## Thanks for using our plugins! ~Tigerpanzer_02 from Plugily Projects # villagedefense configuration file # # You can edit here the basic things of villagedefense # Please read everything CAREFULLY! # You don't want to break anything, do you? # # Select locale of villagedefense, default it's English. # Available locales: # default - English language. Uses 'language.yml'. # See https://github.com/Plugily-Projects/locale_storage/tree/master/plugins/minecraft/villagedefense # Use filename of the language e.g. de_DE.yml -> locale: de_DE locale: default # Should we display a boss bar with additional arena information? Bossbar: Display: true # Interval in seconds between messages Interval: 10 # Should we hook into bungeecord? (If you wanna use arena per server option) # This option will let you access bungee.yml and its options. # You STILL need to use external addon for HUB server game signs # Check here for more info: https://wiki.plugily.xyz/ Bungee-Mode: false # Enable Inventory Manager for your games? (VERY USEFUL feature for MULTI ARENA) # This saves inventory of players and restores it after player leaves arena. # Saved elements: max health, health, food, experience, full inventory, armor contents, fire ticks, active potions Inventory-Manager: true Commands: # Commands which can be used in game, remove all of them to disable (only works if Block.In-Game.Commands = true) Whitelist: - me - help # Enable and Disable predefined shortened commands or add your own Shorter: '1': Short: "start" Executes: "vda forcestart" Enabled: true '2': Short: "leave" Executes: "vd leave" Enabled: true '3': Short: "kit" Executes: "vd selectkit" Enabled: false '4': Short: "stats" Executes: "vd stats" Enabled: false '5': Short: "top" Executes: "vd top" Enabled: false # Block some functions of your players Block: In-Game: # Should we block every not plugin associated commands in game? Commands: true # Should the leave command be blocked inside arena? Leave: false # Cancels Item Movement into player crafting, enchantment tables, anvils ... Item-Move: true # Enable this option when you're using MySQL, otherwise it won't work. # Be careful when changing this because there is NO migrator between # flat file and MySQL for player stats. # If this option is disabled it means all stats will be saved as flat file! Database: false # Should we enable in game rewards? See rewards.yml for more... # You should also check out our script engine tutorial for rewards! https://tutorial.plugily.xyz Rewards: true # Enable in game (eg. '[KIT][LEVEL] Tigerpanzer_02: hey') special formatting? # Formatting is configurable in language.yml # You can use PlaceholderAPI placeholders in chat format! Plugin-Chat-Format: true # Should we enable a separate arena chat for players inside a arena # Useful on multi arena servers that don't want the same chat for all players on the server Separate-Arena-Chat: true # Should we fire some cool fireworks at locations of every player at special events such as the game end? Firework: true # Should blocks behind game signs change their color based on game state? # They will change color to: # - white (waiting for players) stained glass # - yellow (starting) stained glass # - orange (in game) stained glass # - gray (ending) stained glass # - black (restarting) stained glass # or define your own at signs.yml! Sign-Block-States: true # Should holiday events for the plugin be enabled? # Eg. 4 days before and 4 days after Halloween special effects # for death, spooky! There are more holiday events! Check wiki! # Wiki: - Holidays: true # Should the plugin enable special powerups which can be found in powerups.yml Powerups: false # Should the plugin enable kits which can be found in kits.yml Kits: true # Should we create leaderboards out of the stats? Leaderboard: true Parties: # Should we try to hook into your current party plugin? (Supports well know party plugins, see wiki!) # It will group up all players with the party leader. The party leader can join with the whole party! External: true # Should we enable our own party system that can be only used for this plugin? # Check the wiki for commands Own: false Damage: # Should players get fall damage? Fall: false # Should players get drowning damage? Drowning: false # Should players get fire damage? Fire: false Cycle: # Should we make permanent clear weather on all worlds where our arenas are? Weather: false # Should the time on the world your arenas are modified to stay at the same time? Daylight: Enable: false Time: 10000 # How many seconds game should take to start. Time-Manager: Waiting: 20 Starting: 60 Shorten-Waiting: 5 In-Game: 270 # Time before next wave starts Cooldown-Before-Next-Wave: 25 Ending: 10 Restarting: 5 # Should we add support for upgradeable Wolves and Golems in game? # Configure upgrades pricing in entity_upgrades.yml after enabling it. Entity-Upgrades: false Respawn: # Respawn players when wave ends/starts? After-Wave: true # Should player be able to join on in-game stage with respawn after wave? In-Game-Join: true Limit: Wave: # Should game have finite amount of waves Unlimited: true # Limit of waves, if this wave ends game will end Game-End: 200 Spawn: # Limit of mobs can be spawned globally in-game # Will affect only buying them in in-game shop Wolves: 20 Golems: 15 # How many villagers will be spawned in an arena? Villagers: 10 # After how many Creatures should we limit them? # Once limit is reached Creatures get more health so it's still harder each wave Creatures: 75 # Can the players buy again iron golems or wolves if these # entities died? The config limit and permission will be ignored. Entity-Buy-After-Death: false Creatures: # Active after Creatures limit is reached # Higher value means weaker Creatures Multiplier-Divider: 18 # Enable very simple health bar for Creatures? # They will have health instead of their names # It will show percentage of health left. Health-Bar: true Orbs: Start: # Amount of orbs given to player when game starts Amount: 20 Death: # PERCENTAGE, calculates the percentage of orbs left from the value # AMOUNT, adjusts the orbs to the value (negative value removes orbs, positive value adds orbs) # SET, sets the orbs to the value # KEEP, will leave the orbs like they are Type: PERCENTAGE Value: 50 # Should the name tag of these mobs always visible? Name-Visibility: Golem: true Wolf: true Villager: true # Zombie glow to make it visible to players. Glowing-Status: # From which wave should the glowing be activated? Starting-Wave: 6 # How many creatures should the glow be activated from? # Set to 0 to disable Creatures-Left: 0 Update-Notifier: # Should we check for updates on plugin start/after admin join? # You REALLY should have this true! Enabled: true # Should we inform you when beta version is out? # BETA IS NOT ALWAYS AS STABLE AS NORMAL RELEASE! Notify-Beta-Versions: true # Don't edit it. But who's stopping you? It's your server! # Really, don't edit ;p # You edited it, huh? Next time hurt yourself! Do-Not-Edit: File-Version: 1 Core-Version: 1