{ "config": { "trackHighestDivision": true }, "disallowMultipleFactions": true, "singleFaction": true, "appVersion": 2, "tournamentSubmissionConfig": { "factionLabel": "Nation", "keywordsLabel": "Keywords/Equip", "keywordProperties": ["equipment", "keywords"], "groupLabel": "Platoons", "specialTextIncludes": "Damage Value" }, "credit": [ { "type": "text", "text":"Module Creator: Phy (PhyrexianQueen); Special Thanks to Timesparrow! Hit up the Discord for any questions, thoughts, concerns, or comments! Let's see your ideas! - " }, { "type": "url", "text": "TTAMBA Discord", "url": "https://discord.gg/KFB5YBBvMm" } ], "game": "Bolt Action 3ed WWII", "stats":[ { "name": "Range", "abbreviation": "Rng", "trail": "\"", "string": true }, { "name": "Indirect", "abbreviation": "Indirect Rng", "trail": "\"", "string": true }, { "name": "Direct", "abbreviation": "Direct Rng", "trail": "\"", "string": true }, { "name": "Shots", "abbreviation": "Shots" }, { "name": "Pen", "abbreviation": "Pen", "string": true }, { "name": "HE", "abbreviation": "HE", "trail": "\"", "string": true }, { "name": "Special", "abbreviation": "Special", "string": true } ], "toggles": [ { "property": "periods", "label": "Filters for Time Periods", "default": false, "arrayMatch": "any" }, { "property": "earlyPeriod", "label": "Filters for Early War Period (1939-1941)", "unlockedBy": "periods", "default": true }, { "property": "middlePeriod", "label": "Filters for Middle War Period (1942 to 1943)", "unlockedBy": "periods", "default": true }, { "property": "latePeriod", "label": "Filters for Late War Period (1944-1945)", "unlockedBy": "periods", "default": true }, { "property": "compendium", "label": "Include Compendium Rules", "default": false }, { "property": "special", "label": "Include Special Rules", "default": false }, { "property": "campaign", "label": "Include Official (2ed) Campaign Rules", "default": false }, { "property": "community", "label": "Include Community Rules", "default": false }, { "property": "GKZ", "label": "Include G_K_Zhukov Community Rules", "unlockedBy": "community", "default": false }, { "property": "PL", "label": "Include Phyrexian Labs Community Rules", "unlockedBy": "community", "default": false }, { "property": "ZC", "label": "Include Zurn Central Community Rules", "unlockedBy": "community", "default": false }, { "property": "bluesky", "label": "Include Blue Sky Campaign Rules", "default": false } ], "limits": [], "counts": [], "calculations": [ { "label": "Order Dice", "properties": ["order"] } ], "additionalPrint": [], "elements": [ { "propertyName": "factions", "label": "Factions", "type": "faction", "dataSource": "factions", "divisionProperty": "alignment", "divisions": [ "Axis", "Allies", "Neutral" ], "children": [ { "propertyName": "keywords", "label": "Keywords", "type": "static", "dataSource": "keywords" }, { "propertyName": "additionalRules", "label": "Additional Rules", "type": "static", "bullet": true }, { "propertyName": "equipment", "label": "Equipment", "type": "static", "dataSource": "equipment", "children": [ { "propertyName": "specialRules", "label": "Special Rules", "type": "static", "dataSource": "keywords" } ] }, { "propertyName": "platoons", "label": "Platoon", "type": "main", "dataSource": "platoons", "sumChildPoints": true, "sortMainOptionsAlphabetically": false, "children": [ { "propertyName": "units", "dataSource": "units", "showModelCount": true, "allowCollapse": true, "label": "Units", "type": "list", "costDisplayIfEmpty": { "propertyName": "options", "names": ["Regular","Inexperienced","Inexperienced ","Inexperienced ","Veteran","Hollywood"] }, "sortPrioritySeparators": true, "sortPriorityLabels": { "1": "Officers", "2": "Support Units", "3": "General Infantry Units", "4": "AT Weapons / Special Weapons Teams", "5": "Artillery Units", "6": "Engineer Units", "7": "Heavy Weapons", "8": "Support Vehicles", "9": "Armored Vehicles", "10": "Fighter", "11": "Ground Attack / Bomber", "14": "Fortification and Defenses", "15": "Transports" }, "children": [ { "propertyName": "equipment", "label": "Equipment", "type": "static", "dataSource": "equipment", "children": [ { "propertyName": "specialRules", "label": "Special Rules", "type": "static", "dataSource": "keywords" } ] }, { "propertyName": "keywords", "label": "Keywords", "type": "static", "dataSource": "keywords" }, { "propertyName": "options", "selectedProperty": "chosenOptions", "type": "checkbox", "dataSource": "equipment", "children": [ { "label": "Special Rules", "propertyName": "specialRules", "type": "static", "dataSource": "keywords" } ] }, { "propertyName": "specialRules", "label": "Special Rules", "type": "static", "dataSource": "keywords", "children": [ { "label": "Special Rules", "propertyName": "specialRules", "type": "static", "dataSource": "keywords" } ] } ] } ] } ] } ], "dataTableKeys": ["units"], "data": { "factions": [ { "name": "Australia", "alignment": "Allies", "additionalRules": [ "Never Give Up - When assaulted in close quarters, Australian infantry and artillery units count as having the Fanatics special rule until the conclusion of the close quarters combat or reduced to a single model; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 15","Aggressive Patrolling - Before Infiltrators stage of the 'Start of the Game' phase, you may deploy any and all of your Infiltrators first, except against another army with the same rule. For any of your Infiltrators not deployed, place them in the order bag as normal. In addition, one infantry section with no more than 5 men per Rifle Platoon may be upgraded with the Infiltrator Special Rule; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 16","Ambush Drills - Australian infantry units may always react to enemy Ambush fire by going Down. Unit stops where the Ambush was decalred and completes its activation. Place the order dice on a Down order. Then Complete the Ambush as normal. Australian Infantry who have already acted may still react by going Down to an Ambush fire made at the end of the turn by a unit which rolls a 4+; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 15" ] }, { "name": "Belgium", "alignment": "Allies" }, { "name": "Bulgaria", "alignment": "Axis" }, { "name": "Canada", "alignment": "Allies", "additionalRules": [ "Dogged - All Canadian Infantry and Artillery Units that start the game with or are reduced to 3 or Fewer models gain Stubborn. If they already have Stubborn, they gain Fanatics instead; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 30","Highly Motivated - If a Canadian unit is within 12” of an enemy model, their Order Tests are -1; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 30","Flame Warfare - A Rifle Section per Rifle Platoon may be given a Flamethrower but Infantry Units in the Engineer Platoons may not include Flamethrowers; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 30","Browning Machine Guns - Gain access to MMG/HMG Pintle Upgrades; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 30","Airborne - Some Commonwealth units may be taken as Airborne; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 30" ] }, { "name": "Chinese Central Army (GKZ)", "alignment": "Allies", "GKZ": true, "additionalRules": [ "Nationalist Chinese Army","Inconsistent Morale - Any Unit that is not Veteran, Stubborn, or Fanatic loses 1 point of morale if the Chinese force has taken more casualties than the opposing force by at least 2 Order Dice. Any unit that is not Veteran, Stubborn, or Fanatic gainst 1 point of morale if the Chinese force has inflicted more casualties by 2 Order Dice; The Limit of Endurance, Pg. 11","An Inch of Mountain, an Inch of Blood - Non-Vehicle units ignore the negative modifier for Pins so long as the unit has one Pin, is within 1” of cover and in LOS to at least 1 Enemy Unit or while in a building and in LOS to at least 1 Enamy Unit; The Limit of Endurance, Pg.11","Scorched Earth - Any enemy unit coming on from Reserve attempting to enter the battlefield before Turn 3 suffers an additional -1 to their order test. Any enemy unit that are Outflanking suffer an additional -1 penalty to their order test; The Limit of Endurance, Pg. 12","Magnetic Warefare - Any unit on the table at the start of the game may start the game with an Ambush order. Pull an Order Dice from the bag and place an Ambush Order next to the unit, before draing Order Dice for the 1st Round; The Limit of Endurance, Pg. 12","War of Resistance - Some units are eligible for additional keywords and rules: German Trained Division, Surprise Troops, Dare to Die Corps; The Limit of Endurance, Pg. 13" ] }, { "name": "Chinese Communists (GKZ)", "alignment": "Allies", "GKZ": true, "additionalRules": [ "Nationalist Chinese Army","Inconsistent Morale - Any Unit that is not Veteran, Stubborn, or Fanatic loses 1 point of morale if the Chinese force has taken more casualties than the opposing force by at least 2 Order Dice. Any unit that is not Veteran, Stubborn, or Fanatic gainst 1 point of morale if the Chinese force has inflicted more casualties by 2 Order Dice; The Limit of Endurance, Pg. 11","Ambush! - Recce Platoons do not require transports. All non-Heavy Weapons/Weapon Team Infantry Units gain Infiltrator for Free; The Limit of Endurance, Pg. 64","Party Commands the Gun - Gain access to a Zhĭdaŏyuán Political Officer; The Limit of Endurance, Pg. 64","Sparrow Warfare - After setup, but before Turn 1, all non-Infiltrator Infatry Units can make a 9” movement. If infiltrators are deployed in their Deplyoment Zone, they may also make this 9” move. During the game, all units with Infiltrators, may make an Advance Movement and be placed on Ambush if they are not farther away from the closest visible enemy than when they started. This move does not trigger enemy Ambush, but is considered a Run Order for the purposes of Hidden Deployment; The Limit of Endurance, Pg. 64","Protracted People's War - Gain access to specific units: Guerillas, 88th Independent Brigade, and Korean Resistance Fighters; The Limit of Endurance, Pg. 64" ] }, { "name": "Chinese Communists (ZC)", "alignment": "Allies", "ZC": true, "additionalRules": [ "Flag - One soldier in an officer squad may replace all their weapons with a flag. Units within 12” may reroll failed Rally Order Tests; Zurn Mission Pack, Pg. 45", "Geurilla Tactics - Chiense Regular and Veteran Infantry gain Fieldcraft; Zurn Mission Pack, Pg. 45", "Localized Support - Chinese forces do not suffer the -1 penalty to arrive from Reserves or when Outflanking; Zurn Mission Pack, Pg. 45", "Sparrow Tactics - At the start of the game, all of your Regular and Veteran infantry units may perform a free 9” move. This can trigger Ambush orders; Zurn Mission Pack, Pg. 45", "Bodyguard - (Warlords and Nationalists Only) - If an Officer is wounded by a sniper, if there are squad memebers still alive, one of the other squad members may be removed instead; Zurn Mission Pack, Pg. 45" ] }, { "name": "Chinese Expeditionary Force (GKZ)", "alignment": "Allies", "GKZ": true, "additionalRules": [ "Nationalist Chinese Army","Inconsistent Morale - Any Unit that is not Veteran, Stubborn, or Fanatic loses 1 point of morale if the Chinese force has taken more casualties than the opposing force by at least 2 Order Dice. Any unit that is not Veteran, Stubborn, or Fanatic gainst 1 point of morale if the Chinese force has inflicted more casualties by 2 Order Dice; The Limit of Endurance, Pg. 11","Allied Support - May include up to 2 Non-Officer Regular or Veteran Infantry Unit from the British or US Army List. Does not benefit from Chinese special rules except Inconcsistent Morale. Losing them still counts against the force, but the unit is not penalized by the morale change. Native special rules still apply; The Limit of Endurance, Pg. 44","First Army Under Heaven - All Regular or Veteran Infantry units with Rifles/Carbines equipped (except Pistol-Carbine) roll bonus dice when shooting. For every three men shooting rifles/carbines, roll 1 extra die. These extra shots can be assumed to come from any of the men shooting; The Limit of Endurance, Pg. 44" ] }, { "name": "Chinese Warlords - Guangxi Clique (GKZ)", "alignment": "Allies", "GKZ": true, "additionalRules": [ "Nationalist Chinese Army","Inconsistent Morale - Any Unit that is not Veteran, Stubborn, or Fanatic loses 1 point of morale if the Chinese force has taken more casualties than the opposing force by at least 2 Order Dice. Any unit that is not Veteran, Stubborn, or Fanatic gainst 1 point of morale if the Chinese force has inflicted more casualties by 2 Order Dice; The Limit of Endurance, Pg. 11","Top Heavy Command - Warlords may take a Company Commander in the mandatory officer slot for their mandatory Rifle Platoon; The Limit of Endurance, Pg. 84","Efficient Conscription - Guangxi Clique Rifle Platoons may Contain an extra squad of infantry as well as take 11 addition men instead of the usual 9; The Limit of Endurance, Pg. 86","Well Trained Militia - Every Inexperienced unit that has one or more pin markers can make a test to lose one pin marker if there are any enemy units within 12” immediately before an order is given to it. They lose a pin on successful test of a 4,5,6 on a D6. Still takes an order test even if the last pin is removed; The Limit of Endurance, Pg. 86" ] }, { "name": "Chinese Warlords - Ma Clique (GKZ)", "alignment": "Allies", "GKZ": true, "additionalRules": [ "Nationalist Chinese Army","Inconsistent Morale - Any Unit that is not Veteran, Stubborn, or Fanatic loses 1 point of morale if the Chinese force has taken more casualties than the opposing force by at least 2 Order Dice. Any unit that is not Veteran, Stubborn, or Fanatic gainst 1 point of morale if the Chinese force has inflicted more casualties by 2 Order Dice; The Limit of Endurance, Pg. 11","Top Heavy Command - Warlords may take a Company Commander in the mandatory officer slot for their mandatory Rifle Platoon; The Limit of Endurance, Pg. 84","Ma Clique Horse Lords - When mounted, attacking, and on open ground, Ma Clique Units roll attacks and inflict wounds first during an Assault; The Limit of Endurance, Pg. 84","Ma Clique Skilled Riders - Ma Clique Cavalry treat obstacles as open ground for purposes when not assaulting defended obstacles; The Limit of Endurance, Pg. 84","Ma Clique Jihad - Any Squad may be given 'Mujahid' Special Rule;The Limit of Endurance, Pg. 84" ] }, { "name": "Chinese Warlords - Shanxi Clique (GKZ)", "alignment": "Allies", "GKZ": true, "additionalRules": [ "Nationalist Chinese Army","Inconsistent Morale - Any Unit that is not Veteran, Stubborn, or Fanatic loses 1 point of morale if the Chinese force has taken more casualties than the opposing force by at least 2 Order Dice. Any unit that is not Veteran, Stubborn, or Fanatic gainst 1 point of morale if the Chinese force has inflicted more casualties by 2 Order Dice; The Limit of Endurance, Pg. 11","Top Heavy Command - Warlords may take a Company Commander in the mandatory officer slot for their mandatory Rifle Platoon; The Limit of Endurance, Pg. 84","Taiyuan Arsenal - Shanxi Clique Artillery Units can take Mountain Gun special rule for free. Platoon Commanders may add a Light Mortar to their squad; The Limit of Endurance, Pg. 85","Home Country - Enemy Snipers, Spotters, and Observers cannot use their special deployment rules; The Limit of Endurance, Pg. 85","Guerrilla Administration - When outflanking, Shanxi Clique units ignore -1 modifier to the their Order Test to come on the table; The Limit of Endurance, Pg. 85" ] }, { "name": "Chinese Warlords - Yunnan Clique (GKZ)", "alignment": "Allies", "GKZ": true, "additionalRules": [ "Nationalist Chinese Army","Inconsistent Morale - Any Unit that is not Veteran, Stubborn, or Fanatic loses 1 point of morale if the Chinese force has taken more casualties than the opposing force by at least 2 Order Dice. Any unit that is not Veteran, Stubborn, or Fanatic gainst 1 point of morale if the Chinese force has inflicted more casualties by 2 Order Dice; The Limit of Endurance, Pg. 11","Top Heavy Command - Warlords may take a Company Commander in the mandatory officer slot for their mandatory Rifle Platoon; The Limit of Endurance, Pg. 84","Mountainous Population - All Regular and Veteran Infantry have Fieldcraft; The Limit of Endurance, Pg. 87","Burma Road Benefactors - Forward Air Observers may call in an Air Strike a second time; The Limit of Endurance, Pg. 87","Field Artillery Training Center - May perform one reroll on the Artillery or Smoke Barrage table, must use second result; The Limit of Endurance, Pg. 87","Francophone Procurement - May take an Automatic Rifle instead of their rifle or a VB Launcher in addition to their rifle; The Limit of Endurance, Pg. 87" ] }, { "name": "Chinese Warlords (ZC)", "alignment": "Allies", "ZC": true, "additionalRules": [ "Flag - One soldier in an officer squad may replace all their weapons with a flag. Units within 12” may reroll failed Rally Order Tests; Zurn Mission Pack, Pg. 45", "Geurilla Tactics - Chiense Regular and Veteran Infantry gain Fieldcraft; Zurn Mission Pack, Pg. 45", "Localized Support - Chinese forces do not suffer the -1 penalty to arrive from Reserves or when Outflanking; Zurn Mission Pack, Pg. 45", "Bodyguard - If an Officer is wounded by a sniper, if there are squad memebers still alive, one of the other squad members may be removed instead; Zurn Mission Pack, Pg. 45" ] }, { "name": "Czechoslovak Republic (GKZ)", "alignment": "Allies", "GKZ": true, "additionalRules": [ "A Nation of Tinkerers - Each armored vehicle gains the ability to reroll a result on the damage chart but must keep the second result, once per game. Each Soft Skinned Vehicle may test with a D6 after being destroyed. 2-6, vehicle is destroyed. On a 1, the vehicle is not destroyed but gains a Crew Stunned result; No Peace in Our Time Communiy Rules: Pg. 4","Intelligence Network - Before Deployment or Turn 1 for 'First Wave' Deployments, you may roll a D6. Draw up to that many of your opponents order dice from the bag to be deployed immediately. If the unit your opponent selects is Outflanking, place a die on the designated table edge for that unit; No Peace in Our Time Communiy Rules: Pg. 4","Roar of the Twin-Tailed Lion - Units can be Rychlá Divise, Hradní stráž, or Hraničářský Prapor. When you choose to use this on one unit in a platoon, the Platoon Commander and 2 Required Rifle Teams must also have the same rule; No Peace in Our Time Communiy Rules: Pg. 5" ] }, { "name": "Danish Regulars (ZC)", "alignment": "Allies", "ZC": true, "additionalRules": ["Copenhagen Reserves - Inexperienced Units gain Stubborn; Zurn Mission Pack, Pg. 59","Sealand Defenders - While in Cover, Infantry and Artillery Units add +1 to their Damage Value Table; Zurn Mission Pack, Pg. 59","Masnedo Fort Defenders - You may take 2 bunkers for free, you may trade out these bunkers for Gun Pits; Zurn Mission Pack, Pg. 59"] }, { "name": "Danish Partisans (ZC)", "alignment": "Allies", "ZC": true, "additionalRules": ["Copenhagen Reserves - Inexperienced Units gain Stubborn; Zurn Mission Pack, Pg. 59","Sealand Defenders - While in Cover, Infantry and Artillery Units add +1 to their Damage Value Table; Zurn Mission Pack, Pg. 59","Partisan Activities - All Danish Infantry Sections gain the Fieldcraft Special Rule. Danish Artillery Units may start the game on Ambush if desired; Zurn Mission Pack, Pg. 59"] }, { "name": "Denmark (GKZ)", "alignment": "Allies", "GKZ": true, "additionalRules": ["Always a Spare - LMGs in squads do not suffer a -1 to Hit due to no specified loader so long as there are 2 or more soldiers total in the squad remaining; A Brief Encounter, Pg. 4","Waiting in Ambush - Any Danish unit may be designated as 'Hidde' at the start of the game as well start any number of units on the table in Ambush. Remove an order from the bag and assign to the squad; A Brief Encounter, Pg. 4","Pre Rege et Grege - Pro Rege et Grege Regular units may be taken as Guards for 1 point per model and gain Stubborn; A Brief Encounter, Pg. 4","More Citizens than Soldiers - For any unit type in a Platoon that can be taken more than once per platoon, if you take a unit as a Regular Unit, you must take another unit of the same type as an Inexperienced Unit; A Brief Encounter, Pg. 4"] }, { "name": "East Africa Command", "alignment": "Allies", "additionalRules": [ "Pangas - All non-HQ Infantry and Artillery Units are Tough Fighters; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 43","Local Area Control - Outflanking EAC Infantry Units may enter anywhere on the chosen side or Enemy's own Table Edge, regardless of turn it became available; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 44","Scouts - A Single Rifle Platoon may be desingated as a Scout Platoon and gain the ability to take Infiltrator special rule if they have 5 or less models. Mandatory Units for +1 per Model, Optional Units for +2 per Model; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 44","Desert Mounted Infantry - All Infantry Units within Rifle, Heavy Weapons or Recce Platoons may be upgraded to Desert Mounted Infantry for +3 per Model; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 44","Nigerian Chindits - Select Squads may be taken as Nigerian Chindits; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 44" ] }, { "name": "Finland", "alignment": "Axis", "additionalRules": [ "Trained Hunstmen - As long as an Infantry Unit has an Ambush order die, it can re-roll morale checks. Units equipped with Rifles/Sniper Rifles add 1 to their To Hit dice when performing an attack from Ambush; Bolt Action 3rd Edition Finland Supplement PDF","Sisu - When an Infantry or Artillery Squad are reduced to 50% or less of it's starting model count, upgrade the Morale by 1. InEx to Reg, Reg to Vet, Vet now have base Morale to 11; Bolt Action 3rd Edition Finland Supplement PDF","Motti - When Outlfanking, Infantry Units ignore the -1 to Order Test when coming on the table; Bolt Action 3rd Edition Finland Supplement PDF","Skis - All Infantry may be equipped with skis for free; Bolt Action 3rd Edition Finland Supplement PDF" ] }, { "name": "France", "alignment": "Allies" }, { "name": "Germany", "alignment": "Axis", "additionalRules": [ "Blitzkrieg - German Regular and Veteran Officers issue an additional order when making a 'Snap to Action'; Bolt Action, 3rd Edition German Army Book: Pg. 22", "Hitler's Buzz Saw - German Light and Medium MGs fire 1 Extra Shot; Bolt Action, 3rd Edition German Army Book: Pg. 22", "Initiative Training - German Infantry and Artillery Units do not suffer -1 to Morale when losing their Squad/Team Leader; Bolt Action, 3rd Edition German Army Book: Pg. 22", "Panzer Ace - A Single Select Veteran Vehicles may be taken as a Panzer Ace. Main Gun receives an additional +1 to Pen and +1 to Rolls on the Damage Table; Bolt Action, 3rd Edition German Army Book: Pg. 22" ] }, { "name": "Great Britain", "alignment": "Allies", "additionalRules": [ "Artillery Support - When rolling on Smoke/Arty Barrage Table, roll two dice and pick highest result; Bolt Action, 3rd Edition Great Britain Army Book: Pg. 22", "Come on, Lads! - British Officers increase Morale Bonus by 1. Reduce their cover save they might receive by 1; Bolt Action, 3rd Edition Great Britain Army Book: Pg. 22", "Fix Bayonets! - For every three models in a unit involved in Close Quarters, add an Additional die when rolling to damage; Bolt Action, 3rd Edition Great Britain Army Book: Pg. 22", "For King and Country - Select Units gain the ability to be Guards, Commandos, Airborne, and Chindits; Bolt Action, 3rd Edition Great Britain Army Book: Pg. 22","Rifle Platoon Support - May add an additional Light Mortar to Rifle Platoons, increasing the Max from 1 to 2; Bolt Action, 3rd Edition Great Britain Army Book: Pg. ###" ] }, { "name": "Greece", "alignment": "Allies" }, { "name": "Hungary", "alignment": "Axis" }, { "name": "India", "alignment": "Allies", "additionalRules": [ "Superior Endurance - If an Infantry Unit fails a Morale Check, reroll it and apply the second result; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 57","Shared Knowledge - Inexperienced Indian Infantry units have the Green Special rule and may reroll the Green Test; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 57","Mountain Experts - Any Indian Infantry unit may be upgraded to have Fieldcraft for +1 per model; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 57","Ayo Gurkhali! - Some units may be taken as Gurkhas; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 57" ] }, { "name": "Italian Co-Belligerent Army", "alignment": "Allies", "additionalRules": ["Italian Co-Belligerent Army is a Late War Army, all options for this army are Late War; Bolt Action, 3rd Edition Armies of Italy Book: Pg. 87", "Vendetta! - When a unit with at least 1 pin is issued an order and is within 12” of an enemy unit, it may test to remove a pin before the Order Test; Bolt Action, 3rd Edition Armies of Italy Book: Pg. 94", "Inter-Allied Coordination - Forward Artillery Observers get a reroll on Artillery/Smoke Barrage tables and Intelligence Officers may reroll the dice when using Intelligence; Bolt Action, 3rd Edition Armies of Italy Book: Pg. 94", "Avanti! - Co-Belligerent Version - Some units may be taken as Bersaglieri, Paracadutisti, or Alpini. This includes units from other army books; Bolt Action, 3rd Edition Armies of Italy Book: Pg. 94" ] }, { "name": "Italian National Republican Army", "alignment": "Axis", "additionalRules": ["Italian National Republican Army is a Late War Army, all options for this army are Late War; Bolt Action, 3rd Edition Armies of Italy Book: Pg. 87", "Civil War! - All Inexperienced Infantry and Artillery units have Conflicting Loyalties so long as they are not the following units or have the following rules:\n • Camicie Nere\n • Republican National Guard\n • Shirkers\n • Fanatics; Bolt Action, 3rd Edition Armies of Italy Book: Pg. 89", "No Defeatism! - All Friendly Units within 6” of a Company or Platoon Commander ignore the Shirkers rule; Bolt Action, 3rd Edition Armies of Italy Book: Pg. 89", "Avanti! - National Republican Version - Some units may be taken as Bersaglieri, Paracadutisti, Alpini, or Camicie Nere unless otherwise noted. This includes units from other army books; Bolt Action, 3rd Edition Armies of Italy Book: Pg. 94", "German Support - Any Infantry LMG/MMG can be upgraded to the German Version, gaining Hitler's Buzzsaw. Infantry Units except HQ and Support Weapon Teams can include up to 2 Panzerfausts. Gain access to Select Armies of Germany units; Bolt Action, 3rd Edition Armies of Italy Book: Pg. 94" ] }, { "name": "Royal Italian Army (Regio Esercito)", "alignment": "Axis", "additionalRules": [ "Ferrea Mole, Ferreo Coure - Any Vehicle with this rule may reroll failed Advance or Run Order tests except when Assaulting, Outflanking, or moving onto the table from Reserves; Bolt Action, 3rd Edition Armies of Italy Book: Pg. 21", "Alzo Zero! - Artillery Units may reroll any failed morale check; Bolt Action, 3rd Edition Armies of Italy Book: Pg. 21", "Avanti! - Some units may be taken as Bersaglieri, Paracadutisti, Alpini, or Camicie Nere unless otherwise noted. This includes units from other army books; Bolt Action, 3rd Edition Armies of Italy Book: Pg. 21", "Mixed Quality - Inexperienced Infantry Units have Green; Bolt Action, 3rd Edition Armies of Italy Book: Pg. 21", "Defensive Strategy - Enemy units on the table cannot be given the Run order during the first turn. First Wave are exempt as they enter the table. Regular or Veteran units on the table before Turn 1 may start the game in Ambush. If using a scenario with Attacker and Defender rules, the Italian player may choose if they Defend or not, unless both players are Italian; Bolt Action, 3rd Edition Armies of Italy Book: Pg. 21" ] }, { "name": "Japan", "alignment": "Axis", "additionalRules": [ "Banzai! - Counts as a 'You Men Snap to Action', except if the order is successful, assign a Run Order to the Officer and ALL Infantry units within 6” with out an order are issued a Run Order (No Order Test Required for those issued an Order in this manner); Bolt Action, 3rd Edition Imperial Japan Army Book: Pg. 23", "Death Before Dishonour - Gyokusai - All Japanese Infantry and Artillery Units have the Fanatics special Rule and automatically pass morale checks for being assaulted by enemy tanks. (Artillery is still destroyed as normal); Bolt Action, 3rd Edition Imperial Japan Army Book: Pg. 23", "Lack of Radios - Can take Command Vehicle on a vehicle that normally doesn't have the Command Vehicle Rule for Free or 10 points. If taken for free, the radius is reduced to 6”; Bolt Action, 3rd Edition Imperial Japan Army Book: Pg. 23", "Yamato Damashii - Select Units gain the ability to be Home Defence, Paratroopers, SNLF, Veteran Jungle Fighters; Bolt Action, 3rd Edition Imperial Japan Army Book: Pg. 23" ] }, { "name": "Netherlands", "alignment": "Allies" }, { "name": "New Zealand", "alignment": "Allies", "additionalRules": [ "Steadfast Under Fire - When rolling for the result of multiple Pin Markers caused by a single source against New Zealand infantry units, reduce the result by 1 to a minimum of 1; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 67","Aggressive Patrolling - Before Infiltrators stage of the 'Start of the Game' section, you may deploy any and all of your Infiltrators first, except against an enemy with the same rule. Infiltrators that did not use this rule may be put into a bag and deployed in the normal Infiltrator stage, or held as First Wave/Reserve as desired. One infantry section of up to 5 men per Rifle Platoon may be upgraded with the Infiltrator specil rule for +1 per Model; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 67","Māori - Must be taken as Reg or Vet and can take Māori for +2 pts per Model. They gain Tough Fighters and Kā mate! Kā ora!; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 67" ] }, { "name": "Norway", "alignment": "Allies", "additionalRules": [ "Battlefield Knowledge - Any Norwegian unit that is set up on the table before Turn 1 may