-- ____ _ _ __ __ __ __ ____ _____ _ ____ _____ _____ ____ ____
-- / ___| | | / \ \ \/ / \ \ / / / ___| |_ _| / \ | _ \ |_ _| | ____| | _ \ / ___|
--| | _ | | / _ \ \ / \ V / \___ \ | | / _ \ | |_) | | | | _| | |_) | \___ \
-- | |_| | | |___ / ___ \ / \ | | ___) | | | / ___ \ | _ < | | | |___ | _ < ___) |
-- \____| |_____| /_/ \_\ /_/\_\ |_| |____/ |_| /_/ \_\ |_| \_\ |_| |_____| |_| \_\ |____/ ---
-------------------------------------------------------------------------------
----------------------------GLAXY STARTERS-------------------------------------
-------------------------------------------------------------------------------
local version = 0.09
local gameV = GetGameVersion():split(' ')[1]
local scriptname = "Glaxy Starters";
local author ="Glaxy";
local contact = "dimitri.psarev";
local Sword = true
local SwordN = true
local Ring = true
local Book = true
local Darkseal = true
local Shield = true
local Boots = true
local Cull = true
local Suppy = true
local Suppg = true
local Suppb = true
local Pot1 = true
local Pot2 = true
local Armor = true
local Machete = true
local Talisman = true
local Select = true
local Select1 = true
local Order1 = true
local Order2 = true
local Order3 = true
local Order4 = true
local Order5 = true
local Order6 = true
local Banner = true
local Banner1 = true
local WardS = true
local WardNS = true
function RandomPrint2(x, v)
if v == 0 then
DelayAction(function() Print("¡Thanks for use this script!, Regards, Glaxy!") end, x)
elseif v == 1 then
DelayAction(function() Print("If you want more awesome features, Check Glaxy Utility script.") end, x)
elseif v == 2 then
if GetInGameTimer() < 60 then
DelayAction(function() Print("¡Script was loaded, Good luck! -> Ver: "..version.." - VerGame: "..gameV.." By "..author.." <-") end, x)
end
end
end
SwordSprite = createSprite("\\GlaxyAB\\1.png")
SwordNSprite = createSprite("\\GlaxyAB\\2.png")
RingSprite = createSprite("\\GlaxyAB\\3.png")
BookSprite = createSprite("\\GlaxyAB\\4.png")
DarksealSprite = createSprite("\\GlaxyAB\\5.png")
ShieldSprite = createSprite("\\GlaxyAB\\6.png")
BootsSprite = createSprite("\\GlaxyAB\\7.png")
CullSprite = createSprite("\\GlaxyAB\\8.png")
SuppySprite = createSprite("\\GlaxyAB\\9.png")
SuppgSprite = createSprite("\\GlaxyAB\\10.png")
SuppbSprite = createSprite("\\GlaxyAB\\11.png")
Pot1Sprite = createSprite("\\GlaxyAB\\12.png")
Pot2Sprite = createSprite("\\GlaxyAB\\13.png")
ArmorSprite = createSprite("\\GlaxyAB\\14.png")
MacheteSprite = createSprite("\\GlaxyAB\\15.png")
TalismanSprite = createSprite("\\GlaxyAB\\16.png")
BannerSprite = createSprite("\\GlaxyAB\\banner.png")
Banner1Sprite = createSprite("\\GlaxyAB\\banner.png")
SelectSprite = createSprite("\\GlaxyAB\\11select.png")
Order1Sprite = createSprite("\\GlaxyAB\\22.png")
Order2Sprite = createSprite("\\GlaxyAB\\33.png")
Order3Sprite = createSprite("\\GlaxyAB\\44.png")
Order4Sprite = createSprite("\\GlaxyAB\\55.png")
Order5Sprite = createSprite("\\GlaxyAB\\66.png")
Order6Sprite = createSprite("\\GlaxyAB\\77.png")
WardSSprite = createSprite("\\GlaxyAB\\WardS.png")
WardNSSprite = createSprite("\\GlaxyAB\\WardNS.png")
--}
assert(load(Base64Decode("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"), nil, "bt", _ENV))()
TrackerLoad("jLBTYcuExAwGLJZH")
local lvlspell = {
{archivo = "22.png", names = "R-Q-W-E", posicion_x = 550, posicion_y = 502, sizeX = 306, sizeY = 81, levelSequence = {1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3}},
{archivo = "33.png", names = "R-Q-E-W", posicion_x = 856, posicion_y = 502, sizeX = 232, sizeY = 81, levelSequence = {1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2}},
{archivo = "44.png", names = "R-W-Q-E", posicion_x = 1088, posicion_y = 502, sizeX = 262, sizeY = 81, levelSequence = {2, 1, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3}},
{archivo = "55.png", names = "R-W-E-Q", posicion_x = 550, posicion_y = 583, sizeX = 306, sizeY = 116, levelSequence = {2, 3, 1, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1}},
{archivo = "66.png", names = "R-E-Q-W", posicion_x = 856, posicion_y = 583, sizeX = 232, sizeY = 116, levelSequence = {3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2}},
{archivo = "77.png", names = "R-E-W-Q", posicion_x = 1088, posicion_y = 583, sizeX = 262, sizeY = 116, levelSequence = {3, 2, 1, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1}},
}
function OnLoad()
if GetInGameTimer() > 60 then
Print("Script is disabled. Please use it only in the first minut.")
