor from **Bethesda**, includes editor support for games such as **Skyrim Special Edition**, **Fallout 4**, **Starfield**, is a successor to the [SSE CKFixes](https://github.com/Nukem9/skyrimse-test), [SSE CKFixes Update](https://github.com/Perchik71/SkyrimSETest), [FO4 CKFixes](https://github.com/Perchik71/Fallout4Test) projects, also [Unicode patch for SSE CK 1.5.73](https://github.com/Perchik71/usse_test) which started it all for the author of **perchik71**. [Wiki](https://github.com/Perchik71/Creation-Kit-Platform-Extended/wiki) page # Dependencies [toml11](https://github.com/ToruNiina/toml11) by `ToruNiina` and other [Zydis](https://github.com/zyantific/zydis.git) by `zyantifi` and other [zipper](https://github.com/kuba--/zip.git) by `kuba--` [libdeflate](https://github.com/ebiggers/libdeflate.git) by `ebiggers` and other [xbyak](https://github.com/herumi/xbyak.git) by `herumi` and other [DirectXTex](https://github.com/microsoft/DirectXTex.git) by `microsoft` [jDialogs](https://github.com/Perchik71/jDialogs.git) by `perchik71` *(recursive)* # Install ### Fresh Install Download any [supported game](https://github.com/Perchik71/Creation-Kit-Platform-Extended/wiki#brief) and install Creation Kit. Download [latest release](https://github.com/Perchik71/Creation-Kit-Platform-Extended/releases) of **CKPE** for your game. Extract all contents into game directory, so that **ckpe_loader.exe** is in the same folder as **CreationKit.exe**. ### Update Download [latest release](https://github.com/Perchik71/Creation-Kit-Platform-Extended/releases) of **CKPE** for your game. Extract all contents into game directory, so that **ckpe_loader.exe** is in the same folder as **CreationKit.exe**. Agree to replace all files. ### Compilation Regular users only need this method to access the newest features which haven't been released yet. Open a project in **`Visual Studio 2022`** or later. Build the project in **`Release`** mode or **`Release-NoAVX2`**. Then move your build output into game directory, so that **ckpe_loader.exe** is in the same folder as **CreationKit.exe**. If you are asked to replace old files agree to replace all. ### Automate builds (Beta) Download [latest commit build](https://github.com/Perchik71/Creation-Kit-Platform-Extended/actions) of **CKPE** for your game. Extract all contents into game directory, so that **ckpe_loader.exe** is in the same folder as **CreationKit.exe**. Possible errors. # Credits [Nukem9](https://github.com/Nukem9) (for experimental functions, hash and so on, very useful) [adzm](https://github.com/adzm) (I really appreciate your work, you have [done](https://github.com/adzm/win32-custom-menubar-aero-theme) what I have long wanted to do myself) [yak3d](https://github.com/yak3d) (For the contribution and development of workflow and support newest Starfield) [Dio-Kyrie](https://github.com/Dio-Kyrie) (For the design of the readme) # License Starting with the v0.6 (commit [9d93970](https://github.com/Perchik71/Creation-Kit-Platform-Extended/commit/9d93970cc3918099c895872d46a24aa29a34db11)) project is licensed by [LGPLv3](https://www.gnu.org/licenses/lgpl-3.0.html).