start the game already in Ambush. During the first turn of the game, all Norweigian Infantry units count as having the Fieldcraft Rule. When attempting to an Outflanking Manuever, Norwegian units ignore the -1 Modifier to the Order Test; Bolt Action 3rd Edition Norway Supplement PDF" ] }, { "name": "Partisans", "alignment": "Allies" }, { "name": "Poland", "alignment": "Allies", "additionalRules": [ "No Hope of Retreat - Whenever a Polish Unit fails a morale check after being the and would otherwise be destroyed as a consequence, take the test again and apply the second result. (For example, when taking pins after being the target of an attack or On Fire damage result); Bolt Action 3rd Edition Poland Supplement PDF","Battlefield Knowledge - Any Polish unit that is set up on the table before Turn 1 may start the game already in Ambush. During the first turn of the game, all Polish Infantry units count as having the Fieldcraft Rule. When attempting to an Outflanking Manuever, Polish units ignore the -1 Modifier to the Order Test; Bolt Action 3rd Edition Poland Supplement PDF" ] }, { "name": "Polish Peoples Army (LWP)", "alignment": "Allies", "compendium": true, "additionalRules": [ "The Great Patriotic War - Whenever an Infantry or Artillery unit fails a Morale Test, reroll the Morale Test and you must accept the second roll; Bolt Action, 3rd Edition Rule Book: Pg. 252", "Brunt of the Fighting - The LWP often endured the hardest fighting. All KWP HQ Teams, Infantry Squads/Teams, and Artillery Units are Stubborn; Bolt Action, 3rd Edition Compendium: Pg. 56", "Forlorn Assaults - In Story Scenarios: LWP may always elect to be Attacker, if decline attacker, roll as normal. If LWP Player is Attacker, play the final round without rolling to see if the final turn happens; Bolt Action, 3rd Edition Compendium: Pg. 56" ] }, { "name": "Romania", "alignment": "Axis", "additionalRules": [ "Axis Support - You may include a single unit from either the German or Royal Italian Army (Regio Esercito) List. They do not benefit from the Army Special Rules, except Hitler's Buzzsaw. It fills a normal slot in the platoon but does not count towards the mandatory requirement. This unit may not be a Veteran Unit or a vehicle with Damage Value 10 or Higher; Bolt Action 3rd Edition Romanian Supplement PDF","French Artillery Doctrine - Your Forward Artillery Observer may call an Artillery Barrage Twice a game; Bolt Action 3rd Edition Romanian Supplement PDF","Cavalry Training - Romanian Cavalry may not move into contact with an enemy unit while mounted. Romanian Cavalry Sections do not suffer the -1 to their Order Test to arrive from Reserve; Bolt Action 3rd Edition Romanian Supplement PDF, Cavalry Special Rules" ] }, { "name": "Slovakia (ZC)", "alignment": "Axis", "ZC": true, "additionalRules": ["Take Cover - Any Infantry or Artillery unit with an Order other than Down may choose to change their order to Down when fired upon. If they do, that Order does not return to the bag at the end of the turn and does not remove Pins for keeping the Down Order; Zurn Mission Pack, Pg. 66","Jury-Riffed Machinery - Slovak Vehicles ignore One Pin when modifying their morale, but must still make an Order Test when they have One Pin; Zurn Mission Pack, Pg. 66","Limited Officers - Once Per game, when a Platoon Commander is killed, the nearest NCO is upgraded to a Platoon Commander; Zurn Mission Pack, Pg. 66"] }, { "name": "South Africa", "alignment": "Allies", "additionalRules": [ "Turn the Flank - Your vehicles get a +1 modifier to Order Test when entering from Reserve or Outflanking instead of -1; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 75","Close-In Air Support - When rolling on the Air Strike Table, you may reroll the die; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 75","Shells, Not Lives - When rolling on the Artillery Barrage Table or the Smoke Barrage Table, you may reroll the die; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 75","Up-Gunned Italian Campaign Vehicles - Mid and Late War Shermans and Unniversal Carriers may take additional HMG options; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 75" ] }, { "name": "Soviet Union", "alignment": "Allies", "additionalRules": ["The Great Patriotic War - Whenever an Infantry or Artillery Unit fails a morale check and would be desroyed as a result, take the test again and apply the second result; Bolt Action, 3rd Edition Soviet Union Army Book: Pg. 27","For the Motherland! - Every Inexperienced Unit that has one or more Pins and an enemy unit within 12” may take a test immediately before recieving an Order. Roll a D6. 4,5,6: Remove 1 Pin. 1,2,3: Nothing happens. You must still take an order test, even if no pins remain; Bolt Action, 3rd Edition Soviet Union Army Book: Pg. 27","Lack of Radios - During List Building, when giving a vehicle the Command Vehicle rule, instead of paying 10pts, you may instead take this rule for Free but reduce the range of Command Vehicle to 6” instead of 12”; Bolt Action, 3rd Edition Soviet Union Army Book: Pg. 28","Massed Batteries - When rolling to determine Fire for Effect! during an Artillery Strike, roll 2 Dice instead of one and choose the higher value; Bolt Action, 3rd Edition Soviet Union Army Book: Pg. 28","Flying Tank - When a Soviet Forward Air Observer calls in an Air Strike, 4,5,6 are considered Ground-Attack Aircraft. Additionally, if a ground-attack aircraft type is rolled, driving away the aircraft requires 5 hits instead of the usual 3; Bolt Action, 3rd Edition Soviet Union Army Book: Pg. 28","Not One Step Back! - When a friendly Infantry Unit with 3 or more Models fails an Order Test within 6” of a Commissar, remove a model from the unit and re-roll the dice; Bolt Action, 3rd Edition Soviet Union Army Book: Pg. 28","Hammer and Sickle - Gain Access to the Airborne, NKVD, and Naval Brigade special rules; Bolt Action, 3rd Edition Soviet Union Army Book: Pg. 28"] }, { "name": "Sweden (PL)", "alignment": "Neutral", "PL": true, "additionalRules": [ "120 Years of Peace - Each Platoon may only include 1 unit of Veteran Experience Level, excluding Officers. Any Inexperienced Unit gains the Green Rule for Free; Communiy Rules", "120 Years of Peace - Each Platoon may only include 1 unit of Veteran Experience Level, excluding Officers. Any Inexperienced Unit gains the Green Rule for Free; Communiy Rules", "Det Fria Kriget - Select Units gain access to Det Fria Kriget. For 2pt a Model, you may give any Regular or Veteran Unit Stubborn and Fieldcraft; Communiy Rules", "Sweden wants to defend itself, can defend itself, and must defend itself! - Before an order test, if a unit has at least a pin, that unit may test to remove a pin before the order test; Communiy Rules", "The Callup - Infantry and Artillery Units do not apply the -1 penalty to hit during shooting for being Inexperienced as long as the Unit has 0 Pins; Communiy Rules" ] }, { "name": "Switzerland (GKZ)", "alignment": "Neutral", "GKZ": true, "additionalRules": [ "Exceptional Marksmanship - When given a Fire Order, Swiss Soldiers armed with Rifles gain 2” of Range making Rifle Range 26” total; Armed Neutrality Communiy Rules: Pg. 3", "Rather Die than Live in Slavery - When any Swiss Infantry Unit is reduced below 50% of its starting strength, gains Fanatics; Armed Neutrality Communiy Rules: Pg. 3", "Dialed In - Swiss Weapons firing Indirect may use a Spotter even if the unit firing the weapon is Inexperienced; Armed Neutrality Communiy Rules: Pg. 3" ] }, { "name": "United States of America", "alignment": "Allies", "additionalRules": [ "Air Superiority - Forward Air Observers can call in an Additional Air Strike per Game; Bolt Action, 3rd Edition United States of America Army Book: Pg. 24", "By Air, Land, and Sea - Select Units gain the ability to be Airborne, Marines, or Rangers; Bolt Action, 3rd Edition United States of America Army Book: Pg. 25", "Fire and Manuever - For every three models in a unit with a rifle/carbine equipped, add an Additional die when that unit shoots; Bolt Action, 3rd Edition United States of America Army Book: Pg. 24", "Modern Communications - This unit does not apply the -1 penalty when coming out of Reserves; Bolt Action, 3rd Edition United States of America Army Book: Pg. 25", "Air Superiority (Experimental / Community) - While you have a Forward Air Observer on the table or in Reserve, instead of your Air Support being the first of your Order Dice pulled, you may treat it as any other Unit and issue it an order whenever your order is pulled from the bag." ] } ], "equipment": [ { "name": "Inexperienced", "definition": "Morale: 8", "specialRules": [] }, { "name": "Inexperienced ", "definition": "Morale: 8", "specialRules": [] }, { "name": "Inexperienced ", "definition": "Morale: 8", "specialRules": ["Green"] }, { "name": "Inexperienced ", "definition": "Morale: 8", "specialRules": ["Blitzkrieg","Initiative Training"] }, { "name": "Regular", "definition": "Morale: 9", "specialRules": [] }, { "name": "Regular ", "definition": "Morale: 9", "specialRules": ["Blitzkrieg","Initiative Training"] }, { "name": "Veteran", "definition": "Morale: 10", "specialRules": [] }, { "name": "Veteran ", "definition": "Morale: 10", "specialRules": ["Blitzkrieg","Initiative Training"] }, { "name": "Hollywood", "definition": "Morale: 10\n To be hit, opponent must roll a 6+. Gain +1 to Hit on their own shots; Bolt Action, 2nd Edition Kelly's Heroes Leaflet", "specialRules": [] }, { "name": "Hollywood Cannon Fodder", "definition": "Morale: 8\n Do not benefit from cover. Require only a 2+ to be hit; Bolt Action, 2nd Edition Kelly's Heroes Leaflet", "specialRules": [] }, { "name": "Additional Man w/ Pistol", "specialRules": [], "adjustlocalQuantities": [ { "property": "Pistol", "quantity": 1 } ] }, { "name": "Additional Men w/ Pistols", "specialRules": [], "adjustlocalQuantities": [ { "property": "Pistol", "quantity": 1 } ] }, { "name": "Additional Men", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Additional Handlers", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Additional Boys", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Add Spotter", "specialRules": ["Observers"], "adjustlocalQuantities": [ { "property": "Spotter", "quantity": 1 } ] }, { "name": "Additional Assistant", "specialRules": [], "adjustlocalQuantities": [ { "key": "secondary", "quantity": 1 } ] }, { "name": "Reduced Manning", "specialRules": [], "adjustlocalQuantities": [ { "key": "secondary", "quantity": -1 } ] }, { "name": "Lt. Colonel Philip Cochran", "specialRules": ["Quit Ya Whining!","Bank Around and Hit 'em Again"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Squadron of P-51 Mustangs!", "quantity": 1 } ] }, { "name": "Master Sergeant Jake 'Big Joe' Diamond", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Private Babra", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Additional Fallschirmjäger", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Additional Handlers and Dog Mines", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 }, { "key": "secondary", "quantity": 1 } ] }, { "name": "Additional Squad - PPA", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 3 } ] }, { "name": "Additional Commandos", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Alexander 'Zus' Bielski", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Burmese Scout", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Medic", "specialRules": [], "adjustlocalQuantities": [ { "property": "Unarmed Medic", "quantity": 1 } ] }, { "name": "Lieutenant George Cairns, VC", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Rifleman Tul Bahadur Pun, VC", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Additional Unarmed Men", "specialRules": [], "adjustlocalQuantities": [ { "key": "secondary", "property": "Unarmed Soldier", "quantity": 1 } ] }, { "name": "British Commando 2nd Lieutenant", "definition": "A 1st or 2nd LT who leads their men directly. Acts as a Platoon Commander except the Morale Bonus is +1 and when using 'You men, snap to action!' can only be used on one other unit. Does not suffer the Morale penalty for losing a leader until the NCO and LT is lost; Bolt Action, 3rd Edition Armies of Great Britain Army Book: Pg. 32", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Sergeant Sawyer", "specialRules": ["I'll Handle It","That's How You Do It!","Indomitable Spirit","Stubborn"], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "British Commando 2nd Lieutenant", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Right Facing Light AT Gun (F1)", "range": 48, "shots": 1, "pen": "+4", "he": 1, "specialRules": ["Right Arc","HE 1”","Anti-Tank Gun"] }, { "name": "Left Facing Light AT Gun (F2)", "range": 48, "shots": 1, "pen": "+4", "he": 1, "specialRules": ["Left Arc","HE 1”","Anti-Tank Gun"] }, { "name": "Right Facing Medium AT Gun (F1)", "range": 60, "shots": 1, "pen": "+5", "he": 1, "specialRules": ["Right Arc","HE 1”","Anti-Tank Gun"] }, { "name": "Left Facing Medium AT Gun (F2)", "range": 60, "shots": 1, "pen": "+5", "he": 1, "specialRules": ["Left Arc","HE 1”","Anti-Tank Gun"] }, { "name": "Left Facing LMG (B2)", "range": 36, "shots": 4, "pen": 0, "specialRules": ["Left Arc"] }, { "name": "Left Facing MMG (B2)", "range": 36, "shots": 6, "pen": 0, "specialRules": ["Left Arc"] }, { "name": "Right Facing LMG (B1)", "range": 36, "shots": 4, "pen": 0, "specialRules": ["Right Arc"] }, { "name": "Right Facing MMG (B1)", "range": 36, "shots": 6, "pen": 0, "specialRules": ["Right Arc"] }, { "name": "Left Facing LMG (D2)", "range": 36, "shots": 4, "pen": 0, "specialRules": ["Left Arc"] }, { "name": "Left Facing MMG (D2)", "range": 36, "shots": 6, "pen": 0, "specialRules": ["Left Arc"] }, { "name": "Right Facing LMG (D1)", "range": 36, "shots": 4, "pen": 0, "specialRules": ["Right Arc"] }, { "name": "Right Facing MMG (D1)", "range": 36, "shots": 6, "pen": 0, "specialRules": ["Right Arc"] }, { "name": "Nose Mounted Light Autocannon", "range": 72, "shots": 2, "pen": "+3", "he": 1, "specialRules": ["Fixed Front","HE 1”"] }, { "name": "Nose Mounted Twin Light Autocannons", "range": 72, "shots": 4, "pen": "+3", "he": 1, "specialRules": ["Fixed Front","HE 1”"] }, { "name": "Nose Mounted Quad Light Autocannons", "range": 72, "shots": 8, "pen": "+3", "he": 1, "specialRules": ["Fixed Front","HE 1”"] }, { "name": "Nose Mounted Heavy Autocannon", "range": 48, "shots": 2, "pen": "+2", "he": 1, "specialRules": ["Fixed Front","HE 1”"] }, { "name": "Nose Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Fixed Front"] }, { "name": "Nose Mounted Twin MMGs", "range": 36, "shots": 6, "pen": 0, "specialRules": ["Fixed Front"] }, { "name": "Nose Turret Mounted Twin MMGs", "range": 36, "shots": 6, "pen": 0, "specialRules": ["Front and Side Arcs"] }, { "name": "Nose Turret Mounted Twin HMGs", "range": 36, "shots": 6, "pen": "+1", "specialRules": ["Front and Side Arcs"] }, { "name": "Underbelly Turret Mounted Twin HMGs", "range": 36, "shots": 6, "pen": "+1", "specialRules": ["360° Arc"] }, { "name": "Nose Mounted Quad MMGs", "range": 36, "shots": 12, "pen": 0, "specialRules": ["Fixed Front"] }, { "name": "Rear Facing Quad MMGs", "range": 36, "shots": 12, "pen": 0, "specialRules": ["Rear Arc"] }, { "name": "Wing Mounted Light Autocannon", "range": 72, "shots": 2, "pen": "+3", "he": 1, "specialRules": ["Fixed Front","HE 1”"] }, { "name": "Wing Mounted Twin Light Autocannons", "range": 72, "shots": 4, "pen": "+3", "he": 1, "specialRules": ["Fixed Front","HE 1”"] }, { "name": "Wing Mounted Quad Light Autocannons", "range": 72, "shots": 8, "pen": "+3", "he": 1, "specialRules": ["Fixed Front","HE 1”"] }, { "name": "Wing Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Fixed Front"] }, { "name": "Wing Mounted Twin MMGs", "range": 36, "shots": 6, "pen": 0, "specialRules": ["Fixed Front"] }, { "name": "Wing Mounted Quad MMGs", "range": 36, "shots": 12, "pen": 0, "specialRules": ["Fixed Front"] }, { "name": "Wing Mounted HMG", "range": 48, "shots": 3, "pen": "+1", "specialRules": ["Fixed Front"] }, { "name": "Wing Mounted Twin HMGs", "range": 48, "shots": 6, "pen": "+1", "specialRules": ["Fixed Front"] }, { "name": "Wing Mounted Sextet HMGs", "range": 48, "shots": 18, "pen": "+1", "specialRules": ["Fixed Front"] }, { "name": "Rear Mounted Light Autocannon", "range": 72, "shots": 2, "pen": "+3", "he": 1, "specialRules": ["Fixed Rear","HE 1”"] }, { "name": "Rear Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Rear Arc"] }, { "name": "Topside Turret Mounted MMG", "range": 48, "shots": 3, "pen": 0, "specialRules": ["360° Arc","Air-To-Air"] }, { "name": "Topside Turret Mounted Twin MMGs", "range": 48, "shots": 6, "pen": 0, "specialRules": ["360° Arc","Air-To-Air"] }, { "name": "Topside Rear Facing MMG", "range": 48, "shots": 3, "pen": 0, "specialRules": ["Rear Arc","Air-To-Air"] }, { "name": "Topside Rear Facing Twin MMGs", "range": 48, "shots": 6, "pen": 0, "specialRules": ["Rear Arc","Air-To-Air"] }, { "name": "Rear Facing MMG", "range": 48, "shots": 3, "pen": 0, "specialRules": ["Rear Arc"] }, { "name": "Rear Facing Twin MMGs", "range": 48, "shots": 6, "pen": 0, "specialRules": ["Rear Arc"] }, { "name": "Topside Rear Facing HMG", "range": 48, "shots": 3, "pen": "+1", "specialRules": ["Rear Arc","Air-To-Air"] }, { "name": "Topside Rear Facing Light Autocannon", "range": 72, "shots": 2, "pen": "+3", "he": 1, "specialRules": ["Fixed Rear","HE 1”","Air-To-Air"] }, { "name": "Rear Facing Twin Light Autocannons", "range": 72, "shots": 4, "pen": "+3", "he": 1, "specialRules": ["Fixed Rear","HE 1”"] }, { "name": "Bombs", "definition": "Bolt Action, 2nd Edition Warplane Experimental Rules", "range": 12, "shots": 1, "pen": "HE", "he": 3, "specialRules": ["Front Arc","HE 3”","Limited Shots"] }, { "name": "Rockets", "range": 12, "shots": 1, "pen": "HE", "he": 4, "specialRules": ["Front Arc","HE 4”","Limited Shots"] }, { "name": "Multiple Rocket Launcher", "specialRules": ["Multiple Launcher"] }, { "name": "28/32cm Wurfrahmen Rocket Launcher Frame", "specialRules": ["Fixed Front","Multiple Launcher"] }, { "name": "Interceptor", "specialRules": ["Interceptor"] }, { "name": "Empty Pylons", "definition": "When you have no ordinance, gain Interceptor Keyword. May Jettison Ordinance, lose Ordinance for the remainder of the game.", "specialRules": ["Interceptor"] }, { "name": "Hull Mounted Light Autocannon", "range": 72, "shots": 2, "pen": "+3", "he": 1, "specialRules": ["Fixed Front","HE 1”"] }, { "name": "Rear Mounted Light Autocannon", "range": 72, "shots": 2, "pen": "+3", "he": 1, "specialRules": ["Rear Arc","HE 1”"] }, { "name": "Rear Facing Hull Mounted Light Autocannon", "range": 72, "shots": 2, "pen": "+3", "he": 1, "specialRules": ["Rear Arc","HE 1”"] }, { "name": "Front Facing Light Autocannon", "range": 72, "shots": 2, "pen": "+3", "he": 1, "specialRules": ["Fixed Front","HE 1”"] }, { "name": "Front Facing Sidecar Light Autocannon", "range": 72, "shots": 2, "pen": "+3", "he": 1, "specialRules": ["Fixed Front","HE 1”"] }, { "name": "Hull Mounted Heavy Autocannon", "range": 48, "shots": 2, "pen": "+2", "he": 1, "specialRules": ["Front Arc","HE 1”"] }, { "name": "Rear Facing Hull Mounted Heavy Autocannon", "range": 48, "shots": 2, "pen": "+2", "he": 1, "specialRules": ["Rear Arc","HE 1”"] }, { "name": "Hull Mounted Light AT Gun", "range": 48, "shots": 1, "pen": "+4", "he": 1, "specialRules": ["Fixed Front","HE 1”","Anti-Tank Gun"] }, { "name": "Rear Facing Light AT Gun", "range": 48, "shots": 1, "pen": "+4", "he": 1, "specialRules": ["Rear Arc","HE 1”","Anti-Tank Gun"] }, { "name": "Rear Facing Hull Mounted Light AT Gun", "range": 48, "shots": 1, "pen": "+4", "he": 1, "specialRules": ["Rear Arc","HE 1”","Anti-Tank Gun"] }, { "name": "Hull Mounted Panzerbüchse 41", "range": 48, "shots": 1, "pen": "+4", "he": 1, "specialRules": ["Front Arc","HE 1”","Anti-Tank Gun","Squeeze-bore (P41)"] }, { "name": "Front Facing Light AT Gun", "range": 48, "shots": 1, "pen": "+4", "he": 1, "specialRules": ["Fixed Front","HE 1”","Anti-Tank Gun"] }, { "name": "Hull Mounted Medium AT Gun", "range": 60, "shots": 1, "pen": "+5", "he": 1, "specialRules": ["Fixed Front","HE 1”","Anti-Tank Gun"] }, { "name": "Rear Facing Hull Mounted Medium AT Gun", "range": 60, "shots": 1, "pen": "+5", "he": 1, "specialRules": ["Rear Arc","HE 1”","Anti-Tank Gun"] }, { "name": "Hull Mounted Medium AT Gun with Improved HE", "range": 60, "shots": 1, "pen": "+5", "he": 2, "specialRules": ["Fixed Front","HE 2”","Anti-Tank Gun"] }, { "name": "Hull Mounted Medium AT Gun with Improved HE (M3 Lee)", "range": 60, "shots": 1, "pen": "+5", "he": 2, "specialRules": ["Front Arc","Side Arc","HE 2”","Anti-Tank Gun"] }, { "name": "Front Facing Medium AT Gun", "range": 60, "shots": 1, "pen": "+5", "he": 1, "specialRules": ["Fixed Front","HE 1”","Anti-Tank Gun"] }, { "name": "Hull Mounted Heavy AT Gun", "range": 72, "shots": 1, "pen": "+6", "he": 2, "specialRules": ["Fixed Front","HE 2”","Anti-Tank Gun"] }, { "name": "Hull Mounted Super Heavy AT Gun", "range": 84, "shots": 1, "pen": "+7", "he": 3, "specialRules": ["Front Arc","HE 3”","Anti-Tank Gun"] }, { "name": "Hull Mounted Super Heavy AT Gun with Light HE", "range": 84, "shots": 1, "pen": "+7", "he": 1, "specialRules": ["Front Arc","HE 1”","Anti-Tank Gun"] }, { "name": "Hull Mounted Super Heavy AT Gun with Heavy Shell", "definition": "Does not suffer the -1 Penetration Penalty when shooting beyond half range;", "range": 84, "shots": 1, "pen": "+7", "he": 3, "specialRules": ["Front Arc","HE 3”","Anti-Tank Gun"] }, { "name": "Rear Facing Hull Mounted Super Heavy AT Gun with Light HE", "range": 84, "shots": 1, "pen": "+7", "he": 1, "specialRules": ["Rear Arc","HE 1”","Anti-Tank Gun"] }, { "name": "Hull Mounted Light Howitzer", "indirect": "30-60", "direct": 48, "shots": 1, "pen": "HE", "he": 2, "specialRules": ["Fixed Front","HE 2”"] }, { "name": "Front Facing Hull Mounted Light Howitzer", "indirect": "30-60", "direct": 48, "shots": 1, "pen": "HE", "he": 2, "specialRules": ["Front Arc","HE 2”"] }, { "name": "Rear Facing Hull Mounted Light Howitzer", "indirect": "30-60", "direct": 48, "shots": 1, "pen": "HE", "he": 2, "specialRules": ["Front Arc","HE 2”"] }, { "name": "Hull Mounted Light Howitzer with 25pdr AT Shell", "indirect": "30-60", "direct": 48, "shots": 1, "pen": "HE", "he": 2, "specialRules": ["Fixed Front","HE 2”","Versatile - Light AT Gun"] }, { "name": "Light Howitzer Team with 25pdr AT Shell", "indirect": "30-60", "direct": 48, "shots": 1, "pen": "HE", "he": 2, "specialRules": ["Fixed Front","HE 2”","Versatile - Light AT Gun","Team Weapon"] }, { "name": "Hull Mounted Light Howitzer with Anti-Tank Ammunition", "indirect": "30-60", "direct": 48, "shots": 1, "pen": "HE", "he": 2, "specialRules": ["Fixed Front","HE 2”","Versatile - Medium AT Gun"] }, { "name": "Hull Mounted Medium Howitzer", "indirect": "36-72", "direct": 60, "shots": 1, "pen": "HE", "he": 3, "specialRules": ["Fixed Front","HE 3”"] }, { "name": "Front Facing Hull Mounted Medium Howitzer", "indirect": "36-72", "direct": 60, "shots": 1, "pen": "HE", "he": 3, "specialRules": ["Front Arc","HE 3”"] }, { "name": "Rear Facing Hull Mounted Medium Howitzer", "indirect": "36-72", "direct": 60, "shots": 1, "pen": "HE", "he": 3, "specialRules": ["Front Arc","HE 3”"] }, { "name": "Hull Mounted Medium Howitzer with Heavy Anti-Tank Ammunition", "indirect": "36-72", "direct": 60, "shots": 1, "pen": "HE", "he": 3, "specialRules": ["Fixed Front","HE 3”","Versatile - Heavy AT Gun"] }, { "name": "Hull Mounted Heavy Howitzer", "indirect": "42-84", "direct": 72, "shots": 1, "pen": "HE", "he": 4, "specialRules": ["Fixed Front","HE 4”"] }, { "name": "Hull Mounted Rocket Mortar", "definition": "Cannot fire to Long Range. Can reroll all dice that failed to score damage when rolling to wound. Roll D6 for Pins, this can be reorlled. When targeting a building, inflicts 4D6 Hits on Targets inside Buildings; Bolt Action, 3rd Edition Armies of Germany Army Book: pg. 68", "indirect": "42-84", "direct": 72, "shots": 1, "pen": "HE", "he": 4, "specialRules": ["Fixed Front","HE 4”"] }, { "name": "Hull Mounted 75mm Recoilles Rifle", "indirect": "30-60", "direct": 48, "shots": 1, "pen": "HE", "he": 2, "specialRules": ["Front Arc","HE 2”"] }, { "name": "Rear Facing Mounted 75mm Recoilles Rifle", "indirect": "30-60", "direct": 48, "shots": 1, "pen": "HE", "he": 2, "specialRules": ["Rear Arc","HE 2”"] }, { "name": "Hull Mounted AT Rifle", "range": 48, "shots": 1, "pen": "+2", "specialRules": ["Front Arc"] }, { "name": "Hull Mounted Boys AT Rifle", "range": 48, "shots": 1, "pen": "+2", "specialRules": ["Front Arc"] }, { "name": "Hull Mounted Twin Automatic Rifles", "range": 20, "shots": 4, "pen": 0, "specialRules": ["Front Arc"] }, { "name": "Hull Mounted LMG", "range": 36, "shots": 2, "pen": 0, "specialRules": ["Front Arc"] }, { "name": "Hull Mounted, Passenger Operated LMG", "definition": "Can onl be fired if the vehicle is transporting a miniature; Bolt Action, 3rd Edition Armies of Commonwealth Army Book: Pg. 35", "range": 36, "shots": 2, "pen": 0, "specialRules": ["Front Arc"] }, { "name": "Hull Mounted Vickers K", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Front Arc"] }, { "name": "Hull Mounted Vickers K LMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Front Arc"] }, { "name": "Hull Mounted Twin LMGs", "range": 36, "shots": 4, "pen": 0, "specialRules": ["Front Arc"] }, { "name": "Front Facing LMG", "range": 36, "shots": 2, "pen": 0, "specialRules": ["Fixed Front"] }, { "name": "Two Independent Hull Mounted LMGs", "specialRules": ["Front Arc","Hull Mounted LMG","Independent"] }, { "name": "Front Left Facing Hull Mounted LMG", "range": 36, "shots": 2, "pen": 0, "specialRules": ["Front Arc","Left Arc"] }, { "name": "Front Left Facing LMG", "range": 36, "shots": 2, "pen": 0, "specialRules": ["Front Arc","Left Arc"] }, { "name": "Left Facing LMG", "range": 36, "shots": 2, "pen": 0, "specialRules": ["Left Arc"] }, { "name": "Right Facing LMG", "range": 36, "shots": 2, "pen": 0, "specialRules": ["Right Arc"] }, { "name": "Front Right Facing Hull Mounted LMG", "range": 36, "shots": 2, "pen": 0, "specialRules": ["Front Arc","Right Arc"] }, { "name": "Front Right Facing LMG", "range": 36, "shots": 2, "pen": 0, "specialRules": ["Front Arc","Right Arc"] }, { "name": "Rear Facing LMG", "range": 36, "shots": 2, "pen": 0, "specialRules": ["Rear Arc"] }, { "name": "Additional Hull Mounted LMGs", "range": 36, "shots": 2, "pen": 0, "specialRules": ["Fixed Front"] }, { "name": "Hull Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Front Arc"] }, { "name": "Rear Facing Hull Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Rear Arc"] }, { "name": "Rear Left Facing Hull Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Rear Arc","Left Arc"] }, { "name": "Rear Right Facing Hull Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Rear Arc","Right Arc"] }, { "name": "Hull Mounted German MMG", "range": 36, "shots": 4, "pen": 0, "specialRules": ["Front Arc","Hitler's Buzzsaw"] }, { "name": "Rear Facing Hull Mounted German MMG", "range": 36, "shots": 4, "pen": 0, "specialRules": ["Rear Arc","Hitler's Buzzsaw"] }, { "name": "Hull Mounted Coaxial German MMG", "range": 36, "shots": 4, "pen": 0, "specialRules": ["Front Arc","Coaxial","Hitler's Buzzsaw"] }, { "name": "Front Facing Sidecar Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Fixed Front"] }, { "name": "Front Facing MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Fixed Front"] }, { "name": "Front Left Facing MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Front Arc","Left Arc"] }, { "name": "Left Facing MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Left Arc"] }, { "name": "Front Right Facing MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Front Arc","Right Arc"] }, { "name": "Right Facing MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Right Arc"] }, { "name": "Hull Mounted HMG", "range": 36, "shots": 3, "pen": "+1", "specialRules": ["Front Arc"] }, { "name": "Rear Facing Twin HMGs", "range": 36, "shots": 6, "pen": "+1", "specialRules": ["Rear Arc"] }, { "name": "Hull Mounted Twin HMGs", "range": 36, "shots": 6, "pen": "+1", "specialRules": ["Front Arc"] }, { "name": "Turret Mounted Bazooka", "range": 24, "shots": 1, "pen": "+5", "specialRules": ["Shaped Charge","360° Arc"] }, { "name": "Turret Mounted Twin Bazooka", "range": 24, "shots": 2, "pen": "+5", "specialRules": ["Shaped Charge","360° Arc"] }, { "name": "Turret Mounted AT Rifle", "range": 48, "shots": 1, "pen": "+2", "specialRules": ["360° Arc"] }, { "name": "Turret Mounted Solothurn AT Rifle", "range": 48, "shots": 2, "pen": "+2", "specialRules": ["360° Arc","High Rate of Fire"] }, { "name": "Hull Mounted Solothurn AT Rifle", "range": 48, "shots": 2, "pen": "+2", "specialRules": ["Front Arc","High Rate of Fire"] }, { "name": "Turret Mounted AT Rifle with Independent Turret Mounted LMG", "range": 48, "shots": 1, "pen": "+2", "specialRules": ["360° Arc","Turret Mounted AT Rifle","Turret Mounted LMG","Independent"] }, { "name": "Turret Mounted Light Howitzer", "indirect": "30-60", "direct": 48, "shots": 1, "pen": "HE", "he": 2, "specialRules": ["360° Arc","HE 2”"] }, { "name": "Turret Mounted Coaxial Light Howitzer", "indirect": "30-60", "direct": 48, "shots": 1, "pen": "HE", "he": 2, "specialRules": ["360° Arc","HE 2”","Coaxial"] }, { "name": "Turret A Mounted Light Howitzer", "indirect": "30-60", "direct": 48, "shots": 1, "pen": "HE", "he": 2, "specialRules": ["360° Arc","HE 2”"] }, { "name": "Front and Side Facing Turret Mounted Light Howitzer", "indirect": "30-60", "direct": 48, "shots": 1, "pen": "HE", "he": 2, "specialRules": ["Front and Side Arcs","HE 2”"] }, { "name": "Turret Mounted Medium Howitzer", "indirect": "36-72", "direct": 60, "shots": 1, "pen": "HE", "he": 3, "specialRules": ["360° Arc","HE 3”"] }, { "name": "Turret Mounted Heavy Howitzer", "indirect": "42-84", "direct": 72, "shots": 1, "pen": "HE", "he": 4, "specialRules": ["360° Arc","HE 4”"] }, { "name": "Turret Mounted LMG", "range": 36, "shots": 2, "pen": 0, "specialRules": ["360° Arc"] }, { "name": "LMG in Side Arc Firing Port", "range": 