end
RandomPrint2(1, 2)
RandomPrint2(300, 0)
RandomPrint2(600, 1)
RandomPrint2(900, 0)
RandomPrint2(1500, 1)
RandomPrint2(1800, 0)
RandomPrint2(2400, 1)
RandomPrint2(2700, 0)
RandomPrint2(3300, 1)
RandomPrint2(3600, 0)
RandomPrint2(4200, 1)
RandomPrint2(4500, 0)
RandomPrint2(5100, 1)
RandomPrint2(5400, 0)
RandomPrint2(6000, 1)
RandomPrint2(6300, 0)
RandomPrint2(6700, 1)
GlaxyMenu()
CheckSprites()
AutoUpdate()
if myHero:GetSpellData(SUMMONER_1).name:find("SummonerSmite") then
Smite = SUMMONER_1
SSmite = true
elseif
myHero:GetSpellData(SUMMONER_2).name:find("SummonerSmite") then
Smite = SUMMONER_2
SSmite = true
end
if SSmite then
sprites_list = {
{archivo = "1.png", name = "Doran Sword", posicion_x = 550, posicion_y = 280, sizeX = 134, sizeY = 81, buy= 1055, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "2.png", name = "Normal Sword", posicion_x = 684, posicion_y = 280, sizeX = 96, sizeY = 81, buy= 1036, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "3.png", name = "Doran Ring", posicion_x = 780, posicion_y = 280, sizeX = 90, sizeY = 81, buy= 1056, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "4.png", name = "Book", posicion_x = 870, posicion_y = 280, sizeX = 87, sizeY = 81, buy= 1052, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "5.png", name = "Darkseal", posicion_x = 957, posicion_y = 280, sizeX = 89, sizeY = 81, buy= 1082, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "6.png", name = "Shield", posicion_x = 1046, posicion_y = 280, sizeX = 89, sizeY = 81, buy= 1054, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "7.png", name = "Boots", posicion_x = 1135, posicion_y = 280, sizeX = 92, sizeY = 81, buy= 1001, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "8.png", name = "Cull", posicion_x = 1227, posicion_y = 280, sizeX = 123, sizeY = 81, buy= 1083, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "9.png", name = "Ancient Coin", posicion_x = 550, posicion_y = 361, sizeX = 134, sizeY = 80, buy=3302, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "10.png", name = "Relic Shield", posicion_x = 684, posicion_y = 361, sizeX = 96, sizeY = 80, buy=3301, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "11.png", name = "Spellthief Edge", posicion_x = 780, posicion_y = 361, sizeX = 90, sizeY = 80, buy=3303, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "12.png", name = "Hunter Potion", posicion_x = 870, posicion_y = 361, sizeX = 85, sizeY = 80, buy=2032, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "13.png", name = "Corrupting Potion", posicion_x = 955, posicion_y = 361, sizeX = 91, sizeY = 80, buy=2033, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "14.png", name = "Armor", posicion_x = 1046, posicion_y = 361, sizeX = 89, sizeY = 80, buy=1029, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "15.png", name = "Machete", posicion_x = 1135, posicion_y = 361, sizeX = 92, sizeY = 80, buy=1041, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "16.png", name = "Talisman", posicion_x = 1227, posicion_y = 361, sizeX = 123, sizeY = 80, buy=1039, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
}
-- pink_list = {
-- {archivo = "WardS.png", name = "Pink Selected", posicion_x = 1236, posicion_y = 181, sizeX = 113, sizeY = 179, buy= 2043, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
