{ "config": { "trackHighestDivision": false }, "disallowMultipleFactions": true, "appVersion": 2, "credit": [ "Phy; phyrexian.queen@gmail.com for any questions, thoughts, concerns, or comments!" ], "game": "Konflikt 47", "stats": [ { "name": "Strength", "abbreviation": "S" } ], "toggles": [ { "property": "compendium", "label": "Include Compendium Rules", "default": false }, { "property": "special", "label": "Include Special Rules", "default": false }, { "property": "community", "label": "Include Community Rules", "default": false }, { "property": "baUnits", "label": "Include Bolt Action 3rd Edition Units [They Lose Old Nation Rules and Gain K'47 Nation Rules]", "default": false }, { "property": "PL", "label": "Include Phyrexian Labs Community Rules", "unlockedBy": "community", "default": false } ], "limits": [], "counts": [], "calculations": [ { "label": "Order Dice", "properties": ["order"] }, { "label": "Total Rift Dice", "properties": ["riftDice"] } ], "additionalPrint": [], "elements": [ { "propertyName": "factions", "label": "Factions", "type": "faction", "dataSource": "factions", "children": [ { "propertyName": "keywords", "label": "Keywords", "type": "static", "dataSource": "keywords" }, { "propertyName": "additionalRules", "label": "Additional Rules", "type": "static", "bullet": true }, { "propertyName": "equipment", "label": "Equipment", "type": "static", "dataSource": "equipment", "children": [ { "propertyName": "specialRules", "label": "Special Rules", "type": "static", "dataSource": "keywords" } ] }, { "propertyName": "platoons", "label": "Platoon", "type": "main", "dataSource": "platoons", "sumChildPoints": true, "sortMainOptionsAlphabetically": false, "children": [ { "propertyName": "units", "dataSource": "units", "showModelCount": true, "allowCollapse": true, "label": "Units", "type": "list", "costDisplayIfEmpty": { "propertyName": "options", "names": ["Regular","Inexperienced","Inexperienced ","Veteran","Hollywood"] }, "sortPrioritySeparators": true, "sortPriorityLabels": { "1": "Heroes", "2": "Officers", "3": "Advanced / Special Infantry Units", "4": "General Infantry Units", "5": "AT Weapons / Special Weapons Teams", "6": "Engineer Units", "7": "Heavy Weapons", "8": "Artillery Units", "9": "Support Units", "10": "Support Vehicles", "11": "Armored Walkers", "12": "Armored Vehicles", "13": "Fighter", "14": "Ground Attack / Bomber", "15": "Fortification and Defenses", "16": "Transports" }, "children": [ { "propertyName": "equipment", "label": "Equipment", "type": "static", "dataSource": "equipment", "children": [ { "propertyName": "specialRules", "label": "Special Rules", "type": "static", "dataSource": "keywords" } ] }, { "propertyName": "keywords", "label": "Keywords", "type": "static", "dataSource": "keywords" }, { "propertyName": "options", "selectedProperty": "chosenOptions", "type": "checkbox", "dataSource": "equipment", "children": [ { "label": "Special Rules", "propertyName": "specialRules", "type": "static", "dataSource": "keywords" } ] }, { "propertyName": "specialRules", "label": "Special Rules", "type": "static", "dataSource": "keywords", "children": [ { "label": "Special Rules", "propertyName": "specialRules", "type": "static", "dataSource": "keywords" } ] } ] } ] } ] } ], "dataTableKeys": ["units"], "data": { "factions": [ { "name": "Axis", "additionalRules": [ "Our Salvaztion - In the Turn End Phase, when rolling Exhausted Rift Dice, an Axis army may reroll ONE Result; Konflikt '47 Army List - The Axis: Pg. 2", "Hand of the Green Vault - At the start of the game, before deployment, choose a Veteran non-Hero Section Platoon/Company Commander in your force, they gain a point of Rift Mastery; Konflikt '47 Army List - The Axis: Pg. 2", "Schwerefeldmastery - One Veteran Axis Vehicle in your force equiped with a Schwerefeld Projektor may deploy with one of it's Rift Dice set to Surging; Konflikt '47 Army List - The Axis: Pg. 2", "Hardened Veterans - Veteran Axis units or units wearing Powered Armor never suffer a -1 Morale Penalty when the Leader of their Squad/Team is removed; Konflikt '47 Army List - The Axis: Pg. 2", "Buzz Saw - LMG and MMG fire one extra shot. For vehicles, halve the dice before adding the extra; Konflikt '47 Army List - The Axis: Pg. 2" ] }, { "name": "British Commonwealth", "additionalRules": [ "Computational Systems - British Commonwealth units with this special rule ignore -1 'to Hit' penalty for moving and shooting; Konflikt '47 Army List - The British Commonwealth: Pg. 2", "Automated Recovery - Ignore Crew Stunned results on the vehicle Damage table if the vehicle is a Rift Unit. The Only Pin Marker assigned is from being hit; Konflikt '47 Army List - The British Commonwealth: Pg. 2", "Keep Calm Lads - Each time a British Infantry unit with a Down Order Receives a Pin Marker, roll a D6 for each pin recieved. On a 4+, remove the Pin; Konflikt '47 Army List - The British Commonwealth: Pg. 2", "Superior Codebreaking - Once per game, at the start of any turn, you may choose a Die from the bag instead of drawing randomly. Cannot 'Snap To' with this order. If there are more than two British Commonwealth players opting for this rule at the same time, roll off and the winner may use it this turn, the loser must wait; Konflikt '47 Army List - The British Commonwealth: Pg. 2" ] }, { "name": "Empire of Japan", "additionalRules": [ "Death Before Dishonour - All Infantry and Artillery units have Fanatics Special Rule. Automatically pass Morale Checks for being assaulted by enemy Vehicles. When attempting an Assault, may reroll failed Order Tests; Konflikt '47 Army List - The Empire of Japan: Pg. 2", "From Nowhere - Your units on Ambush may Ambush Charge enemies that move within 12in, rather than the usual 6in. This is a still a Surprise Charge. If the Ambush Charge goes over Rough Ground/Obstacles, or the ambushing unit begins in Rough Groun, max speed is reduced to Advance rate of the assaulting unit; Konflikt '47 Army List - The Empire of Japan: Pg. 2", "Shadow Work - While in cover, units on Ambush improve their Cover Save by +1; Konflikt '47 Army List - The Empire of Japan: Pg. 2", "Secrets of Iwo Jima - When attempting an Outflanking, may be ordered onto the table starting on Turn 2. Rift Units attempting an Outflank do not suffer -1 to Order Test for moving onto the table from Reserve; Konflikt '47 Army List - The Empire of Japan: Pg. 2" ] }, { "name": "Soviet Bloc", "additionalRules": [ "Harmonic Resonance - At the start of every turn, roll a D6 for each enemy unit on the table that does not have the Fearless special rule. On a 5+, that unit immediately receives a Pin Marker; Konflikt '47 Army