36, "shots": 2, "pen": 0, "specialRules": ["Side Arcs"] }, { "name": "Rifle in Side Arc Firing Port", "range": 24, "shots": 1, "pen": 0, "specialRules": ["Side Arcs"] }, { "name": "Turret Mounted Twin LMGs", "range": 36, "shots": 4, "pen": 0, "specialRules": ["360° Arc"] }, { "name": "Turret Mounted MMG", "definition": "", "range": 36, "shots": 3, "pen": 0, "specialRules": ["360° Arc"] }, { "name": "Turret Mounted German MMG", "definition": "", "range": 36, "shots": 4, "pen": 0, "specialRules": ["360° Arc"] }, { "name": "Front Left Facing Turret Mounted MMG", "definition": "", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Front Arc","Left Arc"] }, { "name": "Front Right Facing Turret Mounted MMG", "definition": "", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Front Arc","Right Arc"] }, { "name": "Rear Right Facing Turret Mounted MMG", "definition": "", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Rear Arc","Right Arc"] }, { "name": "Front Right Facing Turret Mounted MMG; Front Left Facing Turret Mounted MMG", "specialRules": ["Front Left Facing Turret Mounted MMG","Front Right Facing Turret Mounted MMG","Independent"] }, { "name": "Rear Right Facing Pintle Mounted MMG; Rear Left Facing Pintle Mounted MMG", "specialRules": ["Rear Left Facing Pintle Mounted MMG","Rear Right Facing Pintle Mounted MMG","Independent","Flak"] }, { "name": "Front Right Facing Turret Mounted German MMG", "definition": "", "range": 36, "shots": 4, "pen": 0, "specialRules": ["Front Arc","Right Arc","Hitler's Buzzsaw"] }, { "name": "Turret Mounted Twin MMGs", "definition": "", "range": 36, "shots": 6, "pen": 0, "specialRules": ["360° Arc"] }, { "name": "Turret Mounted Twin German MMGs", "definition": "", "range": 36, "shots": 8, "pen": 0, "specialRules": ["360° Arc","Hitler's Buzzsaw"] }, { "name": "Turret Mounted Coaxial Twin German MMGs", "definition": "", "range": 36, "shots": 8, "pen": 0, "specialRules": ["360° Arc","Coaxial","Hitler's Buzzsaw"] }, { "name": "Turret Mounted HMG", "range": 48, "shots": 3, "pen": "+1", "specialRules": ["360° Arc"] }, { "name": "Turret Mounted Coaxial HMG", "range": 48, "shots": 3, "pen": "+1", "specialRules": ["360° Arc","Coaxial"] }, { "name": "Turret Mounted Twin HMGs", "range": 48, "shots": 6, "pen": "+1", "specialRules": ["360° Arc"] }, { "name": "Turret Mounted Coaxial Twin HMGs", "range": 48, "shots": 6, "pen": "+1", "specialRules": ["360° Arc","Coaxial"] }, { "name": "Turret Mounted Quad HMGs", "range": 48, "shots": 12, "pen": "+1", "specialRules": ["360° Arc"] }, { "name": "Sextet Turret Mounted HMGs", "range": 48, "shots": 18, "pen": "+1", "specialRules": ["360° Arc"] }, { "name": "Turret Mounted Linked HMG and MMG", "specialRules": ["360° Arc","Linked","HMG","MMG"] }, { "name": "Turret Mounted Light Autocannon", "range": 72, "shots": 2, "pen": "+3", "he": 1, "specialRules": ["360° Arc","HE 1”"] }, { "name": "Turret Mounted Twin Light Autocannons", "range": 72, "shots": 4, "pen": "+3", "he": 1, "specialRules": ["360° Arc","HE 1”"] }, { "name": "Turret Mounted Triple Light Autocannons", "range": 72, "shots": 6, "pen": "+3", "he": 1, "specialRules": ["360° Arc","HE 1”"] }, { "name": "Turret Mounted Heavy Autocannon", "range": 48, "shots": 2, "pen": "+2", "he": 1, "specialRules": ["360° Arc","HE 1”"] }, { "name": "Turret Mounted Coaxial LMG", "range": 36, "shots": 2, "pen": 0, "specialRules": ["360° Arc","Coaxial"] }, { "name": "Turret Mounted Coaxial MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["360° Arc","Coaxial"] }, { "name": "Turret Mounted Coaxial German MMG", "range": 36, "shots": 4, "pen": 0, "specialRules": ["360° Arc","Coaxial","Hitler's Buzzsaw"] }, { "name": "Turret Mounted Coaxial HMG", "range": 48, "shots": 3, "pen": "+1", "specialRules": ["360° Arc","Coaxial"] }, { "name": "Turret Mounted Light AT Gun", "range": 48, "shots": 1, "pen": "+4", "he": 1, "specialRules": ["360° Arc","HE 1”","Anti-Tank Gun"] }, { "name": "Turret Mounted Light AT Gun with Improved Ballistics", "definition": "When firing at a unit within 24”, this gun has a Pen rating of +5 instead of +4; Bolt Action, 3rd Edition Armies of Italy Army Book: Pg. 56", "range": 48, "shots": 1, "pen": "+4", "he": 1, "specialRules": ["360° Arc","HE 1”","Anti-Tank Gun"] }, { "name": "Turret Mounted Light AT Gun with Littlejohn Adaptor", "definition": "Increase Pen Value, cannot fire HE. If you roll a 1 when rolling to hit, gun breaks and cannot be used for rest of game; Bolt Action, 3rd Edition Armies of Great Britain Army Book: Pg. 24", "range": 48, "shots": 1, "pen": "+5", "specialRules": ["360° Arc","Anti-Tank Gun"] }, { "name": "Turret Mounted Experimental EW 141 Gun", "range": 36, "shots": 2, "pen": "+2", "specialRules": ["360° Arc","Squeeze-bore (EW141)","Experimental (EW141)"] }, { "name": "Turret Mounted Coaxial Light AT Gun", "range": 48, "shots": 1, "pen": "+4", "he": 1, "specialRules": ["360° Arc","HE 1”","Anti-Tank Gun","Coaxial"] }, { "name": "Rear Left Facing Turret C Light AT Gun", "range": 48, "shots": 1, "pen": "+4", "he": 1, "specialRules": ["Rear Arc","Left Arc","HE 1”","Anti-Tank Gun"] }, { "name": "Rear Right Facing Turret B Light AT Gun", "range": 48, "shots": 1, "pen": "+4", "he": 1, "specialRules": ["Rear Arc","Right Arc","HE 1”","Anti-Tank Gun"] }, { "name": "Turret Mounted Panzerbüchse 41", "range": 48, "shots": 1, "pen": "+4", "he": 1, "specialRules": ["360° Arc","HE 1”","Anti-Tank Gun","Squeeze-bore (P41)"] }, { "name": "Turret Mounted Medium AT Gun", "range": 60, "shots": 1, "pen": "+5", "he": 1, "specialRules": ["360° Arc","HE 1”","Anti-Tank Gun"] }, { "name": "Turret Mounted Medium AT Gun with Improved HE", "range": 60, "shots": 1, "pen": "+5", "he": 2, "specialRules": ["360° Arc","HE 2”","Anti-Tank Gun","Improved HE"] }, { "name": "Turret Mounted Heavy AT Gun", "range": 72, "shots": 1, "pen": "+6", "he": 2, "specialRules": ["360° Arc","HE 2”","Anti-Tank Gun"] }, { "name": "Turret Mounted Heavy AT Gun with Improved HE", "range": 72, "shots": 1, "pen": "+6", "he": 3, "specialRules": ["360° Arc","HE 3”","Anti-Tank Gun"] }, { "name": "Front and Side Facing Turret Mounted Heavy AT Gun", "range": 72, "shots": 1, "pen": "+6", "he": 2, "specialRules": ["Front and Side Arcs","HE 2”","Anti-Tank Gun"] }, { "name": "Turret Mounted Super Heavy AT Gun", "range": 84, "shots": 1, "pen": "+7", "he": 3, "specialRules": ["360° Arc","HE 3”","Anti-Tank Gun"] }, { "name": "Turret Mounted Uber Heavy AT Gun", "range": 100, "shots": 1, "pen": "+8", "he": "3D6", "specialRules": ["360° Arc","Anti-Tank Gun"] }, { "name": "Turret Mounted Super Heavy AT Gun with Light HE", "range": 84, "shots": 1, "pen": "+7", "he": 1, "specialRules": ["360° Arc","HE 1”","Anti-Tank Gun"] }, { "name": "Turret Mounted Super Heavy AT Gun with Heavy Shell", "definition": "Does not suffer the -1 Penetration Penalty when shooting beyond half range;", "range": 84, "shots": 1, "pen": "+7", "he": 3, "specialRules": ["360° Arc","HE 3”","Anti-Tank Gun"] }, { "name": "Turret Mounted 128mm Kwk 44", "definition": "Does not suffer the -1 Penetration Penalty when shooting beyond half range; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 63", "range": 84, "shots": 1, "pen": "+7", "he": 3, "specialRules": ["360° Arc","HE 3”","Anti-Tank Gun"] }, { "name": "Turret Mounted Medium AT Gun with Coaxial HMG", "specialRules": ["360° Arc","Medium AT Gun","Coaxial","Vehicle Mounted HMG"] }, { "name": "Turret Mounted Multiple Rocket Launcher", "specialRules": ["360° Arc","Multiple Rocket Launcer"] }, { "name": "Heavy Rocket Launcher Team", "specialRules": ["Fixed Front","Team Weapon","Multiple Rocket Launcer"] }, { "name": "Platform Mounted LMG", "range": 36, "shots": 4, "pen": 0, "specialRules": ["360° Arc","Flak"] }, { "name": "Platform Mounted MMG", "definition": "", "range": 36, "shots": 6, "pen": 0, "specialRules": ["360° Arc","Flak"] }, { "name": "Platform Mounted HMG", "range": 48, "shots": 3, "pen": "+1", "specialRules": ["360° Arc","Flak"] }, { "name": "Platform Mounted HMG Team", "range": 48, "shots": 3, "pen": "+1", "specialRules": ["360° Arc","Flak","Team Weapon"] }, { "name": "Pintle Mounted Light Autocannon", "range": 72, "shots": 2, "pen": "+3", "he": 1, "specialRules": ["360° Arc","Flak","HE 1”"] }, { "name": "Pintle Mounted Light Autocannon Team", "range": 72, "shots": 2, "pen": "+3", "he": 1, "specialRules": ["360° Arc","Flak","HE 1”","Team Weapon"] }, { "name": "Pintle Mounted Heavy Autocannon", "range": 48, "shots": 2, "pen": "+2", "he": 1, "specialRules": ["360° Arc","Flak","HE 1”"] }, { "name": "Pintle Mounted Heavy Autocannon Team", "range": 48, "shots": 2, "pen": "+2", "he": 1, "specialRules": ["360° Arc","Flak","HE 1”","Team Weapon"] }, { "name": "Pintle Mounted LMG", "range": 36, "shots": 2, "pen": 0, "specialRules": ["360° Arc","Flak"] }, { "name": "Pintle Mounted Twin LMGs", "range": 36, "shots": 4, "pen": 0, "specialRules": ["360° Arc","Flak"] }, { "name": "Front Facing Pintle Mounted LMG", "range": 36, "shots": 2, "pen": 0, "specialRules": ["Front Arc","Flak"] }, { "name": "Additional Front Facing Pintle Mounted LMGs", "specialRules": ["Fixed Front","Flak"] }, { "name": "Pintle Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["360° Arc","Flak"] }, { "name": "Two Independent Pintle Mounted MMGs", "specialRules": ["360° Arc","Flak","Pintle Mounted MMG","Independent"] }, { "name": "Two Independent Rear Facing Pintle Mounted MMGs", "specialRules": ["Rear Arc","Flak","Pintle Mounted MMG","Independent"] }, { "name": "Rear and Side Facing Pintle Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Rear and Side Arcs","Flak"] }, { "name": "Pintle Mounted German MMG", "range": 36, "shots": 4, "pen": 0, "specialRules": ["360° Arc","Flak","Hitler's Buzzsaw"] }, { "name": "Front Facing Pintle Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Front Arc","Flak"] }, { "name": "Front Facing Pintle Mounted HMG", "range": 36, "shots": 3, "pen": "+1", "specialRules": ["Front Arc","Flak"] }, { "name": "Rear Facing Pintle Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Rear Arc","Flak"] }, { "name": "Rear Left Facing Pintle Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Rear Arc","Left Arc","Flak"] }, { "name": "Rear Right Facing Pintle Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Rear Arc","Right Arc","Flak"] }, { "name": "Front Left Facing Pintle Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Front Arc","Left Arc","Flak"] }, { "name": "Front Right Facing Pintle Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Front Arc","Right Arc","Flak"] }, { "name": "Right Left Facing Pintle Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Front Arc","Right Arc","Flak"] }, { "name": "Front Facing Sidecar Pintle Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Front Arc","Flak"] }, { "name": "Front Facing Pintle Mounted, Passenger Operated MMG", "definition": "Can onl be fired if the vehicle is transporting a miniature; Bolt Action, 3rd Edition Armies of Italy Army Book: Pg. 68", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Front Arc","Flak"] }, { "name": "Front and Side Facing Pintle Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Forward and Side Arcs","Flak"] }, { "name": "Front Facing Pintle Mounted German MMG", "range": 36, "shots": 4, "pen": 0, "specialRules": ["Front Arc","Flak","Hitler's Buzzsaw"] }, { "name": "Rear Facing Pintle Mounted German MMG", "range": 36, "shots": 4, "pen": 0, "specialRules": ["Rear Arc","Flak","Hitler's Buzzsaw"] }, { "name": "Front Facing Pintle Mounted Twin German MMGs", "range": 36, "shots": 8, "pen": 0, "specialRules": ["Front Arc","Flak","Hitler's Buzzsaw"] }, { "name": "Left Facing Pintle Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Left Arc","Flak"] }, { "name": "Right Facing Pintle Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Right Arc","Flak"] }, { "name": "Left Facing Pintle Mounted German MMG", "range": 36, "shots": 4, "pen": 0, "specialRules": ["Left Arc","Flak","Hitler's Buzzsaw"] }, { "name": "Right Facing Pintle Mounted German MMG", "range": 36, "shots": 4, "pen": 0, "specialRules": ["Right Arc","Flak","Hitler's Buzzsaw"] }, { "name": "Pintle Mounted Twin MMGs", "range": 36, "shots": 6, "pen": 0, "specialRules": ["360° Arc","Flak"] }, { "name": "Front Facing Pintle Mounted Vickers K", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Front Arc","Flak","Vickers K"] }, { "name": "Front Facing Pintle Mounted Twin Vickers K", "range": 36, "shots": 6, "pen": 0, "specialRules": ["Front Arc","Flak","Vickers K"] }, { "name": "Pintle Mounted HMG", "range": 48, "shots": 3, "pen": "+1", "specialRules": ["360° Arc","Flak"] }, { "name": "Rear Facing Pintle Mounted HMG", "range": 48, "shots": 3, "pen": "+1", "specialRules": ["Rear Arc","Flak"] }, { "name": "Rear Left Facing Pintle Mounted HMG", "range": 48, "shots": 3, "pen": "+1", "specialRules": ["Rear Arc","Left Arc","Flak"] }, { "name": "Rear Right Facing Pintle Mounted HMG", "range": 48, "shots": 3, "pen": "+1", "specialRules": ["Rear Arc","Right Arc","Flak"] }, { "name": "Pintle Mounted Twin HMGs", "range": 48, "shots": 6, "pen": "+1", "specialRules": ["360° Arc","Flak"] }, { "name": "Two Independent Pintle Mounted HMGs", "specialRules": ["360° Arc","Flak","Vehicle Mounted HMG","Independent"] }, { "name": "Crew Carried LMG", "range": 36, "shots": 2, "pen": 0, "specialRules": ["360° Arc"] }, { "name": "Additional Crew Carried LMG", "range": 36, "shots": 2, "pen": 0, "specialRules": ["360° Arc"] }, { "name": "Crew Carried German MMG", "range": 36, "shots": 4, "pen": 0, "specialRules": ["360° Arc","Hitler's Buzzsaw"] }, { "name": "Crew Carried MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["360° Arc"] }, { "name": "Crew Carried HMG", "range": 36, "shots": 3, "pen": "+1", "specialRules": ["360° Arc"] }, { "name": "Platform Mounted Twin HMG Team", "range": 48, "shots": 12, "pen": "+1", "specialRules": ["360° Arc","Flak","Team Weapon"] }, { "name": "Platform Mounted Quad HMG Team", "range": 48, "shots": 24, "pen": "+1", "specialRules": ["360° Arc","Flak","Team Weapon"] }, { "name": "Platform Mounted Light AT Gun", "range": 48, "shots": 1, "pen": "+4", "he": 1, "specialRules": ["360° Arc","HE 1”","Anti-Tank Gun","Flak"] }, { "name": "Platform Mounted Medium AT Gun", "range": 60, "shots": 1, "pen": "+5", "he": 1, "specialRules": ["360° Arc","HE 1”","Anti-Tank Gun","Flak"] }, { "name": "Platform Mounted Medium AT Gun Team", "range": 60, "shots": 1, "pen": "+5", "he": 1, "specialRules": ["360° Arc","HE 1”","Flak","Anti-Tank Gun"] }, { "name": "Platform Mounted Heavy AT Gun", "range": 72, "shots": 1, "pen": "+6", "he": 2, "specialRules": ["360° Arc","HE 2”","Anti-Tank Gun","Flak"] }, { "name": "Platform Mounted Super Heavy AT Gun", "range": 84, "shots": 1, "pen": "+7", "he": 3, "specialRules": ["360° Arc","HE 3”","Anti-Tank Gun","Flak"] }, { "name": "Platform Mounted Super Heavy AT Gun Team", "range": 84, "shots": 1, "pen": "+7", "he": 3, "specialRules": ["360° Arc","HE 3”","Anti-Tank Gun","Flak","Team Weapon"] }, { "name": "Platform Mounted Light Autocannon", "range": 72, "shots": 2, "pen": "+3", "he": 1, "specialRules": ["360° Arc","HE 1”","Flak"] }, { "name": "Platform Mounted Twin Light Autocannons", "range": 72, "shots": 4, "pen": "+3", "he": 1, "specialRules": ["360° Arc","HE 1”","Flak"] }, { "name": "Platform Mounted Twin Light Autocannon Team", "range": 72, "shots": 4, "pen": "+3", "he": 1, "specialRules": ["360° Arc","HE 1”","Flak","Team Weapon"] }, { "name": "Platform Mounted Triple Light Autocannons", "range": 72, "shots": 6, "pen": "+3", "he": 1, "specialRules": ["360° Arc","HE 1”","Flak"] }, { "name": "Platform Mounted Triple Light Autocannon Team", "range": 72, "shots": 6, "pen": "+3", "he": 1, "specialRules": ["360° Arc","HE 1”","Flak","Team Weapon"] }, { "name": "Platform Mounted Quad Light Autocannons", "range": 72, "shots": 8, "pen": "+3", "he": 1, "specialRules": ["360° Arc","HE 1”","Flak"] }, { "name": "Platform Mounted Quad Light Autocannon Team", "range": 72, "shots": 8, "pen": "+3", "he": 1, "specialRules": ["360° Arc","HE 1”","Flak","Team Weapon"] }, { "name": "Platform Mounted Light Autocannon Team", "range": 72, "shots": 2, "pen": "+3", "he": 1, "specialRules": ["360° Arc","HE 1”","Flak","Team Weapon"] }, { "name": "Light Autocannon Team", "range": 72, "shots": 2, "pen": "+3", "he": 1, "specialRules": ["Fixed Front","HE 1”","Flak","Team Weapon"] }, { "name": "Heavy Autocannon Team", "range": 48, "shots": 2, "pen": "+2", "he": 1, "specialRules": ["360° Arc","HE 1”","Flak"] }, { "name": "Platform Mounted Heavy Autocannon", "range": 48, "shots": 2, "pen": "+2", "he": 1, "specialRules": ["360° Arc","HE 1”","Flak"] }, { "name": "Platform Mounted Heavy Autocannon Team", "range": 48, "shots": 2, "pen": "+2", "he": 1, "specialRules": ["360° Arc","HE 1”","Flak","Team Weapon"] }, { "name": "Platform Mounted Medium Mortar", "range": "12-60", "shots": 1, "pen": "HE", "he": 2, "specialRules": ["360° Arc","Indirect Fire","HE 2”"] }, { "name": "Rear Facing Turret Mounted MMG", "definition": "If you fired a weapon mounted to the front of the turret, this weapon can only aim at targets in the opposite arc.", "range": 36, "shots": 3, "pen": 0, "specialRules": ["360° Arc"] }, { "name": "Rear Left Facing Turret C Coaxial MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Rear Arc","Left Arc"] }, { "name": "Rear Right Facing Turret B Coaxial MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Rear Arc","Right Arc"] }, { "name": "Turret A Coaxial MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["360° Arc"] }, { "name": "Rear Left Facing Turret Mounted German MMG", "range": 36, "shots": 4, "pen": 0, "specialRules": ["Rear Arc","Left Arc","Hitler's Buzzsaw"] }, { "name": "Rear and Side Facing Turret Mounted Twin HMGs", "range": 36, "shots": 6, "pen": "+1", "specialRules": ["Rear and Side Arcs"] }, { "name": "Rear and Side Facing Turret Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Rear and Side Arcs"] }, { "name": "Front Facing Turret Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Front Arc"] }, { "name": "Nose Turret Mounted MMG", "range": 36, "shots": 3, "pen": 0, "specialRules": ["Front and Side Arcs"] }, { "name": "Left Facing HMG", "range": 48, "shots": 3, "pen": "+1", "specialRules": ["Left Arc"] }, { "name": "Right Facing HMG", "range": 48, "shots": 3, "pen": "+1", "specialRules": ["Right Arc"] }, { "name": "Light Mortar", "range": "12-36", "shots": 1, "pen": "HE", "he": 1, "specialRules": ["Indirect Fire","HE 1”"] }, { "name": "Hull Mounted Light Mortar", "range": "12-36", "shots": 1, "pen": "HE", "he": 1, "specialRules": ["Front Arc","Indirect Fire","HE 1”"] }, { "name": "Two Independent Hull Mounted Light Mortars", "specialRules": ["Front Arc","Indirect Fire","HE 1”","Hull Mounted Light Mortar","Independent"] }, { "name": "Rear Mounted Light Mortar", "range": "12-36", "shots": 1, "pen": "HE", "he": 1, "specialRules": ["Rear Arc","Indirect Fire","HE 1”"] }, { "name": "Infantry Light Mortar", "range": "12-36", "shots": 1, "pen": "HE", "he": 1, "specialRules": ["Indirect Fire","Team Weapon","HE 1”"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Light Mortar", "quantity": 1 } ] }, { "name": "Light Mortar", "range": "12-36", "shots": 1, "pen": "HE", "he": 1, "specialRules": ["Indirect Fire","HE 1”","Team Weapon"] }, { "name": "Light Mortar Team", "range": "12-36", "shots": 1, "pen": "HE", "he": 1, "specialRules": ["Indirect Fire","HE 1”","Team Weapon"] }, { "name": "Medium Mortar", "range": "12-60", "shots": 1, "pen": "HE", "he": 2, "specialRules": ["Indirect Fire","HE 2”","Team Weapon"] }, { "name": "Hull Mounted Medium Mortar", "range": "12-60", "shots": 1, "pen": "HE", "he": 2, "specialRules": ["Front Arc","Indirect Fire","HE 2”"] }, { "name": "Rear Facing Medium Mortar", "range": "12-60", "shots": 1, "pen": "HE", "he": 2, "specialRules": ["Rear Arc","Indirect Fire","HE 2”"] }, { "name": "Rear Facing Hull Mounted Twin Medium Mortars", "range": "12-60", "shots": 2, "pen": "HE", "he": 2, "specialRules": ["Rear Arc","Indirect Fire","HE 2”"] }, { "name": "Medium Mortar Team", "range": "12-60", "shots": 1, "pen": "HE", "he": 2, "specialRules": ["Indirect Fire","Team Weapon","HE 2”","Fixed"] }, { "name": "Heavy Mortar", "range": "12-72", "shots": 1, "pen": "HE", "he": 3, "specialRules": ["Indirect Fire","HE 3”","Team Weapon"] }, { "name": "Heavy Mortar Team", "range": "12-72", "shots": 1, "pen": "HE", "he": 3, "specialRules": ["Indirect Fire","Team Weapon","HE 3”","Fixed"] }, { "name": "Super Heavy Mortar Team", "range": "12-72", "shots": 1, "pen": "HE", "he": 4, "specialRules": ["Indirect Fire","Team Weapon","HE 4”","Fixed"] }, { "name": "30.5cm Heavy Mortar Team", "definition": "Different from a normal heavy mortar, this Unit uses the 4” diameter template, has a Pen value of +1 and causes D6+2 pins; Bolt Action, 3rd Edition No Peace In Our Time: Pg. 23", "range": "12-72", "shots": 1, "pen": "+1", "he": 3, "specialRules": ["Indirect Fire","Team Weapon","HE 2”","Fixed"] }, { "name": "320mm Mortar Team", "definition": "Uses 4” Template, has a Pen of +1, and causes D6 pins but the crew receives a pin each time the weapon is firedBolt Action, 3rd Edition Armies of Japan Army Book: Pg. 47", "range": "12-72", "shots": 1, "pen": "HE", "he": 4, "specialRules": ["Indirect Fire","Team Weapon","HE 3”"] }, { "name": "Light AT Gun Team", "range": 48, "shots": 1, "pen": "+4", "he": 1, "specialRules": ["Fixed","HE 1”","Team Weapon","Anti-Tank Gun"] }, { "name": "Light AT Gun Team with Improved Ballistics", "definition": "Against targets within half of its range, the Light AT Gun has a base Pen value of +5 instead of +4; Bolt Action, 3rd Edition Armies of the Soviet Union Army Book: Pg. 58", "range": 48, "shots": 1, "pen": "+4", "he": 1, "specialRules": ["Fixed","HE 1”","Team Weapon","Anti-Tank Gun"] }, { "name": "Panzerbüchse 41 Team", "range": 48, "shots": 1, "pen": "+4", "he": 1, "specialRules": ["Fixed","HE 1”","Anti-Tank Gun","Squeeze-bore (P41)"] }, { "name": "Low Velocity Light AT Gun Team", "range": 48, "shots": 1, "pen": "+3", "he": 1, "specialRules": ["Fixed","HE 1”","Team Weapon","Low Velocity","Anti-Tank Gun"] }, { "name": "Medium AT Gun Team", "range": 60, "shots": 1, "pen": "+5", "he": 1, "specialRules": ["Fixed","HE 1”","Team Weapon","Anti-Tank Gun"] }, { "name": "Medium AT Gun Team with Improved Ballistics", "definition": "Against targets within half of its range, the Medium AT Gun has a base Pen value of +6 instead of +5; Bolt Action, 3rd Edition Armies of the Soviet Union Army Book: Pg. 58", "range": 60, "shots": 1, "pen": "+5", "he": 1, "specialRules": ["Fixed","HE 1”","Team Weapon","Anti-Tank Gun"] }, { "name": "Heavy AT Gun Team", "range": 72, "shots": 1, "pen": "+6", "he": 2, "specialRules": ["Fixed","HE 2”","Team Weapon","Anti-Tank Gun"] }, { "name": "Rotating Platform Mounted Heavy AT Gun", "range": 72, "shots": 1, "pen": "+6", "he": 2, "specialRules": ["360° Arc","HE 2”","Flak","Team Weapon","Anti-Tank Gun","Improvised Role"] }, { "name": "Super Heavy AT Gun Team", "range": 84, "shots": 1, "pen": "+7", "he": 3, "specialRules": ["Fixed","HE 2”","Team Weapon","Anti-Tank Gun"] }, { "name": "Super Heavy AT Gun Team with Massive Shells", "range": 84, "shots": 1, "pen": "+7", "he": 3, "specialRules": ["Fixed","HE 2”","Team Weapon","Massive Shells","Anti-Tank Gun"] }, { "name": "Super Heavy AT Gun Team with Light HE", "range": 84, "shots": 1, "pen": "+7", "he": 1, "specialRules": ["Rixed","HE 1”","Team Weapon","Anti-Tank Gun","Anti-Tank Gun"] }, { "name": "Light Howitzer Team", "indirect": "30-60", "direct": 48, "shots": 1, "pen": "HE", "he": 2, "specialRules": ["Fixed","HE 2”","Team Weapon"] }, { "name": "Light Howitzer Team with Light Shell", "indirect": "30-60", "direct": 48, "shots": 1, "pen": "HE", "he": 1, "specialRules": ["Fixed","HE 1”","Team Weapon"] }, { "name": "Medium Howitzer Team", "indirect": "36-72", "direct": 60, "shots": 1, "pen": "HE", "he": 3, "specialRules": ["Fixed","HE 3”","Team Weapon"] }, { "name": "Heavy Howitzer Team", "indirect": "42-84", "direct": 72, "shots": 1, "pen": "HE", "he": 4, "specialRules": ["Fixed","HE 4”","Team Weapon"] }, { "name": "LMG Team", "specialRules": ["Team Weapon"], "range": 36, "shots": 4, "pen": 0 }, { "name": "MMG Team", "specialRules": ["Fixed Front","Team Weapon"], "range": 36, "shots": 6, "pen": 0 }, { "name": "HMG Team", "specialRules": ["Fixed Front","Team Weapon"], "range": 36, "shots": 6, "pen": "+1" }, { "name": "Pintle Mounted MMG w/ Panserpatroner", "specialRules": ["360° Arc","Flak","Panserpatroner"], "range": 36, "shots": 3, "pen": 0 }, { "name": "AT Rifle", "range": 48, "shots": 1, "pen": "+2", "specialRules": ["Team Weapon"] }, { "name": "AT Rifle with vz. 31 Ammunition", "range": 24, "shots": 1, "pen": "+1", "specialRules": ["Team Weapon"] }, { "name": "AT Rifle Team", "range": 48, "shots": 1, "pen": "+2", "specialRules": ["Team Weapon"] }, { "name": "AT Rifle Team with vz. 31 Ammunition", "range": 24, "shots": 1, "pen": "+1", "specialRules": ["Team Weapon"] }, { "name": "Blacker Bombard", "range": 24, "shots": 1, "pen": "HE", "he": 2, "specialRules": ["Fixed","HE 2”","Team Weapon"] }, { "name": "Blacker Bombard Team", "range": 24, "shots": 1, "pen": "HE", "he": 2, "specialRules": ["Fixed","HE 2”","Team Weapon"] }, { "name": "Rifle Grenade Adaptor", "range": "6-18", "shots": 1, "pen": "HE", "he": 1, "specialRules": ["Indirect","HE 1”"] }, { "name": "PIAT", "definition": "Projector Infantry Anti-Tank", "range": 12, "shots": 1, "pen": "+5", "specialRules": ["Shape Charge","Team Weapon"] }, { "name": "PIAT Team", "definition": "Projector Infantry Anti-Tank", "range": 12, "shots": 1, "pen": "+5", "specialRules": ["Shape Charge","Team Weapon"] }, { "name": "Bazooka", "definition": "", "range": 24, "shots": 1, "pen": "+5", "specialRules": ["Shape Charge","Team Weapon"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Bazooka", "quantity": 1 } ] }, { "name": "Bazooka Team", "definition": "", "range": 24, "shots": 1, "pen": "+5", "specialRules": ["Shape Charge","Team Weapon"] }, { "name": "Panzerschreck", "definition": "", "range": 24, "shots": 1, "pen": "+6", "specialRules": ["Shape Charge","Team Weapon"] }, { "name": "Panzerschreck Team", "definition": "", "range": 24, "shots": 1, "pen": "+6", "specialRules": ["Shape Charge","Team Weapon"] }, { "name": "Forward Facing Recoilless Rocket Launcher", "definition": "", "range": 24, "shots": 1, "pen": "+6", "specialRules": ["Front Arc","Shape Charge","Team Weapon"] }, { "name": "Panzerfaust", "definition": "", "range": 12, "shots": 1, "pen": "+6", "specialRules": ["Shape Charge","One Shot"] }, { "name": "Panzerfaust 30", "definition": "", "range": 6, "shots": 1, "pen": "+6", "specialRules": ["Shape Charge","One Shot"] }, { "name": "Pansarskott m/45", "definition": "", "range": 12, "shots": 1, "pen": "+6", "specialRules": ["Shape Charge","One Shot"] }, { "name": "VB Launcher", "definition": "", "range": "6-18", "shots": 1, "pen": "HE", "he": 1, "specialRules": ["Indirect","HE 1”"] }, { "name": "m/23 Rifle Greande", "definition": "", "range": "6-24", "shots": 1, "pen": "HE", "he": 1, "specialRules": ["Indirect Fire","HE 1”","Team Weapon"] }, { "name": "Grb-39 Grenade Launcher", "definition": "", "range": 24, "shots": 1, "pen": "+3 / HE", "he": 1, "specialRules": ["Shape Charge","HE 1”"] }, { "name": "Type 89 Grenade Launcher", "definition": "", "range": "6-36", "shots": 1, "pen": "HE", "he": 1, "specialRules": ["Indirect","Low-angle Fire","Targetting","HE 1”"] }, { "name": "Sturmpistole", "definition": "", "range": 6, "shots": 1, "pen": "+3", "specialRules": ["Shape Charge"] }, { "name": "Ampulomet", "definition": "If an Ampulomet hits an Armored Vehicle, but failes to pen the Armor, roll a die. On a result of a 6, the vehicle is immediately set 'On Fire' as described by the Damage Results on Armored Vehicles Table; Bolt Action, 3rd Edition Armies of the Soviet Union Army Book: Pg. 48", "range": 24, "shots": 1, "pen": "-", "he": 2, "specialRules": ["HE 2”","Team Weapon","Fixed"] }, { "name": "Heavy Charge", "definition": "Before moving on an Advance, place a 4” template in contact with the center of the frunt hull of the vehicle, then execute a reverse move straight back. Any model hit by the tempalte counts as hit by a heavy howitzer, except Pen is +5 and that units in buildings suffer 4D6 hits instead; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 73", "shots": 1, "pen": "+5", "he": 4, "specialRules": ["HE 4”"] }, { "name": "Hull Mounted Multiple Rocket Launcher", "range": "12-72", "shots": 1, "pen": "HE", "he": 3, "specialRules": ["Front Arc","HE 3”","Multiple Launcher"] }, { "name": "Multiple Rocket Launcher Team", "range": "12-72", "shots": 1, "pen": "HE", "he": 3, "specialRules": ["Fixed Front","HE 3”","Multiple Launcher","Team Weapon"] }, { "name": "Forward Facing Multiple Rocket Launcher", "range": "12-72", "shots": 1, "pen": "HE", "he": 3, "specialRules": ["Front Arc","HE 3”","Multiple Launcher"] }, { "name": "Turret Mounted Multiple Rocket Launcher", "range": "12-72", "shots": 1, "pen": "HE", "he": 3, "specialRules": ["360° Arc","HE 3”","Multiple Launcher"] }, { "name": "Heavy Rocket Launcher Team", "definition": "After resolving a Fire Order, this unit must resolve a successful Rally order before it can fire again; Bolt Action, 3rd Edition Armies of the Soviet Union Army Book: Pg. 54", "range": "12-72", "shots": 1, "pen": "HE", "he": 4, "specialRules": ["Fixed Front","HE 4”","Team Weapon","Multiple Rocket Launcer"] }, { "name": "Turret Mounted Flamethrower", "definition": "See Firing Procedure; Bolt Action, 3rd Edition: Pg. 97", "range": 12, "shots": 1, "pen": "+2", "he": 2, "specialRules": ["360° Arc"] }, { "name": "Turret Mounted Coaxial Flamethrower", "definition": "See Firing Procedure; Bolt Action, 3rd Edition: Pg. 97", "range": 12, "shots": 1, "pen": "+2", "he": 2, "specialRules": ["360° Arc","Coaxial"] }, { "name": "Hull Mounted Flamethrower", "definition": "See Firing Procedure; Bolt Action, 3rd Edition: Pg. 97", "range": 12, "shots": 1, "pen": "+2", "he": 2, "specialRules": ["Front Arc"] }, { "name": "Hull Mounted Infantry Flamethrower", "definition": "See Firing