-- {archivo = "WardNS.png", name = "Pink Non Selected", posicion_x = 1236, posicion_y = 181, sizeX = 113, sizeY = 179, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
-- }
else
sprites_list = {
{archivo = "1.png", name = "Doran Sword", posicion_x = 550, posicion_y = 280, sizeX = 100, sizeY = 119, buy=1055, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "2.png", name = "Normal Sword", posicion_x = 650, posicion_y = 280, sizeX = 100, sizeY = 119, buy=1036, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "3.png", name = "Doran Ring", posicion_x = 750, posicion_y = 280, sizeX = 100, sizeY = 119, buy=1056, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "4.png", name = "Book", posicion_x = 850, posicion_y = 280, sizeX = 100, sizeY = 119, buy=1052, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "5.png", name = "Darkseal", posicion_x = 950, posicion_y = 280, sizeX = 100, sizeY = 119, buy=1082, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "6.png", name = "Shield", posicion_x = 1050, posicion_y = 280, sizeX = 100, sizeY = 119, buy=1054, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "7.png", name = "Boots", posicion_x = 1150, posicion_y = 280, sizeX = 100, sizeY = 119, buy= 1001, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "8.png", name = "Cull", posicion_x = 1250, posicion_y = 280, sizeX = 100, sizeY = 119, buy= 1083, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "9.png", name = "Ancient Coin", posicion_x = 550, posicion_y = 361, sizeX = 100, sizeY = 119, buy=3302, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "10.png", name = "Relic Shield", posicion_x = 650, posicion_y = 361, sizeX = 100, sizeY = 119, buy=3301, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "11.png", name = "Spellthief Edge", posicion_x = 750, posicion_y = 361, sizeX = 100, sizeY = 119, buy=3303, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "12.png", name = "Hunter Potion", posicion_x = 850, posicion_y = 361, sizeX = 100, sizeY = 119, buy=2032, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "13.png", name = "Corrupting Potion", posicion_x = 950, posicion_y = 361, sizeX = 100, sizeY = 119, buy=2033, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "14.png", name = "Armor", posicion_x = 1050, posicion_y = 361, sizeX = 100, sizeY = 119, buy=1029, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
}
-- pink_list = {
-- {archivo = "WardS.png", name = "Pink Ward", posicion_x = 1236, posicion_y = 181, sizeX = 113, sizeY = 179, buy= 2043},
--
-- }
smite_list = {
{archivo = "15.png", name = "Machete", posicion_x = 1150, posicion_y = 361, sizeX = 100, sizeY = 119, buy=1041, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
{archivo = "16.png", name = "Talisman", posicion_x = 1250, posicion_y = 361, sizeX = 100, sizeY = 119, buy=1039, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340},
}
end
end
function CheckSprites()
local Path = SPRITE_PATH.."\\GlaxyAB\\"
local Url = "http://glaxy.000webhostapp.com\\GlaxyAB\\"
local spriteSword = "1.png"
local spriteSwordN = "2.png"
local spriteRing = "3.png"
local spriteBook = "4.png"
local spriteDarkseal = "5.png"
local spriteShield = "6.png"
local spriteBoots = "7.png"
local spriteCull = "8.png"
local spriteSuppy = "9.png"
local spriteSuppg = "10.png"
local spriteSuppb = "11.png"
