if GetObjectName(GetMyHero()) ~= "Ryze" then return end require('Inspired') require('DeftLib') require('DamageLib') local RyzeMenu = MenuConfig("Ryze", "Ryze") RyzeMenu:Menu("Combo", "Combo") RyzeMenu.Combo:Boolean("Q", "Use Q", true) RyzeMenu.Combo:Boolean("W", "Use W", true) RyzeMenu.Combo:Boolean("E", "Use E", true) RyzeMenu.Combo:Boolean("R", "Use R", true) RyzeMenu:Menu("Harass", "Harass") RyzeMenu.Harass:Boolean("Q", "Use Q", true) RyzeMenu.Harass:Boolean("W", "Use W", true) RyzeMenu.Harass:Boolean("E", "Use E", true) RyzeMenu.Harass:Slider("Mana", "if Mana % is More than", 30, 0, 80, 1) RyzeMenu:Menu("Killsteal", "Killsteal") RyzeMenu.Killsteal:Boolean("Q", "Killsteal with Q", true) RyzeMenu.Killsteal:Boolean("W", "Killsteal with W", true) RyzeMenu.Killsteal:Boolean("E", "Killsteal with E", true) RyzeMenu:Menu("Misc", "Misc") if Ignite ~= nil then RyzeMenu.Misc:Boolean("Autoignite", "Auto Ignite", true) end RyzeMenu.Misc:Boolean("Seraph", "Use Seraph", true) RyzeMenu.Misc:KeyBinding("Passive", "Auto Stack Passive (toggle)", string.byte("N"), true) RyzeMenu.Misc:Slider("Mana", "Minimum Mana %", 50, 0, 100, 1) RyzeMenu.Misc:Slider("PStacks", "Max Stacks To Maintain", 2, 0, 4, 1) RyzeMenu:Menu("LaneClear", "LaneClear") RyzeMenu.LaneClear:Boolean("Q", "Use Q", true) RyzeMenu.LaneClear:Boolean("W", "Use W", true) RyzeMenu.LaneClear:Boolean("E", "Use E", true) RyzeMenu.LaneClear:Slider("Mana", "if Mana % is More than", 30, 0, 80, 1) RyzeMenu:Menu("JungleClear", "JungleClear") RyzeMenu.JungleClear:Boolean("Q", "Use Q", true) RyzeMenu.JungleClear:Boolean("W", "Use W", true) RyzeMenu.JungleClear:Boolean("E", "Use E", true) RyzeMenu:Menu("Drawings", "Drawings") RyzeMenu.Drawings:Boolean("Q", "Draw Q Range", true) RyzeMenu.Drawings:Boolean("WE", "Draw W+E Range", true) RyzeMenu.Drawings:Boolean("Passive", "Draw AutoStack Stat", true) OnDraw(function(myHero) local pos = GetOrigin(myHero) if RyzeMenu.Drawings.Q:Value() then DrawCircle(pos,900,1,25,GoS.Pink) end if RyzeMenu.Drawings.WE:Value() then DrawCircle(pos,600,1,25,GoS.Yellow) end if RyzeMenu.Drawings.Passive:Value() then local drawPos = WorldToScreen(1,GetOrigin(myHero)) if RyzeMenu.Drawings.Passive:Value() then DrawText("Auto Stack : ON",20,drawPos.x,drawPos.y,0xff00ff00) else DrawText("Auto Stack : OFF",20,drawPos.x,drawPos.y,0xffff0000) end end end) local PassiveEndTime = 0 local PStacks = 0 local IsEmpowered = false local target1 = TargetSelector(900,TARGET_LESS_CAST_PRIORITY,DAMAGE_MAGIC,true,false) local target2 = TargetSelector(600,TARGET_LESS_CAST_PRIORITY,DAMAGE_MAGIC,true,false) OnTick(function(myHero) local slot = GetItemSlot(myHero,3040) local Qtarget = target1:GetTarget() local Wtarget = target2:GetTarget() if IOW:Mode() == "" and RyzeMenu.Misc.Passive:Value() and PStacks < RyzeMenu.Misc.PStacks:Value() and GetPercentMP(myHero) >= RyzeMenu.Misc.Mana:Value() then local timeRemaining = PassiveEndTime - GetGameTimer() if timeRemaining < 0.5 then CastSkillShot(_Q,GetMousePos()) end end if IsReady(slot) and RyzeMenu.Misc.Seraph:Value() then local threshold = math.huge do local totalHP = 0 local totalDamage = 0 for _, enemy in pairs(GetEnemyHeroes()) do if ValidTarget(enemy,600) then totalHP = totalHP + GetHP(enemy) totalDamage = totalDamage + GetBonusAP(enemy) + (GetBaseDamage(enemy)+GetBonusDmg(enemy)) * GetAttackSpeed(enemy) end end threshold = totalHP / totalDamage end local shield = 150 + GetCurrentMana(myHero) * 0.2 local HP = GetHP(myHero) local damage = GetBonusAP(myHero) * (1 + (GetBonusAP(myHero)/100)) + (GetBaseDamage(myHero)+GetBonusDmg(myHero)) * GetAttackSpeed(myHero) if threshold > HP / damage and (threshold < (HP + shield) / damage) then CastSpell(slot) end end function UseQPred(target) local target = GetCurrentTarget() local QPred = GetPredictionForPlayer(myHeroPos(),target,GetMoveSpeed(target),1700,250,900,50,false,true) if Ready(_Q) and QPred.HitChance == 1 then CastSkillShot(_Q,QPred.PredPos.x,QPred.PredPos.y,QPred.PredPos.z) end end function UseQRooted(target) local target = GetCurrentTarget() local