Procedure; Bolt Action, 3rd Edition: Pg. 97", "range": 6, "shots": 1, "pen": "+2", "he": 2, "specialRules": ["Front Arc"] }, { "name": "Front Left Facing Hull Mounted Flamethrower", "definition": "See Firing Procedure; Bolt Action, 3rd Edition: Pg. 97", "range": 12, "shots": 1, "pen": "+2", "he": 2, "specialRules": ["Front Arc","Left Arc"] }, { "name": "Front Right Facing Hull Mounted Flamethrower", "definition": "See Firing Procedure; Bolt Action, 3rd Edition: Pg. 97", "range": 12, "shots": 1, "pen": "+2", "he": 2, "specialRules": ["Front Arc","Right Arc"] }, { "name": "Infantry Flamthrower", "definition": "See Firing Procedure; Bolt Action, 3rd Edition: Pg. 97", "range": 6, "shots": 1, "pen": "+2", "he": 2, "specialRules": ["Team Weapon"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Flamethrower", "quantity": 1 } ] }, { "name": "2x Einstossflammenwerfer", "definition": "See Firing Procedure; Bolt Action, 3rd Edition: Pg. 97", "range": 6, "shots": 1, "pen": "+2", "he": 2, "specialRules": ["One Shot"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Flamethrower and Pistols", "quantity": 2 } ] }, { "name": "2x Lanciafiamme Mod. 41 d'assalto", "definition": "See Firing Procedure; Bolt Action, 3rd Edition: Pg. 97", "range": 6, "shots": 1, "pen": "+2", "he": 2, "specialRules": ["One Shot"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Flamethrower", "quantity": 2 } ] }, { "name": "Infantry LMGs", "specialRules": ["Team Weapon"], "range": 36, "shots": 4, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "LMG", "quantity": 1 } ] }, { "name": "Vickers K LMGs Upgrade", "range": 36, "shots": 5, "pen": 0, "specialRules": ["Front Arc","Flak","Vickers K"], "adjustlocalQuantities": [ { "key": "LMG", "quantity": -1 }, { "property": "Vickers K LMG", "quantity": 1 } ] }, { "name": "German LMG Upgrade", "range": 36, "shots": 5, "pen": 0, "specialRules": ["Front Arc","Flak","Hitler's Buzzsaw"], "adjustlocalQuantities": [ { "key": "LMG", "quantity": -1 }, { "property": "German LMG", "quantity": 1 } ] }, { "name": "Upgrade to German MMG", "range": 36, "shots": 7, "pen": 0, "specialRules": ["Front Arc","Flak","Hitler's Buzzsaw"], "adjustlocalQuantities": [ { "key": "LMG", "quantity": -1 }, { "property": "German MMG", "quantity": 1 } ] }, { "name": "Upgrade LMG to MG34", "range": 36, "shots": 5, "pen": 0, "specialRules": ["Front Arc","Flak","Hitler's Buzzsaw"], "adjustlocalQuantities": [ { "key": "LMG", "quantity": -1 }, { "property": "German LMG", "quantity": 1 } ] }, { "name": "Upgrade LMG to MG42 w/ Hitler's Buzzsaw", "range": 36, "shots": 5, "pen": 0, "specialRules": ["Front Arc","Flak","Hitler's Buzzsaw"], "adjustlocalQuantities": [ { "key": "LMG", "quantity": -1 }, { "property": "German LMG", "quantity": 1 } ] }, { "name": "German LMG", "specialRules": ["Hitler's Buzzsaw","Team Weapon"], "range": 36, "shots": 5, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "LMG", "quantity": 1 } ] }, { "name": "Swiss MMG", "specialRules": ["Team Weapon"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "MMG", "quantity": 1 } ] }, { "name": "LMG (CS)", "specialRules": ["Team Weapon"], "range": 36, "shots": 4, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "LMG and Pistol", "quantity": 1 } ] }, { "name": "Versatile Crew LMG", "definition": "After a target for the Turret Mounted MMG is declared, LMG may be fired at a target in either the Left or Right Arc of the current facing of the turret; Unofficial Content for Bolt Action, 3rd Edition No Peace in Our Time v.1.1 PDF: Pg. 28", "range": 36, "shots": 2, "pen": 0, "specialRules": [] }, { "name": "MMG Upgrade", "definition": "An additional mini becomes a SECOND loader. Can only fire on a Fire Order, cannot fire on an Advance, even if rotating; Unofficial Content for Bolt Action, 3rd Edition No Peace in Our Time v.1.1 PDF: Pg. 15", "specialRules": ["Team Weapon"], "range": 36, "shots": 6, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "MMG", "quantity": 1 } ] }, { "name": "Naval Brigade NCO SMG", "specialRules": ["Assault"], "range": 12, "shots": 2, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "NCO SMG", "quantity": 1 } ] }, { "name": "Naval Brigade SMGs", "specialRules": ["Assault"], "range": 12, "shots": 2, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "SMG", "quantity": 1 } ] }, { "name": "Commandos SMGs", "specialRules": ["Assault"], "range": 12, "shots": 2, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "SMG", "quantity": 1 } ] }, { "name": "Additional Commandos SMGs", "specialRules": ["Assault"], "range": 12, "shots": 2, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "SMG", "quantity": 1 } ] }, { "name": "NCO SMG", "specialRules": ["Assault"], "range": 12, "shots": 2, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "NCO SMG", "quantity": 1 } ] }, { "name": "SMGs", "specialRules": ["Assault"], "range": 12, "shots": 2, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "SMG", "quantity": 1 } ] }, { "name": "NCO SMG ", "specialRules": ["Assault"], "range": 12, "shots": 2, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "NCO SMG and Pistol", "quantity": 1 } ] }, { "name": "SMGs ", "specialRules": ["Assault"], "range": 12, "shots": 2, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "SMG and Pistol", "quantity": 1 } ] }, { "name": "Upgrade SMG with Suppressed STEN Mk.II SMGs", "specialRules": ["Assault","Suppressed Weapons"], "range": 12, "shots": 2, "pen": 0, "adjustlocalQuantities": [ { "property": "SMG and Pistol", "quantity": -1 }, { "property": "Suppressed SMG and Pistol", "quantity": 1 } ] }, { "name": "Shotguns", "specialRules": ["Assault"], "range": 18, "shots": 1, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Shotgun", "quantity": 1 } ] }, { "name": "Shotgun for Unarmed", "specialRules": ["Assault"], "range": 18, "shots": 1, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Shotgun", "quantity": 1 } ] }, { "name": "NCO Pistol", "specialRules": [], "range": 6, "shots": 1, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "NCO Pistol", "quantity": 1 } ] }, { "name": "Pistols", "specialRules": [], "range": 6, "shots": 1, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Pistol ", "quantity": 1 } ] }, { "name": "Traditional Weapons", "specialRules": ["Tough Fighters","Traditional Throwing Weapons"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Traditional Weapons", "quantity": 1 } ] }, { "name": "Pistols for the Unarmed Men", "specialRules": [], "range": 6, "shots": 1, "pen": 0, "adjustlocalQuantities": [ { "key": "secondary", "quantity": -1 }, { "property": "Pistol ", "quantity": 1 } ] }, { "name": "Remove Pistol", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Unarmed", "quantity": 1 } ] }, { "name": "NCO Pistol-Carbine", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "NCO Pistol-Carbine", "quantity": 1 } ] }, { "name": "Pistol-Carbine", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Pistol-Carbine", "quantity": 1 } ] }, { "name": "Lances", "definition": "Gains an additional attack in Close quarters against Infantry and Artillery Units. Cannot fire Carbines while mounted. Lose Lances upon dismount; Bolt Action, 3rd Edition Poland PDF: Pg. 2", "specialRules": [] }, { "name": "NCO Shin Gunto Sword", "specialRules": ["Tough Fighters"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "NCO Shin Gunto Sword", "quantity": 1 } ] }, { "name": "Shin Gunto Sword", "specialRules": ["Tough Fighters"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Shin Gunto Sword", "quantity": 1 } ] }, { "name": "NCO Shin Gunto Sword and SMG", "specialRules": ["Tough Fighters"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "NCO Shin Gunto Sword & SMG", "quantity": 1 } ] }, { "name": "NCO Shin Gunto Sword and Pistol", "specialRules": ["Tough Fighters"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "NCO Shin Gunto Sword & Pistol", "quantity": 1 } ] }, { "name": "Shin Gunto Sword and Pistol", "specialRules": ["Tough Fighters"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Shin Gunto Sword & Pistol", "quantity": 1 } ] }, { "name": "NCO Sword", "specialRules": ["Tough Fighters"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "NCO Sword", "quantity": 1 } ] }, { "name": "Swords", "specialRules": ["Tough Fighters"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Sword ", "quantity": 1 } ] }, { "name": "NCO Assault Rifle", "specialRules": ["Assault","Tough Fighters"], "range": 18, "shots": 2, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "NCO Assault Rifle", "quantity": 1 } ] }, { "name": "Assault Rifle", "specialRules": ["Assault","Tough Fighters"], "range": 18, "shots": 2, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Assault Rifle ", "quantity": 1 } ] }, { "name": "NCO Automatic Rifle", "specialRules": [], "range": 30, "shots": 2, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "NCO Automatic Rifle", "quantity": 1 } ] }, { "name": "Automatic Rifle", "specialRules": [], "range": 30, "shots": 2, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Automatic Rifle ", "quantity": 1 } ] }, { "name": "Automatic Rifle (Early Limit)", "specialRules": [], "range": 30, "shots": 2, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Automatic Rifle ", "quantity": 1 } ] }, { "name": "Automatic Rifle (Late Limit)", "specialRules": [], "range": 30, "shots": 2, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Automatic Rifle ", "quantity": 1 } ] }, { "name": "Sharpened Bamboo Spears", "range": "-", "shots": "-", "pen": "-", "specialRules": ["Tough Fighters","Traditional Throwing Weapons"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Bamboo Spears", "quantity": 1 } ] }, { "name": "AT Explosive Weapon", "range": "-", "shots": "-", "pen": "+8", "specialRules": ["Self Sacrifice","Tank Hunters"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Lunge Explosive", "quantity": 1 } ] }, { "name": "AT Mine", "range": "-", "shots": "-", "pen": "+8", "specialRules": ["Self Sacrifice"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Lunge Explosive", "quantity": 1 } ] }, { "name": "Lunge Explosive", "range": "-", "shots": "-", "pen": "+8", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Lunge Explosive", "quantity": 1 } ] }, { "name": "Satchel Charge / Grenades", "definition": "If this unit assaults or is assaulted by enemy Infantry, Artillery, or Soft-Skinned Vehicles, remove this unit and inflict 2D6 Small-Arms hits on the enemy with no cover saves allowed. This does not follow Close Quarters rules. Deal D3 pins to enemy unit.", "range": "-", "shots": "-", "pen": "-", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Satchel Charge / Grenades", "quantity": 1 } ] }, { "name": "Defend the Fatherland! Waffen-SS Only - Additional Assault Rifle", "specialRules": ["Assault","Tough Fighters","Fanatics"], "range": 18, "shots": 2, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Assault Rifle", "quantity": 1 } ] }, { "name": "Waffen-SS Additional Assault Rifle", "specialRules": ["Assault","Tough Fighters"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Assault Rifle", "quantity": 1 } ] }, { "name": "NCO Rifle", "specialRules": [], "range": 24, "shots": 1, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "NCO Rifle", "quantity": 1 } ] }, { "name": "NCO Rifle ", "specialRules": [], "range": 24, "shots": 1, "pen": 0, "adjustlocalQuantities": [ { "key": "NCO", "quantity": -1 }, { "property": "NCO Rifle", "quantity": 1 } ] }, { "name": "Rifle", "specialRules": [], "range": 24, "shots": 1, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Rifle", "quantity": 1 } ] }, { "name": "Rifles", "specialRules": [], "range": 24, "shots": 1, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Rifle", "quantity": 1 } ] }, { "name": "Rifles and Swords", "specialRules": ["Tough Fighters"], "range": 24, "shots": 1, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Rifles and Swords", "quantity": 1 } ] }, { "name": "NCO Black-Powder Rifle ", "specialRules": ["Disorienting"], "range": 24, "shots": 1, "pen": 0, "adjustlocalQuantities": [ { "key": "NCO", "quantity": -1 }, { "property": "NCO Black-Powder Rifle", "quantity": 1 } ] }, { "name": "Black-Powder Rifle", "specialRules": ["Disorienting"], "range": 24, "shots": 1, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Black-Powder Rifle", "quantity": 1 } ] }, { "name": "Black-Powder Rifle for the Unarmed Men", "specialRules": ["Disorienting"], "range": 24, "shots": 1, "pen": 0, "adjustlocalQuantities": [ { "key": "secondary", "quantity": -1 }, { "property": "Black-Powder Rifle", "quantity": 1 } ] }, { "name": "Rifle for Unarmed", "specialRules": [], "range": 24, "shots": 1, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Rifle", "quantity": 1 } ] }, { "name": "Supplemental Rifles", "specialRules": [], "range": 24, "shots": 1, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "SMG & Rifle", "quantity": 1 } ] }, { "name": "Cavalry Carbines", "definition": "Acts as a Pistol while on Horseback and Rifles when dismounted; Bolt Action, 3rd Edition: Pg. 256", "specialRules": ["Pistol","Rifle"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Cavalry Carbines", "quantity": 1 } ] }, { "name": "Light Mortar - Team Weapon", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Light Mortar", "quantity": 1 } ] }, { "name": "Supplemental Rifles", "specialRules": [], "range": 24, "shots": 1, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "SMG & Rifles", "quantity": 1 } ] }, { "name": "Marksman Rifle", "specialRules": ["Sniper"], "range": 24, "shots": 1, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Marksman Rifle", "quantity": 1 } ] }, { "name": "Lewis Gun", "specialRules": ["Team Weapon"], "range": 36, "shots": 3, "pen": 0, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Lewis Gun", "quantity": 1 } ] }, { "name": "Dog Mines", "definition": "Cannot target a vehicle with an Advance or Run Order. Recce units can still react to this weapon being 'fired'. Select target, roll a D6. Result of 1: Mine hits closest friendly stationary vehicle within range instead of target. Of no eligible friendly unit, has no effect. Result 2-4, no effect. Result 5-6: Vehicle suffers a hit", "specialRules": ["One Shot"], "range": 18, "shots": 1, "pen": 3, "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Dog Mines", "quantity": 1 } ] }, { "name": "AA Mines", "definition": "Mortar Gains Flak but only ever hits on a result of a 6; Bolt Action, 3rd Edition Armies of Japan Army Book: Pg. 44", "specialRules": ["Flak"] }, { "name": "Demolition Charges", "range": "-", "shots": 1, "pen": "HE", "he": 3, "definition": "Place a Demo Charge with a Fire Order by placing a marker in base contact with a single soldier in your squad. Removed if this unit is Assaulted or Defeated. To trigger charge, make a Run or and move at min. 3” away. If in contact with a Vehicle or Building, counts as direct hit, not template; Bolt Action, 3rd Edition Armies of Books", "specialRules": ["One shot"] }, { "name": "Bangalore Torpedoes", "definition": "To use, unit must start their turn within 2” of the target Mine, Barbed Wire, or other obstacle. Then Advance further than 2” from the target. May not shoot off this Advance. Detonate the explosive if no friendly unit within 2”. Roll 2D6, on a result of 6+, destroy the obstacle; Bolt Action, 2nd Edition Campaign Book - Italy, Soft Under Belly: Pg. 165", "specialRules": [] }, { "name": "Anti-Tank Grenades", "specialRules": ["Tank Hunters"] }, { "name": "Anti-Tank Grenades ", "specialRules": ["Tank Hunters"] }, { "name": "Anti-Tank Grenades for Airborne", "specialRules": ["Tank Hunters"] }, { "name": "Anti-Tank Grenades for Commandos", "specialRules": ["Tank Hunters"] }, { "name": "Folgore AT Grenades", "specialRules": ["Tank Hunters","Folgore!"] }, { "name": "Integrated Tractor", "definition": "ALlows this gun to be moved by the crew as if it were a Medium Howitzer; Bolt Action, 3rd Edition Armies of the Soviet Union Army Book: Pg. 54", "specialRules": [] }, { "name": "Thin Sides", "definition": "", "specialRules": ["---"] }, { "name": "Vulnerable", "definition": "All shots to the side/rear of this unit get an additional +1 Pen Modifier; Bolt Action, 3rd Edition: Pg. 226", "specialRules": [] }, { "name": "Culin Hedgerow Cutter", "definition": "Vehicle equipped with the Hedgerow Cutter may Advance through any bocage/hedgerow/comparable obstacle that is otherwise rated impassable to vehicles and creates a gap that other tracked vehicles may Advance through; Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 26", "specialRules": [] }, { "name": "Corrugated Iron Armor", "definition": "Vehicle can be pinned by Small Arms as well as Heavy Weapons; Bolt Action, 3rd Edition Armies of the Commonwealth Army Book: Pg. 68", "specialRules": [] }, { "name": "Drainage Pipe", "specialRules": ["We added a piece of pipe onto it and the Krauts think 'maybe it's a 90 millimeter'"] }, { "name": "Airborne Carriage", "definition": "This Unit counts as a Light AT Gun for the Purposes of being Towed; Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 53", "specialRules": [] }, { "name": "AA Mounts for Both LMGs", "specialRules": ["Flak"] }, { "name": "Rotating AA Chasis", "specialRules": ["Flak"] }, { "name": "Add Schürzen Armor Skirts", "definition": "AT Rifles and weapons with Shaped Charges never get the +1 Pen when hitting this Vehicle in the Side Arc; Bolt Action, 3rd Edition Armies of Germany Book: Pg. 25", "specialRules": [] }, { "name": "Schurzen Skirts", "definition": "AT Rifles and weapons with Shaped Charges never get the +1 Pen when hitting this Vehicle in the Side Arc; Bolt Action, 3rd Edition Armies of Germany Book: Pg. 25", "specialRules": [] }, { "name": "Anti-Vehicle Mount", "specialRules": ["Fixed Front","Anti-Tank Gun"] }, { "name": "Platform Mount", "specialRules": ["360° Arc","Flak"] }, { "name": "Pintle Mount", "specialRules": ["Fixed Front","Flak"] }, { "name": "Command Bunker", "definition": "As long as the command bunker has no pins, the command bunker may 'Snap To' and apply their morale bonus of +1 to any other friendly bunker on the table. For each other bunker you 'Snap To', you fire one less weapon; Unofficial Content for Bolt Action, 3rd Edition Noe Peace in Our Time v.1.1 PDF: Pg. 35", "validationKeys": ["CommandBunker"], "specialRules": [] }, { "name": "Command Vehicle", "definition": "Adds morale bonus of +1 to itself and friendly vehicles within 12” and may use Snap To; Bolt Action, 3rd Edition: Pg. 113", "validationKeys": ["CommandVehicle"], "specialRules": [] }, { "name": "Command Vehicle ", "definition": "Adds morale bonus of +1 to itself and friendly vehicles within 12” and may use Snap To; Bolt Action, 3rd Edition: Pg. 113", "validationKeys": ["CommandVehicleR"], "specialRules": [] }, { "name": "Command Vehicle w/ Radios", "definition": "Adds morale bonus of +1 to itself and friendly vehicles within 12” and may use Snap To; Bolt Action, 3rd Edition: Pg. 113", "validationKeys": ["CommandVehicle"], "specialRules": [] }, { "name": "Command Vehicle w/o Radios", "definition": "Adds morale bonus of +1 to itself and friendly vehicles within 6” and may use Snap To; Bolt Action, 3rd Edition Armies of the Soviet Union Army Book: Pg. 28", "validationKeys": ["CommandVehicle"], "specialRules": [] }, { "name": "Axis Support", "specialRules": [] }, { "name": "Armor Piercing Ammunition", "specialRules": ["Versatile - Medium AT Gun"] }, { "name": "Armor-Piercing Shells", "specialRules": ["Versatile - Light AT Gun "] }, { "name": "Littlejohn Adaptor", "definition": "Cannot Fire HE, Pen is increased to +5. If you roll a 1 when rolling to hit, the gun breaks and cannot be used for the rest of the game; Bolt Action, 3rd Edition Armies of Great Britain Army Book: Pg. 24", "specialRules": [] }, { "name": "Panzer Ace", "definition": "Your maing gun receives an additional +1 Pen against all Enemy Vehicles as well as an additional +1 when rolling on Damage Tables. Does not apply to Coaxial Weapons; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 22", "specialRules": [] }, { "name": "Stielgranate 41", "definition": "Increase weapon Pen to +6 at short range and cannot be used beyond half range; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 54", "specialRules": [] }, { "name": "Recce", "definition": "Gains access to 'Escape Reaction'. When reversing, volntary or failed order test, Recce Vehicles can reverse at full Advance Rate. Some can reverse at Run, for example if they have Dual Direction STeering; Bolt Action, 3rd Edition: Pg. 150", "specialRules": [] }, { "name": "Gun Shield", "definition": "Grants Soft Cover to the Crew from Small Arms fire that comes from the Front Arc; Bolt Action, 3rd Edition: Pg. 97", "specialRules": [] }, { "name": "Reinforced Rear Armor", "definition": "Shots to the Rear add only +1 to Pen Bonus; Unofficial Content for Bolt Action, 3rd Edition Zurn Central Packet: Pg. 73", "specialRules": [] }, { "name": "Bulldozer Blades", "definition": "Give this vehicle a Down Order to clear obstacles or fill anti-tank ditches. This gap becomes rough ground. This vehicle can assault Buildings and is treated as a Super Heavy Tank; Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 65", "specialRules": [] }, { "name": "Retractable Wheels", "definition": "Treats Rails as if they are on Roads. Can only switch between modes when issuing a Down Order; Unofficial Content for Bolt Action, 3rd Edition The Limit of Endurance v.2.1 PDF: Pg. 79", "specialRules": [] }, { "name": "Loudspeaker", "specialRules": ["We’ve got a loudspeaker here and when we go into battle we play music very loud. It kind of… calms us down"] }, { "name": "Moriarty Detroit Motors", "specialRules": ["These tanks are faster than any other tanks in the Europe Theatre of Operations. Forwards or backwards. See man, we like to feel that we can get out of trouble quicker than we got into it"] }, { "name": "Sergeant Oddball", "definition": "Adds 2 to a Nexus of Positive Energy Dice Roll; Bolt Action, 2nd Edition Kelly's Heroes Leaflet", "specialRules": ["Nexus of Positive Energy"] }, { "name": "Private First Class Moriarty", "definition": "Subtracts 1 to a Nexus of Positive Energy Dice Roll; Bolt Action, 2nd Edition Kelly's Heroes Leaflet", "specialRules": ["Nexus of Positive Energy"] }, { "name": "The Bavarian", "specialRules": ["Ve hve gasoleen all over ze place","Limited Tactial Awareness"] }, { "name": "Paint Ammunition", "specialRules": ["We’ve got our own ammunition; it’s filled with paint. When we fire it…it makes pretty pictures. Scares the hell out of people"] }, { "name": "Front Armor", "definition": "This Soft-Skinned vehicle cannot be damaged by Small Arms against the front arc; Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 78", "specialRules": [] }, { "name": "Extra Front Armor", "definition": "This Soft-Skinned vehicle cannot be damaged by Small Arms against the front arc; Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 78", "specialRules": [] }, { "name": "Fuel Trailer", "definition": "The normal bonus to damage flamethrowing vehicles does not apply to this unit; Bolt Action, 3rd Edition Rulebook: Pg. 242", "specialRules": [] }, { "name": "Flotation Screen", "definition": "May move through Deep Water, but may not fire any of their weapons. If starting their turn in shallow water or on land, you may lower the Flotation Screens and fire the weapons normally; Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 64", "specialRules": [] }, { "name": "Remove 'Easily Catches Fire' Special Rule", "definition": "Ignore Easily Catches Fire on this Vehicle.", "specialRules": [] }, { "name": "Easily Catches Fire", "definition": "If a roll on the Armoured Vehicle Damage Results Tables results in this unit catching fire add D3 pin markers rather than just 1 before taking a morale test; Bolt Action, 3rd Edition Rulebook: Pg. 226", "specialRules": [] }, { "name": "Gyro-Stabilisers", "definition": "AT Guns on this vehicle do no suffer the -1 to Hit after moving and shooting on an Advance; Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 26", "specialRules": [] }, { "name": "Norden Bomb Sight", "definition": "When performing a bomb run with a Strategic Bomber, reduce the bomb drop radius from D6 to D2 and remove the Random Direction aspect.", "specialRules": [] }, { "name": "Reinforced Front Armor", "definition": "Shots against the front of this vehicle are considered to be against a Damage Value one higher than base; Bolt Action, 3rd Edition: Pg. 150", "specialRules": [] }, { "name": "Factory Worker Crew", "definition": "Must pass an Order Test, even if the unit doesn't have pins, to perform any order; Bolt Action, 3rd Edition Armies of the Soviet Union Army Book: Pg. 68", "specialRules": [] }, { "name": "Hastily Repaired", "definition": "If a damage result against this unit would roll on the Superficial Damage chart, roll on the Full Damage chart instead; Bolt Action, 3rd Edition Armies of the Soviet Union Army Book: Pg. 68", "specialRules": [] }, { "name": "No Optics", "definition": "Main gun suffers an additional -1 to Hit; Bolt Action, 3rd Edition Armies of the Soviet Union Army Book: Pg. 68", "specialRules": [] }, { "name": "Dual Mode Suspension", "definition": "This vehicle can count as either tracked or wheeled each turn, declare before moving; Bolt Action, 3rd Edition Armies of the Commonwealth Army Book: Pg. 69", "specialRules": [] }, { "name": "Railroad Wheels", "definition": "Treat railroad tracks as roads; Bolt Action, 3rd Edition Armies of the Commonwealth Army Book: Pg. 69", "specialRules": [] }, { "name": "Improved HE", "definition": "Increase HE Value by 1 (I.E. From HE 1” to HE 2”); Bolt Action, 3rd Edition: Pg. ---", "specialRules": [] }, { "name": "Barbed Wire", "definition": "Impassable to Infantry and Unarmored Vehicles. Any Infantry unit may attempt to cut, Engineering units are automatically succesful. If cut, remove from play; Bolt Action, 3rd Edition: Pg. 296", "specialRules": [] }, { "name": "Anti-Tank Ditches", "definition": "Impassable to Wheeled Vehicles and Artillery. Destroyed when Tracked or Half-Track Vehicles pass over, Combat Engineers, or Preparatory Bombarment. See Full Rules for Details; Bolt Action, 3rd Edition: Pg. 296", "specialRules": [] }, { "name": "Dug In", "specialRules": ["Anti-Tank Ditches"] }, { "name": "Ivory Handle Pistol Pair", "range": 6, "shots": 2, "pen": 0, "definition": "Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 115", "specialRules": [] }, { "name": "Upgrade to Vickers K", "definition": "An LMG that Fires 1 Additional Shot (5 for Infantry, 3 for Vehicles); Bolt Action, 3rd Edition Armies of Great Britain Army Book: Pg. 24" }, { "name": "Wire Cutters", "definition": "This unit gains +2 for each Die Roll when attempting to cut Barbed Wire; Bolt Action, 3rd Edition: Pg. 296", "specialRules": [] }, { "name": "Mount the Officer on a Horse", "specialRules": ["Cavalry"] }, { "name": "Skis", "definition": "Troops ignore movement penalties for Snow or Winter Conditions; Bolt Action, 3rd Edition: Pg. ---", "specialRules": [] }, { "name": "Winter Equipment", "definition": "Troops ignore movement penalties for Snow or Winter Conditions; Bolt Action, 3rd Edition: Pg. ---", "specialRules": [] }, { "name": "Skis and Ahkio Sledge", "definition": "Troops and Gun ignore movement penalties for Snow or Winter Conditions; Bolt Action, 3rd Edition Finalnd Army PDF: Pg. 2", "specialRules": [] }, { "name": "Gebirgsjäger Winter Equipment", "specialRules": ["Winter Equipment"] }, { "name": "Welbikes", "specialRules": ["Bicycles"] }, { "name": "Bicycles", "specialRules": ["Bicycles"] }, { "name": "Bicycles (GKZ)", "specialRules": ["Bicycles"] }, { "name": "Motorcycles", "specialRules": ["Motorcycles"] }, { "name": "Motorcycles ", "specialRules": ["Motorcycles"] }, { "name": "Motorcycles (GKZ)", "specialRules": ["Motorcycles"] }, { "name": "Horses", "specialRules": ["Cavalry"] }, { "name": "Horses ", "specialRules": ["Cavalry"] }, { "name": "Horses (GKZ)", "specialRules": ["Cavalry (GKZ)"] }, { "name": "Liason Officer", "specialRules": ["Liason Officer"] }, { "name": "Fanatics", "definition": "Ignore Pin Modifiers on Morale Checks. Loses in Close Combat count as Draws; Bolt Action, 3rd Edition: Pg. 120", "specialRules": [] }, { "name": "Tough Fighters", "definition": "Model rerolls 1st Failed to Damage in Closed Combat; Bolt Action, 3rd Edition: Pg. 122", "specialRules": [] }, { "name": "Stubborn", "definition": "Ignores Pins on Morale Tests; Bolt Action, 3rd Edition: Pg. 122", "specialRules": [] }, { "name": "Shirkers", "definition": "Pins count double and must always take an order test, even without pins; Bolt Action, 3rd Edition: Pg. 121", "specialRules": [] }, { "name": "Intelligence", "definition": "Unit becomes an Intelligence Officer. Once per game, at the start of any turn while the Intel Officer is alive, you may attempt to activate before the first die is drawn. Roll a D6, on a 4+, you succeed and may pull an Order Dice to activate. Veteran Intel Officer gets +1 to roll, Inexperienced Intel Officer gets -1 to roll; Bolt Action, 3rd Editon Army of Books", "specialRules": [] }, { "name": "Infiltrators", "definition": "When rolling cover saves, as long as the unit does not have an Advance or Run order, it receives an additional +1 to the roll. Can benefit from special deployment rules, per scenarios; Bolt Action, 3rd Edition: Pg. 120", "specialRules": [] }, { "name": "Scouting Squad", "specialRules": ["Scouts Lead the Way"] }, { "name": "Infiltrating Squad", "specialRules": ["Infiltrators"] }, { "name": "Signaling Bugle", "specialRules": ["Signaling Bugle"] }, { "name": "Battle Flag", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Battle Flag", "quantity": 1 } ] }, { "name": "Chinese Battle Flag", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Battle Flag", "quantity": 1 } ] }, { "name": "Victory Banner", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Battle Flag", "quantity": 1 } ] }, { "name": "Platoon Commander", "specialRules": ["Platoon Commander"] }, { "name": "Infiltrator", "specialRules": ["Infiltrator"] }, { "name": "Fieldcraft", "definition": "Treats