local spritePot1 = "12.png"
local spritePot2 = "13.png"
local spriteArmor = "14.png"
local spriteMachete = "15.png"
local spriteTalisman = "16.png"
local spriteSelect = "11select.png"
local spriteBanner = "banner.png"
local spriteWardS = "WardS.png"
local spriteWardNS = "WardNS.png"
--
local spriteOrder1 = "22.png"
local spriteOrder2 = "33.png"
local spriteOrder3 = "44.png"
local spriteOrder4 = "55.png"
local spriteOrder5 = "66.png"
local spriteOrder6 = "77.png"
if not FileExist(Path..spriteSword) or not
FileExist(Path..spriteSwordN) or not
FileExist(Path..spriteRing) or not
FileExist(Path..spriteBook) or not
FileExist(Path..spriteDarkseal) or not
FileExist(Path..spriteShield) or not
FileExist(Path..spriteBoots) or not
FileExist(Path..spriteCull) or not
FileExist(Path..spriteSuppy) or not
FileExist(Path..spriteSuppg) or not
FileExist(Path..spriteSuppb) or not
FileExist(Path..spritePot1) or not
FileExist(Path..spritePot2) or not
FileExist(Path..spriteArmor) or not
FileExist(Path..spriteMachete) or not
FileExist(Path..spriteSelect) or not
FileExist(Path..spriteBanner) or not
FileExist(Path..spriteOrder1) or not
FileExist(Path..spriteOrder2) or not
FileExist(Path..spriteOrder3) or not
FileExist(Path..spriteOrder4) or not
FileExist(Path..spriteOrder5) or not
FileExist(Path..spriteOrder6) or not
FileExist(Path..spriteWardS) or not
FileExist(Path..spriteWardNS) or not
FileExist(Path..spriteTalisman) then
Print("Downloading sprites, don't reload the script.")
CreateDirectory(Path)
DownloadFile(Url..spriteSword, Path..spriteSword, function() end)
DownloadFile(Url..spriteSwordN, Path..spriteSwordN, function() end)
DownloadFile(Url..spriteBook, Path..spriteBook, function() end)
DownloadFile(Url..spriteRing, Path..spriteRing, function() end)
DownloadFile(Url..spriteSelect, Path..spriteSelect, function() end)
DownloadFile(Url..spriteDarkseal, Path..spriteDarkseal, function() end)
DownloadFile(Url..spriteShield, Path..spriteShield, function() end)
DownloadFile(Url..spriteBoots, Path..spriteBoots, function() end)
DownloadFile(Url..spriteCull, Path..spriteCull, function() end)
DownloadFile(Url..spriteSuppy, Path..spriteSuppy, function() end)
DownloadFile(Url..spriteSuppg, Path..spriteSuppg, function() end)
DownloadFile(Url..spriteSuppb, Path..spriteSuppb, function() end)
DownloadFile(Url..spritePot1, Path..spritePot1, function() end)
DownloadFile(Url..spritePot2, Path..spritePot2, function() end)
DownloadFile(Url..spriteArmor, Path..spriteArmor, function() end)
DownloadFile(Url..spriteTalisman, Path..spriteTalisman, function() end)
DownloadFile(Url..spriteMachete, Path..spriteMachete, function() end)
DownloadFile(Url..spriteBanner, Path..spriteBanner, function() end)
DownloadFile(Url..spriteWardS, Path..spriteWardS, function() end)
DownloadFile(Url..spriteWardNS, Path..spriteWardNS, function() end)
--
DownloadFile(Url..spriteOrder1, Path..spriteOrder1, function() end)
DownloadFile(Url..spriteOrder2, Path..spriteOrder2, function() end)
DownloadFile(Url..spriteOrder3, Path..spriteOrder3, function() end)
DownloadFile(Url..spriteOrder4, Path..spriteOrder4, function() end)
DownloadFile(Url..spriteOrder5, Path..spriteOrder5, function() end)
DownloadFile(Url..spriteOrder6, Path..spriteOrder6, function() Print("Download was successful, please reload the script by pressing F9 twice.") end)