List - Soviet Bloc: Pg. 2", "Za Stalina - Whenever an Infantry or Artillery unit fails a Morale Check and would be destroyed, reroll it and apply the second result instead. If a test is passed in this way, that unit is immediately up-rated to the next Quality Level for the rest of the game. If it was a Veteran unit, it gains +1 Morale Value instead; Konflikt '47 Army List - Soviet Bloc: Pg. 2", "Heroes of the Soviet Bloc - At the start of the game, before deployment, one non-Hero, non-Rift Infantry Unit may be designated 'Heroes of the Soviet Bloc'. The chosen unit immediately gains a point of Guts. Friendly units within 6in gain Fanatics; Konflikt '47 Army List - Soviet Bloc: Pg. 2", "Stolen Rift-Tech - Once per game, when one of your Rift Die are drawn randomly, rolled, and assigned, you may swap the result with that of another Rift Die assigned to another unit within 6in, friend or foe; Konflikt '47 Army List - Soviet Bloc: Pg. 2" ] }, { "name": "Sweden (PL)", "PL": true, "additionalRules": [ ] }, { "name": "United States of America", "additionalRules": [ "Arsenal of Democracy - When firing any weapon that has more than a single shot, you may reroll one failed 'to Hit' roll per weapon type; Konflikt '47 Army List - United States: Pg. 2", "Death from Above - Infantry Units and Vehicles do not suffer the usual -1 Morale Penalty for moving on to the table from Reserves using the Flight/Jump Special Rule; Konflikt '47 Army List - United States: Pg. 2", "Tough as Nails - All Veteran non-Hero Company/Platoon Commanders start the game with an additional point of Guts.; Konflikt '47 Army List - United States: Pg. 2", "Tesla's Gift - When a Rift Die is drawn from the Dice bag, rolled, and assigned to a unit with the Tesla Arc special rule, you may reroll the result; Konflikt '47 Army List - United States: Pg. 2","Modern Communications - US Artillery and Air Forward Observers may re-roll their D6 when rolling on the Artillery Barrage or Airstrike Chart; Konflikt '47 Army List - United States: Pg. 15/17" ] } ], "equipment": [ { "name": "Anti-Tank Grenades", "specialRules": ["Tank Hunters"] }, { "name": "Sergeant Sawyer", "specialRules": ["I'll Handle It","That's How You Do It!","Indomitable Spirit","Stubborn"] }, { "name": "Empty Pylons", "specialRules": ["Empty Pylons","Interceptor"] }, { "name": "Ivory Handle Pistol Pair", "specialRules": ["Ivory Handle Pistol Pair"] }, { "name": "Turret Mounted Bazooka", "specialRules": ["Shaped Charge","360° Arc"] }, { "name": "Platoon Commander", "specialRules": ["Platoon Commander"] }, { "name": "Light Mortar", "specialRules": ["Indirect Fire","Team Weapon","HE 1in"] }, { "name": "Medium Mortar", "specialRules": ["Indirect Fire","Team Weapon","HE 2in","Fixed"] }, { "name": "Heavy Mortar", "specialRules": ["Indirect Fire","Team Weapon","HE 3in","Fixed"] }, { "name": "By Air, Land, and Sea (Airborne)", "specialRules": ["Stubborn"] }, { "name": "By Air, Land, and Sea (Marines) w/ Stubborn", "specialRules": ["Stubborn"] }, { "name": "By Air, Land, and Sea (Rangers)", "specialRules": ["Rangers Lead the Way!"] }, { "name": "Defend the Fatherland! (Gebirgsjäger)", "specialRules": ["Fieldcraft"] }, { "name": "Defend the Fatherland! (Gebirgsjäger) w/ Winter Equipment", "specialRules": ["Fieldcraft","Winter Equipment"] }, { "name": "Defend the Fatherland! (Fallschirmjäger)", "specialRules": ["Stubborn"] }, { "name": "Defend the Fatherland! (Waffen-SS)", "specialRules": ["Fanatics"] }, { "name": "Defend the Fatherland! (Waffen-SS InEx)", "specialRules": ["Fanatics","Mixed Quality"] }, { "name": "Defend the Fatherland! Waffen-SS InEx Only - Additional Assault Rifle", "specialRules": ["Assault","Tough Fighters","Fanatics", "Mixed Quality"] }, { "name": "Det Fria Kriget", "specialRules": ["Engineers","Fieldcraft"] }, { "name": "For King and Country! (Airborne)", "specialRules": ["Stubborn"] }, { "name": "For King and Country! (Airborne) w/ Anti-Tank", "specialRules": ["Stubborn","Tank Hunters"] }, { "name": "For King and Country! (Airborne) w/ Welbikes", "specialRules": ["Stubborn","Bicycles"] }, { "name": "For King and Country! (Airborne) w/ Anti-Tank & Welbikes", "specialRules": ["Stubborn","Tank Hunters","Bicycles"] }, { "name": "For King and Country! (Chindits)", "specialRules": ["Behind Enemy Lines", "Fieldcraft", "Ambush Tactics"] }, { "name": "For King and Country! (Commandos)", "specialRules": ["Behind Enemy Lines", "Tough Fighters", "Independent"] }, { "name": "For King and Country! (Commandos) w/ Anti-Tank", "specialRules": ["Behind Enemy Lines", "Tough Fighters", "Independent","Tank Hunters"] }, { "name": "For King and Country! (Commandos) w/ SAS", "specialRules": ["Behind Enemy Lines", "Tough Fighters", "Independent", "Who Dares Wins!"] }, { "name": "For King and Country! (Commandos) w/ Anti-Tank & SAS", "specialRules": ["Behind Enemy Lines", "Tough Fighters", "Independent", "Who Dares Wins!","Tank Hunters"] }, { "name": "For King and Country! 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MMGs", "specialRules": ["Fixed Front"] }, { "name": "Wing Mounted Light Autocannon", "specialRules": ["Fixed Front","HE 1in"] }, { "name": "Wing Mounted MMGs", "specialRules": ["Fixed Front"] }, { "name": "Wing Mounted HMGs", "specialRules": ["Fixed Front"] }, { "name": "Rear Mounted Light Autocannon", "specialRules": ["Fixed Rear","HE 1in"] }, { "name": "Rear Mounted MMGs", "specialRules": ["Fixed Rear"] }, { "name": "Bombs", "specialRules": ["---"] }, { "name": "Rockets", "specialRules": ["---"] }, { "name": "Multiple Rocket Launcher", "specialRules": ["Multiple Launcher"] }, { "name": "Interceptor", "specialRules": ["Interceptor"] }, { "name": "Light AT Gun Team", "specialRules": ["Fixed","HE 1in","Team Weapon"] }, { "name": "Medium AT Gun Team", "specialRules": ["Fixed","HE 1in","Team Weapon"] }, { "name": "Heavy AT Gun Team", "specialRules": ["Fixed","HE 2in","Team Weapon"] }, { "name": "Light Howitzer Team", "specialRules": ["Fixed","HE 2in","Team Weapon"] }, { "name": "Medium Howitzer Team", "specialRules": ["Fixed","HE 3in","Team Weapon"] }, { "name": "Heavy Howitzer Team", "specialRules": ["Fixed","HE 4in","Team Weapon"] }, { "name": "Casement Light Howitzer", "specialRules": ["Fixed Front","HE 2in"] }, { "name": "Casement Medium Howitzer", "specialRules": ["Fixed Front","HE 3in"] }, { "name": "Casement Heavy Howitzer", "specialRules": ["Fixed Front","HE 4in"] }, { "name": "Hull Mounted Light Howitzer", "specialRules": ["Fixed Front","HE 2in"] }, { "name": "Hull Mounted Medium Howitzer", "specialRules": ["Fixed Front","HE 3in"] }, { "name": "Hull Mounted Heavy Howitzer", "specialRules": ["Fixed Front","HE 