rough ground as Open; Bolt Action, 3rd Edition: Pg. 120", "specialRules": [] }, { "name": "Jungle Fighters", "definition": "If a unit with this keyword was setup using Infiltrator rules, starts the game Hidden and in Ambush; Bolt Action, 3rd Edition Armies of the Commonwealth Army Book: Pg. 17", "specialRules": ["Infiltrator"] }, { "name": "Airborne", "specialRules": ["Stubborn"] }, { "name": "SN-42 Body Armor", "definition": "Hits from Small Arms, HE Weapons, and Close-Quarters Combat suffer a -1 modifier when rolling to damage soldiers wearing body armor. Units in Body Armor when issued a Run Order, move 6” instead of 12”; Bolt Action, 3rd Edition Armies of the Soviet Union Army Book: Pg. 29", "specialRules": [] }, { "name": "Guard Dogs", "definition": "Can spot Hidden Enemies within 24” instead of 12”; Bolt Action, 3rd Edition Armies of the Soviet Union Army Book: Pg. 29", "specialRules": ["Tough Fighters"] }, { "name": "War of Resistance (German Trained Division)", "specialRules": ["War of Resistance (German Trained Division)"] }, { "name": "Behind Enemy Lines", "definition": "When Outflanking, ignores -1 to Order Test when coming onto the board; Bolt Action, 3rd Edition: Pg. 236", "specialRules": [] }, { "name": "Blitzkrieg", "specialRules": ["Blitzkrieg"] }, { "name": "Thin Sides", "definition": "Unit Suffers +2 Pen from the sides, instead of +1; Unofficial Content for Bolt Action, 3rd Edition Zurn Central PDF: Pg. 55", "specialRules": [] }, { "name": "Armored Crew Space", "definition": "Remove Open Topped; Unofficial Content for Bolt Action, 3rd Edition The Limit of Endurance v.2.1 PDF: Pg. 35", "specialRules": [] }, { "name": "Open Topped Crew Space", "definition": "Add Open Topped; Unofficial Content for Bolt Action, 3rd Edition The Limit of Endurance v.2.1 PDF: Pg. 35", "specialRules": ["Open Topped"] }, { "name": "Desert Mounted Infantry", "definition": "When mounted, cannot make Mounted Charges. Ignores movement penalties for moving through any terrain feature designated as Desert Terrain. All Mandatory units must be mounted on mules, horses, or camels; Bolt Action, 3rd Edition Armies of the Commonwealth Army Book: Pg. 44", "specialRules": ["Desert Fighters","Cavalry"] }, { "name": "Mountain Engineer", "specialRules": ["Fieldcraft"] }, { "name": "War of Resistance (Surprise Troops) ", "specialRules": ["Fieldcraft","Behind Enemy Lines"] }, { "name": "War of Resistance (Surprise Troops)", "specialRules": ["Fieldcraft","Behind Enemy Lines"] }, { "name": "War of Resistance (Dare to Die Corps)", "specialRules": ["Fanatics","Dare to Die!"] }, { "name": "Roar of the Twin-tailed Lion [Rychlá Divise (Fast Division)]", "specialRules": ["Rapid Deployment","Motorized Infantry"] }, { "name": "Roar of the Twin-tailed Lion [Hradní stráž (Castle Guards)]", "specialRules": ["Fanatics","Legacy of the Legions"] }, { "name": "Roar of the Twin-tailed Lion [Hraničářský prapor (Border Guard Battalion)]", "specialRules": ["Stubborn","Ready and Waiting","Defensive Minded"] }, { "name": "Pro Rege et Grege", "specialRules": ["Stubborn"] }, { "name": "Nigerian Chindits", "specialRules": ["Behind Enemy Lines","Deep Jungle","Fieldcraft","Superior Ambush Tactics"] }, { "name": "Defend the Fatherland! (Gebirgsjäger)", "specialRules": ["Fieldcraft"] }, { "name": "Defend the Fatherland! (Gebirgsjäger) w/ Winter Equipment", "specialRules": ["Fieldcraft","Winter Equipment"] }, { "name": "Defend the Fatherland! (Fallschirmjäger)", "specialRules": ["Stubborn"] }, { "name": "Defend the Fatherland! (Waffen-SS)", "specialRules": ["Fanatics"] }, { "name": "Defend the Fatherland! (Waffen-SS) ", "specialRules": ["Fanatics","Mixed Quality"] }, { "name": "Defend the Fatherland! Waffen-SS InEx Only - Additional Assault Rifle", "specialRules": ["Assault","Tough Fighters","Fanatics","Mixed Quality"] }, { "name": "For King and Country! (Airborne)", "specialRules": ["Stubborn"] }, { "name": "For King and Country! (Airborne) w/ Anti-Tank", "specialRules": ["Stubborn","Tank Hunters"] }, { "name": "For King and Country! (Airborne) w/ Welbikes", "specialRules": ["Stubborn","Bicycles"] }, { "name": "For King and Country! (Airborne) w/ Anti-Tank & Welbikes", "specialRules": ["Stubborn","Tank Hunters","Bicycles"] }, { "name": "For King and Country! (Chindits)", "specialRules": ["Behind Enemy Lines","Fieldcraft","Ambush Tactics"] }, { "name": "For King and Country! (Commandos)", "specialRules": ["Behind Enemy Lines","Tough Fighters","Independent"] }, { "name": "For King and Country! (Commandos) w/ Anti-Tank", "specialRules": ["Behind Enemy Lines","Tough Fighters","Independent","Tank Hunters"] }, { "name": "For King and Country! (Commandos) w/ SAS", "specialRules": ["Behind Enemy Lines","Tough Fighters","Independent","Who Dares Wins!"] }, { "name": "For King and Country! (Commandos) w/ Anti-Tank & SAS", "specialRules": ["Behind Enemy Lines","Tough Fighters","Independent","Who Dares Wins!","Tank Hunters"] }, { "name": "For King and Country! (Guards)", "specialRules": ["Iron Discipline"] }, { "name": "Ayo Gurkhali!", "specialRules": ["Tough Fighters","Fearsome Reputation","Fieldcraft"] }, { "name": "Māori", "specialRules": ["Tough Fighters" ,"Fanatics","Kā mate! Kā ora!"] }, { "name": "Pangas", "specialRules": ["Tough Fighters"] }, { "name": "Tough Fighters", "definition": "Model rerolls 1st Failed to Damage in Closed Combat; Bolt Action, 3rd Edition: Pg. 122", "specialRules": [] }, { "name": "Sissi Recon", "specialRules": ["Master of the Hunt"] }, { "name": "Senegalese Tirailleurs", "specialRules": ["Tough Fighters"] }, { "name": "Arditi Camionettisti", "specialRules": ["Stubborn"] }, { "name": "Monte Cervino", "specialRules": ["Stubborn"] }, { "name": "Savoia Cavalleria", "specialRules": ["Fanatics"] }, { "name": "Giovani Fascisti", "specialRules": ["Fanatics"] }, { "name": "Granatieri", "specialRules": ["Tough Fighters"] }, { "name": "Milizia Volontaria", "definition": "If a unit with this keyword and Green, Milizia Volontaria replaces the Green keyword on the unit. Immediately before the opponent rolls to hit when shooting at this unit or before rolling for casualties in Close Combat against this unit, roll a D6: 1-2: Unit gains Shirkers, 3-4: No Effect, 5-6: Gain Fanatics; Bolt Action, 3rd Edition Armies of Italy Army Book: Pg. 21", "specialRules": [] }, { "name": "Panserpatroner", "definition": "Can Pin Inexperienced or Regular Vehicles as if they were Open-Topped; Unofficial Content for Bolt Action, 3rd Edition A Brief Encounter v.1.5 PDF: Pg. 23" }, { "name": "Protracted People's War (Guerillas)", "definition": "Units set up on the table before Tun 1 may start the game already in Ambush; Unofficial Content for Bolt Action, 3rd Edition The Limit of Endurance v.2.1 PDF: Pg. 65", "specialRules": ["Fieldcraft","Behind Enemy Lines"] }, { "name": "Protracted People's War (88th Independent Brigade)", "definition": "Considered Airborne for Combat Jump Rules (BA 3rd Edition Rulebook: pg. 282); Unofficial Content for Bolt Action, 3rd Edition The Limit of Endurance v.2.1 PDF: Pg. 65", "specialRules": ["Stubborn"] }, { "name": "Protracted People's War (Korean Resistance Fighters)", "specialRules": ["Fanatics"] }, { "name": "Avanti! (Alpini)", "definition": "Bolt Action, 3rd Edition Armies of Italy Army Book: Pg. 21", "specialRules": ["Fieldcraft","Winter Equipment"] }, { "name": "Avanti! (Bersaglieri)", "specialRules": ["Di Corsa!"] }, { "name": "Avanti! (Camicie Nere)", "specialRules": ["Milizia Volontaria","Shirkers","Fanatics"] }, { "name": "Avanti! (Paracadutisti)", "definition": "Bolt Action, 3rd Edition Armies of Italy Army Book: Pg. 21", "specialRules": ["Stubborn"] }, { "name": "Giretsu", "definition": "When outflanking, this unit ignores the -1 modifier to the order test when coming onto the board. Remains Fanatics even when reduced to a single model; Bolt Action, 3rd Editon Armies of Japan Army Book: Pg. 32", "specialRules": ["Fanatics"] }, { "name": "Yamato Damashii (Home Defence)", "specialRules": ["Green","Unpredictable"] }, { "name": "Yamato Damashii (Home Defence) ", "specialRules": [] }, { "name": "Yamato Damashii (Paratroopers)", "specialRules": ["Tough Fighters"] }, { "name": "Yamato Damashii (SNLF)", "specialRules": ["Bitter Rivalry"] }, { "name": "Yamato Damashii (SNLF) ", "specialRules": ["Bitter Rivalry"] }, { "name": "Iron Discipline (SNLF)", "specialRules": ["Iron Discipline"] }, { "name": "Yamato Damashii (Veteran Jungle Fighters)", "specialRules": ["Behind Enemy Lines","Ambush Tactics","Fieldcraft"] }, { "name": "Hammer and Sickle (Airborne)", "specialRules": ["Stubborn"] }, { "name": "Hammer and Sickle (Naval Brigade)", "specialRules": ["Tough Fighters"] }, { "name": "Hammer and Sickle (NKVD)", "specialRules": ["Fanatics"] }, { "name": "Free Ranger", "specialRules": ["Behind Enemy Lines","Tough Fighter"] }, { "name": "Det Fria Kriget", "specialRules": ["Stubborn","Fieldcraft"] }, { "name": "By Air, Land, and Sea (Airborne)", "specialRules": ["Stubborn"] }, { "name": "By Air, Land, and Sea (Marines) ", "specialRules": ["Stubborn"] }, { "name": "By Air, Land, and Sea (Rangers)", "specialRules": ["Rangers Lead the Way!"] } ], "keywords": [ { "name": "---", "definition": "PHY, DON'T FORGET TO ADD THESE" }, { "name": "Test Bed", "definition": "Requires an additional Order Test; Swedish Unofficial Rules" }, { "name": "360° Arc", "definition": "Can Fire all around; Bolt Action, 3rd Edition: Pg. 135" }, { "name": "Right Arc", "definition": "Can Fire Right Arc; Bolt Action, 3rd Edition: Pg. 135" }, { "name": "Left Arc", "definition": "Can Fire Left Arc; Bolt Action, 3rd Edition: Pg. 135" }, { "name": "Front Arc", "definition": "Can Fire Front Arc; Bolt Action, 3rd Edition: Pg. 135" }, { "name": "Front and Side Arcs", "definition": "Can Fire Forward, Left, and Right Arcs; Bolt Action, 3rd Edition: Pg. 135" }, { "name": "Side Arcs", "definition": "Can in the Left and Right Arcs; Bolt Action, 3rd Edition: Pg. 135" }, { "name": "Rear Arc", "definition": "Can Fire to the Rear Arc; Bolt Action, 3rd Edition: Pg. 135" }, { "name": "Rear and Side Arcs", "definition": "Can Fire to the Rear, Left, and Right Arcs; Bolt Action, 3rd Edition: Pg. 135" }, { "name": "Panserpatroner", "definition": "Can Pin Inexperienced or Regular Vehicles as if they were Open-Topped; Unofficial Content for Bolt Action, 3rd Edition A Brief Encounter v.1.5 PDF: Pg. 23" }, { "name": "Vickers K", "definition": "An LMG that Fires 1 Additional Shot (5 for Infantry, 3 for Vehicles); Bolt Action, 3rd Edition Armies of Great Britain Army Book: Pg. 24" }, { "name": "High Rate of Fire", "definition": "Has 2 Shots instead of 1 for a AT Rifle, however if not mounted on a vehicle, gains Fixed; Bolt Action, 3rd Edition Armies of Italy Army Book: Pg. 42" }, { "name": "Pintle", "definition": "Weapon Gains Flak. When fired against a Ground Target, makes the unit Open Topped until end of Turn; Bolt Action, 3rd Edition: Pg. 136" }, { "name": "Squeeze-bore (P41)", "definition": "When firing within 12”, add +2 to Pen. If firing over half range, reduce Pen by -2 instead of the -1; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 53" }, { "name": "Squeeze-bore (EW141)", "definition": "When firing at targets within 18”, +3 to Pen; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 57" }, { "name": "Experimental (EW141)", "definition": "When rolling to hit, if a double 1 is rolled, reduce Shots from 2 to 1; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 57" }, { "name": "Massive Shells", "definition": "Does not suffer the -1 Penetration Penalty when shooting beyond half range; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 55" }, { "name": "Improved HE", "definition": "Increase HE Value by 1 (I.E. From HE 1” to HE 2”); Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Coaxial", "definition": "Must choose between firing the Main Gun or Coaxial Weapon; Bolt Action, 3rd Edition: Pg. 135" }, { "name": "Soft Skin", "definition": "Destroyed on a Damage Roll of 6+; Bolt Action, 3rd Edition: Pg. 138" }, { "name": "Multiple Launcher", "definition": "See Full Rules; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Traditional Throwing Weapons", "range": 6, "shots": 1, "pen": 0 }, { "name": "Front Left Facing Turret Mounted MMG", "definition": "Can Fire Front and Left Arcs; Bolt Action, 3rd Edition: Pg. 135", "range": 36, "shots": 3, "pen": 0 }, { "name": "Front Right Facing Turret Mounted MMG", "definition": "Can Fire Front and Right Arcs; Bolt Action, 3rd Edition: Pg. 135", "range": 36, "shots": 3, "pen": 0 }, { "name": "Rear Left Facing Pintle Mounted MMG", "definition": "Can Fire to the Rear and Left Arcs; Bolt Action, 3rd Edition: Pg. 135", "range": 36, "shots": 3, "pen": 0 }, { "name": "Rear Right Facing Pintle Mounted MMG", "definition": "Can Fire to the Rear and Right Arcs; Bolt Action, 3rd Edition: Pg. 135", "range": 36, "shots": 3, "pen": 0 }, { "name": "Turret Mounted AT Rifle", "range": 48, "shots": 1, "pen": "+2" }, { "name": "Turret Mounted LMG", "range": 36, "shots": 2, "pen": 0 }, { "name": "Hull Mounted LMG", "range": 36, "shots": 2, "pen": 0 }, { "name": "Pintle Mounted MMG", "range": 36, "shots": 3, "pen": 0 }, { "name": "MMG", "range": 36, "shots": 3, "pen": 0 }, { "name": "HMG", "range": 36, "shots": 3, "pen": "+1" }, { "name": "Hull Mounted Light Mortar", "range": "12-36", "shots": 1, "pen": "HE", "he": 1 }, { "name": "Versatile - Light Howitzer", "indirect": "30-60", "direct": 48, "shots": 1, "pen": "HE", "he": 2 }, { "name": "Versatile - Medium Howitzer", "indirect": "36-72", "direct": 60, "shots": 1, "pen": "HE", "he": 3 }, { "name": "Versatile - Light AT Gun", "definition": "This weapon may fire this weapon as a Light AT Gun", "range": 48, "shots": 1, "pen": "+4", "he": 1 }, { "name": "Versatile - Light AT Gun ", "definition": "This weapon may fire this weapon as a Light AT Gun", "range": 48, "shots": 1, "pen": "+3", "he": 1 }, { "name": "Versatile - Medium AT Gun", "definition": "This weapon may fire this weapon as a Medium AT Gun", "range": 60, "shots": 1, "pen": "+5", "he": 1 }, { "name": "Versatile - Heavy AT Gun", "definition": "This weapon may fire this weapon as a Heavy AT Gun", "range": 72, "shots": 1, "pen": "+6", "he": 1 }, { "name": "Medium AT Gun", "definition": "", "range": 60, "shots": 1, "pen": "+5", "he": 1 }, { "name": "Vehicle Mounted HMG", "definition": "", "range": 48, "shots": 3, "pen": "+1" }, { "name": "Cumbersome", "definition": "This weapon counts as Heavy for Movement. Counts as a vehicle for number of shots; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Low-angle Fire", "definition": "All Japanese Light Mortars have a minimum range of 6” instead of 12”; Bolt Action, 3rd Edition Armies of Japan Army Book: Pg. 25" }, { "name": "Targetting", "definition": "All Knee Mortars must target the same unit when fired but may select a different target than the other non-mortar weapons; Bolt Action, 3rd Edition Armies of Japan Army Book: Pg. 25" }, { "name": "HE 1”", "definition": "Use 1” Template to determine hits. Pen +1 when HE is used; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "HE 2”", "definition": "Use 2” Template to determine hits. Pen +2 when HE is used; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "HE 3”", "definition": "Use 3” Template to determine hits. Pen +3 when HE is used; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "HE 4”", "definition": "Use 4” Template to determine hits. Pen +4 when HE is used; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "Anti-Tank Gun", "definition": "AT Guns when using a Fire Order (incl. Ambush) have +1 to Hit when targetting Vehicles; Bolt Action, 3rd Edition: Pg. 96" }, { "name":"Slow Traverse", "definition": "Cannot be issued orders until at least one unit on the same side has already been given orders; Bolt Action, 2nd Edition Kelly's Heroes Leaflet" }, { "name":"Inexplicably Weak Turret Motors", "definition": "When attempting to fire the Uber Heavy AT Gun, you must rotate the model's turret. If you would impact any scenery or other model, you must gently attempt to rotate the gun barrel into the scenery 2-3 more times before abandoning the attempt and end your turn. Traverse motor noises are encouraged; Bolt Action, 2nd Edition Kelly's Heroes Leaflet" }, { "name":"A Tiger has only one weak point. That's its ass", "definition": "Any AT Weapon hitting the Tiger in the rear arc gains an additional +2 to pen; Bolt Action, 2nd Edition Kelly's Heroes Leaflet" }, { "name":"Nexus of Positive Energy", "definition": "At the start of every turn, roll a D6. 1-2, adds a -1 modifier. 3-4, 0, and 5-6 a +1 modifier. Add Oddball's and Moriarty's Modifiers (bonus modifiers in booklet_ if on the table:\n +2: May convert a failed dice roll to a scucess and vice versa. May choose the first dice to be drawn from the order bag. Nullify Colt's The Air Force has got my orders..\n +1: May add or subtract 1 on a single dice roll of your choice this turn. Nullify Colt's The Air Force has got my orders..\n 0: No effect\n Your opponent may add or subtract 1 to a single dice roll this turn\n -2 Opponent may convert one failed dice roll into a successt. Opponent may choose the first order die to be drawn from the bag\n ; Bolt Action, 2nd Edition Kelly's Heroes Leaflet" }, { "name":"Ve hve gasoleen all over ze place", "definition": "If you adopt a cliché, war movie German accent for the entire activation, you may add or remove 1 from a single dice roll during said activation; Bolt Action, 2nd Edition Kelly's Heroes Leaflet" }, { "name":"Limited Tactical Awareness", "definition": "If you cannot draw line of sight to an enemy unit, roll a D6. One a 1-3, your activation ends. One a 4-6, you may coninue activation as normal; Bolt Action, 2nd Edition Kelly's Heroes Leaflet" }, { "name":"These tanks are faster than any other tanks in the Europe Theatre of Operations. Forwards or backwards. See man, we like to feel that we can get out of trouble quicker than we got into it", "definition": "Vehicle moves as a Wheeled Vehicle, instead of Tracked; Bolt Action, 2nd Edition Kelly's Heroes Leaflet" }, { "name":"We’ve got a loudspeaker here and when we go into battle we play music very loud. It kind of… calms us down", "definition": "Any other Oddball Sherman within 12” loses D3 pins; Bolt Action, 2nd Edition Kelly's Heroes Leaflet" }, { "name":"We’ve got our own ammunition; it’s filled with paint. When we fire it…it makes pretty pictures. Scares the hell out of people", "definition": "Must declare using Paint Ammo before firing Heavy AT Gun. Target makes morale check, if it fails, unit immediately executes a Run Order away from the Sherman. If it has not activated and it passed, give the unit a Down Order. Cannot be affected two turns in a row. When firing HE/AP Ammo, when rolling to hit, if the exact needed to hit is rolled, Paint round was accidentalyl used; Bolt Action, 2nd Edition Kelly's Heroes Leaflet" }, { "name": "Fearsome Reputation", "definition": "Enemy units may not use raction fire against this unit when this unit is initiating Close Quarters Assaults. Does not affect any Ambush. Enemy Units do not benefit from Defensive Positions in the ensuing Close Quarters Combat either; Bolt Action, 3rd Edition Armies of the Commonwealth Army Book: Pg. 57" }, { "name": "Di Corsa!", "definition": "Unit may re-roll failed Advance or Run order tests, except when moving from reserves, outflanking, or attempting to Assault a Unit; Bolt Action, 3rd Edition Armies of Italy Army Book: Pg. 21" }, { "name": "Milizia Volontaria", "definition": "If a unit with this keyword and Green, Milizia Volontaria replaces the Green keyword on the unit. Immediately before the opponent rolls to hit when shooting at this unit or before rolling for casualties in Close Combat against this unit, roll a D6: 1-2: Unit gains Shirkers, 3-4: No Effect, 5-6: Gain Fanatics; Bolt Action, 3rd Edition Armies of Italy Army Book: Pg. 21" }, { "name": "We added a piece of pipe onto it and the Krauts think 'maybe it's a 90 millimeter'", "definition": "Any enemy vehicle with LOS to the Drainage Pipe must pass an Order Check to activate, even if it doesn't have any pins. Crew are immune to Tiger Fear because 90mm > 88mm; Bolt Action, 2nd Edition, Kelly's Heroes Leflet: Pg. 5" }, { "name": "Fixed", "definition": "See Full Rules; Bolt Action, 3rd Edition: Pg. 96" }, { "name": "Air-to-Air", "definition": "Can only target enemy air units;" }, { "name": "Flak", "definition": "Can attack aircraft during an Airstrike; Bolt Action, 3rd Edition: Pg. 117" }, { "name": "Flamethrower", "definition": "See Full Rules; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "Self Sacrifice", "definition": "If this model assaults an enemy vehicle and the model manages to make contact with the target, remove it and immediately resolve a hit against the vhiecle; Unofficial Content for Bolt Action, 3rd Edition The Limit of Endurance v.2.1 PDF: Pg. 79" }, { "name": "High Explosive", "definition": "See Full Rules; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "Howitzer", "definition": "Can shoot Direct or Indirect; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "Indirect Fire", "definition": "See Full Rules; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "Turret Rear Mounted Machine Gun", "definition": "Fires opposite arc of the Main Gun or Coax after the Main or Coax is fired; Bolt Action, 3rd Edition: Pg. 151" }, { "name": "Flying Tank", "definition": "Ground Attack Aircraft comes in on a 4, 5, or 6. If a Ground Attack Aircraft performs the airstrike, 5 Hits are required to bring it down; Bolt Action, 3rd Edition : Pg. ---" }, { "name": "Flying Tank - Experimental", "definition": "Ignore the first Exceptional Damage Result of the game against this unit; Bolt Action, 3rd Edition : Pg. ---" }, { "name": "Intelligence Training", "definition": "Once Per Game, may attempt to go first in a turn; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Selection Team", "definition": "May be taken instead of a Mortar or Machine Gun Team in a Heavy Weapons Platoon; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Interceptor", "definition": "Can attack other Warplanes; Bolt Action Community Experimental Rules" }, { "name": "Wheeled", "definition": "Advance: 12”; Run: 24”; Doubled on Roads; Bolt Action, 3rd Edition: Pg. 133" }, { "name": "Half-Track", "definition": "Advance: 9”; Run: 18”; Doubled on Roads; Bolt Action, 3rd Edition: Pg. 133" }, { "name": "Airborne Carriage", "definition": "This Unit counts as a Light AT Gun for the Purposes of being Towed; Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 53" }, { "name": "Barbed Wire", "definition": "Impassable to Infantry and Unarmored Vehicles; Bolt Action, 3rd Edition: Pg. 296" }, { "name": "Dug In", "definition": "Additional Protection for Units Dug In; Bolt Action, 3rd Edition: Pg. 294" }, { "name": "One Shot", "definition": "Can be fired once per game. One shot Weapons can Split Fire; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "Multiple Launcher", "definition": "This unit receives 1 Pin when firing. Counts as Light Howizter when being towed. Only ever hits on a 6. Select primary target, then measure all units within 6”. If there is a friendly unit within 6”, cannot fire and counts as a miss. Units within your minimum range automatically miss. Then roll to hit each unit independently; Bolt Action, 3rd Edition: Pg. 102" }, { "name": "Shaped Charge", "definition": "No -1 Pen for Long Range. No +1 Pen for Point-Blank; Bolt Action, 3rd Edition: Pg. 103" }, { "name": "Smoke Shells", "definition": "Can fire Smoke Screen. See Full Rules; Bolt Action, 3rd Edition: Pg. 128" }, { "name": "Team weapon", "definition": "Suffers -1 to Hit when reduced to a single model; Bolt Action, 3rd Edition: Pg. 103" }, { "name": "Liason Officer", "definition": "Counts as an Forward Air Observer; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Ambush Tactics", "definition": "May start game in Ambush. When in Ambush, +1 to Base Morale Value; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Master of the Hunt", "definition": "This unit is allowed to make an Advance move. If they do not shoot at the end, you may then turn their dice to an Ambush Order; Bolt Action, 3rd Edition Finalnd Army PDF: Pg. 2" }, { "name": "Suppressed Weapons", "definition": "Units firing suppressed weapons that are hidden remain hidden if that's the only weapon type they're firing. When fired in Night Scenarios, do not put muzzle flash markers on the unit; Bolt Action, 2nd Edition Italy - Soft Under Belly Campaign Book: Pg. 108" }, { "name": "Assault", "definition": "Negate Movement Penalty when Shooting. Grants Tough Fighters to Models equipped with a weapon that has the Assault Special Rule; Bolt Action, 3rd Edition: Pg. 96" }, { "name": "Behind Enemy Lines", "definition": "When Outflanking, ignores -1 to Order Test when coming onto the board; Bolt Action, 3rd Edition: Pg. 236" }, { "name": "Open Topped", "definition": "Takes Pins from any hits. Additional +1 to Pen and +1 to Damage against Armored Crew Space; Bolt Action, 3rd Edition: Pg. 149" }, { "name": "Bicycles", "definition": "When moving entirely on a road, on Run Orders, may move 24”; Bolt Action, 3rd Edition: Pg. 119" }, { "name": "Cavalry", "definition": "See Full Rules; Bolt Action, 3rd Edition: Pg. 119" }, { "name": "Engineers", "definition": "Negates Defenders Bonus when assulting into fortifications/defences; Bolt Action, 3rd Edition: Pg. 120" }, { "name": "Fanatics", "definition": "Ignore Pin Modifiers on Morale Checks. Loses in Close Combat count as Draws; Bolt Action, 3rd Edition: Pg. 120" }, { "name": "Fieldcraft", "definition": "Treats rough ground as Open; Bolt Action, 3rd Edition: Pg. 120" }, { "name": "Green", "definition": "When a unit with Green suffer their first wound in a match, must make a test; Bolt Action, 3rd Edition: Pg. 120" }, { "name": "Independent", "definition": "Can fire at different targets; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Linked", "definition": "Must fire at same targets; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Inspiring Presence", "definition": "----; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Medic", "definition": "When a friendly inf. or arty unit within 6” suffer damage from Small Arms, roll a D6 for each Damage. On a 6, ignore that damage; Bolt Action, 3rd Edition: Pg. 113" }, { "name": "Motorcycles", "definition": "See Full Rules; Bolt Action, 3rd Edition: Pg. 121" }, { "name": "Bicycles", "definition": "When mounted and moving entirely on a road, double their Run move to 24”, Any order other than Run allows the unit to dismounted, abandon the bikes for the rest of the game, replace the bike models with ones on foot, and gain a pin; Bolt Action, 3rd Edition: Pg. 119" }, { "name": "Signaling Bugles", "definition": "All Inexperienced Enemy Infantry and Artillery Units within 36” of a Signaling Bugle suffer from a -1 modified to their morale value so long as they do not have LOS to a model with a Signaling Bugle; Bolt Action, 3rd Edition Armies of Japan Army Book: Pg. 25" }, { "name": "Observer", "definition": "Can be used as a spotter for Mortars or Howitzers; Bolt Action, 3rd Edition: Pg. 113" }, { "name": "Self-Defence", "definition": "Cannot fire weapons. Cannot initiate close quarters combat. Do not count towards victory conditions or KPs; Bolt Action, 3rd Edition: Pg. 113" }, { "name": "Shirkers", "definition": "Pins count double and must always take an order test, even without pins; Bolt Action, 3rd Edition: Pg. 121" }, { "name": "Infiltrators", "definition": "When rolling cover saves, as long as the unit does not have an Advance or Run order, it receives an additional +1 to the roll. Can benefit from special deployment rules, per scenarios; Bolt Action, 3rd Edition: Pg. 120" }, { "name": "Infiltrator", "definition": "When rolling cover saves, as long as the unit does not have an Advance or Run order, it receives an additional +1 to the roll. Can benefit from special deployment rules, per scenarios; Bolt Action, 3rd Edition: Pg. 120" }, { "name": "Disorienting", "definition": "Whenever this unit shoots, it receives 1 pin; Unofficial Content for Bolt Action, 3rd Edition The Limit of Endurance v.2.1 PDF: Pg. 6" }, { "name": "Skis", "definition": "Troops ignore movement penalties for Snow or Winter Conditions; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Sniper", "definition": "Can use Scope at 36” to 12” for a sniper shot. +1 to hit, +1 to damage, no cover save, can pick the NCO of a squad as the wound target; Bolt Action, 3rd Edition: Pg. 122" }, { "name": "Spotters", "definition": "Can be used to draw Line of Site from for Indirect Firing Howitzers or Mortars; Bolt Action, 3rd Edition: Pg. 102" }, { "name": "Stubborn", "definition": "Ignores Pins on Morale Tests; Bolt Action, 3rd Edition: Pg. 122" }, { "name": "Tank Hunters", "definition": "As a Winner in Close combat with an Armored Vehicle, resolve results on Damage Table. Squad does not suffer from Tanke Fear; Bolt Action, 3rd Edition: Pg. 121" }, { "name": "Tough Fighters", "definition": "Model rerolls 1st Failed to Damage in Closed Combat; Bolt Action, 3rd Edition: Pg. 122" }, { "name": "Winter Equipment", "definition": "----; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Amphibious", "definition": "Can move over impassable water at half speed; Bolt Action, 3rd Edition: Pg. 149" }, { "name": "Armored All Round", "definition": "No Pen modifiers when being shot at in the side, rear, or from above; Bolt Action, 3rd Edition: Pg. 149" }, { "name": "Command Vehicle", "definition": "Adds morale bonus of +1 to itself and friendly vehicles within 12” and may use Snap To; Bolt Action, 3rd Edition: Pg. 113" }, { "name": "Fast", "definition": "Tracked Vehicles with Fast Advance at 12” and Run at 24”; Bolt Action, 3rd Edition: Pg. 149" }, { "name": "Medical Vehicle", "definition": "When a friendly inf. or arty unit within 6” suffer damage from Small Arms, roll a D6 for each Damage. On a 6, ignore that damage; Bolt Action, 3rd Edition: Pg. 149" }, { "name": "One-Man Turret", "definition": "Pinned by hits