return
else
SwordSprite = createSprite("\\GlaxyAB\\1.png")
SwordNSprite = createSprite("\\GlaxyAB\\2.png")
RingSprite = createSprite("\\GlaxyAB\\3.png")
BookSprite = createSprite("\\GlaxyAB\\4.png")
DarksealSprite = createSprite("\\GlaxyAB\\5.png")
ShieldSprite = createSprite("\\GlaxyAB\\6.png")
BootsSprite = createSprite("\\GlaxyAB\\7.png")
CullSprite = createSprite("\\GlaxyAB\\8.png")
SuppySprite = createSprite("\\GlaxyAB\\9.png")
SuppgSprite = createSprite("\\GlaxyAB\\10.png")
SuppbSprite = createSprite("\\GlaxyAB\\11.png")
Pot1Sprite = createSprite("\\GlaxyAB\\12.png")
Pot2Sprite = createSprite("\\GlaxyAB\\13.png")
ArmorSprite = createSprite("\\GlaxyAB\\14.png")
MacheteSprite = createSprite("\\GlaxyAB\\15.png")
TalismanSprite = createSprite("\\GlaxyAB\\16.png")
BannerSprite = createSprite("\\GlaxyAB\\banner.png")
WardSSprite = createSprite("\\GlaxyAB\\WardS.png")
WardNSSprite = createSprite("\\GlaxyAB\\WardNS.png")
--
SelectSprite = createSprite("\\GlaxyAB\\11select.png")
Order1Sprite = createSprite("\\GlaxyAB\\22.png")
Order2Sprite = createSprite("\\GlaxyAB\\33.png")
Order3Sprite = createSprite("\\GlaxyAB\\44.png")
Order4Sprite = createSprite("\\GlaxyAB\\55.png")
Order5Sprite = createSprite("\\GlaxyAB\\66.png")
Order6Sprite = createSprite("\\GlaxyAB\\77.png")
if GetInGameTimer() < 60 then
Print("Sprites Loaded, please select what Item & Lvl Sequence you want. You have 1 minut")
end
end
end
function Print(v)
print("[Glaxy Starters!] " .. v .. "")
end
function OnWndMsg(msg, key)
if GetInGameTimer() < 60 then
if key == 1 then
for n, sprite in pairs(sprites_list) do
if CursorIsUnder(sprite.posicion_x, sprite.posicion_y, sprite.sizeX, sprite.sizeY) then
DelayAction(function() BuyItem(sprite.buy) end, 0)
DelayAction(function() Print(" Buying "..sprite.name.."") end, 0)
DelayAction(function() BuyItem(sprite.buy1) end, 0.5)
DelayAction(function() Print(" Buying Pots ") end, 0.5)
DelayAction(function() BuyItem(sprite.buy2) end, 1)
DelayAction(function() BuyItem(sprite.buy3) end, 1.5)
DelayAction(function() Print(" Buying Ward ") end, 1.5)
DelayAction(function() BuyItem(sprite.buy4) end, 2)
sprites_list = {}
Sword = false
SwordN = false
Ring = false
Book = false
Darkseal = false
Shield = false
Boots = false
Cull = false
Pot1 = false
Pot2 = false
Armor =false
Machete = false
Talisman = false
Banner = false
Suppy = false
Suppg = false
Suppb = false
WardNS = false
end
end
end
if key == 1 then
for x, sprites in pairs(lvlspell) do
if CursorIsUnder(sprites.posicion_x, sprites.posicion_y, sprites.sizeX, sprites.sizeY) then
levelSequence = sprites.levelSequence
Print("You select: "..sprites.names..", Loading... ")
lvlspell = {}
Order1 = false
Order2 = false
Order3 = false
Order4 = false
Order5 = false
Order6 = false
Select = false
Banner1 = false
end
end
end
if key == 1 and not SSmite then
for v, spritev in pairs(smite_list) do
if CursorIsUnder(spritev.posicion_x, spritev.posicion_y, spritev.sizeX, spritev.sizeY) then
Print("You can't select: "..spritev.name..", because you haven't Smite!")
end
end
end
-- if key == 1 then
-- for u, spriteu in pairs(pink_list) do
-- if CursorIsUnder(spriteu.posicion_x, spriteu.posicion_y, spriteu.sizeX, spriteu.sizeY) then
-- DelayAction(function() BuyItem(spriteu.buy) end, 0.5)
-- Print(" Buying "..spriteu.name .."")