4in"] }, { "name": "Gun Shield", "specialRules": ["Gun Shield"] }, { "name": "Airborne Carriage", "specialRules": ["Airborne Carriage"] }, { "name": "Barbed Wire", "specialRules": ["Barbed Wire"] }, { "name": "Anti-Tank Ditches", "specialRules": ["Anti-Tank Ditches"] }, { "name": "Dug In", "specialRules": ["Anti-Tank Ditches"] }, { "name": 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"quantity": 1 } ] }, { "name": "NCO Sword", "specialRules": ["Tough Fighters"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "NCO Sword", "quantity": 1 } ] }, { "name": "Swords", "specialRules": ["Tough Fighters"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Sword(s)", "quantity": 1 } ] }, { "name": "NCO Assault Rifle", "specialRules": ["Assault","Tough Fighters"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "NCO Assault Rifle", "quantity": 1 } ] }, { "name": "Assault Rifle", "specialRules": ["Assault","Tough Fighters"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Assault Rifle(s)", "quantity": 1 } ] }, { "name": "Assault Rifles", "specialRules": ["Assault","Tough Fighters"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Assault Rifle(s)", "quantity": 1 } ] }, { "name": "Assistant Assault Rifle", "specialRules": [], "adjustlocalQuantities": [ { "key": "secondary", "quantity": -1 }, { "property": "Assault Rifle", "quantity": 1 } ] }, { "name": "NCO Schwarzlicht MP 40SzL Schmeisser", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "NCO Schwarzlicht MP 40SzL Schmeisser", "quantity": 1 } ] }, { "name": "Schwarzlicht MP 40SzL Schmeissers", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Schwarzlicht MP 40SzL Schmeisser(s)", "quantity": 1 } ] }, { "name": "NCO Automatic Rifle", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "NCO Automatic Rifle", "quantity": 1 } ] }, { "name": "Automatic Rifle", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Automatic Rifle(s)", "quantity": 1 } ] }, { "name": "Defend the Fatherland! Waffen-SS Only - Additional Assault Rifle", "specialRules": ["Assault","Tough Fighters","Fanatics"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Assault Rifle", "quantity": 1 } ] }, { "name": "Waffen-SS Additional Assault Rifle", "specialRules": ["Assault","Tough Fighters"], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Assault Rifle", "quantity": 1 } ] }, { "name": "Assistant Rifle", "specialRules": [], "adjustlocalQuantities": [ { "key": "secondary", "quantity": -1 }, { "property": "Rifle", "quantity": 1 } ] }, { "name": "NCO Rifle", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "NCO Rifle", "quantity": 1 } ] }, { "name": "Rifle", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Rifle(s)", "quantity": 1 } ] }, { "name": "Light Mortar - Team Weapon", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Light Mortar", "quantity": 1 } ] }, { "name": "Supplemental Rifles", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "SMG(s) & Rifles", "quantity": 1 } ] }, { "name": "Super Bazooka", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Super Bazooka", "quantity": 1 } ] }, { "name": "Battle Flag", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Battle Flag", "quantity": 1 } ] }, { "name": "Chinese Battle Flag", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Battle Flag", "quantity": 1 } ] }, { "name": "Victory Banner", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "property": "Battle Flag", "quantity": 1 } ] }, { "name": "Additional Man w/ Pistol", "specialRules": [], "adjustlocalQuantities": [ { "property": "Pistol", "quantity": 1 } ] }, { "name": "Additional Schrekwulfen", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Additional Nachtjäger", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Additional Men", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Additional Boys", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Add Spotter", "specialRules": [], "adjustlocalQuantities": [ { "property": "Spotter", "quantity": 1 } ] }, { "name": "Additional Assistant", "specialRules": [], "adjustlocalQuantities": [ { "key": "secondary", "quantity": 1 } ] }, { "name": "Additional Mk II Heavy Automated Infantry w/ Light Autocannon", "specialRules": [], "adjustlocalQuantities": [ { "key": "secondary", "quantity": 1 } ] }, { "name": "Close Combat Blades for Light Autocannons", "specialRules": [], "adjustlocalQuantities": [ { "key": "secondary", "quantity": -1 }, { "key": "tertiary", "quantity": 1 } ] }, { "name": "Close Combat Blades for MMGs", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": -1 }, { "key": "tertiary", "quantity": 1 } ] }, { "name": "Reduced Manning", "specialRules": [], "adjustlocalQuantities": [ { "key": "secondary", "quantity": -1 } ] }, { "name": "Master Sergeant Jake 'Big Joe' Diamond", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Private Babra", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Additional Fallschirmjäger", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Additional Handlers and Dog Mines", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 }, { "key": "secondary", "quantity": 1 } ] }, { "name": "Additional Squad - PPA", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 3 } ] }, { "name": "Additional Commandos", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Additional Ursus Bodyguards", "specialRules": [], "adjustlocalQuantities": [ { "property": "Ursus Teeth and Claws", "quantity": 1 } ] }, { "name": "Alexander 'Zus' Bielski", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Burmese Scout", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Medic", "specialRules": [], "adjustlocalQuantities": [ { "property": "Unarmed Medic", "quantity": 1 } ] }, { "name": "Lieutenant George Cairns, VC", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Rifleman Tul Bahadur Pun, VC", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Additional Unarmed Men", "specialRules": [], "adjustlocalQuantities": [ { "key": "secondary", "quantity": 1 } ] }, { "name": "British Commando 2nd Lieutenant", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] }, { "name": "Sergeant Sawyer", "specialRules": [], "adjustlocalQuantities": [ { "key": "primary", "quantity": 1 } ] } ], "keywords": [ { "name": "---", "definition": "PHY, DON'T FORGET TO ADD THESE" }, { "name": "I'll Handle It", "definition": "If the Officer in the Platoon Commander Squad is killed, Sgt. Sawyer takers over as a Veteran Platoon Commander with all Special Rules; Bolt Action, 3rd Edition, Warlord website" }, { "name": "That's How You Do It!", "definition": "If any friendly unit within 6in of Sergeant Sawyer's Model fails an Order Check, they may immediately