posicion = GetOrigin(target) if Ready(_Q) then CastSkillShot(_Q,posicion.x,posicion.y,posicion.z) end end function UseR() local Stacks = GotBuff(myHero, "ryzepassivestack") local Pasiva = GotBuff(myHero, "ryzepassivecharged") if Pasiva == 1 or Stacks >= 4 then CastSpell(_R) end end if IOW:Mode() == "Combo" then local target = GetCurrentTarget() local Stacks = GotBuff(myHero, "ryzepassivestack") local Pasiva = GotBuff(myHero, "ryzepassivecharged") if ValidTarget(target, 900) then if Stacks <= 2 and Pasiva == 0 then if Ready(_Q) then UseQPred(target) end if Ready(_W) then CastTargetSpell(target, _W) end if Ready(_E) then CastTargetSpell(target, _E) end if Ready(_R) then UseR() end end if Stacks == 3 then if Ready(_Q) then UseQPred(target) end if Ready(_E) then CastTargetSpell(target, _E) end if Ready(_W) then CastTargetSpell(target, _W) end if Ready(_R) then UseR() end end if Stacks == 4 then if Ready(_W) then CastTargetSpell(target, _W) end if Ready(_Q) then UseQRooted(target) end if Ready(_E) then CastTargetSpell(target, _E) end if Ready(_R) then UseR() end end if Pasiva == 1 then if Ready(_W) then CastTargetSpell(target, _W) end if Ready(_Q) then UseQRooted(target) end if Ready(_E) then CastTargetSpell(target, _E) end if Ready(_R) then UseR() end end end end if IOW:Mode() == "Harass" and GetPercentMP(myHero) >= RyzeMenu.Harass.Mana:Value() then if IsReady(_W) and ValidTarget(Wtarget, 600) and RyzeMenu.Harass.W:Value() then CastTargetSpell(Wtarget, _W) end if IsReady(_E) and ValidTarget(Wtarget, 600) and RyzeMenu.Harass.E:Value() then CastTargetSpell(Wtarget, _E) end if IsReady(_Q) and RyzeMenu.Harass.Q:Value() then Cast(_Q,Qtarget) end if IsReady(_Q) and RyzeMenu.Harass.Q:Value() and IsEmpowered or (PStacks > 3) then Cast(_Q,Qtarget,myHero,1700,0.25,900,55,3,false) end end for i,enemy in pairs(GetEnemyHeroes()) do if Ignite and RyzeMenu.Misc.Autoignite:Value() then if IsReady(Ignite) and 20*GetLevel(myHero)+50 > GetHP(enemy)+GetHPRegen(enemy)*3 and ValidTarget(enemy, 600) then CastTargetSpell(enemy, Ignite) end end if IsReady(_Q) and ValidTarget(enemy, 900) and RyzeMenu.Killsteal.Q:Value() and GetHP2(enemy) < getdmg("Q",enemy) then Cast(_Q,enemy) elseif IsReady(_W) and ValidTarget(enemy, 600) and RyzeMenu.Killsteal.W:Value() and GetHP2(enemy) < getdmg("W",enemy) then CastTargetSpell(enemy, _W) elseif IsReady(_E) and ValidTarget(enemy, 600) and RyzeMenu.Killsteal.E:Value() and GetHP2(enemy) < getdmg("E",enemy) then CastTargetSpell(enemy, _E) end end if IOW:Mode() == "LaneClear" then for _,mobs in pairs(minionManager.objects) do if GetTeam(mobs) == 300 then if IsReady(_W) and RyzeMenu.JungleClear.W:Value() and ValidTarget(mobs, 600) then CastTargetSpell(mobs, _W) end if IsReady(_Q) and RyzeMenu.JungleClear.Q:Value() and ValidTarget(mobs, 900) then CastSkillShot(_Q,GetOrigin(mobs)) end if IsReady(_E) and RyzeMenu.JungleClear.E:Value() and ValidTarget(mobs, 600) then CastTargetSpell(mobs, _E) end end if GetTeam(mobs) == MINION_ENEMY and GetPercentMP(myHero) >= RyzeMenu.Harass.Mana:Value() then if IsReady(_W) and RyzeMenu.LaneClear.W:Value() and ValidTarget(mobs, 600) then CastTargetSpell(mobs, _W) end if IsReady(_Q) and RyzeMenu.LaneClear.Q:Value() and ValidTarget(mobs, 900) then CastSkillShot(_Q,GetOrigin(mobs)) end if IsReady(_E) and RyzeMenu.LaneClear.E:Value() and ValidTarget(mobs, 600) then CastTargetSpell(mobs, _E) end end end end end) OnUpdateBuff(function(unit,buff) if unit == myHero then if buff.Name == "ryzepassivestack" then PStacks = buff.Count PassiveEndTime = buff.ExpireTime end if buff.Name == "ryzepassivecharged" then IsEmpowered = true end end end) OnRemoveBuff(function(unit,buff) if unit == myHero then if buff.Name == "ryzepassivestack" then PStacks = 0 end if buff.Name == "ryzepassivecharged" then IsEmpowered = false end end end) AddGapcloseEvent(_W, 600, true, RyzeMenu) PrintChat(string.format("Ryze: RyzeEdit Loaded! Original script by deftsu, combo code by DarkFlight. ")) PrintChat("Have Fun Using D3Carry Scripts: " ..GetObjectBaseName(myHero))