from Small Arms. During an assault, destroyed automatically if damaged. Hits on Armored Crew Space add additional +1 Pen and +1 to Damage Result; Bolt Action, 3rd Edition: Pg. 149" }, { "name": "Recce", "definition": "Gains access to 'Escape Reaction'. When reversing, volntary or failed order test, Recce Vehicles can reverse at full Advance Rate. Some can reverse at Run, for example if they have Dual Direction STeering; Bolt Action, 3rd Edition: Pg. 150" }, { "name": "Reinforced Front Armor", "definition": "Frontal Armor Value is +1; Bolt Action, 3rd Edition: Pg. 150" }, { "name": "Slow", "definition": "Advanced at 6”, Run at 12”; Bolt Action, 3rd Edition: Pg. 150" }, { "name": "Desert Fighters", "definition": "Ignores all Climate Conditions for Deserts; Bolt Action, 3rd Edition: Pg. 291" }, { "name": "Ancillary", "definition": "May not be given the Command Vehicle Special Rule; Bolt Action, 3rd Edition Armies of the Soviet Union Army Book: Pg. 77" }, { "name": "Just a Cart", "definition": "Moves as a wheeled vehicle. Whenever it suffers one or more Pins due to an Enemy Attack, suffer one additional Pin; Bolt Action, 3rd Edition Armies of the Soviet Union Army Book: Pg. 77" }, { "name": "Slow Load", "definition": "Cannot be given an order until another friendly unit has been given an order; Bolt Action, 3rd Edition: Pg. 151" }, { "name": "Turn on the Spot", "definition": "Can use Run Speed in Reverse; Bolt Action, 3rd Edition: Pg. 151" }, { "name": "Unreliable", "definition": "When vehicle suffers at least 1 pin, it suffers 1 additional pin; Bolt Action, 3rd Edition: Pg. 151" }, { "name": "Weak Sides", "definition": "Shots against side armor count as rear armor instead (i.e. +2 to pen); Bolt Action, 3rd Edition: Pg. 151" }, { "name": "Iron Discipline", "definition": "This unit may remove 2 pin markers rather than the usual one if an Order Test is passed; Bolt Action, 3rd Edition German Army Book: Pg. ---" }, { "name": "Mixed Quality", "definition": "InEx Only; Roll a D6 on a Failed Order Test, See Full Rules; Bolt Action, 3rd Edition German Army Book: Pg. ---" }, { "name": "Non-Polish Officers", "definition": "Cannot grant Morale Bonus to LWP Units; Bolt Action, 3rd Edition German Army Book: Pg. ---" }, { "name": "Rangers Lead the Way!", "definition": "After setup, but before the first turn of the game as a part of beginning of game actions, this unit may make a Run Move; Bolt Action, 3rd Edition German Army Book: Pg. ---" }, { "name": "Who Dares Wins!", "definition": "InEx Only; Roll a D6 on a Failed Order Test, See Full Rules; Bolt Action, 3rd Edition German Army Book: Pg. ---" }, { "name": "Massed Batteries", "definition": "When resolving Fire For Effect!, resolve the D6+6” by rolling 2D6 and picking the highest to use for the D6+6”; Bolt Action, 3rd Edition : Pg. ---" }, { "name": "Green", "definition": "First time the unit suffers a casualty, roll a D6. On a 1, unit goes down and suffers D6 pins. 2-5, nothing happens. On a 6, unit immediately up-rate to Regular with morale value 9; Bolt Action, 3rd Edition: Pg. 120" }, { "name": "Kā mate! Kā ora!", "definition": "When fighting in Close Quarters, Māori models always count as Fanatics, even if there is only a single model left in the unit; Bolt Action, 3rd Edition Armies of the Commonwealth Armies Book: Pg. 67" }, { "name": "Unpredictable", "definition": "On a failed Order Test, roll a D6: 1-2 Unit goes down and takes D3 Pins; 3-4 Unit goes down; 5-6 Unit makes a Run order towards the nearest visible enemy unit, can turn into an Assault; Bolt Action, 3rd Edition Armies of Japan Army Book: Pg. 24" }, { "name": "Jungle Fighters", "definition": "Gains Infiltrator. If a unit with this keyword was setup using Infiltrator rules, starts the game Hidden and in Ambush; Bolt Action, 3rd Edition Armies of the Commonwealth Army Book: Pg. 17" }, { "name": "Superior Ambush Tactics", "definition": "When deployed on the table, this unit may start the game on Ambush. While this unit is on Ambush, gains Stubborn Special Rule; Bolt Action, 3rd Edition Armies of the Commonwealth Army Book: Pg. 44" }, { "name": "Deep Jungle", "definition": "Transport or Tow Vehicles may not be selected in the List Building process for Nigerian Chindit units, which means Nigerian Chindit units cannot be included in Recce Infantry Platoons; Bolt Action, 3rd Edition Armies of the Commonwealth Army Book: Pg. 44" }, { "name": "I'll Handle It", "definition": "If the Officer in the Platoon Commander Squad is killed, Sgt. Sawyer takers over as a Veteran Platoon Commander with all Special Rules; Bolt Action, 3rd Edition, Warlord website" }, { "name": "That's How You Do It!", "definition": "If any friendly unit within 6” of Sergeant Sawyer's Model fails an Order Check, they may immediately re-roll.; Bolt Action, 3rd Edition, Warlord website" }, { "name": "Quit Ya Whining!", "definition": "When rolling on the Air Strike Table, you may re-roll a roll of 1. If a second 1 is rolled, use that result; Bolt Action, 3rd Edition Compendium: Pg. 49" }, { "name": "Bank Around and Hit 'em Again", "definition": "Roll twice on the Warplane Type Table and pick the best result; Bolt Action, 3rd Edition Compendium: Pg. 49" }, { "name": "Indomitable Spirit", "definition": "Ignore all Negative Modifiers when taking Order Tests; Bolt Action, 3rd Edition, Warlord website" }, { "name": "Experimental", "definition": "Requires an additional Order Test; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Act with Courage", "definition": "All units within 12” ignore one pin when making order test. Must still test even with one pin; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 125" }, { "name": "Act with Initiative", "definition": "At the start of each turn, roll a D6. On a roll of 4+ you receive the first order die of the turn; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 125" }, { "name": "Rear Echelon Squad", "definition": "Campaign Unit - Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 112" }, { "name": "FSSF Section", "definition": "Campaign Unit - Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 114" }, { "name": "FSSF Scouts", "definition": "Campaign Unit - Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 114" }, { "name": "Freddie's Freighters", "definition": "Can move through impassable mountainous/hilly terrain; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 113" }, { "name": "Masters of Concealment", "definition": "Shortened detection range when Hidden; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 113" }, { "name": "Recon Troops", "definition": "Can spot hidden units at 18”; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 114" }, { "name": "Escape Reaction", "definition": "When Attacked or Assault, may issue a run order and move up to 6” away from the attacking unit; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 114" }, { "name": "Jittery", "definition": "When performing an order test, Doulbe 1s count as a FUBAR, like Double 6s; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 112" }, { "name": "The Black Death", "definition": "Campaign Unit - Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 115" }, { "name": "Light Recognition", "definition": "Increase Night Detection Range by 6”; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 115" }, { "name": "Ivory Handle Pistol Pair", "definition": "Ivory Handle Pistol Pair has Shots:2; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 115" }, { "name": "Ranger Force T12", "definition": "Campaign Unit - Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 116" }, { "name": "Colonel Gavin", "definition": "Campaign Unit - Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 125" }, { "name": "Colonel Darby", "definition": "Campaign Unit - Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 125" }, { "name": "Colonel Frederick", "definition": "Campaign Unit - Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 127" }, { "name": "General Patton", "definition": "Campaign Unit - Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 127" }, { "name": "Shoot 'n' Scoot", "definition": "After resolving a Fire Order, may make a reverse move; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 116" }, { "name": "Hold'em by the Nose and Kick'em in the Ass!", "definition": "Outflanking Units may come in 12” further than normal; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 127" }, { "name": "I Won't Subsidise Cowardice!", "definition": "Units within 12” of Patton have their Morale raised by 1 and Reroll Failed Morale Tests. (Order Tests are not Morale Tests); Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 127" }, { "name": "Ol' Blood'n'Guts!", "definition": "In a Scenario with Victory Points, if Patton is defeated, the opponent gains 2 VPs; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 127" }, { "name": "We're Gonna Go Through Them Like crap Through Goose!", "definition": "After setup, but before the first turn of the game as a part of beginning of game actions, all units that are deployed on the board may make a Run Move; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 127" }, { "name": "Lead From the Front", "definition": "When a unit is within 12” of a Company or Platoon Commander, they may ignore one pin when making order test. Must still test even with one pin; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 127" }, { "name": "Able Leadership", "definition": "All Units with 'Rangers Lead the Way!' within 12” ignore one pin when making order test. Must still test even with one pin; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 116" }, { "name": "Achnacarry Training", "definition": "Can move through impassable mountainous/hilly terrain; Bolt Action, 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 107" }, { "name": "A Hodgepodge of Arms", "definition": "After completing a successful Fire or Advance order, the unit must pass an additional order test. If they fail, they take one pin; Bolt Action: No Peace in Our Time, The Czechoslovak Army in Bolt Action; Pg. 17" }, { "name": "Add Frontal Armor Plating", "definition": "This vehicle cannot be damaged by small arms hits from the frontal arc, but will still receive pin markers as normal; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 86" }, { "name": "Aggressive Motivation", "definition": "When an infantry unit fails an Order test within 6” remove a model and reroll the Order test (once per order die); Bolt Action, 3rd Edition Zurn Central Game Packet: Pg. 47" }, { "name": "Airborne QF 6pdr", "definition": "The QF 6-pdr used by British airborne forces had a special carriage that allowed them to be towed as if they were light anti-tank guns; Bolt Action, 3rd Edition Armies of the British Commonwealth Army Book: Pg. 47" }, { "name": "Ambulance", "definition": "All infantry and artillery units within 6” of the vehicle count as within 6” of a medic; Bolt Action Rulebook, 3rd Edition; Pg. 149" }, { "name": "Armored Gun Boat", "definition": "The first time a damage roll resolved against the Bronekater equals or exceeds the Bronekater’s Damage Value, the result on the Damage Results on Armoured Vehicles table is always considered to be a 1, regardless of the actual result rolled; Bolt Action, 3rd Edition Armies of the Soviet Union Army Book: Pg. 78" }, { "name": "Artillery Training", "definition": "If Darby has not been given an order on the current turn, he may act as a spotter forany mortar teams, artillery units, or artillery observers on the table that have been given a Fire order. If he chooses to do so, pull a friendly order die from the bag and place it next Darby’s model with the Fire order facing up. If Darby acts as a spotter he may not use the You Men Snap to Action command to order other units that turn; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 126" }, { "name": "Attack, attack, attack!", "definition": "Once per turn, a single American unit can shoot after carrying out a Run order, as long as this move is executed directly towards an enemy unit; Bolt Action Scenario: Kelly's Heroes Pamphlet; Pg. 2" }, { "name": "Awkward Transition", "definition": "While capable of both ground and AA fire, the process of switching was cumbersome. Whenever the 8cm vz. 30 fires as Flak, add one pin to the unit to reflect the strain of the process; Bolt Action, 3rd Edition No Peace in Our Time: Pg. 21 " }, { "name": "Barrier Troops", "definition": "Any Chinese Nationalist unit with Shirkers that begins the turn within 6” of a unit with Barrier Troops loses Shirkers for that turn only; Bolt Action: The Limit of Endurance China, 1937-45; Pg. 18" }, { "name": "Big Shell", "definition": "Because of the sheer size and explosive power of its shell, the howitzer has an enhanced Pen value of +5; Bolt Action, 3rd Edition Armies of the Soviet Union Army Book: Pg. 76" }, { "name": "Busy Turret", "definition": "You can either fire the turret’s main gun (or coaxial MMG), or the multiple launcher, but not both in the same turn; Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 63" }, { "name": "Cautious Movement", "definition": "If the COPP Commando team is hidden, they may remain hidden after they are given an advance order. To remain hidden, they may not shoot firearms and can only move at a rate of 4” when given the order; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 109" }, { "name": "Chained Dogs", "definition": "Any Strafbattalion penal squad or Replacement army squad within 6” of a Feldgendarmerie or Feldjägerkorps squad ignore their shirkers special rule; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 33" }, { "name": "Charismatic Leader", "definition": "Tuvia and his unit are Stubborn. In addition, any other Veteran unit in the force may be given the Stubborn rule for +1pts per model; Bolt Action Compendium, 3rd Edition; Pg. 64" }, { "name": "Comitted to the Cause", "definition": "Gains Stubborn special rule; Bolt Action, 3rd Edition Compendium: Pg. 79" }, { "name": "Communications Vehicle", "definition": "While this vehicle is present on the table, friendly vehicles in reserve ignore the usual -1 Morale penalty on tests for entering from reserve; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 85" }, { "name": "Compact Construction (Mortar Team)", "definition": "Infantry Guns may be taken in Heavy Weapons platoons, and are treated as mortars for the purpose of transportation and movement and movement; Bolt Action: The Limit of Endurance China, 1937-45; Pg. 131" }, { "name": "Creaky Knees", "definition": "Local Guard units do not double their movement when given a Run order; Bolt Action, 3rd Edition Armed Neutrality: Pg. 10" }, { "name": "Criticism & Self-Criticism", "definition": "The first time a CPC infantry unit destroys or routes an enemy unit, or captures an objective within a 12” range of a Zhĭdaŏyuán, roll 1D6 to determine if any lessons were learned from the unit’s Criticism & Self-Criticism session. On a roll of 4+ the unit may gain Fanatic. If a Fanatic or Stubborn unit succeeds on this roll, replace that rule with Stubborn-Fanatics; This unit counts as Fanatics and does not lose the Fanatics rule when reduced to a single man; Bolt Action: The Limit of Endurance China, 1937-45; Pg. 64 " }, { "name": "Deep Strike Mission", "definition": "when a Kaukopartio unit that is outflanking as described in the BA rulebook becomes available, it may enter the battle from anywhere along either the right/left table edge (depending on the chosen side) or any point along the enemy’s own able edge. For example, if a Kaukopartio decided to outflank left, it could enter from any point along the left table edge (regardless of the turn it became available), or any point along the enemy’s table edge; BOlt Action, 3rd Edition Finland Army List PDF; Pg. 2" }, { "name": "Deep Water Vessel", "definition": "Can only be deployed and move in Deep Water; Phyrexian Labs Homebrew Rules" }, { "name": "Deflate those Tyres", "definition": "SAS Jeeps may Advance through areas of difficult ground classed as sandy, rocky or anything similar; Bolt Action, 3rd Edition Armies of Great Britain Army Book: Pg. 85" }, { "name": "Demolitions Expert", "definition": "Calvert destroys a building with a demolition charge on the score of an 8 instead if a 10 (see HE Weapons Against Buildings in the Bolt Action: 3rd Edition rulebook, page 156); Bolt Action, 3rd Edition Compendium: Pg. 46" }, { "name": "Dual Direction Steering", "definition": "If this unit fails an Order Test, this vehicle will always reverse at a Run rate; Bolt Action, 3rd Edition Rulebook: Pg. 150" }, { "name": "Easily Catches Fire", "definition": "If a roll on the Armoured Vehicle Damage Results Tables results in this unit catching fire add D3 pin markers rather than just 1 before taking a morale test; Bolt Action, 3rd Edition Rulebook: Pg. 226" }, { "name": "Elite of the Elite!", "definition": "Gains Fanatics and Tough Fighters Special Rules; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 37" }, { "name": "Engineering Selection", "definition": "0–2 of these vehicles can also be taken in an Engineer Platoon instead of one or both of the nonmandatory Engineer squads; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 99" }, { "name": "Experimental", "definition": "Must pass an order test whenever given an order - even when it has no Pin markers; Bolt Action, 3rd Edition Armed Neutrality: Pg. 25" }, { "name": "Extra Selection - AT Team", "definition": "You may take up to 2 suicide teams, in any combination of anti-tank and anti-infantry (see opposite), as a single Anti-tank team selection in each Rifle Platoon; Bolt Action, 3rd Edition Armies of Japan Army Book: Pg. 42" }, { "name": "Extra Selection - British Motorcycles", "definition": "You may take up to three Motorcycle and Sidecars as one selection in each Armoured Platoon. A maximum of one light mortar and one anti-tank rifle may be taken in each platoon; Bolt Action, 3rd Edition Armies of Great Britain Pg. 80" }, { "name": "Fast (Aircraft)", "definition": "Requires +1 Pin to be Removed; Phyrexian Labs Homebrew Rules" }, { "name": "Ferrea Mole, Ferreo Coure", "definition": "This Vehicle may reroll failed Advance or Run Order tests except when Assaulting, Outflanking, or moving onto the table from Reserves; Bolt Action, 3rd Edition Armies of Italy Book: Pg. 21" }, { "name": "Fitness is Key", "definition": "SRS sub-sections move at an increased speed of 7” when advancing and at 14” when running; Bolt Action, 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 105" }, { "name": "Follow Me!", "definition": "Calvert’s team, and other units of Chindits that are deployed within 12” of Calvert, are allowed to make a Run move after both sides have finished set-up, but before the first turn of the game; Bolt Action Compendium, 3rd Edition; Pg. 46" }, { "name": "Vulnerable", "definition": "All shots to the side/rear of this unit get an additional +1 Pen Modifier; Bolt Action, 3rd Edition: Pg. 226" }, { "name": "Tow", "definition": "Vehicle may tow Artilley Guns and the Crew may ride on board; Bolt Action, 3rd Edition Rule Book: Pg. 148" }, { "name": "Transport", "definition": "Vehicle may carry Infantry Units; Bolt Action, 3rd Edition Rule Book: Pg. 145" }, { "name": "Vulnerable Gun Ports", "definition": "When fired at from Point Blank range, or being assaulted, fortifications are treated as if open-topped. Additionally, sniper rifles can always issue pins regardless of penetration; Bolt Action, 3rd Edition No Peace in Our Time: Pg. 35" }, { "name": "Fortification", "definition": "This fortification is treated as a vehicle that already suffered an Immobilized result. In scenarios that don’t start units on the table, place this unit within 6” from your table edge as soon as you know which side of the table is yours; Bolt Action, 3rd Edition No Peace in Our Time: Pg. 35" }, { "name": "Fortification Gun", "definition": "This vehicle starts the game having already suffered an Immobilised result. In scenarios that do not allow units to start on the table, place this unit in base contact with your table edge as soon as you know which side of the table is yours; Bolt Action, 3rd Edition Armies of Germany; Pg. 99" }, { "name": "Fortress Switzerland", "definition": "When this Unit begin their turn touching or on a Bridge, Building, or Road/Rails and with no other units within 6” of the terrain, they may execute a Run order, and move 6” towards their own table edge or deployment zone, and roll a D6 on a 2+, destroy the terrain piece inline with the chart. See Further Rules; Bolt Action: Armed Neutrality, The Swiss Army; Pg. 12" }, { "name": "Fuel Trailer", "definition": "The normal bonus to damage flamethrowing vehicles does not apply to this unit; Bolt Action, 3rd Edition Rulebook: Pg. 242" }, { "name": "Get Back in the Fight", "definition": "If any friendly unit fails an attempt to Rally it can immediately roll a second attempt if within 6” of a Military Police Corps squad; Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 42" }, { "name": "Get Back in the Fight, Now!", "definition": "If any Italian unit fails an attempt to Rally, it can immediately roll a second attempt if within 12” of a Carabinieri squad; Bolt Action, 3rd Edition Armies of Italy Army Book: Pg. 37" }, { "name": "Götterdämmrung", "definition": "Roll a d6 every time the vehicle completes a move. On a 1, vehicle is immobilised for the rest of the game. On a 2, Breaking down/fuel low: The vehicle may make one more move after this one, then runs out of fuel and is immobilised. On a 3+, continue as normal; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 63" }, { "name": "Gun Assembly", "definition": "When this Unit unlimbers an Artillery Unit, the Artillery Unit receives a pin marker. When this Unit limbers an Artillery Unit, this Unit and consequently the transported artillery unit, each receive a pin marker; Bolt Action, 3rd Edition Armies of the Commonwealth Army Book: Pg. 112" }, { "name": "Hitler's Buzz Saw", "definition": "German light and medium machine guns fire 1 extra shot; Bolt Action, 3rd Edition Armies of Germany; Pg. 22" }, { "name": "Harassing the Rear", "definition": "When outflanking, this unit may enter from anywhere along the declared table edge or any point along the enemy’s own table edge; Bolt Action, 3rd Edition No Peace in Our Time: Pg. 41" }, { "name": "Harassing Unit", "definition": "Slovakian cavalry units may not move into contact with an enemy unit while mounted. On the other hand, Slovakian cavalry sections do not suffer the -1 to their leadership roll to arrive from reserve; Bolt Action, 3rd Edition Zurn Central Packet: Pg. 69" }, { "name": "Heavy Strategic Bomber", "definition": "Not required to be the first order pulled from a bag when they are off the table, but are when they are on the table. When an aircraft with the Strategic Bomber comes on the table, declare if it is making a strafing run or a bombing run. During a bombing run, it can only be attacked by aircraft, or units equipped with Heavy/Light Autocannons with Flak, or Heavy/Medium/Light AT/Howitzers with Flak. During a strafing run, it can be attacked as normal per the experimental rules. Place the bomber or the marker on the table. Following the tail of the bomber, you may place 7 Tokens in line with the bomber, up to 24” from the bomber. Then, for each token, roll D6 and move the token in a random direction that many inches. The attack is automatically successful, perform an Indirect Heavy Howitzer attack centered on the Token; Phyrexian Labs Homebrew Rules" }, { "name": "High Level Aptitude and Training", "definition": "Assault troop sections ignore 1 pin when taking order tests. They still take the test if they only have 1 pin, as Regulars; Bolt Action, 2nd Edition Campaign Book - Italy, Soft Under Belly: Pg. 97" }, { "name": "High Velocity", "definition": "Does not suffer -1 Penalty when shooting beyond half range; ;Bolt Action: Armed Neutrality, The Swiss Army; Pg. 15" }, { "name": "Hollywood NCO", "definition": "Counts as a Major; Bolt Action Scenario: Kelly's Heroes Pamphlet; Pg. 3" }, { "name": "Hollywood One-Handed Tommy Gun Maestro", "definition": "Big Joe rolls 3 dice to attack with his SMG rather than the normal 2. All rolls to hit are successful on a 2+, no matter what modifiers are in play. This rule is only valid as long as the player adopts a feet astride, semi-lunge stance with one elbow tucked into the hip for rolling. One-handed rolling only; anything even close to emulating a proper firing stance invalidates this rule; Bolt Action Scenario: Kelly's Heroes Pamphlet; Pg. 3" }, { "name": "Immobile", "definition": "Once deployed, this gun cannot be moved. In scenarios that do not allow units to start on the table, place this unit within 6” of your table edge as soon as you know which side of the table is yours; Bolt Action, 3rd Edition Armies of Japan Army Book: Pg. 47" }, { "name": "Improvised Role", "definition": "Each time it shoots, except as flak, it gains one pin marker upon itself to represent both the mechanical strain on the gun and that upon its crew; Bolt Action, 3rd Edition Armed Neutrality: Pg. 19" }, { "name": "Improvised Tank Hunters", "definition": "The unit has the normal rules for Tank Hunters and may also re-roll failed rolls to hit against vehicles. However, they always use the Superficial Damage chart against fully enclosed armoured targets; Bolt Action, 3rd Edition Armies of Imperial Japan; Pg. 42" }, { "name": "Independent Operative", "definition": "This Unit never suffers any penalties for losing its NCO as effectively, all models are NCOs intheir own right. In addition, enemy snipers may not use their ability to target a specific NCO model within the unit; Bolt Action, 3rd Edition Compendium: Pg. 19" }, { "name": "Indian National Army", "definition": "The INA is not subject to any of the Imperial Japanese Army special rules. In addition, any units of Indian troops fighting for the Allies count as Fanatics in close quarters against INA units; Bolt Action, 3rd Edition Armies of Japan Army Book: Pg. 38" }, { "name": "Infiltration Master", "definition": "When any friendly Infantry Units that are Outflanking become available, they may enter the game either by their chosen short table edge, as normal, or from any point on the enemy table edge; Bolt Action Compendium, 3rd Edition; Pg. 46" }, { "name": "Inspiring Rhetoric", "definition": "Inexperienced squads within 12” do not suffer the -1 to hit penalty for being Inexperienced; Bolt Action: The Limit of Endurance China, 1937-45; Pg. 64 " }, { "name": "Japanese War Dogs", "definition": "This unit may never be taken as a mandatory infantry squad in a Rifle or Infantry Recce Platoon; Bolt Action, 3rd Edition Armies of Japan Army Book: Pg. 34" }, { "name": "Jettison Fuel Trailer", "definition": "The normal bonus to damage flamethrowing vehicles does not apply to this unit; Bolt Action, 3rd Edition Rulebook: Pg. 242" }, { "name": "Jungle Warfare Experts", "definition": "Treat any terrain classed as jungle or woodland as open; Bolt Action Compendium, 3rd Edition; Pg. 46" }, { "name": "Kamikaze", "definition": "If a suicide anti-tank team assaults or is assaulted by an enemy vehicle, when the model is in contact with the enemy, remove it and immediately resolve a hit against the vehicle with a Penetration value of +8 (no other penetration modifiers apply). Note that these units and their dice are always ignored for the purpose of victory conditions, for both sides; Bolt Action, 3rd Edition Armies of Imperial Japan; Pg. 41" }, { "name": "Landing Craft", "definition": "The standard rules for transports apply to landing craft, with the exception that units must begin the game on landing craft and cannot mount onto them unless the landing craft is partially on solid ground; Bolt Action, 3rd Edition Rulebook: Pg. 286" }, { "name": "Large Cargo Aircraft", "definition": "---" }, { "name": "Large Cargo Glider", "definition": "---" }, { "name": "Logistical Hustler", "definition": "Up to two squads in any force containing Crapgame may have any model exchange a rifle for an SMG for +3pts per model and include an LMG for +20pts. MMG and Bazooka team choices in the Theatre Selector are also doubled; Bolt Action: Scenario: Kelly's Heroes Pamphlet; Pg. 4" }, { "name": "Logistics Unit", "definition": "---" }, { "name": "Long Range Penetration", "definition": "When outflanking, as described in the Bolt Action rulebook (see page 172), this Unit may re-roll failed order tests for coming onto the table; Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 41" }, { "name": "Low Ammunition", "definition": "On a Fire or Advance order, roll a D6after firing. On a 1 this squad has run out of ammunition and may no longer fire; Bolt Action, 3rd Edition The Limits of Endurance: Pg. 75" }, { "name": "Low Angle Fire", "definition": "Mortar has a Minimum Range of 6”; Bolt Action, 3rd Edition Armies of Imperial Japan; Pg. 44" }, { "name": "LZ Signals", "definition": "If at least one unit with LZ Signals is not in Reserve, then any friendly paratroopers, pathfinders, and glider units in reserve may re-roll failed order tests to come onto the table from reserve; Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 36" }, { "name": "Manco la fortuna!", "definition": "Unit Gains the Fanatics Special Rule; Bolt Action, 3rd Edition Armies of Italy Army Book: Pg. 34" }, { "name": "Mobile Fortress", "definition": "There is no penetration modifier for hitting this unit from the side or top, and the penetration modifier for hitting a this unit in its rear arc is reduced to +1; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 63" }, { "name": "Master of Men's Hearts", "definition": "Once per game, any friendly squad within 12” of Fergusson can re-roll a failed morale test; Bolt Action Compendium, 3rd Edition; Pg. 48" }, { "name": "Master of the Hunt", "definition": "This Unit can move into an ambush position. In other words, they are allowed to make an Advance move and if they do not shoot any weapons, this Unit can turn their dice to an Ambush order; Bolt Action: Finland Army List; Pg. 