-- pink_list = {}
-- WardNS = false
-- end
-- end
-- end
end
end
function OnTick()
local Last_LevelSpell = 0
if os.clock() - Last_LevelSpell > 0 then
DelayAction(function() autoLevelSetSequence(levelSequence) end, math.random((GlaxyStarter.MinHUMAN/1000), (GlaxyStarter.MaxHUMAN/1000)))--
Last_LevelSpell = os.clock() + math.random((GlaxyStarter.MinHUMAN/1000), (GlaxyStarter.MaxHUMAN/1000))
end
end
function OnDraw()
if GetInGameTimer() < 60 then
if Banner1 then
Banner1Sprite:Draw(550, 262, 255)
Banner1Sprite:SetScale(1, 1)
else
Banner1Sprite:Draw(550, 262, 0)
Banner1Sprite:SetScale(1, 1)
end
if Banner then
BannerSprite:Draw(550, 101, 255)
BannerSprite:SetScale(1, 1)
else
BannerSprite:Draw(550, 101, 0)
BannerSprite:SetScale(1, 1)
end
if Sword then
SwordSprite:Draw(550, 280, 255)
SwordSprite:SetScale(1, 1)
else
SwordSprite:Draw(550, 280, 0)
SwordSprite:SetScale(1, 1)
end
if SwordN then
SwordNSprite:Draw(684, 280, 255)
SwordNSprite:SetScale(1, 1)
else
SwordNSprite:Draw(648, 280, 0)
SwordNSprite:SetScale(1, 1)
end
if Ring then
RingSprite:Draw(780, 280, 255)
RingSprite:SetScale(1, 1)
else
RingSprite:Draw(780, 280, 0)
RingSprite:SetScale(1, 1)
end
if Book then
BookSprite:Draw(870, 280, 255)
BookSprite:SetScale(1, 1)
else
BookSprite:Draw(870, 280, 0)
BookSprite:SetScale(1, 1)
end
if Darkseal then
DarksealSprite:Draw(957, 280, 255)
DarksealSprite:SetScale(1, 1)
else
DarksealSprite:Draw(957, 280, 0)
DarksealSprite:SetScale(1, 1)
end
if Shield then
ShieldSprite:Draw(1046, 280, 255)
ShieldSprite:SetScale(1, 1)
else
ShieldSprite:Draw(1046, 280, 0)
ShieldSprite:SetScale(1, 1)
end
if Boots then
BootsSprite:Draw(1135, 280, 255)
BootsSprite:SetScale(1, 1)
else
BootsSprite:Draw(1135, 280, 0)
BootsSprite:SetScale(1, 1)
end
if Cull then
CullSprite:Draw(1227, 280, 255)
CullSprite:SetScale(1, 1)
else
CullSprite:Draw(1227, 280, 0)
CullSprite:SetScale(1, 1)
end
if Suppy then
SuppySprite:Draw(550, 360, 255)
SuppySprite:SetScale(1, 1)
else
SuppySprite:Draw(550, 360, 0)
SuppySprite:SetScale(1, 1)
end
if Suppg then
SuppgSprite:Draw(684, 361, 255)
SuppgSprite:SetScale(1, 1)
else
SuppgSprite:Draw(684, 361, 0)
SuppgSprite:SetScale(1, 1)
end
if Suppb then
SuppbSprite:Draw(780, 361, 255)
SuppbSprite:SetScale(1, 1)
else
SuppbSprite:Draw(780, 361, 0)
SuppbSprite:SetScale(1, 1)
end
if Pot1 then
Pot1Sprite:Draw(870, 361, 255)
Pot1Sprite:SetScale(1, 1)
else
Pot1Sprite:Draw(870, 361, 0)
Pot1Sprite:SetScale(1, 1)
end
if Pot2 then
Pot2Sprite:Draw(955, 361, 255)
Pot2Sprite:SetScale(1, 1)
else
Pot2Sprite:Draw(955, 361, 0)
Pot2Sprite:SetScale(1, 1)
end
if Armor then
ArmorSprite:Draw(1046, 361, 255)
ArmorSprite:SetScale(1, 1)
else
ArmorSprite:Draw(1046, 361, 0)
ArmorSprite:SetScale(1, 1)
end
if Machete then
MacheteSprite:Draw(1135, 361, 255)
MacheteSprite:SetScale(1, 1)
else
MacheteSprite:Draw(1135, 361, 0)
MacheteSprite:SetScale(1, 1)
end
if Talisman then
TalismanSprite:Draw(1227, 361, 255)
TalismanSprite:SetScale(1, 1)
else