re-roll.; Bolt Action, 3rd Edition, Warlord website" }, { "name": "Indomitable Spirit", "definition": "Ignore all Negative Modifiers when taking Order Tests; Bolt Action, 3rd Edition, Warlord website" }, { "name": "Experimental", "definition": "Requires an additional Order Test; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Test Bed", "definition": "Requires an additional Order Test; Swedish Unofficial Rules" }, { "name": "360° Arc", "definition": "Can Fire all around; Bolt Action, 3rd Edition: Pg. 135" }, { "name": "Right Arc", "definition": "Can Fire Right Arc; Bolt Action, 3rd Edition: Pg. 135" }, { "name": "Left Arc", "definition": "Can Fire Left Arc; Bolt Action, 3rd Edition: Pg. 135" }, { "name": "Front and Side Arcs", "definition": "Can Fire Forward, Left, and Right Arcs; Bolt Action, 3rd Edition: Pg. 135" }, { "name": "Pintle", "definition": "Flak; When fired against a Ground Target, makes the unit Open Topped until end of Turn; Bolt Action, 3rd Edition: Pg. 136" }, { "name": "Improved HE", "definition": "Increase HE Value by 1 (I.E. From HE 1in to HE 2in); Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Coaxial", "definition": "Must choose between firing the Main Gun or Coaxial Weapon; Bolt Action, 3rd Edition: Pg. 135" }, { "name": "Airborne Carriage", "definition": "When the Unit is taken as Airborne, this weapon counts as Light for Towing Purposes; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Empty Pylons", "definition": "When you have no ordinance, gain Interceptor Keyword. May Jettison Ordinance, lose Ordinance for the remainder of the game." }, { "name": "Soft Skin", "definition": "Destroyed on a Damage Roll of 6+; Bolt Action, 3rd Edition: Pg. 138" }, { "name": "Damage 6+", "definition": "Destroyed on a Damage Roll of 6+; Bolt Action, 3rd Edition: Pg. 138" }, { "name": "Damage 7+", "definition": "Damage Roll of 7 Rolls on Superficial Damage Chart. 8+ Rolls on Damage Chart; Bolt Action, 3rd Edition: Pg. 138" }, { "name": "Damage 8+", "definition": "Damage Roll of 8 Rolls on Superficial Damage Chart. 9+ Rolls on Damage Chart; Bolt Action, 3rd Edition: Pg. 138" }, { "name": "Damage 9+", "definition": "Damage Roll of 9 Rolls on Superficial Damage Chart. 10+ Rolls on Damage Chart; Bolt Action, 3rd Edition: Pg. 138" }, { "name": "Damage 10+", "definition": "Damage Roll of 10 Rolls on Superficial Damage Chart. 11+ Rolls on Damage Chart; Bolt Action, 3rd Edition: Pg. 138" }, { "name": "Damage 11+", "definition": "Damage Roll of 11 Rolls on Superficial Damage Chart. 12+ Rolls on Damage Chart; Bolt Action, 3rd Edition: Pg. 138" }, { "name": "Multiple Launcher", "definition": "See Full Rules; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Cumbersome", "definition": "This weapon counts as Heavy for Movement. Counts as a vehicle for number of shots; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Intelligence Training", "definition": "Once Per Game, may attempt to go first in a turn; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Selection - Heavy Weapons Team", "definition": "May be taken instead of a Mortar or Machine Gun Team in a Heavy Weapons Platoon; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Gun Shield", "definition": "Grants Soft Cover to the Crew from Small Arms fire that comes from the Front Arc; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "HE 1in", "definition": "Use 1in Template to determine hits. Pen +1 when HE is used; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "HE 2in", "definition": "Use 2in Template to determine hits. Pen +2 when HE is used; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "HE 3in", "definition": "Use 3in Template to determine hits. Pen +3 when HE is used; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "HE 4in", "definition": "Use 4in Template to determine hits. Pen +4 when HE is used; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "Interceptor", "definition": "Can attack other Warplanes; Bolt Action Community Experimental Rules" }, { "name": "Barbed Wire", "definition": "Impassable to Infantry and UnArmored Vehicles; Bolt Action, 3rd Edition: Pg. 296" }, { "name": "Dug In", "definition": "Additional Protection for Units Dug In; Bolt Action, 3rd Edition: Pg. 294" }, { "name": "Anti-Tank Ditches", "definition": "Impassable to Wheeled Vehicles and Artillery; Bolt Action, 3rd Edition: Pg. 296" }, { "name": "Liason Officer", "definition": "Counts as an Forward Air Observer; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Ambush Tactics", "definition": "May start game in Ambush. When in Ambush, +1 to Base Morale Value; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Anti-Tank Gun", "definition": "AT Guns when using a Fire Order (incl. Ambush) have +1 to Hit when targetting Vehicles; Bolt Action, 3rd Edition: Pg. 96" }, { "name": "Wheeled", "definition": "Advance: 12in; Run: 24in; Doubled on Roads; Bolt Action, 3rd Edition: Pg. 133" }, { "name": "Half-Tracked", "definition": "Advance: 9in; Run: 18in; Doubled on Roads; Bolt Action, 3rd Edition: Pg. 133" }, { "name": "Assault", "definition": "Negate Movement Penalty when Shooting. Grants Tough Fighters to Models equipped with a weapon that has the Assault Special Rule; Bolt Action, 3rd Edition: Pg. 96" }, { "name": "Behind Enemy Lines", "definition": "When Outflanking, ignores -1 to Order Test when coming onto the board; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Fixed", "definition": "See Full Rules; Bolt Action, 3rd Edition: Pg. 96" }, { "name": "Flak", "definition": "Can attack aircraft during an Airstrike; Bolt Action, 3rd Edition: Pg. 117" }, { "name": "Flamethrower", "definition": "See Full Rules; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "High Explosive", "definition": "See Full Rules; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "Howitzer", "definition": "Can shoot Direct or Indirect; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "Indirect Fire", "definition": "See Full Rules; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "Multiple Launcher", "definition": "See Full Rules; Bolt Action, 3rd Edition: Pg. 102" }, { "name": "One Shot", "definition": "Can be fired once per game. One shot Weapons can Split Fire; Bolt Action, 3rd Edition: Pg. 97" }, { "name": "Shaped Charge", "definition": "No -1 Pen for Long Range. No +1 Pen for Point-Blank; Bolt Action, 3rd Edition: Pg. 103" }, { "name": "Smoke Shells", "definition": "Can fire Smoke Screen. See Full Rules; Bolt Action, 3rd Edition: Pg. 128" }, { "name": "Team weapon", "definition": "Suffers -1 to Hit when reduced to a single model; Bolt Action, 3rd Edition: Pg. 103" }, { "name": "Open