2" }, { "name": "Mechanized Infantry", "definition": "This unit can re-roll any failed order test that is required to mount or dismount a transport vehicle. In addition, if their transport vehicle is destroyed, this unit suffers D3 hits rather than D6 hits; Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 33" }, { "name": "Mechanized Corps Assault", "definition": "The Recce Corps Assault Troop Section must always be taken with 15cwt Trucks, M3 White Scout Cars, or M5 Half-tracks; Bolt Action, 2nd Edition Campaign Book - Italy, Soft Under Belly: Pg. 97" }, { "name": "Medieval in Savagery", "definition": "If this Unit is killed during close quarters fighting, it is given two free attacks. The player controlling this unit should resolve these attacks immediately, before removing the models; Bolt Action Compendium, 3rd Edition; Pg. 48" }, { "name": "Light Strategic Bomber", "definition": "Not required to be the first order pulled from a bag when they are off the table, but are when they are on the table. When an aircraft with the Strategic Bomber comes on the table, declare if it is making a strafing run or a bombing run. During a bombing run, it can only be attacked by aircraft, or units equipped with Heavy/Light Autocannons with Flak, or Heavy/Medium/Light AT/Howitzers with Flak. During a strafing run, it can be attacked as normal per the experimental rules. Place the bomber or the marker on the table. Following the tail of the bomber, you may place 3 Tokens in line with the bomber, up to 24” from the bomber. Then, for each token, roll D6 and move the token in a random direction that many inches. The attack is automatically successful, perform an Indirect Heavy Howitzer attack centered on the Token; Phyrexian Labs Homebrew Rules" }, { "name": "Medium Strategic Bomber", "definition": "Not required to be the first order pulled from a bag when they are off the table, but are when they are on the table. When an aircraft with the Strategic Bomber comes on the table, declare if it is making a strafing run or a bombing run. During a bombing run, it can only be attacked by aircraft, or units equipped with Heavy/Light Autocannons with Flak, or Heavy/Medium/Light AT/Howitzers with Flak. During a strafing run, it can be attacked as normal per the experimental rules. Place the bomber or the marker on the table. Following the tail of the bomber, you may place 5 Tokens in line with the bomber, up to 24” from the bomber. Then, for each token, roll D6 and move the token in a random direction that many inches. The attack is automatically successful, perform an Indirect Heavy Howitzer attack centered on the Token; Phyrexian Labs Homebrew Rules" }, { "name": "Mine Clearing Experts", "definition": "The squad is equipped with mine clearance equipment, see Minfield Rules in the Rulebook; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 96" }, { "name": "Minimal Training", "definition": "This Unit may not use any of their nation’s special rules; Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 42" }, { "name": "We Ain't Footsloggers", "definition": "This Unit always counts as having lost their NCO; Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 42" }, { "name": "Mixed Numbers", "definition": "The starting number of minis in this Unit is always considered their full strength number; Bolt Action: No Peace in Our Time, The Czechoslovak Army in Bolt Action; Pg. 17" }, { "name": "More NCOs", "definition": "If one NCO is killed, the other NCO takes over with no penalty to order and morale tests; Bolt Action, 2nd Edition Campaign Book - Italy, Soft Under Belly: Pg. 97" }, { "name": "Mortar Support", "definition": "Even if the scenario does not call for it, any force containing Crapgame receives a pregame bombardment. However, this comes courtesy of Mulligan; see the special rules for Mulligan's Mortars; Bolt Action: Scenario: Kelly's Heroes Pamphlet; Pg. 4" }, { "name": "Motorized Infantry", "definition": "Armoured Rifle squads can re-roll any failed order test that is required to mount or dismount a transport vehicle; Bolt Action, 2nd Edition Campaign Book - Italy, Soft Under Belly: Pg. 111" }, { "name": "Mulligan's Mortars", "definition": "Any pre-game bombardment used by Kelly’s Heroes, is activated on the roll of a D6. On the roll of a 1-2 the American force is hit. American soldiers cannot be killed by Mulligan’s Mortars, only pin markers can be distributed. On a 3-4, carry out the normal rules on the enemy force. On a roll of 5-6, Mulligan is late: try again before the next turn.; Bolt Action Scenario: Kelly's Heroes Pamphlet; Pg. 2" }, { "name": "Multi-Propulsion", "definition": "When this vehicle rolls an Immobilize on the Damage Tables for the first time, instead of being immobilized, the vehicle gains the Slow rule. Any subsequent Immobilized results immobilize the vehicle; Phyrexian Labs Homebrew Rules" }, { "name": "Oh, the hell with your flanks, Roach!", "definition": "No force under the command of Colt may ever attempt to outflank. Under any circumstances. Ever; Bolt Action Scenario: Kelly's Heroes Pamphlet; Pg. 2" }, { "name": "Sergio's Champion", "definition": "Kelly’s team and any Hollywood unit within 6” automatically passes order checks and morale checks. This rule is only valid as long as the player still rolls the dice, but does so with squinty eyes and a poker face. Any emotion displayed invalidates this special rule; Bolt Action Scenario: Kelly's Heroes Pamphlet; Pg. 3" }, { "name": "The Air Force has got my orders to blow every bridge in this sector out of existence!", "definition": "Any bridge on the battlefield will be attacked by air at the beginning turn 1. Roll a D6 for each bridge, on a 5+ it is destroyed. If any bridges survive then roll a D6 at the beginning of each subsequent turn. On a 4+ the remaining bridges are attacked again; Bolt Action Scenario: Kelly's Heroes Pamphlet; Pg. 2" }, { "name": "Tough Disciplinarian", "definition": "Units with the desertion special rule in any force led by Utili need to roll 1, instead of 1 or 2, to desert.; Bolt Action Campaign: Italy Tough Gut: Pg. 96" }, { "name": "Tough Fighters (Mounted)", "definition": "Gains the Tough Fighters Special Rule while Mounted, loses Tough Fighters while Dismounted without another Tough Fighters Source; Bolt Action, 3rd Edition No Peace In Our Time: Pg. 12" }, { "name": "Unprepared - HGD", "definition": "Similar to the Green special rule, when the unit first takes a casualty roll a D6. On a roll of a 1 or 2, the unit becomes Inexperienced, on a roll of 3, 4 or 5 the unit remains Regular. On a roll of 6 the unit has a number of battle-hardened Tunisian campaign survivors that bolster the unit; it becomes Veteran; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 88" }, { "name": "Multiple Flamethrowers", "definition": "The vehicle can only use 1 flamethrower per turn; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 69" }, { "name": "Multiple Launcher", "definition": "Counts as a Heavy Mortar, but never ranges in. Every time it is fired, pick the first target as normal, then checkwhich other enemy units are within 6” of the original template. These are additional targets unless they are within minimum range. If there are friendly units within 6” of the original template, you cannot fire and the shot is wasted. Unit firing a Multiple Launcher receives 1 Pin after firing; Bolt Action, 3rd Edition Rulebook: Pg. 102" }, { "name": "Nation Divided", "definition": "When reservists are assigned an order die during the first turn, the player rolls a D6 for each Reservist unit to find out what unit has shown up. On a 1-3 Czech reservists have arrived eager but untested, and gain the Green Special Rule. On a 4-5, Slovak reservists arrived, of uncertain morale, and immediately gain D2 pins. On a 6, Sudetenland reservists arrived, surprisingly showing up at all, and immediately gain the Shirkers special rule.; Bolt Action: No Peace in Our Time, The Czechoslovak Army in Bolt Action; Pg. 14" }, { "name": "National Pride", "definition": "This Unit gains the Fanatics Special Rule. In addition, one other Regular or Veteran unit in the force may be given the Fanatics rule for +1pts per model; Bolt Action Compendium, 3rd Edition; Pg. 65" }, { "name": "Native Troops", "definition": "This unit does not benefit from the Never Give Up Army Special Rule; Bolt Action, 3rd Edition Armies of the Commonwealth; Pg. 19" }, { "name": "NCO Apprenticeship", "definition": "Fallschirmjäger officers give a further +1 command bonus to Fallschirmjäger units when they are making order tests; Bolt Action Campaign: Italy Tough Gut: Pg. 98" }, { "name": "Nimble Vehicle", "definition": "May Advance through rough terrain, but only moving 9” and with only 1 pivot; Bolt Action, 3rd Edition Zurn Central Mission Packet" }, { "name": "No Ground-attack Aircraft", "definition": "When rolling on the Warplane Type Table, a roll of 1–3 is a Strafing Fighter, and a roll of 4–6 is a Fighter-bomber; Bolt Action, 3rd Edition Armies of Imperial Japan; Pg. 27 " }, { "name": "No National Characteristic: COPP", "definition": "This Unit does not benefit from the a National Characteristic Army special rule; Bolt Action Campaign: Italy Soft Under Belly: Pg. 109" }, { "name": "No National Characteristic: PPA", "definition": "This Unit does not benefit from the a National Characteristic Army special rule; Bolt Action Campaign: Italy Soft Under Belly: Pg. 105" }, { "name": "No National Characteristic: Special Raiders", "definition": "This Unit does not benefit from the a National Characteristic Army special rule; Bolt Action Campaign: Italy Soft Under Belly: Pg. 105" }, { "name": "No Smoke Rounds", "definition": "This Unit cannot fire smoke; Bolt Action, 3rd Edition Armies of Germany; Pg. 48" }, { "name": "Private First Class Moriarty", "definition": "Subtracts 1 to a Nexus of Positive Energy Dice Roll; Bolt Action, 2nd Edition Kelly's Heroes Leaflet" }, { "name": "Not One Step Back", "definition": "Commissars are political officers and do not confer a morale bonus to nearby troops. If soldiers show signs of disobeying orders the commissars will not hesitate to shoot them; Bolt Action, 3rd Edition Armies of the Soviet Union; Pg. 28" }, { "name": "One Man Turret", "definition": "This Unit must always take an Order Test when issuing an Advance order, even if it is not pinned. Cannot fire both the Main Gun and any Rear-Facing Turret MGs in the same turn; Bolt Action, 3rd Edition Rulebook: Pg. 149" }, { "name": "One, Not Both!", "definition": "This Unit may only fire the Main Gun or the MMG, but not both; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 67" }, { "name": "Only So Much Room", "definition": "If the vehicle has both a forward-facing machine gun and light mortar, it can fire either weapon each turn, but not both; Bolt Action, 3rd Edition Armies of the Commonwealth Army Book: Pg. 34" }, { "name": "Open Rear Door", "definition": "Shots to the rear are treated as if against a 5+ Soft Skin. In close combat, treat the Fahrpanzer as open-topped; Bolt Action, 3rd Edition Armed Neutrality: Pg. 22" }, { "name": "Paranoia", "definition": "When the enemy rolls on the FUBAR chart, they suffer a -2 modifier to the roll, such is the paranoia induced in the enemy by the Brandenburgers’ irregular activities; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 37" }, { "name": "Party Indoctrination", "definition": "This Unit is Green and must test when they first suffer a casualty as described in the rulebook. However, if this Unit is uprated to Regular infantry as a result of the test, then roll a further die – on a roll of 5 or 6 they become Fanatics; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 43" }, { "name": "Remote Controlled", "definition": "It is assumed the vehicle operator is just outside the gaming area, operating the vehicle by remote. After giving a successful order to this Unit, and before it moves, roll a die. On a roll of 1 the radio transmitter has lost contact with the vehicle: instead of executing the order, it simply goes Down where it is. On a roll of 2 the transmitter is malfunctioning: this Unit makes a reverse move directly backwards instead of the order envisioned by the player controlling the vehicle. On any other roll (3–6) this Unit acts normally. If a roll ever needs to be taken on another chart that affects this Unit's movement (E.g., mud, rubble snow etc), both rolls need to be taken; Bolt Action, 3rd Edition Armies of Germany; Pg. 73" }, { "name": "Remote Operated Mine", "definition": "The model itself is just a marker, and it is treated as a one-shot weapon with a range of 18”. Goliaths can only target stationary vehicles or a unit inside a building. Goliaths are fired as normal, except that instead of rolling to hit, roll on the following chart. Note that if a Recce vehicle reacts to the Goliath attack by moving, the mine automatically scores a result of 1–4. Dice Effect 1–4 The Goliath breaks down, or is damaged or prematurely detonated by enemy fire. The Goliath model is removed and has no effect. 5–6 The Goliath reaches the target and is detonated. If the target is a vehicle, it suffers a hit with a Pen of +7 (no Pen modifiers apply). If the target is a unit inside a building, the unit is hit by the equivalent of a heavy howitzer – remember that if this explosion scores 12 or more hits, it brings down the entire building, killing everyone inside; Bolt Action, 3rd Edition Armies of Germany; Pg. 48" }, { "name": "Polygot Unit", "definition": "This Unit may not be ‘Snapped To’ and does not benefit from the morale bonus of an officer; Bolt Action: No Peace in Our Time, The Czechoslovak Army in Bolt Action; Pg. 40" }, { "name": "Poor Morale", "definition": "Boeitai squads do not benefit from the Death Before Dishonour special rule; Bolt Action, 3rd Edition Armies of Japan Army Book: Pg. 35" }, { "name": "Prototype ", "definition": "If the vehicle takes one or more pins from an enemy attack, it gains one additional pin; Bolt Action: No Peace in Our Time, The Czechoslovak Army in Bolt Action; Pg. 46" }, { "name": "Slow (Aircraft)", "definition": "Requires -1 Pin to be Removed; Phyrexian Labs Homebrew Rules" }, { "name": "Rally to the Cause", "definition": "This Unit mmay apply the Initiative Training rule to all Infanty Squads; Bolt Action Compendium, 3rd Edition; Pg. 78" }, { "name": "Shoot 'n' Scoot", "definition": "If this Unit is given a Fire order, it may also make a reverse move after firing; Bolt Action, 2nd Edition Campaign Book - Italy, Soft Under Belly: Pg. 116" }, { "name": "RTU", "definition": "This Unit may re-roll order tests and morale checks. A re-roll may not be taken if a FUBAR result is rolled; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 106" }, { "name": "Spotter", "definition": "If this Unit has not been given an order on the current turn, it may act as an Observer for any mortar teams, artillery units, or artillery observers on the table that have been given a Fire order. If you do so, give the Unit a Fire Order facing up. If this Unit acts as a spotter it may not use the You Men Snap to Action command to order other units that turn; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 126" }, { "name": "Ready and Waiting", "definition": "After deployment, but before the first die is drawn, the player may remove a die from the bag and use it to place the unit in ‘Ambush’; Bolt Action: No Peace in Our Time, The Czechoslovak Army in Bolt Action; Pg. 15" }, { "name": "Reckless Charge", "definition": "When within 12” of an enemy unit and performing a Run action to assault that unit, the unit may reroll failed Order tests; Bolt Action, 3rd Edition Zurn Central Mission Pack PDF: Pg. 49" }, { "name": "Recon Troops", "definition": "The unit will spot hidden enemy units at 18” rather than the normal 12”; Bolt Action 2nd Edition Campaign Book: Italy: Soft Underbelly: Pg. 97" }, { "name": "Regimental Units", "definition": "A force can include a maximum of 2 I&R Squads; Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 38" }, { "name": "Run to Danger", "definition": "A NMC medic unit that has not been activated yet that turn may choose to react when a friendly infantry or artillery unit is fired at. If you decide to do so, and the friendly unit is found to be within 12”, then the Medic and his men are immediately given a Run order (or an Advance order if terrain does not allow a Run). If successful, the unit is moved as close as possible to the the unit being fired at before the enemy rolls to hit; Bolt Action, 3rd Edition Armies of the Commonwealth; Pg. 75" }, { "name": "Sabotage!", "definition": "Enemy units in reserve suffer an additional -1 modifier on the test to come onto the table; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 37" }, { "name": "SABS", "definition": "---" }, { "name": "Securing the Beaches", "definition": "Royal Navy Commando Subsections count as engineers when attempting to clear underwater mines (page 298). If a Royal Navy Commando Subsection is on the table with a Rally order, any attempt to bring on reserves via boat, landing craft or amphibious vehicle ignores the normal -1 modifier; Bolt Action, 3rd Edition Armies of Great Britain Army Book: Pg. 34" }, { "name": "Select Fire", "definition": "May fire twice with a -1 modifier to hit on both shots; Bolt Action, 3rd Edition Armed Neutrality: Pg. 20" }, { "name": "Selection - Armored Infantry", "definition": "A maximum of 1 Armoured Infantry Machine Gun Squad may be taken for each platoon. If this squad is included in the platoon, you are allowed to include one additional Bazooka team in the same platoon (only in platoons that allow Bazooka teams to begin with); Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 34" }, { "name": "Selection - US Marine Infantry", "definition": "You may take 0–1 War Dog Team in addition to the normal infantry allowed for any Rifle Platoon that includes at least one unit of US Marines. Note that any dog models are purely decorative, and therefore always ignored in game terms and removed if their handler is removed; Bolt Action, 3rd Edition Armies of the United States of America Army Book: Pg. 48" }, { "name": "Selection Team", "definition": "You may take Heavy Weapons Rifle Teams instead of either Mortar or Machine Gun Teams in any Heavy Weapons Platoon; Bolt Action, 3rd Edition Armies of the United States; Pg. 48" }, { "name": "Self Sacrifice", "definition": "If a suicide anti-tank team assaults an enemy vehicle and the model manages to move into contact with the target, remove it and immediately resolve a hit against the vehicle with a penetration value of +8 (no other penetration modifiers apply); Bolt Action: The Limit of Endurance China, 1937-45; Pg. 24 " }, { "name": "Semi-Independent Machine Guns", "definition": "You can either fire both machine guns against the same target, or against two separate targets as long as both targets are in the same firing arc; Bolt Action, 3rd Edition Armies of the Commonwealth Army Book: Pg. 33" }, { "name": "Skilled Riders", "definition": "Cossacks treat obstacles as open ground while mounted (except when assaulting defended obstacles); Bolt Action, 3rd Edition Armies of the Soviet Union Army Book: Pg. 39" }, { "name": "Slow Towing", "definition": "Gains the Special Rule Slow while Towing; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 92" }, { "name": "Slow when Limbered", "definition": "Gains the Special Rule Slow while Towing; Bolt Action, 3rd Edition Rulebook: Pg. 279" }, { "name": "Slow... Pitifully Slow", "definition": "Gains the Slow Special Rule. In addition, this Unit is not allowed to make a double-speed Run move at all. It can still be given a Run order but moves at its basic speed only; Bolt Action, 3rd Edition Armeis of France PDF: Pg. 4" }, { "name": "Spirit of William Tell", "definition": "If the Sniper loses the Spotter, the Sniper does not suffer from the -1 penalty to hit as long as the unit has no pins; Bolt Action: Armed Neutrality, The Swiss Army; Pg. 13 " }, { "name": "Spotting", "definition": "Hidden enemy units are revealed if a handler moves (or is deployed) within 24” of them; Bolt Action, 3rd Edition Armies of Japan Army Book: Pg. 34" }, { "name": "Stationary Firing Platform", "definition": "This unit may only shoot when using a Fire or Ambush order; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 79" }, { "name": "Steady Shots", "definition": "As long as the unit is in light or heavy cover, they ignore the -1 penalty to hit for Inexperienced units with a Fire or Ambush order; Bolt Action, 3rd Edition Armed Neutrality: Pg. 10" }, { "name": "Stealth Reconnaissance", "definition": "No enemy units may be hidden at the start of a game. COPP Commandos always start the game hidden if deployed on the table; Bolt Action, 2nd Edition Campaign Book - Italy, Soft Under Belly: Pg. 109" }, { "name": "There to Shoot", "definition": "Without the distractions of moving, however, Fortifications do not suffer the half-shots penalty for their machine guns when firing; Bolt Action, 3rd Edition No Peace in Our Time: Pg. 35" }, { "name": "Superior Ambush Tactics", "definition": "When deployed on the table, this unit may start the game on Ambush. While on Ambush, the unit has the Stubborn special rule; Bolt Action, 3rd Edition Armies of the Commonwealth Army Book: Pg. 44" }, { "name": "Too Many Jobs!", "definition": "it is always necessary to make an order test when issuing an Advance order, even if the tank is not pinned. In addition, the vehicle may fire either the main gun or the turret-mounted medium machine gun in the same turn, not both; Bolt Action, 3rd Edition Armies of Poland Army PDF: Pg. 4" }, { "name": "Too Many Turrets!", "definition": "The additional MMG of the IZ may target the same or a different unit from the other two MMGs, however, it is always necessary to take an order test when issuing an Advance order, even if the IZ has no pin markers (in this case, take the test at the vehicle’s unmodified morale); Bolt Action, 3rd Edition Armies of Italy Army Book: Pg. 67" }, { "name": "Traffic Direction", "definition": "If a German force includes a Feldgendarmerie squad in reserve it does not suffer the –1 penalty for attempting to bring vehicles onto the table; Bolt Action, 3rd Edition Armies of Germany Army Book: Pg. 33" }, { "name": "Uncertain Mettle", "definition": "The first time the unit suffers a casualty roll 1D6. On a 1, the unit becomes Regular, and suffers an additional pin as reality of what they volunteered for hits the men. On a 2-5 nothing happens as they hold steady. On a 6, they find the joys of battle and become Stubborn; Bolt Action, 3rd Edition Armed Neutrality: Pg. 8" }, { "name": "Undermanned", "definition": "The Medium Mortars may not be fired as part of an Advance action, and when firing the mortars the Automatic Rifles cannot be fired; Bolt Action, 3rd Edition Zurn Central Mission Pack PDF: Pg. 54" }, { "name": "Uneasy in the Saddle", "definition": "A mounted squad benefits from the cavalry rules, but may not voluntarily move into contact with an enemy unit and cause close combat; Bolt Action: No Peace in Our Time, The Czechoslovak Army in Bolt Action; Pg. 17" }, { "name": "Unwieldy Carriage", "definition": "Any time the gun is hitched or unhitched for towing, add a pin to both the gun crew and the tow vehicle; Bolt Action: No Peace in Our Time, The Czechoslovak Army in Bolt Action; Pg. 25" }, { "name": "Strict Discipline", "definition": "Friendly units within 6” of a Kempeitai Officer may re-roll failed order tests. In addition, when a Green friendly Japanese unit (excluding Indian National Army units) within 6” of the Kempeitai officer rolls its Green roll, the unit may re-roll the dice; the second result stands; Bolt Action, 3rd Edition Armies of Japan; Pg. 27" }, { "name": "Type B", "definition": "IJA squads count as at full strength as long as they include at least 13 models; Bolt Action, 3rd Edition Armies of Japan; Pg. 29" }, { "name": "Tactical Control", "definition": "This Unit's morale bonus is +4 and the range of the ability is 12”; Bolt Action Compendium, 3rd Edition; Pg. 46" }, { "name": "Tank Riders", "definition": "A tank rider unit can mount onto or dismount from a tank counting it as a transport for these purposes. Once mounted the unit is replaced by a few tank rider models placed on the tank itself. A single unit of tank riders can ride upon each tank. As with other transported units the tank riders cannot be targeted whilst they ride upon the tank; however, unlike with other transported troops, tank riders must immediately disembark if the tank they are riding upon is shot at. As soon as the firer is found to be within range of the tank, the tank rider unit immediately disembarks before the roll to hit. Units disembarking in this way are treated like units disembarking from a transport that has been immobilised by enemy fire. In addition, tank riders may not mount on a vehicle with the Recce rule (having a number of men clinging to the back of vehicle isn’t conducive to keeping a low profile); Bolt Action, 3rd Edition Armies of the Soviet Union; Pg. 35" }, { "name": "Tough Tank Hunters", "definition": "This unit has all the usual rules for Tank Hunters. In addition, they double their attacks in close combat against vehicles (i.e. each man makes 2 attacks); Bolt Action, 3rd Edition Armies of the Soviet Union; Pg. 48" }, { "name": "Tractor Factory Flaw", "definition": "Must select one of the penalty upgrades; Bolt Action, 3rd Edition Armies of the Soviet Union; Pg. 68" }, { "name": "Vengeance", "definition": "If the enemy force includes any Waffen-SS units, this unit gains the Fanatics special rule for the entire game; Bolt Action, 3rd Edition Armies of the Soviet Union; Pg. 43" } ], "platoons": [ { "name": "HQ Platoon", "unlimited": false, "specialText": "Company Commander: 0 - 1\n Chaplain: 0 - 1\n Company Commander Transport: 0 - 1", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "CompCommander", "quantity": 1, "message": "This platoon requires at least 1 Company Commander" } ] } ], "factions": [ { "name": "Australia" }, { "name": "Belgium" }, { "name": "Bulgaria" }, { "name": "Canada" }, { "name": "Chinese Communists (ZC)" }, { "name": "Chinese Nationalists (ZC)" }, { "name": "Chinese Warlords (ZC)" }, { "name": "Chinese Central Army (GKZ)" }, { "name": "Chinese Communists (GKZ)" }, { "name": "Chinese Expeditionary Force (GKZ)" }, { "name": "Chinese Warlords - Guangxi Clique (GKZ)" }, { "name": "Chinese Warlords - Ma Clique (GKZ)" }, { "name": "Chinese Warlords - Shanxi Clique (GKZ)" }, { "name": "Chinese Warlords - Yunnan Clique (GKZ)" }, { "name": "Czechoslovak Republic (GKZ)" }, { "name": "Danish Partisans (ZC)" }, { "name": "Danish Regulars (ZC)" }, { "name": "Denmark (GKZ)" }, { "name": "East Africa Command" }, { "name": "Finland" }, { "name": "France" }, { "name": "Germany" }, { "name": "Great Britain" }, { "name": "Greece" }, { "name": "Hungary" }, { "name": "India" }, { "name": "Italian Co-Belligerent Army" }, { "name": "Italian National Republican Army" }, { "name": "Royal Italian Army (Regio Esercito)" }, { "name": "Japan" }, { "name": "Netherlands" }, { "name": "New Zealand" }, { "name": "Norway" }, { "name": "Poland" }, { "name": "Polish Peoples Army (LWP)" }, { "name": "Slovakia (ZC)" }, { "name": "South Africa" }, { "name": "Soviet Union" }, { "name": "Sweden (PL)" }, { "name": "Switzerland (GKZ)" }, { "name": "United States of America" } ], "points": 0, "models": 0 }, { "name": "HQ Platoon ", "unlimited": false, "specialText": "Company Commander: 0 - 1\n Chaplain: 0 - 1\n Company Commander Transport: 0 - 1", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "CompCommander", "quantity": 1, "message": "This platoon requires at least 1 Company Commander" } ] } ], "factions": [ { "name": "Romania" } ], "points": 0, "models": 0 }, { "name": "Rifle Platoon", "specialText": "Platoon Commander: 1\n Infantry Squads (Not-Eng): 2-4\n Medic: 0-1\n FAO (Arty or Air): 0-1\n Sniper: 0-1\n AT Team: 0-1\n Light Mortar: 0-1\n Transport: Per Unit in the Platoon\n", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." } ] }, { "requiredChildren": [ { "key": "RifleTeams", "quantity": 2, "message": "This platoon requires at least 2 Rifle Teams" } ] } ], "unlimited": true, "factions": [ { "name": "Australia" }, { "name": "Belgium" }, { "name": "Bulgaria" }, { "name": "Canada" }, { "name": "Chinese Communists (ZC)" }, { "name": "Chinese Nationalists (ZC)" }, { "name": "Chinese Warlords (ZC)" }, { "name": "Chinese Central Army (GKZ)" }, { "name": "Chinese Communists (GKZ)" }, { "name": "Chinese Expeditionary Force (GKZ)" }, { "name": "Chinese Warlords - Gauangxi Clique (GKZ)" }, { "name": "Chinese Warlords - Ma Clique (GKZ)" }, { "name": "Chinese Warlords - Shanxi Clique (GKZ)" }, { "name": "Chinese Warlords - Yunnan Clique (GKZ)" }, { "name": "Czechoslovak Republic (GKZ)" }, { "name": "Denmark (GKZ)" }, { "name": "Danish Partisans (ZC)" }, { "name": "Danish Regulars (ZC)" }, { "name": "East Africa Command" }, { "name": "Finland" }, { "name": "France" }, { "name": "Germany" }, { "name": "Great Britain" }, { "name": "Greece" }, { "name": "Hungary" }, { "name": "India" }, { "name": "Italian Co-Belligerent Army" }, { "name": "Italian National Republican Army" }, { "name": "Royal Italian Army (Regio Esercito)" }, { "name": "Japan" }, { "name": "Netherlands" }, { "name": "New Zealand" }, { "name": "Norway" }, { "name": "Partisans" }, { "name": "Poland" }, { "name": "Polish Peoples Army (LWP)" }, { "name": "Slovakia (ZC)" }, { "name": "South Africa" }, { "name": "Soviet Union" }, { "name": "Sweden (PL)" }, { "name": "Switzerland (GKZ)" }, { "name": "United States of America" } ], "points": 0, "models": 0 }, { "name": "Rifle Platoon ", "specialText": "Platoon Commander: 1\n Infantry Squads (Not-Eng): 2-4\n Medic: 0-1\n FAO (Arty or Air): 0-1\n Sniper: 0-1\n AT Team: 0-1\n Light Mortar: 0-1\n Transport: Per Unit in the Platoon\n", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." } ] }, { "requiredChildren": [ { "key": "RifleTeamsR", "quantity": 2, "message": "This platoon requires at least 2 Rifle Teams" } ] } ], "unlimited": true, "factions": [ { "name": "Romania" } ], "points": 0, "models": 0 }, { "name": "Scout Platoon", "specialText": "Platoon Commander: 1\n Infantry Squads (Not-Eng): 2-4\n Medic: 0-1\n FAO (Arty or Air): 0-1\n Sniper: 0-1\n AT Team: 0-1\n Light Mortar: 0-1\n Transport: Per Unit in the Platoon\n", "decreaseModelCount": 1, "limit": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." } ] }, { "requiredChildren": [ { "key": "RifleTeams", "quantity": 2, "message": "This platoon requires at least 2 Rifle Teams" } ] } ], "unlimited": true, "factions": [ { "name": "East Africa Command" } ], "points": 0, "models": 0 }, { "name": "Recce Platoon", "unlimited": true, "specialText": "Platoon Commander: 1\n Infantry Squads (Not-Eng): 1\n Infantry Squads (Not-Eng): 0-3\n FAO (Arty or Air): 0-1\n AT Team: 0-1\n Transport: Enough so that every soldier in the platoon may ride. Transports have Recce.