TalismanSprite:Draw(1227, 361, 0)
TalismanSprite:SetScale(1, 1)
end
----------------------
if WardNS then
WardNSSprite:Draw(1236, 101, 255)
WardNSSprite:SetScale(1, 1)
elseif WardNS then
WardNSSprite:Draw(1236, 101, 0)
WardNSSprite:SetScale(1, 1)
end
--------
if Select then
SelectSprite:Draw(550, 440, 255)
SelectSprite:SetScale(1, 1)
else
SelectSprite:Draw(550, 440, 0)
SelectSprite:SetScale(1, 1)
end
----------------------------
if Order1 then
Order1Sprite:Draw(550, 502, 255)
Order1Sprite:SetScale(1, 1)
else
Order1Sprite:Draw(550, 502, 0)
Order1Sprite:SetScale(1, 1)
end
if Order2 then
Order2Sprite:Draw(856, 502, 255)
Order2Sprite:SetScale(1, 1)
else
Order2Sprite:Draw(856, 502, 0)
Order2Sprite:SetScale(1, 1)
end
if Order3 then
Order3Sprite:Draw(1088, 502, 255)
Order3Sprite:SetScale(1, 1)
else
Order3Sprite:Draw(1088, 502, 0)
Order3Sprite:SetScale(1, 1)
end
if Order4 then
Order4Sprite:Draw(550, 583, 255)
Order4Sprite:SetScale(1, 1)
else
Order4Sprite:Draw(550, 583, 0)
Order4Sprite:SetScale(1, 1)
end
if Order5 then
Order5Sprite:Draw(856, 583, 255)
Order5Sprite:SetScale(1, 1)
else
Order5Sprite:Draw(856, 583, 0)
Order5Sprite:SetScale(1, 1)
end
if Order6 then
Order6Sprite:Draw(1088, 583, 255)
Order6Sprite:SetScale(1, 1)
else
Order6Sprite:Draw(1088, 583, 0)
Order6Sprite:SetScale(1, 1)
end
end
end
function GlaxyMenu()
GlaxyStarter = scriptConfig("Glaxy Starters", "GlaxyStarter")
GlaxyStarter:addParam("MinHUMAN", "Min Humanizer Delay for: "..myHero.charName..":", SCRIPT_PARAM_SLICE, 1000, 0, 3000, 0)
GlaxyStarter:addParam("MaxHUMAN", "Max Humanizer Delay for: "..myHero.charName..":", SCRIPT_PARAM_SLICE, 3000, 3000, 6000, 0)
GlaxyStarter:addParam("info1", "", SCRIPT_PARAM_INFO, "")
GlaxyStarter:addParam("info2", ""..scriptname.." [ver. "..version.."]", SCRIPT_PARAM_INFO, "")
GlaxyStarter:addParam("info3", "Created by "..author.."", SCRIPT_PARAM_INFO, "")
GlaxyStarter:addParam("info4", "Contact me (SKYPE): "..contact.."", SCRIPT_PARAM_INFO, "")
GlaxyStarter:permaShow("info2")
end
function AutoUpdate()
local SCRIPT_NAME = "GlaxyStarter";
local UPDATE_HOST = "raw.githubusercontent.com";
local UPDATE_PATH = "/Prot0o/Scripts/master/GlaxyStarter.lua".."?rand="..math.random(1,10000);
local UPDATE_FILE_PATH = SCRIPT_PATH.._ENV.FILE_NAME;
local UPDATE_URL = "https://"..UPDATE_HOST..UPDATE_PATH;
local ServerData = GetWebResult(UPDATE_HOST, "/Prot0o/Scripts/master/GlaxyStarter.version");
if ServerData then
ServerVersion = type(tonumber(ServerData)) == "number" and tonumber(ServerData) or nil;
if ServerVersion then
if tonumber(version) < ServerVersion then
Print("New version available "..ServerVersion);
Print(">>Updating, please don't press F9<<");
DelayAction(function() DownloadFile(UPDATE_URL, UPDATE_FILE_PATH, function () Print("Successfully updated. ("..version.." => "..ServerVersion.."), press F9 twice to load the updated version.") end) end, 3);
end
else
Print("Error while downloading version info");
end
end
end