# VillageDefense configuration file # # You can edit here the basic things of VD # Please read everything CAREFULLY! # You don't want to break anything, do you? # # Select locale of VillageDefense, default it's English. # Available locales: # default - English language. Uses 'language.yml'. # de - Deutsche sprache pl - Język polski # es - Idioma español id - Bhasa Indonesia # fr - Langue française vn - Tiếng việt # hu - Magyar nyelv cn - 简体中文 # ro - Limba română cs - Český jazyk # pt_br - Português Brasileiro lt - Lietuvių kalba # it - Lingua italiana ru - Русский язык # kr - Korean nl - Dutch # zh - Chinese (Traditional) tr - Türk dili # th - Thai locale: default # Enable bossbar support? Bossbar-Enabled: true # Should we hook into bungee cord? (If you wanna use arena per server option) # You STILL need to use external addon for HUB server game signs # Check here for more info: https://wiki.plugily.xyz/villagedefense/support/servertips#bungeecord-lobby-signs BungeeActivated: false # Should we hook into Holograpic Displays? (If you wanna use (leaderboard)holograms) # You will be able to create holograms HologramsActivated: false # Should we add support for upgradeable Wolves and Golems in game? # Configure upgrades pricing in entity_upgrades.yml after enabling it. UpgradesActivated: false # Enable Inventory Manager for your games? (VERY USEFUL feature for MULTI ARENA) # This saves inventory of players and restores it after player leaves arena. # Saved elements: max health, health, food, experience, full inventory, armor contents, fire ticks, active potions InventoryManager: true # Respawn players when wave ends/starts? Respawn-After-Wave: true # Should player be able that join on ingame stage to respawn after wave? # Default: true InGame-Join-Respawn: true # You can create custom players permissions here. # Player with your custom permission will get % bonus orbs # when he lift up experience from killed zombie. # More here: https://wiki.plugily.xyz/villagedefense/setup/cmdsandperms#custom-permissions CustomPermissions: # Player with permission my-permission-one get 10% more orbs # Do not use dots (.), they won't work. my-permission-one: 10 # Basic permissions for game, permissions explained here: https://wiki.plugily.xyz/villagedefense/setup/cmdsandperms#basic-permissions Basic-Permissions: Full-Games-Permission: "villagedefense.fullgames" Vip-Permission: "villagedefense.vip" Mvp-Permission: "villagedefense.mvp" Elite-Permission: "villagedefense.elite" # represents arena name (NOT MAP NAME!), for example: 'villagedefense.join.VD02' # use 'villagedefense.join.*' to enable access to all arenas Join-Permission: "villagedefense.join." # Should /vd leave command be blocked? Disable-Leave-Command: false # Commands which can be used in game, remove all of them to disable Whitelisted-Commands: - me - help # Should we enable short commands such as /start and /leave Enable-Short-Commands: false # Enable this option when you're using MySQL, otherwise it won't work. # Be careful when changing this because there is NO migrator between # flat file and MySQL for player stats. DatabaseActivated: false # How many seconds game should take to start. Starting-Waiting-Time: 60 # Time before next wave starts Cooldown-Before-Next-Wave: 25 # Speed of baby zombie. Suggested: between 1.8 and 2.0 Mini-Zombie-Speed: 2.0 # Speed of normal zombies. Suggested: between 1.2 and 1.4 Zombie-Speed: 1.3 # Enable in game rewards? See rewards.yml for more... Rewards-Enabled: false # Enable in game (eg. '[KIT][LEVEL] Plajer: hey') special formatting? # Formatting is configurable in language.yml # You can use PlaceholderAPI placeholders in chat format! ChatFormat-Enabled: true # Should we disable all chat related stuff? # It will disable the separated chat, for example Disable-Separate-Chat: false # Amount of orbs given to player when game starts Orbs-Starting-Amount: 20 # Should we block every not Village Defense associated commands in game? Block-Commands-In-Game: true # Should we fire some cool fireworks at location of every player after the game ends? Firework-When-Game-Ends: true # Should blocks behind game signs change their color based on game state? # They will change color to: # - white (waiting for players) stained glass # - yellow (starting) stained glass # - orange (in game) stained glass # - gray (ending) stained glass # - black (restarting) stained glass Signs-Block-States-Enabled: true # Limit of mobs can be spawned per player in-game # Will affect only buying them in in-game shop Wolves-Spawn-Limit: 20 Golems-Spawn-Limit: 15 # Can the players buy again iron golems or wolves if these # entities died? The config limit and permission will be ignored. Players-Can-Buy-GolemsWolves-If-They-Died: false # Should holiday events for Village Defense be enabled? # Eg. 4 days before and 4 days after Halloween special effects # for death and zombies will be applied, spooky! Holidays-Enabled: true # Enable very simple health bar for zombies? # They will have health instead of their names # It will show percentage of health left. # It's kinda buggy, you should use external plugin if you got one. Simple-Zombie-Health-Bar-Enabled: true # Power ups section. If you want to have classic Village Defense game mode I recommend to disable this. Powerups: # Do you want to enable in-game power ups? # This will make zombies drop some power ups when they're killed # REQUIRES Holographic Displays otherwise it won't be enabled! Enabled: true # Modify powerup drop chance here Drop-Chance: 1.0 # 1% chance by default # Enable or disable specific power ups here. List: Map-Clean: true Double-Damage-For-Players: Enabled: true Time: 15 # seconds Healing-For-Players: Enabled: true Amplifier: 1 Time-Of-Healing: 10 # seconds # Spawns X golems in village # Owner of golems is person who picked up power up Golem-Raid: Enabled: true Golems-Amount: 3 # Every zombie can be killed for one hit One-Shot-One-Kill: Enabled: true Time: 15 # seconds Wave-Limit: # Should game have finite amount of waves Enabled: false # Limit of waves, if this wave ends game will end Limit: 25 #After how many zombies should we limit them? #Once limit is reached zombies get more health so it's still harder each wave Zombies-Limit: 75 #Active after zombies limit is reached #Higher value means weaker zombies Zombie-Multiplier-Divider: 18 Update-Notifier: # Should we check for updates on plugin start/after admin join? # You REALLY should have this true! Enabled: true # Should we inform you when beta version is out? # BETA IS NOT ALWAYS AS STABLE AS NORMAL RELEASE! Notify-Beta-Versions: true #Disable Party features of external party plugins (such as PAF, Parties ...) Disable-Parties: true # Should players get no fall damage? Disable-Fall-Damage: false # Should players get no drowning damage? Disable-Drowning-Damage: false # How many villagers will be spawned in a arena? Villager-Amount: 10 # How many orbs should the players lose after they dead? # The default is 0, so their orbs will be set to 0. # The value should be 1 or higher. Orbs-To-Lose-After-Death: 0 # Should the orbs kept after player death? # true - player's orbs will be kept after death # false - player's orbs will be set according to the above option. Keep-Orbs-After-Death: false # Should the name tag of these mobs always visible? Name-Visible: Golem: true Wolf: true Villager: true Arena-Selector: # Change items of arena selector State-Item: Waiting: LIME_wool Starting: YELLOW_wool In-Game: RED_wool Ending: RED_wool Restarting: RED_wool # Don't modify. Version: 18 # No way! You've reached the end! But... where's the dragon!?