Topped", "definition": "Takes Pins from any hits. Additional +1 to Pen and +1 to Damage against top armor; Bolt Action, 3rd Edition: Pg. 149" }, { "name": "Bicycles", "definition": "When moving entirely on a road, on Run Orders, may move 24in; Bolt Action, 3rd Edition: Pg. 119" }, { "name": "Cavalry", "definition": "See Full Rules; Bolt Action, 3rd Edition: Pg. 119" }, { "name": "Engineers", "definition": "Negates Defenders Bonus when assulting into fortifications/defences; Bolt Action, 3rd Edition: Pg. 120" }, { "name": "Fanatics", "definition": "Ignore Pin Modifiers on Morale Checks. Loses in Close Combat count as Draws; Bolt Action, 3rd Edition: Pg. 120" }, { "name": "Fieldcraft", "definition": "Treats rough ground as Open; Bolt Action, 3rd Edition: Pg. 120" }, { "name": "Green", "definition": "When a unit with Green suffer their first wound in a match, must make a test; Bolt Action, 3rd Edition: Pg. 120" }, { "name": "Independent", "definition": "----; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Infiltrator", "definition": "Cover rolls while the unit does not have an Advance or Run order are +1. Special Deployment Rules; Bolt Action, 3rd Edition: Pg. 120" }, { "name": "Inspiring Presence", "definition": "----; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Medic", "definition": "When a friendly inf. or arty unit within 6in suffer damage from Small Arms, roll a D6 for each Damage. On a 6, ignore that damage; Bolt Action, 3rd Edition: Pg. 113" }, { "name": "Motorcycles", "definition": "See Full Rules; Bolt Action, 3rd Edition: Pg. 121" }, { "name": "Observer", "definition": "Can be used as a spotter for Mortars or Howitzers; Bolt Action, 3rd Edition: Pg. 113" }, { "name": "Self-Defence", "definition": "Cannot fire weapons. Cannot initiate close quarters combat. Do not count towards victory conditions or KPs; Bolt Action, 3rd Edition: Pg. 113" }, { "name": "Shirkers", "definition": "Pins count double and must always take an order test, even without pins; Bolt Action, 3rd Edition: Pg. 121" }, { "name": "Skis", "definition": "Troops ignore movement penalties for Snow or Winter Conditions; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Sniper", "definition": "Can use Scope at 36in to 12in for a sniper shot. +1 to hit, +1 to damage, no cover save, can pick the NCO of a squad as the wound target; Bolt Action, 3rd Edition: Pg. 122" }, { "name": "Spotters", "definition": "Can be used to draw Line of Site from for Indirect Firing Howitzers or Mortars; Bolt Action, 3rd Edition: Pg. 102" }, { "name": "Stubborn", "definition": "Ignores Pins on Morale Tests; Bolt Action, 3rd Edition: Pg. 122" }, { "name": "Tank Hunters", "definition": "As a Winner in Close combat with an Armored Vehicle, resolve results on Damage Table. Squad does not suffer from Tanke Fear; Bolt Action, 3rd Edition: Pg. 121" }, { "name": "Tough Fighters", "definition": "Model rerolls 1st Failed to Damage in Closed Combat; Bolt Action, 3rd Edition: Pg. 122" }, { "name": "Winter equipment", "definition": "----; Bolt Action, 3rd Edition: Pg. ---" }, { "name": "Amphibious", "definition": "Can move over impassable water at half speed; Bolt Action, 3rd Edition: Pg. 149" }, { "name": "Armored All Round", "definition": "No Pen modifiers when being shot at in the side, rear, or from above; Bolt Action, 3rd Edition: Pg. 149" }, { "name": "Command Vehicle", "definition": "Adds moreal bonus of +1 to itself and friendly vehicles within 12in and may use Snap To; Bolt Action, 3rd Edition: Pg. 113" }, { "name": "Fast", "definition": "Tracked Vehicles with Fast Advance at 12in and Run at 24in; Bolt Action, 3rd Edition: Pg. 149" }, { "name": "Medical Vehicle", "definition": "When a friendly inf. or arty unit within 6in suffer damage from Small Arms, roll a D6 for each Damage. On a 6, ignore that damage; Bolt Action, 3rd Edition: Pg. 149" }, { "name": "One-Man Turret", "definition": "Pinned by hits from Small Arms. During an assault, destroyed automatically if damaged. Hits on top armor add additional +1 Pen and +1 to Damage Result; Bolt Action, 3rd Edition: Pg. 149" }, { "name": "Recce", "definition": "Can Reverse at Full Advance Speed. Has access to 'Escape' Reaction; Bolt Action, 3rd Edition: Pg. 150" }, { "name": "Reinforced Front Armor", "definition": "Frontal Armor Value is +1; Bolt Action, 3rd Edition: Pg. 150" }, { "name": "Slow", "definition": "Advanced at 6in, Run at 12in; Bolt Action, 3rd Edition: Pg. 150" }, { "name": "Slow Load", "definition": "Cannot be given an order until another friendly unit has been given an order; Bolt Action, 3rd Edition: Pg. 151" }, { "name": "Turn on the Spot", "definition": "Can use Run Speed in Reverse; Bolt Action, 3rd Edition: Pg. 151" }, { "name": "Turret Rear Mounted Machine Gun", "definition": "Fires opposite arc of the Main Gun or Coax after the Main or Coax is fired; Bolt Action, 3rd Edition: Pg. 151" }, { "name": "Unreliable", "definition": "When vehicle suffers at least 1 pin, it suffers 1 additional pin; Bolt Action, 3rd Edition: Pg. 151" }, { "name": "Weak Sides", "definition": "Shots against side armor count as rear armor instead (i.e. +2 to pen); Bolt Action, 3rd Edition: Pg. 151" }, { "name": "Iron Discipline", "definition": "This unit may remove 2 pin markers rather than the usual one if an Order Test is passed; Bolt Action, 3rd Edition German Army Book: Pg. ---" }, { "name": "Mixed Quality", "definition": "InEx Only; Roll a D6 on a Failed Order Test, See Full Rules; Bolt Action, 3rd Edition German Army Book: Pg. ---" }, { "name": "Non-Polish Officers", "definition": "Cannot grant Morale Bonus to LWP Units; Bolt Action, 3rd Edition German Army Book: Pg. ---" }, { "name": "Rangers Lead the Way!", "definition": "After setup, but before the first turn of the game as a part of beginning of game actions, this unit may make a Run Move; Bolt Action, 3rd Edition German Army Book: Pg. ---" }, { "name": "Who Dares Wins!", "definition": "InEx Only; Roll a D6 on a Failed Order Test, See Full Rules; Bolt Action, 3rd Edition German Army Book: Pg. ---" }, { "name": "Period: E|M|L", "definition": "Unit is Available in Early, Middle, or Late War scenarios; Bolt Action, 3rd Edition : Pg. ---" }, { "name": "Period: E|M", "definition": "Unit is Available in Early or Middle scenarios; Bolt Action, 3rd Edition : Pg. ---" }, { "name": "Period: M|L", "definition": "Unit is Available only in Middle or Late War scenarios; Bolt Action, 3rd Edition : Pg. ---" }, { "name": "Period: L", "definition": "Unit is Available only in Late War scenarios; Bolt Action, 3rd Edition : Pg. ---" }, { "name": "Flying Tank", "definition": "Ground Attack Aircraft comes in on