#if defined _prestige_included_ #endinput #endif #define _prestige_included_ forward void Prestige_OnReborn(int client); forward void Prestige_OnEvolution(int client); forward void Prestige_OnNirvana(int client); methodmap PrestigePlayer { // Constructor public native PrestigePlayer(int client); // Properties property int Client { public native get(); } property int MaxLevel { public native get(); } property int MaxReborns { public native get(); } property int MaxEvolutions { public native get(); } property int Level { public native get(); public native set(const int val); } property int Reborn { public native get(); public native set(const int val); } property int Evolution { public native get(); public native set(const int val); } property int Nirvana { public native get(); public native set(const int val); } property int RebornPoints { public native get(); public native set(const int val); } property int EvolutionPoints { public native get(); public native set(const int val); } property int NirvanaPoints { public native get(); public native set(const int val); } property int TotalReborns { public native get(); } // Methods public native bool DoesMeetRequirements(const int level = 0, int rb = 0, int evo = 0, int nirvana = 0); }