\n", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." } ] }, { "requiredChildren": [ { "key": "RifleTeams", "quantity": 1, "message": "This platoon requires at least 1 Rifle Team" }, { "key": "Vehicle", "quantity": 1, "message": "This platoon requires enough transports for ALL MODELs in the platoon.\n Message will remain even if transports selected." } ] } ], "factions": [ { "name": "Australia" }, { "name": "Belgium" }, { "name": "Bulgaria" }, { "name": "Canada" }, { "name": "Chinese Communists (ZC)" }, { "name": "Chinese Nationalists (ZC)" }, { "name": "Chinese Warlords (ZC)" }, { "name": "Chinese Central Army (GKZ)" }, { "name": "Chinese Communists (GKZ)" }, { "name": "Chinese Expeditionary Force (GKZ)" }, { "name": "Chinese Warlords - Guangxi Clique (GKZ)" }, { "name": "Chinese Warlords - Ma Clique (GKZ)" }, { "name": "Chinese Warlords - Shanxi Clique (GKZ)" }, { "name": "Chinese Warlords - Yunnan Clique (GKZ)" }, { "name": "Czechoslovak Republic (GKZ)" }, { "name": "Danish Partisans (ZC)" }, { "name": "Danish Regulars (ZC)" }, { "name": "Denmark (GKZ)" }, { "name": "East Africa Command" }, { "name": "Finland" }, { "name": "France" }, { "name": "Germany" }, { "name": "Great Britain" }, { "name": "Greece" }, { "name": "Hungary" }, { "name": "India" }, { "name": "Italian Co-Belligerent Army" }, { "name": "Italian National Republican Army" }, { "name": "Royal Italian Army (Regio Esercito)" }, { "name": "Japan" }, { "name": "Netherlands" }, { "name": "New Zealand" }, { "name": "Norway" }, { "name": "Partisans" }, { "name": "Poland" }, { "name": "Polish Peoples Army (LWP)" }, { "name": "Slovakia (ZC)" }, { "name": "South Africa" }, { "name": "Soviet Union" }, { "name": "Sweden (PL)" }, { "name": "Switzerland (GKZ)" }, { "name": "United States of America" } ], "quantityLimitedBy": [ { "unit": ["Rifle Platoon","Scout Platoon"], "ratio": 1 } ], "points": 0, "models": 0 }, { "name": "Recce Platoon ", "unlimited": true, "specialText": "Platoon Commander: 1\n Infantry Squads (Not-Eng): 1\n Infantry Squads (Not-Eng): 0-3\n FAO (Arty or Air): 0-1\n AT Team: 0-1\n Transport: Enough so that every soldier in the platoon may ride. Transports have Recce.\n", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." } ] }, { "requiredChildren": [ { "key": "RifleTeamsR", "quantity": 1, "message": "This platoon requires at least 1 Rifle Team" }, { "key": "Vehicle", "quantity": 1, "message": "This platoon requires enough transports for ALL MODELs in the platoon.\n Message will remain even if transports selected." } ] } ], "factions": [ { "name": "Romania" } ], "quantityLimitedBy": [ { "unit": ["Rifle Platoon "], "ratio": 1 } ], "points": 0, "models": 0 }, { "name": "Engineer Platoon", "unlimited": true, "specialText": "Platoon Commander: 1\n Engineer Squads: 2\n Engineer Squads: 0-2\n Flame Thrower Teams: 0-3\n Transport: Per Unit in the Platoon\n", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." } ] }, { "requiredChildren": [ { "key": "EngineerTeams", "quantity": 2, "message": "This platoon requires at least 2 Engineer Teams" } ] } ], "factions": [ { "name": "Australia" }, { "name": "Belgium" }, { "name": "Bulgaria" }, { "name": "Canada" }, { "name": "Chinese Communists (ZC)" }, { "name": "Chinese Nationalists (ZC)" }, { "name": "Chinese Warlords (ZC)" }, { "name": "Chinese Central Army (GKZ)" }, { "name": "Chinese Communists (GKZ)" }, { "name": "Chinese Expeditionary Force (GKZ)" }, { "name": "Chinese Warlords - Guangxi Clique (GKZ)" }, { "name": "Chinese Warlords - Ma Clique (GKZ)" }, { "name": "Chinese Warlords - Shanxi Clique (GKZ)" }, { "name": "Chinese Warlords - Yunnan Clique (GKZ)" }, { "name": "Czechoslovak Republic (GKZ)" }, { "name": "Danish Partisans (ZC)" }, { "name": "Danish Regulars (ZC)" }, { "name": "Denmark (GKZ)" }, { "name": "East Africa Command" }, { "name": "Finland" }, { "name": "France" }, { "name": "Germany" }, { "name": "Great Britain" }, { "name": "Greece" }, { "name": "Hungary" }, { "name": "India" }, { "name": "Italian Co-Belligerent Army" }, { "name": "Italian National Republican Army" }, { "name": "Royal Italian Army (Regio Esercito)" }, { "name": "Japan" }, { "name": "Netherlands" }, { "name": "New Zealand" }, { "name": "Norway" }, { "name": "Partisans" }, { "name": "Poland" }, { "name": "Polish Peoples Army (LWP)" }, { "name": "Slovakia (ZC)" }, { "name": "South Africa" }, { "name": "Soviet Union" }, { "name": "Sweden (PL)" }, { "name": "Switzerland (GKZ)" }, { "name": "United States of America" } ], "quantityLimitedBy": [ { "unit": ["Rifle Platoon","Scout Platoon"], "ratio": 1 } ], "points": 0, "models": 0 }, { "name": "Engineer Platoon ", "unlimited": true, "specialText": "Platoon Commander: 1\n Engineer Squads: 2\n Engineer Squads: 0-2\n Flame Thrower Teams: 0-3\n Transport: Per Unit in the Platoon\n", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." } ] }, { "requiredChildren": [ { "key": "EngineerTeamsR", "quantity": 2, "message": "This platoon requires at least 2 Engineer Teams" } ] } ], "factions": [ { "name": "Romania" } ], "quantityLimitedBy": [ { "unit": ["Rifle Platoon "], "ratio": 1 } ], "points": 0, "models": 0 }, { "name": "Heavy Weapons Platoon", "unlimited": true, "specialText": "Platoon Commander: 1\n MG or Mortar Team (Any Mix): 2\n Mortar Teams: 0-3\n MG Teams: 0-3\n AT Teams: 0-3\n Transport: Per Unit in the Platoon\n", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." } ] }, { "requiredChildren": [ { "key": "HeavyWepTeams", "quantity": 2, "message": "This platoon requires at least 2 Heavy Weapons Teams" } ] } ], "factions": [ { "name": "Australia" }, { "name": "Belgium" }, { "name": "Bulgaria" }, { "name": "Canada" }, { "name": "Chinese Communists (ZC)" }, { "name": "Chinese Nationalists (ZC)" }, { "name": "Chinese Warlords (ZC)" }, { "name": "Chinese Central Army (GKZ)" }, { "name": "Chinese Communists (GKZ)" }, { "name": "Chinese Expeditionary Force (GKZ)" }, { "name": "Chinese Warlords - Guangxi Clique (GKZ)" }, { "name": "Chinese Warlords - Ma Clique (GKZ)" }, { "name": "Chinese Warlords - Shanxi Clique (GKZ)" }, { "name": "Chinese Warlords - Yunnan Clique (GKZ)" }, { "name": "Czechoslovak Republic (GKZ)" }, { "name": "Danish Partisans (ZC)" }, { "name": "Danish Regulars (ZC)" }, { "name": "Denmark (GKZ)" }, { "name": "East Africa Command" }, { "name": "Finland" }, { "name": "France" }, { "name": "Germany" }, { "name": "Great Britain" }, { "name": "Greece" }, { "name": "Hungary" }, { "name": "India" }, { "name": "Italian Co-Belligerent Army" }, { "name": "Italian National Republican Army" }, { "name": "Royal Italian Army (Regio Esercito)" }, { "name": "Japan" }, { "name": "Netherlands" }, { "name": "New Zealand" }, { "name": "Norway" }, { "name": "Partisans" }, { "name": "Poland" }, { "name": "Polish Peoples Army (LWP)" }, { "name": "Slovakia (ZC)" }, { "name": "South Africa" }, { "name": "Soviet Union" }, { "name": "Sweden (PL)" }, { "name": "Switzerland (GKZ)" }, { "name": "United States of America" } ], "quantityLimitedBy": [ { "unit": ["Rifle Platoon","Scout Platoon"], "ratio": 1 } ], "points": 0, "models": 0 }, { "name": "Heavy Weapons Platoon ", "unlimited": true, "specialText": "Platoon Commander: 1\n MG or Mortar Team (Any Mix): 2\n Mortar Teams: 0-3\n MG Teams: 0-3\n AT Teams: 0-3\n Transport: Per Unit in the Platoon\n", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." } ] }, { "requiredChildren": [ { "key": "HeavyWepTeamsR", "quantity": 2, "message": "This platoon requires at least 2 Heavy Weapons Teams" } ] } ], "factions": [ { "name": "Romania" } ], "quantityLimitedBy": [ { "unit": ["Rifle Platoon "], "ratio": 1 } ], "points": 0, "models": 0 }, { "name": "Artillery Platoon", "unlimited": true, "specialText": "Platoon Commander: 1\n Field Artillery/AA Gun/AT Gun: 1\n Field Artillery/AA Gun/AT Gun (Any Mix): 0-3\n Transport: Per Unit in the Platoon\n", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." } ] }, { "requiredChildren": [ { "key": "ArtyTeams", "quantity": 1, "message": "This platoon requires at least 1 Artillery Team" } ] } ], "factions": [ { "name": "Australia" }, { "name": "Belgium" }, { "name": "Bulgaria" }, { "name": "Canada" }, { "name": "Chinese Communists (ZC)" }, { "name": "Chinese Nationalists (ZC)" }, { "name": "Chinese Warlords (ZC)" }, { "name": "Chinese Central Army (GKZ)" }, { "name": "Chinese Communists (GKZ)" }, { "name": "Chinese Expeditionary Force (GKZ)" }, { "name": "Chinese Warlords - Guangxi Clique (GKZ)" }, { "name": "Chinese Warlords - Ma Clique (GKZ)" }, { "name": "Chinese Warlords - Shanxi Clique (GKZ)" }, { "name": "Chinese Warlords - Yunnan Clique (GKZ)" }, { "name": "Czechoslovak Republic (GKZ)" }, { "name": "Danish Partisans (ZC)" }, { "name": "Danish Regulars (ZC)" }, { "name": "Denmark (GKZ)" }, { "name": "East Africa Command" }, { "name": "Finland" }, { "name": "France" }, { "name": "Germany" }, { "name": "Great Britain" }, { "name": "Greece" }, { "name": "Hungary" }, { "name": "India" }, { "name": "Italian Co-Belligerent Army" }, { "name": "Italian National Republican Army" }, { "name": "Royal Italian Army (Regio Esercito)" }, { "name": "Japan" }, { "name": "Netherlands" }, { "name": "New Zealand" }, { "name": "Norway" }, { "name": "Partisans" }, { "name": "Poland" }, { "name": "Polish Peoples Army (LWP)" }, { "name": "Slovakia (ZC)" }, { "name": "South Africa" }, { "name": "Soviet Union" }, { "name": "Sweden (PL)" }, { "name": "Switzerland (GKZ)" }, { "name": "United States of America" } ], "quantityLimitedBy": [ { "unit": ["Rifle Platoon","Rifle Platoon ","Scout Platoon"], "ratio": 1 } ], "points": 0, "models": 0 }, { "name": "Artillery Platoon ", "unlimited": true, "specialText": "Platoon Commander: 1\n Field Artillery/AA Gun/AT Gun: 1\n Field Artillery/AA Gun/AT Gun (Any Mix): 0-3\n Transport: Per Unit in the Platoon\n", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." } ] }, { "requiredChildren": [ { "key": "ArtyTeamsR", "quantity": 1, "message": "This platoon requires at least 1 Artillery Team" } ] } ], "factions": [ { "name": "Romania" } ], "quantityLimitedBy": [ { "unit": ["Rifle Platoon "], "ratio": 1 } ], "points": 0, "models": 0 }, { "name": "Armored Platoon", "unlimited": true, "unavailableWith": "Fortification Complex", "specialText": "Platoon Command Vehicle: 1\n Vehicle: 1\n Vehicles: 0-3", "decreaseModelCount": 1, "factions": [ { "name": "Australia" }, { "name": "Belgium" }, { "name": "Bulgaria" }, { "name": "Canada" }, { "name": "Chinese Communists (ZC)" }, { "name": "Chinese Nationalists (ZC)" }, { "name": "Chinese Warlords (ZC)" }, { "name": "Chinese Central Army (GKZ)" }, { "name": "Chinese Communists (GKZ)" }, { "name": "Chinese Expeditionary Force (GKZ)" }, { "name": "Chinese Warlords - Guangxi Clique (GKZ)" }, { "name": "Chinese Warlords - Ma Clique (GKZ)" }, { "name": "Chinese Warlords - Shanxi Clique (GKZ)" }, { "name": "Chinese Warlords - Yunnan Clique (GKZ)" }, { "name": "Czechoslovak Republic (GKZ)" }, { "name": "Danish Partisans (ZC)" }, { "name": "Danish Regulars (ZC)" }, { "name": "Denmark (GKZ)" }, { "name": "East Africa Command" }, { "name": "Finland" }, { "name": "France" }, { "name": "Germany" }, { "name": "Great Britain" }, { "name": "Greece" }, { "name": "Hungary" }, { "name": "India" }, { "name": "Italian Co-Belligerent Army" }, { "name": "Italian National Republican Army" }, { "name": "Royal Italian Army (Regio Esercito)" }, { "name": "Japan" }, { "name": "Netherlands" }, { "name": "New Zealand" }, { "name": "Norway" }, { "name": "Partisans" }, { "name": "Poland" }, { "name": "Polish Peoples Army (LWP)" }, { "name": "Slovakia (ZC)" }, { "name": "South Africa" }, { "name": "Soviet Union" }, { "name": "Sweden (PL)" }, { "name": "Switzerland (GKZ)" }, { "name": "United States of America" } ], "validations":[ { "requiredChildren": [ { "key": "CommandVehicle", "quantity": 1, "message": "This platoon requires at least 1 Vehicle with the Command Vehicle Rule" } ] }, { "requiredChildren": [ { "key": "TotalVehicle", "quantity": 2, "message": "This platoon requires at least 2 Vehicles" } ] } ], "quantityLimitedBy": [ { "unit": ["Rifle Platoon","Scout Platoon"], "ratio": 1 } ], "points": 0, "models": 0 }, { "name": "Armored Platoon ", "unlimited": true, "unavailableWith": "Fortification Complex", "specialText": "Platoon Command Vehicle: 1\n Vehicle: 1\n Vehicles: 0-3", "decreaseModelCount": 1, "factions": [ { "name": "Romania" } ], "validations":[ { "requiredChildren": [ { "key": "CommandVehicleR", "quantity": 1, "message": "This platoon requires at least 1 Vehicle with the Command Vehicle Rule" } ] }, { "requiredChildren": [ { "key": "TotalVehicleR", "quantity": 2, "message": "This platoon requires at least 2 Vehicles" } ] } ], "quantityLimitedBy": [ { "unit": ["Rifle Platoon "], "ratio": 1 } ], "points": 0, "models": 0 }, { "name": "Fortification Complex", "unlimited": false, "unavailableWith": "Armored Platoon", "specialText": "Command Bunker: 1\n Fortification: 1\n Fortifications: 0-3", "decreaseModelCount": 1, "factions": [ { "name": "Czechoslovak Republic (GKZ)" } ], "validations":[ { "requiredChildren": [ { "key": "CommandBunker", "quantity": 1, "message": "This platoon requires at least 1 Bunker with the Command Bunker Rule" } ] }, { "requiredChildren": [ { "key": "TotalBunker", "quantity": 2, "message": "This platoon requires at least 2 Fortifications" } ] } ], "points": 0, "models": 0 }, { "name": "Fortifications and Defenses", "unlimited": false, "specialText": "These are optional rules under the Fortifications Section of the Bolt Action 3rd Edition Rulebook on Pg.296; Not for Events unless stated in the packet or by the TO.", "decreaseModelCount": 1, "factions": [ { "name": "Australia" }, { "name": "Belgium" }, { "name": "Bulgaria" }, { "name": "Canada" }, { "name": "Chinese Communists (ZC)" }, { "name": "Chinese Nationalists (ZC)" }, { "name": "Chinese Central Army (GKZ)" }, { "name": "Chinese Communists (GKZ)" }, { "name": "Chinese Expeditionary Force (GKZ)" }, { "name": "Chinese Warlords - Guangxi Clique (GKZ)" }, { "name": "Chinese Warlords - Ma Clique (GKZ)" }, { "name": "Chinese Warlords - Shanxi Clique (GKZ)" }, { "name": "Chinese Warlords - Yunnan Clique (GKZ)" }, { "name": "Chinese Warlords (ZC)" }, { "name": "Czechoslovak Republic (GKZ)" }, { "name": "Danish Partisans (ZC)" }, { "name": "Danish Regulars (ZC)" }, { "name": "Denmark (GKZ)" }, { "name": "East Africa Command" }, { "name": "Finland" }, { "name": "France" }, { "name": "Germany" }, { "name": "Great Britain" }, { "name": "Greece" }, { "name": "Hungary" }, { "name": "India" }, { "name": "Italian Co-Belligerent Army" }, { "name": "Italian National Republican Army" }, { "name": "Royal Italian Army (Regio Esercito)" }, { "name": "Japan" }, { "name": "Netherlands" }, { "name": "New Zealand" }, { "name": "Norway" }, { "name": "Partisans" }, { "name": "Poland" }, { "name": "Polish Peoples Army (LWP)" }, { "name": "Romania" }, { "name": "Slovakia (ZC)" }, { "name": "South Africa" }, { "name": "Soviet Union" }, { "name": "Sweden (PL)" }, { "name": "Switzerland (GKZ)" }, { "name": "United States of America" } ], "points": 0, "models": 0 }, { "name": "Air Support", "unlimited": false, "specialText": "These are optional experimental rules from the Bolt Action Community website. Not for Events unless stated in the packet or by the TO.\n Aircraft: 1", "special": true, "decreaseModelCount": 1, "factions": [ { "name": "Belgium" }, { "name": "Bulgaria" }, { "name": "Canada" }, { "name": "Chinese Communists (ZC)" }, { "name": "Chinese Nationalists (ZC)" }, { "name": "Chinese Warlords (ZC)" }, { "name": "Chinese Central Army (GKZ)" }, { "name": "Chinese Communists (GKZ)" }, { "name": "Chinese Expeditionary Force (GKZ)" }, { "name": "Chinese Warlords - Guangxi Clique (GKZ)" }, { "name": "Chinese Warlords - Ma Clique (GKZ)" }, { "name": "Chinese Warlords - Shanxi Clique (GKZ)" }, { "name": "Chinese Warlords - Yunnan Clique (GKZ)" }, { "name": "Czechoslovak Republic (GKZ)" }, { "name": "Danish Partisans (ZC)" }, { "name": "Danish Regulars (ZC)" }, { "name": "Denmark (GKZ)" }, { "name": "East Africa Command" }, { "name": "Finland" }, { "name": "France" }, { "name": "Germany" }, { "name": "Great Britain" }, { "name": "Greece" }, { "name": "Hungary" }, { "name": "India" }, { "name": "Italian Co-Belligerent Army" }, { "name": "Italian National Republican Army" }, { "name": "Royal Italian Army (Regio Esercito)" }, { "name": "Japan" }, { "name": "Netherlands" }, { "name": "New Zealand" }, { "name": "Norway" }, { "name": "Partisans" }, { "name": "Poland" }, { "name": "Polish Peoples Army (LWP)" }, { "name": "Romania" }, { "name": "Slovakia (ZC)" }, { "name": "South Africa" }, { "name": "Soviet Union" }, { "name": "Sweden (PL)" }, { "name": "Switzerland (GKZ)" }, { "name": "United States of America" } ], "points": 0, "models": 0 } ], "units": [ { "name": "Company Commander", "validationKeys": ["CompCommander","PlatCommander"], "order":1, "factions": [], "availableIn": [ { "all": [{ "in": "HQ Platoon" }, { "in": "Australia" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Belgium" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Bulgaria" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Canada" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Chinese Communists (ZC)" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Chinese Nationalists (ZC)" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Chinese Warlords (ZC)" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Chinese Central Army (GKZ)" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Chinese Communists (GKZ)" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Chinese Expeditionary Force (GKZ)" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Chinese Warlords - Guangxi Clique (GKZ)" }] }, { "all": [{ "in": "Rifle Platoon" }, { "in": "Chinese Warlords - Guangxi Clique (GKZ)" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Chinese Warlords - Ma Clique (GKZ)" }] }, { "all": [{ "in": "Rifle Platoon" }, { "in": "Chinese Warlords - Ma Clique (GKZ)" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Chinese Warlords - Shanxi Clique (GKZ)" }] }, { "all": [{ "in": "Rifle Platoon" }, { "in": "Chinese Warlords - Shanxi Clique (GKZ)" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Chinese Warlords - Yunnan Clique (GKZ)" }] }, { "all": [{ "in": "Rifle Platoon" }, { "in": "Chinese Warlords - Yunnan Clique (GKZ)" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Czechoslovak Republic (GKZ)" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Danish Partisans (ZC)" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Danish Regulars (ZC)" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Denmark (GKZ)" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "East Africa Command" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Finland" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "France" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Germany" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Great Britain" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Greece" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Hungary" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "India" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Netherlands" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "New Zealand" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Norway" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Partisans" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Poland" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Polish Peoples Army (LWP)" }] }, { "all": [{ "in": "HQ Platoon " }, { "in": "Romania" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Slovakia (ZC)" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "South Africa" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Soviet Union" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Sweden (PL)" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "Switzerland (GKZ)" }] }, { "all": [{ "in": "HQ Platoon" }, { "in": "United States of America" }] } ], "points": 0, "models": 1, "limit": 1, "localQuantityDisplay": [ { "key": "primary", "property": "Rifles", "quantity": 1 } ], "sortPriority": 1, "limits": [ { "key": "Commander", "limit": 1, "perParent": true } ], "options": [ { "name": "Inexperienced ", "addsPrefix": "Inex. ", "points": 42, "requireChooseOneKey": "morale", "availableIn": [ "India" ] }, { "name": "Inexperienced ", "addsPrefix": "Inex. ", "points": 42, "requireChooseOneKey": "morale", "availableIn": [ "Danish Partisans (ZC)", "Danish Regulars (ZC)" ] }, { "name": "Inexperienced ", "addsPrefix": "Inex. ", "points": 42, "requireChooseOneKey": "morale", "availableIn": [ "Germany" ] }, { "name": "Inexperienced", "addsPrefix": "Inex. ", "points": 42, "requireChooseOneKey": "morale", "availableIn": [ "Australia", "Belgium", "Bulgaria", "Canada", "Chinese Communists (ZC)", "Chinese Nationalists (ZC)", "Chinese Warlords (ZC)", "Chinese Central Army (GKZ)", "Chinese Communists (GKZ)", "Chinese Expeditionary Force (GKZ)", "Chinese Warlords - Guangxi Clique (GKZ)", "Chinese Warlords - Ma Clique (GKZ)", "Chinese Warlords - Shanxi Clique (GKZ)", "Chinese Warlords - Yunnan Clique (GKZ)", "Czechoslovak Republic (GKZ)", "Danish Partisans (ZC)", "Danish Regulars (ZC)", "Denmark (GKZ)", "East Africa Command", "France", "Great Britain", "Greece", "Hungary", "Japan", "Netherlands", "Norway", "New Zealand", "Partisans", "Poland", "Romania", "Slovakia (ZC)", "South Africa", "Soviet Union", "Sweden (PL)", "Switzerland (GKZ)", "United States of America" ] }, { "name": "Regular ", "addsPrefix": "Reg. ", "points": 60, "requireChooseOneKey": "morale", "availableIn": [ "Germany" ] }, { "name": "Regular", "addsPrefix": "Reg. ", "points": 60, "requireChooseOneKey": "morale", "availableIn": [ "Australia", "Belgium", "Bulgaria", "Canada", "Chinese Communists (ZC)", "Chinese Nationalists (ZC)", "Chinese Warlords (ZC)", "Chinese Central Army (GKZ)", "Chinese Communists (GKZ)", "Chinese Expeditionary Force (GKZ)", "Chinese Warlords - Guangxi Clique (GKZ)", "Chinese Warlords - Ma Clique (GKZ)", "Chinese Warlords - Shanxi Clique (GKZ)", "Chinese Warlords - Yunnan Clique (GKZ)", "Czechoslovak Republic (GKZ)", "Danish Partisans (ZC)", "Danish Regulars (ZC)", "Denmark (GKZ)", "East Africa Command", "Finland", "France", "Great Britain", "Greece", "Hungary", "India", "Japan", "Netherlands", "New Zealand", "Norway", "Partisans", "Poland", "Romania", "Slovakia (ZC)", "South Africa", "Soviet Union", "Sweden (PL)", "Switzerland (GKZ)", "United States of America" ] }, { "name": "Veteran ", "addsPrefix": "Vet. ", "points": 78, "requireChooseOneKey": "morale", "availableIn": [ "Germany" ] }, { "name": "Veteran", "addsPrefix": "Vet. 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Guangxi Clique (GKZ)", "Chinese Warlords - Ma Clique (GKZ)", "Chinese Warlords - Shanxi Clique (GKZ)", "Chinese Warlords - Yunnan Clique (GKZ)", "Germany" ] }, { "name": "NCO Pistol", "points": 0, "increment": true, "max": "parentModels", "maxKey": "gun", "localLimit": 1, "unlockedByLocal": ["Inexperienced ","Inexperienced","Regular","Veteran"], "availableIn": [ "Belgium", "Bulgaria", "Chinese Communists (ZC)", "Chinese Nationalists (ZC)", "Chinese Warlords (ZC)", "Danish Partisans (ZC)", "Danish Regulars (ZC)", "Finland", "France", "Greece", "Hungary", "Netherlands", "Norway", "Romania", "Slovakia (ZC)", "Poland", "Switzerland (GKZ)" ] }, { "name": "Pistols", "points": 0, "increment": true, "max": "parentModels", "maxKey": "gun", "localLimit": 2, "unlockedByLocal": ["Inexperienced ","Inexperienced","Regular","Veteran"], "availableIn": [ "Belgium", "Bulgaria", "Chinese Communists (ZC)", "Chinese Nationalists (ZC)", "Chinese Warlords (ZC)", "Danish Partisans (ZC)", "Danish Regulars (ZC)", "Finland", "France", "Greece", "Hungary", "Netherlands", "Norway", "Romania", "Slovakia (ZC)", "Poland", "Switzerland (GKZ)" ] }, { "name": "NCO Sword", "points": 0, "increment": true, "max": "parentModels", "maxKey": "gun", "localLimit": 2, "unlockedByLocal": ["Inexperienced","Regular","Veteran"], "availableIn": [ "Chinese Communists (ZC)", "Chinese Nationalists (ZC)", "Chinese Warlords (ZC)" ] }, { "name": "Swords", "points": 0, "increment": true, "max": "parentModels", "maxKey": "gun", "localLimit": 3, "unlockedByLocal": ["Inexperienced","Regular","Veteran"], "availableIn": [ "Chinese Communists (ZC)", "Chinese Nationalists (ZC)", "Chinese Warlords (ZC)" ] }, { "name": "NCO Pistol", "points": -1, "increment": true, "max": "parentModels", "maxKey": "gun", "localLimit": 1, "unlockedByLocal": ["Inexperienced","Regular","Veteran"], "availableIn": [ "Sweden (PL)" ] }, { "name": "Pistols", "points": -1, "increment": true, "max": "parentModels", "maxKey": "gun", "localLimit": 2, "unlockedByLocal": ["Inexperienced","Regular","Veteran"], "availableIn": ["Sweden (PL)"] }, { "name": "NCO Pistol", "points": -1, "increment": true, "max": "parentModels", "maxKey": "gun", "localLimit": 1, "unlockedByLocal": ["Inexperienced","Regular","Veteran","Inexperienced ","Regular ","Veteran "], "availableIn": [ "Germany", "Hungary", "Romania", "Soviet Union", "Polish Peoples Army (LWP)" ] }, { "name": "Pistols", "points": -1, "increment": true, "max": "parentModels", "maxKey": "gun", "localLimit": 4, "unlockedByLocal": ["Inexperienced","Regular","Veteran","Inexperienced ","Regular ","Veteran "], "availableIn": [ "Germany", "Hungary", "Romania", "Soviet Union", "Polish Peoples Army (LWP)" ] }, { "name": "NCO Pistol", "points": -1, "increment": true, "max": "parentModels", "maxKey": "gun", "localLimit": 1, "unlockedByLocal": ["Inexperienced","Inexperienced ","Regular","Veteran"], "availableIn": [ "Australia", "Canada", "Chinese Central Army (GKZ)", "Chinese Communists (GKZ)", "Chinese Expeditionary Force (GKZ)", "Chinese Warlords - Guangxi Clique (GKZ)", "Chinese Warlords - Ma Clique (GKZ)", "Chinese Warlords - Shanxi Clique (GKZ)", "Chinese Warlords - Yunnan Clique (GKZ)", "Czechoslovak Republic (GKZ)", "Denmark (GKZ)", "East Africa Command", "Great Britain", "India", "New Zealand", "South Africa", "United States of America" ] }, { "name": "Pistols", "points": -1, "increment": true, "max": "parentModels", "maxKey": "gun", "localLimit": 5, "unlockedByLocal": ["Inexperienced","Inexperienced ","Regular","Veteran"], "availableIn": [ "Australia", "Canada", "Czechoslovak Republic (GKZ)", "Chinese Warlords - Guangxi Clique (GKZ)", "Chinese Warlords - Ma Clique (GKZ)", "Chinese Warlords - Shanxi Clique (GKZ)", "Chinese Warlords - Yunnan Clique (GKZ)", "East Africa Command", "Great Britain", "India", "New Zealand", "South Africa", "United States of America" ] }, { "name": "Pistols", "points": -1, "increment": true, "max": "parentModels", "maxKey": "gun", "localLimit": 3, "unlockedByLocal": ["Inexperienced","Regular","Veteran"], "availableIn": [ "Chinese Central Army (GKZ)", "Chinese Communists (GKZ)", "Chinese Expeditionary Force (GKZ)", "Denmark (GKZ)" ] }, { "name": "Assault Rifle", "points": 6, "increment": true, "max": "parentModels", "maxKey": "gun", "localLimit": 1, "unlockedByLocal": ["Inexperienced","Regular","Veteran","Inexperienced ","Regular ","Veteran "], "availableIn": [ "Germany", "Hungary" ] }, { "name": "NCO Black-Powder Rifle", "points": -1, "increment": true, "max": "parentModels", "maxKey": "gun", "localLimit": 1, "unlockedByLocal": ["Inexperienced","Regular","Veteran"], "availableIn": [ "Chinese Communists (GKZ)", "Chinese Warlords - Guangxi Clique (GKZ)", "Chinese Warlords - Ma Clique (GKZ)", "Chinese Warlords - Shanxi Clique (GKZ)", "Chinese Warlords - Yunnan Clique (GKZ)" ] }, { "name": "Black-Powder Rifle", "points": -1, "increment": true, "max": "parentModels", "maxKey": "gun", "localLimit": 3, "unlockedByLocal": ["Inexperienced","Regular","Veteran"], "availableIn": [ "Chinese Communists (GKZ)", "Chinese Warlords - Guangxi Clique (GKZ)", "Chinese Warlords - Ma Clique (GKZ)", "Chinese Warlords - Shanxi Clique (GKZ)", "Chinese Warlords - Yunnan Clique (GKZ)" ] }, { "name": "Waffen-SS Additional Assault Rifle", "points": 6, "increment": true, "max": "parentModels", "maxKey": "gun", "localLimit": 1, "availableIn": ["Germany"], "unlockedByLocal": ["Defend the Fatherland! 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(Airborne)" }, { "name": "Rifle Grenade Adaptor", "campaign": true, "points": 20, "max": 3, "increment": true, "unlockedByLocal": ["Inexperienced","Regular","Veteran"], "availableIn": ["United States of America"] }, { "name": "Skis", "points": 0, "unlockedByLocal": ["Inexperienced","Regular","Veteran"], "availableIn": [ "Finland", "Norway", "Sweden (PL)" ] }, { "name": "Wire Cutters", "points": 1, "perModel": true, "special": true, "unlockedByLocal": ["Inexperienced","Regular","Veteran","Inexperienced","Regular","Veteran","Inexperienced ","Regular ","Veteran "] }, { "name": "Gebirgsjäger Winter Equipment", "points": 0, "availableIn": ["Germany"], "unlockedByLocal": "Defend the Fatherland! (Gebirgsjäger)" }, { "name": "Welbikes", "points": 1, "perModel": true, "availableIn": ["Great Britain"], "unlockedByLocal": "For King and Country! 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