a 4, 5, or 6. If a Ground Attack Aircraft performs the airstrike, 5 Hits are required to bring it down; Bolt Action, 3rd Edition : Pg. ---" }, { "name": "Flying Tank - Experimental", "definition": "Ignore the first Exceptional Damage Result of the game against this unit; Bolt Action, 3rd Edition : Pg. ---" }, { "name": "Massed Batteries", "definition": "When resolving Fire For Effect!, resolve the D6+6in by rolling 2D6 and picking the highest to use for the D6+6in; Bolt Action, 3rd Edition : Pg. ---" } ], "platoons": [ { "name": "HQ Platoon", "unlimited": false, "specialText": "Company Commander: 0 - 1\n Chaplain: 0 - 1\n Company Commander Transport: 0 - 1", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "CompCommander", "quantity": 1, "message": "This platoon requires at least 1 Company Commander" } ] } ], "factions": [ { "name": "Axis" }, { "name": "British Commonwealth" }, { "name": "Empire of Japan" }, { "name": "Soviet Bloc" }, { "name": "Sweden (PL)" }, { "name": "United States of America" } ], "points": 0, "models": 0 }, { "name": "Assault Platoon", "specialText": "Platoon Commander: 1\n Specialist or Advanced Infantry Squads: 2\n Specialist, Advanced, or Basic Infantry Squads: 0-2\n Medic: 0-1\n FAO (Arty or Air): 0-1\n Sniper: 0-1\n AT Team: 0-1\n Light Mortar: 0-2\n Transport: Per Unit in the Platoon\n", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." }, { "key": "ASTeams", "quantity": 2, "message": "This platoon requires at least 2 Specialist or Advanced Teams" } ] } ], "unlimited": true, "factions": [ { "name": "Axis" }, { "name": "British Commonwealth" }, { "name": "Empire of Japan" }, { "name": "Soviet Bloc" }, { "name": "Sweden (PL)" }, { "name": "United States of America" } ], "points": 0, "models": 0 }, { "name": "Ghost Infiltration Platoon", "specialText": "Ghost Infiltration Platoon Commander: 1\n Ghost Attack Squads: 2-5\n Special Type Onryo Assault Walker: 1-3\n Shadow Warrior Squads: 0-2\n Kimura Tadaaki, Scourge of the Spirit Realm\n Special Rules: Once per Game, Ghost Infiltration PLatoon Commander may make use of its Bon Odori Rift Enhancement before executing an Advance/Run/Fire Order. Can still use the Snap to Action! and Ghost Attack Squads may use their Bon Odori in the same manner. While the Platon's Ghost Infiltration Platoon Commander remains in play, Ghost Attack Squads, Shadow Warrior Squads, and Onryo Assault Walkers in the same Platoon add +1 to their Morale Tests when using their Active Rift Enhancements.", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." }, { "key": "GASTeams", "quantity": 2, "message": "This platoon requires at least 2 Ghost Attack Squads" }, { "key": "OhFace", "quantity": 1, "message": "This platoon requires at least 1 Onryo Assault Walker" } ] } ], "limit": 1, "factions": [ { "name": "Empire of Japan" } ], "points": 0, "models": 0 }, { "name": "Totenrotte Platoon", "specialText": "Platoon Commander and/or 'Der Erntmann': 1\n Totenkorps Squads: 2-5\n Sd.fkz 501/1 Nachtzehrer: 2-5\n Totenrotte Medic: 0-1\n Shocktrooper Squads: 0-2\n Sniper: 0-1\n AT Team: 0-1\n Light Mortar: 0-2\n Transport: Per Unit in the Platoon\n Special Rules: Totenkorps Units in a Totenrotte Platoon within 6in of a Totenrotte Platoon Commander, Medic, or Nachtzehrer from the same Platoon lose Limited Intelligence and have their Exhasuted Penalty set to 'None', including units created by the Leichenernte (Corpse Harvest) from the Hactzehrer.", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." } ] }, { "requiredChildren": [ { "key": "Totenkorps", "quantity": 2, "message": "This platoon requires at least 2 Totenkorps" } ] }, { "requiredChildren": [ { "key": "Nachtzehrer", "quantity": 2, "message": "This platoon requires at least 2 Nachtzehrer" } ] } ], "limit": 1, "unlimited": true, "factions": [ { "name": "Axis" } ], "points": 0, "models": 0 }, { "name": "Automated Infantry Platoon", "specialText": "Automated Director: 1\n Automated Infantry Squads: 2-4\n Heavy Automated Infantry Squads: 1-2\n Automated Mobile Platforms 'Hunters': 0-3\n Automated Mobile Platforms 'Bombardier': 0-3\n Automated Mobile Platforms 'Lancer': 0-3\n Automated Carriers: 0-3\n 'B for Bertie': 0-1\n Special Rules: Data Transmission Rule extended to 12in, MkII Heavy Automated Infantry Units in the Platoon may use the Snap to Action! Ability. (Cannot use the Snap to Action! Ability in conjunction with Superior Codebreaking)", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." } ] }, { "requiredChildren": [ { "key": "lilGuy", "quantity": 2, "message": "This platoon requires at least 2 Automated Infantry Teams" } ] }, { "requiredChildren": [ { "key": "bigGuy", "quantity": 1, "message": "This platoon requires at least 1 Heavy Automated Infantry Team" } ] } ], "unlimited": true, "factions": [ { "name": "British Commonwealth" } ], "points": 0, "models": 0 }, { "name": "Firefly Platoon", "specialText": "Platoon Commander / Roverta Wells: 1\n Firefly Squads: 2-4\n M2A5 Linebacker Jump Walker: 1-3\n Firefly Medic: 0-1\n Firefly FAO (Arty or Air): 0-1\n Firefly Flamethrower: 0-2\n M5A5 Jackal Light Jump Walkers: 0-3\n M2A1 Mudskipper Jump Walkers: 0-3\n Roberta Wells if not Platoon Commander: 0-1\n", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." }, { "key": "FFTeams", "quantity": 2, "message": "This platoon requires at least 2 Firefly Squads" }, { "key": "FFWalker", "quantity": 1, "message": "This platoon requires at least 1 M2A5 Linebacker Jump Walker" } ] } ], "unlimited": true, "factions": [ { "name": "United States of America" } ], "points": 0, "models": 0 }, { "name": "Recce Platoon", "unlimited": true, "specialText": "Platoon Commander: 1\n Basic or Advanced Infantry Squads: 1\n Basic or Advanced Infantry Squads: 0-3\n Specialist Infantry Squad: 0-1\n FAO (Arty or Air): 0-1\n AT Team: 0-1\n Transport: Enough so that every soldier in the platoon may ride. Transports have Recce.\n", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." } ] }, { "requiredChildren": [ { "key": "BATeams", "quantity": 1, "message": "This platoon requires at least 1 Rifle Team" }, { "key": "Vehicle", "quantity": 1, "message": "This platoon requires enough transports for ALL MODELs in the platoon.\n Message will remain even if transports selected." } ] } ], "factions": [ { "name": "Axis" }, { "name": "British Commonwealth" }, { "name": "Empire of Japan" }, { "name": "Soviet Bloc" }, { "name": "Sweden (PL)" }, { "name": "United States of America" } ], "quantityLimitedBy": [ { "unit": ["Assault Platoon","Automated Infantry Platoon","Totenrotte Platoon","Firefly Platoon","Ghost Infiltration Platoon"], "ratio": 1 } ], "points": 0, "models": 0 }, { "name": "Engineer Platoon", "unlimited": true, "specialText": "Platoon Commander: 1\n Engineer Squads: 2-4\n Flame Thrower Teams: 0-3\n Transport: Per Unit in the Platoon\n", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." } ] }, { "requiredChildren": [ { "key": "EngineerTeams", "quantity": 2, "message": "This platoon requires at least 2 Basic or Advanced Engineering Teams" } ] } ], "factions": [ { "name": "Axis" }, { "name": "British Commonwealth" }, { "name": "Empire of Japan" }, { "name": "Soviet Bloc" }, { "name": "Sweden (PL)" }, { "name": "United States of America" } ], "quantityLimitedBy": [ { "unit": ["Assault Platoon","Automated Infantry Platoon","Totenrotte Platoon","Firefly Platoon","Ghost Infiltration Platoon"], "ratio": 1 } ], "points": 0, "models": 0 }, { "name": "Heavy Weapons Platoon", "unlimited": true, "specialText": "Platoon Commander: 1\n MG or Mortar Team (Any Mix): 2\n Mortar Teams: 0-3\n MG Teams: 0-3\n AT Teams: 0-3\n Transport: Per Unit in the Platoon\n", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." } ] }, { "requiredChildren": [ { "key": "HeavyWepTeams", "quantity": 2, "message": "This platoon requires at least 2 Heavy Weapons Teams" } ] } ], "factions": [ { "name": "Axis" }, { "name": "British Commonwealth" }, { "name": "Empire of Japan" }, { "name": "Soviet Bloc" }, { "name": "Sweden (PL)" }, { "name": "United States of America" } ], "quantityLimitedBy": [ { "unit": ["Assault Platoon","Automated Infantry Platoon","Totenrotte Platoon","Firefly Platoon","Ghost Infiltration Platoon"], "ratio": 1 } ], "points": 0, "models": 0 }, { "name": "Artillery Platoon", "unlimited": true, "specialText": "Platoon Commander: 1\n Field Artillery/AA Gun/AT Gun: 1\n Field Artillery/AA Gun/AT Gun (Any Mix): 0-3\n Transport: Per Unit in the Platoon\n", "decreaseModelCount": 1, "validations":[ { "requiredChildren": [ { "key": "PlatCommander", "quantity": 1, "message": "This platoon requires at least 1 Platoon Commander." } ] }, { "requiredChildren": [ { "key": "ArtyTeams", "quantity": 1, "message": "This platoon requires at least 1 Artillery Team" } ] } ], "factions": [ { "name": "Axis" }, { "name": "British Commonwealth" }, { "name": "Empire of Japan" }, { "name": "Soviet Bloc" }, { "name": "Sweden (PL)" }, { "name": "United States of America" } ], "quantityLimitedBy": [ { "unit": ["Assault Platoon","Automated Infantry Platoon","Totenrotte Platoon","Firefly Platoon","Ghost Infiltration Platoon"], "ratio": 1 } ], "points": 0, "models": 0 }, { "name": "Armored Platoon", "unlimited": true, "unavailableWith": "Fortification Complex", "specialText": "Platoon Command Vehicle: 1\n Vehicle: 1\n Vehicles: 0-3", "decreaseModelCount": 1, "factions": [ { "name": "Axis" }, { "name": "British Commonwealth" }, { "name": "Empire of Japan" }, { "name": "Soviet Bloc" }, { "name": "Sweden (PL)" }, { "name": "United States of America" } ], "validations":[ { "requiredChildren": [ { "key": "CommandVehicle", "quantity": 1, "message": "This platoon requires at least 1 Vehicle with the Command Vehicle Rule" } ] }, { "requiredChildren": [ { "key": "TotalVehicle", "quantity": 2, "message": "This platoon requires at least 2 Vehicles" } ] } ], "quantityLimitedBy": [ { "unit": ["Assault Platoon","Automated Infantry Platoon","Totenrotte Platoon","Firefly Platoon","Ghost Infiltration Platoon"], "ratio": 1 } ], "points": 0, "models": 0 }, { "name": "Armored Walker Platoon", "unlimited": true, "unavailableWith": "Fortification Complex", "specialText": "(Command) Armored Walker: 1\n Armored Walkers: 0-2\n Vehicle: 0-1\n Basic or Advanced Infantry: 0-2\n Specialist Infantry: 0-1\n AT Team: 0-1\n Transports: Per Unit in the Platoon", "decreaseModelCount": 1, "factions": [ { "name": "Axis" }, { "name": "British Commonwealth" }, { "name": "Empire of Japan" }, { "name": "Soviet Bloc" }, { "name": "Sweden (PL)" }, { "name": "United States of America" } ], "validations":[ { "requiredChildren": [ { "key": "CommandVehicle", "quantity": 1, "message": "This platoon requires at least 1 Vehicle with the Command Vehicle Rule if there are more than one unit in the Platoon" } ] }, { "requiredChildren": [ { "key": "Walker", "quantity": 1, "message": "This platoon requires at least 1 Walker" } ] } ], "quantityLimitedBy": [ { "unit": ["Assault Platoon","Automated Infantry Platoon","Totenrotte Platoon","Firefly Platoon","Ghost Infiltration Platoon"], "ratio": 1 } ], "points": 0, "models": 0 }, { "name": "Fortifications and Defenses", "unlimited": false, "specialText": "These are optional rules under the Fortifications Section of the Bolt Action 3rd Edition Rulebook on Pg.296; Not for Events unless stated in the packet or by the TO.", "decreaseModelCount": 1, "factions": [ { "name": "Axis" }, { "name": "British Commonwealth" }, { "name": "Empire of Japan" }, { "name": "Soviet Bloc" }, { "name": "Sweden (PL)" }, { "name": "United States of America" } ], "points": 0, "models": 0 }, { "name": "Air Support", "unlimited": false, "specialText": "These are optional experimental rules from the Bolt Action Community website. Not for Events unless stated in the packet or by the TO.\n Aircraft: 1", "special": true, "decreaseModelCount": 1, "factions": [ { "name": "Axis" }, { "name": "British Commonwealth" }, { "name": "Empire of Japan" }, { "name": "Soviet Bloc" }, { "name": "Sweden (PL)" }, { "name": "United States of America" } ], "points": 0, "models": 0 } ], "units": [ { "name": "Hauptmann Heinrich Gross (CMDR) (K'47)", "validationKeys": ["CompCommander"], "order":1, "riftDice": 3, "factions": [], "availableIn": [ { "all": [{ "in": "HQ Platoon" }, { "in": "Axis" }] } ], "points": 0, "models": 1, "localQuantityDisplay": [ { "key": "unitType", "property": "Hero Unit, Rift Unit", "quantity": 1 }, { "key": "riftDice", "property": "Rift Dice", "quantity": 3 }, { "key": "primary", "property": "Schwarzlight P 08SzL Luger", "quantity": 1 } ], "sortPriority": 1, "limit": 1, "limits": [ { "key": "Commander", "limit": 1, "perParent": true }, { "key": "Hero", "limit": 1, "perParent": true } ], "options": [ { "name": "Veteran", "addsPrefix": "Vet. ", "points": 170, "requireChooseOneKey": "morale" }, { "name": "Additional Soldiers w/ Assault Rifles", "points": 30, "increment": true, "max": 3, "maxKey": "gun", "addsModels": 1, "unlockedByLocal": ["Veteran"] }, { "name": "Additional Soldiers w/ Mp 40SzL Schmeisser", "points": 30, "increment": true, "max": 3, "maxKey": "gun", "addsModels": 1, "unlockedByLocal": ["Veteran"] }, { "name": "Additional Soldiers w/ Sniper Rifle", "points": 30, "increment": true, "max": 1, "maxKey": "gun", "addsModels": 1, "unlockedByLocal": ["Veteran"] }, { "name": "Additional Medic w/ Pistol", "points": 30, "increment": true, "max": 1, "addsModels": 1, "unlockedByLocal": ["Veteran"] }, { "name": "Panzerfausts", "points": 5, "unlockedByLocal": ["Veteran"], "perModel": true } ], "keywords": ["Deadly 3","Fast","Fearless"], "specialText": "1 Hero\n Guts: 2\n Rift Mastery: 2\n Luck: 1", "equipment": ["Advanced Body Armor","Schwarzlight P 08SzL Luger"] }, { "name": "Hauptmann Heinrich Gross (K'47)", "order":1, "riftDice": 3, "factions": [], "availableIn": [ { "all": [{ "in": "Assault Platoon" }, { "in": "Axis" }] }, { "all": [{ "in": "Recce Platoon" }, { "in": "Axis" }] }, { "all": [{ "in": "Engineer Platoon" }, { "in": "Axis" }] }, { "all": [{ "in": "Totenrotte Platoon" }, { "in": "Axis" }] }, { "all": [{ "in": "Artillery Platoon" }, { "in": "Axis" }] }, { "all": [{ "in": "Heavy Weapons Platoon" }, { "in": "Axis" }] }, { "all": [{ "in": "Armored Walker Platoon" }, { "in": "Axis" }] }, { "all": [{ "in": "Armored Platoon" }, { "in": "Axis" }] } ], "points": 0, "models": 1, "localQuantityDisplay": [ { "key": "unitType", "property": "Hero Unit, Rift Unit", "quantity": 1 }, { "key": "riftDice", "property": "Rift Dice", "quantity": 3 }, { "key": "primary", "property": "Schwarzlight P 08SzL Luger", "quantity": 1 } ], "sortPriority": 1, "limit": 1, "limits": [ { "key": "Hero", "limit": 1, "perParent": true } ], "options": [ { "name": "Veteran", "addsPrefix": "Vet. ", "points": 170, "requireChooseOneKey": "morale" }, { "name": "Additional Soldiers w/ Assault Rifles", "points": 30, "increment": true, "max": 3, "maxKey": "gun", "addsModels": 1, "unlockedByLocal": ["Veteran"] }, { "name": "Additional Soldiers w/ Mp 40SzL Schmeisser", "points": 30, "increment": true, "max": 3, "maxKey": "gun", "addsModels": 1, "unlockedByLocal": ["Veteran"] }, { "name": "Additional Soldiers w/ Sniper Rifle", "points": 30, "increment": true, "max": 1, "maxKey": "gun", "addsModels": 1, "unlockedByLocal": ["Veteran"] }, { "name": "Additional Medic w/ Pistol", "points": 30, "increment": true, "max": 1, "addsModels": 1, "unlockedByLocal": ["Veteran"] }, { "name": "Panzerfausts", "points": 5, "unlockedByLocal": ["Veteran"], "perModel": true } ], "keywords": ["Deadly 3","Fast","Fearless"], "specialText": "1 Hero\n Guts: 2\n Rift Mastery: 2\n Luck: 1", "equipment": ["Advanced Body Armor","Schwarzlight P 08SzL Luger"] }, { "name": "'Der Erntemann' Oberstarzt Albrecht von Zögling (CMDR) (K'47)", "validationKeys": ["CompCommander","PlatCommander"], "order":1, "riftDice": 3, "factions": [], "availableIn": [ { "all": [{ "in": "Totenrotte Platoon" }, { "in": "Axis" }] } ], "points": 0, "models": 1, "localQuantityDisplay": [ { "key": "unitType", "property": "Hero Unit, Rift Unit", "quantity": 1 }, { "key": "riftDice", "property": "Rift Dice", "quantity": 3 }, { "key": "primary", "property": "Pistol & Medical Implements", "quantity": 1 }, { "key": "secondary", "property": "Fists", "quantity": 0 } ], "sortPriority": 1, "limit": 1, "limits": [ { "key": "Commander", "limit": 1, "perParent": true }, { "key": "Hero", "limit": 1, "perParent": true } ], "options": [ { "name": "Veteran", "addsPrefix": "Vet. ", "points": 121, "requireChooseOneKey": "morale" }, { "name": "Additional Totenkorps", "points": 21, "increment": true, "max": 6, "maxKey": "gun", "addsModels": 1, "unlockedByLocal": ["Veteran"] } ], "keywords": ["Deadly 2","Bulky","Fearless","Horror","Lumbering","Specialist Medic","Tough Fighters"], "specialText": "1 Hero\n Rift Mastery: 2\n Luck: 1", "equipment": ["Pistol","Medical Implements"] }, { "name": "'Der Erntemann' Oberstarzt Albrecht von Zögling (K'47)", "order":1, "riftDice": 3, "factions": [], "availableIn": [ { "all": [{ "in": "Rifle Platoon" }, { "in": "Axis" }] }, { "all": [{ "in": "Recce Platoon" }, { "in": "Axis" }] }, { "all": [{ "in": "Engineer Platoon" }, { "in": "Axis" }] }, { "all": [{ "in": "Artillery Platoon" }, { "in": "Axis" }] }, { "all": [{ "in": "Heavy Weapons Platoon" }, { "in": "Axis" }] }, { "all": [{ "in": "Armored Walker Platoon" }, { "in": "Axis" }] }, { "all": [{ "in": "Armored Platoon" }, { "in": "Axis" }] } ], "points": 0, "models": 1, "localQuantityDisplay": [ { "key": "unitType", "property": "Hero Unit, Rift Unit", "quantity": 1 }, { "key": "riftDice", "property": "Rift Dice", "quantity": 3 }, { "key": "primary", "property": "Pistol & Medical Implements", "quantity": 1 }, { "key": "secondary", "property": "Fists", "quantity": 0 } ], "sortPriority": 1, "limit": 1, "limits": [ { "key": "Hero", "limit": 1, "perParent": true } ], "options": [ { "name": "Veteran", "addsPrefix": "Vet. ", "points": 121, "requireChooseOneKey": "morale" }, { "name": "Additional Totenkorps", "points": 21, "increment": true, "max": 6, "maxKey": "gun", "addsModels": 1, "unlockedByLocal": ["Veteran"] } ], "keywords": ["Deadly 2","Bulky","Fearless","Horror","Lumbering","Specialist Medic","Tough Fighters"], "specialText": "1 Hero\n Rift Mastery: 2\n Luck: 1", "equipment": ["Pistol","Medical Implements"] }, { "name": "'Der Erntemann' Oberstarzt Albrecht von Zögling (K'47)", "order":1, "riftDice": 3, "factions": [], "availableIn": [ { "all": [{ "in": "Totenrotte Platoon" }, { "in": "Axis" }] } ], "points": 0, "models": 1, "localQuantityDisplay": [ { "key": "unitType", "property": "Hero Unit, Rift Unit", "quantity": 1 }, { "key": "riftDice", "property": "Rift Dice", "quantity": 3 }, { "key": "primary", "property": "Pistol & Medical Implements", "quantity": 1 }, { "key": "secondary", "property": "Fists", "quantity": 0 } ], "sortPriority": 1, "limit": 1, "limits": [ ], "options": [ { "name": "Veteran", "addsPrefix": "Vet. ", "points": 121, "requireChooseOneKey": "morale" }, { "name": "Additional Totenkorps", "points": 21, "increment": true, "max": 6, "maxKey": "gun", "addsModels": 1, "unlockedByLocal": ["Veteran"] } ], "keywords": ["Deadly 2","Bulky","Fearless","Horror","Lumbering","Specialist Medic","Tough Fighters"], "specialText": "1 Hero\n Rift Mastery: 2\n Luck: 1", "equipment": ["Pistol","Medical Implements"] }, { "name": "'B for Bertie' (K'47)", "order":1, "riftDice": 1, "factions": [], "availableIn": [ { "all": [{ "in": "Automated Infantry Platoon" }, { "in": "British Commonwealth" }] } ], "points": 0, "models": 1, "localQuantityDisplay": [ { "key": "unitType", "property": "Hero Unit, Rift Unit", "quantity": 1 }, { "key": "riftDice", "property": "Rift Dice", "quantity": 1 }, { "key": "primary", "property": "HMG", "quantity": 1 } ], "sortPriority": 1, "limit": 1, "limits": [ { "key": "Hero", "limit": 1, "perParent": true } ], "options": [ { "name": "Veteran", "addsPrefix": "Vet. 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