-- ____ _ _ __ __ __ __ ____ _____ _ ____ _____ _____ ____ ____ -- / ___| | | / \ \ \/ / \ \ / / / ___| |_ _| / \ | _ \ |_ _| | ____| | _ \ / ___| --| | _ | | / _ \ \ / \ V / \___ \ | | / _ \ | |_) | | | | _| | |_) | \___ \ -- | |_| | | |___ / ___ \ / \ | | ___) | | | / ___ \ | _ < | | | |___ | _ < ___) | -- \____| |_____| /_/ \_\ /_/\_\ |_| |____/ |_| /_/ \_\ |_| \_\ |_| |_____| |_| \_\ |____/ --- ------------------------------------------------------------------------------- ----------------------------GLAXY STARTERS------------------------------------- ------------------------------------------------------------------------------- local version = 0.09 local gameV = GetGameVersion():split(' ')[1] local scriptname = "Glaxy Starters"; local author ="Glaxy"; local contact = "dimitri.psarev"; local Sword = true local SwordN = true local Ring = true local Book = true local Darkseal = true local Shield = true local Boots = true local Cull = true local Suppy = true local Suppg = true local Suppb = true local Pot1 = true local Pot2 = true local Armor = true local Machete = true local Talisman = true local Select = true local Select1 = true local Order1 = true local Order2 = true local Order3 = true local Order4 = true local Order5 = true local Order6 = true local Banner = true local Banner1 = true local WardS = true local WardNS = true function RandomPrint2(x, v) if v == 0 then DelayAction(function() Print("¡Thanks for use this script!, Regards, Glaxy!") end, x) elseif v == 1 then DelayAction(function() Print("If you want more awesome features, Check Glaxy Utility script.") end, x) elseif v == 2 then if GetInGameTimer() < 60 then DelayAction(function() Print("¡Script was loaded, Good luck! -> Ver: "..version.." - VerGame: "..gameV.." By "..author.." <-") end, x) end end end SwordSprite = createSprite("\\GlaxyAB\\1.png") SwordNSprite = createSprite("\\GlaxyAB\\2.png") RingSprite = createSprite("\\GlaxyAB\\3.png") BookSprite = createSprite("\\GlaxyAB\\4.png") DarksealSprite = createSprite("\\GlaxyAB\\5.png") ShieldSprite = createSprite("\\GlaxyAB\\6.png") BootsSprite = createSprite("\\GlaxyAB\\7.png") CullSprite = createSprite("\\GlaxyAB\\8.png") SuppySprite = createSprite("\\GlaxyAB\\9.png") SuppgSprite = createSprite("\\GlaxyAB\\10.png") SuppbSprite = createSprite("\\GlaxyAB\\11.png") Pot1Sprite = createSprite("\\GlaxyAB\\12.png") Pot2Sprite = createSprite("\\GlaxyAB\\13.png") ArmorSprite = createSprite("\\GlaxyAB\\14.png") MacheteSprite = createSprite("\\GlaxyAB\\15.png") TalismanSprite = createSprite("\\GlaxyAB\\16.png") BannerSprite = createSprite("\\GlaxyAB\\banner.png") Banner1Sprite = createSprite("\\GlaxyAB\\banner.png") SelectSprite = createSprite("\\GlaxyAB\\11select.png") Order1Sprite = createSprite("\\GlaxyAB\\22.png") Order2Sprite = createSprite("\\GlaxyAB\\33.png") Order3Sprite = createSprite("\\GlaxyAB\\44.png") Order4Sprite = createSprite("\\GlaxyAB\\55.png") Order5Sprite = createSprite("\\GlaxyAB\\66.png") Order6Sprite = createSprite("\\GlaxyAB\\77.png") WardSSprite = createSprite("\\GlaxyAB\\WardS.png") WardNSSprite = createSprite("\\GlaxyAB\\WardNS.png") --} assert(load(Base64Decode("G0x1YVIAAQQEBAgAGZMNChoKAAAAAAAAAAAAAQpQAAAABAAAAEYAQAClAAAAXUAAAUZAQAClQAAAXUAAAWWAAAAIQACBZcAAAAhAgIFLAAAAgQABAMZAQQDHgMEBAQEBAKGACoCGQUEAjMFBAwACgAKdgYABmwEAABcACYDHAUID2wEAABdACIDHQUIDGIDCAxeAB4DHwUIDzAHDA0FCAwDdgYAB2wEAABdAAoDGgUMAx8HDAxgAxAMXgACAwUEEANtBAAAXAACAwYEEAEqAgQMXgAOAx8FCA8wBwwNBwgQA3YGAAdsBAAAXAAKAxoFDAMfBwwMYAMUDF4AAgMFBBADbQQAAFwAAgMGBBABKgIEDoMD0f4ZARQDlAAEAnUAAAYaARQDBwAUAnUAAAYbARQDlQAEAisAAjIbARQDlgAEAisCAjIbARQDlwAEAisAAjYbARQDlAAIAisCAjR8AgAAcAAAABBIAAABBZGRVbmxvYWRDYWxsYmFjawAEFAAAAEFkZEJ1Z3NwbGF0Q2FsbGJhY2sABAwAAABUcmFja2VyTG9hZAAEDQAAAEJvbFRvb2xzVGltZQADAAAAAAAA8D8ECwAAAG9iak1hbmFnZXIABAsAAABtYXhPYmplY3RzAAQKAAAAZ2V0T2JqZWN0AAQGAAAAdmFsaWQABAUAAAB0eXBlAAQHAAAAb2JqX0hRAAQFAAAAbmFtZQAEBQAAAGZpbmQABAIAAAAxAAQHAAAAbXlIZXJvAAQFAAAAdGVhbQADAAAAAAAAWUAECAAAAE15TmV4dXMABAsAAABUaGVpck5leHVzAAQCAAAAMgADAAAAAAAAaUAEFQAAAEFkZERlbGV0ZU9iakNhbGxiYWNrAAQGAAAAY2xhc3MABA4AAABTY3JpcHRUcmFja2VyAAQHAAAAX19pbml0AAQSAAAAU2VuZFZhbHVlVG9TZXJ2ZXIABAoAAABzZW5kRGF0YXMABAsAAABHZXRXZWJQYWdlAAkAAAACAAAAAwAAAAAAAwkAAAAFAAAAGABAABcAAIAfAIAABQAAAAxAQACBgAAAHUCAAR8AgAADAAAAAAQSAAAAU2VuZFZhbHVlVG9TZXJ2ZXIABAcAAAB1bmxvYWQAAAAAAAEAAAABAAAAAAAAAAAAAAAAAAAAAAAEAAAABQAAAAAAAwkAAAAFAAAAGABAABcAAIAfAIAABQAAAAxAQACBgAAAHUCAAR8AgAADAAAAAAQSAAAAU2VuZFZhbHVlVG9TZXJ2ZXIABAkAAABidWdzcGxhdAAAAAAAAQAAAAEAAAAAAAAAAAAAAAAAAAAAAAUAAAAHAAAAAQAEDQAAAEYAwACAAAAAXYAAAUkAAABFAAAATEDAAMGAAABdQIABRsDAAKUAAADBAAEAXUCAAR8AgAAFAAAABA4AAABTY3JpcHRUcmFja2VyAAQSAAAAU2VuZFZhbHVlVG9TZXJ2ZXIABAUAAABsb2FkAAQMAAAARGVsYXlBY3Rpb24AAwAAAAAAQHpAAQAAAAYAAAAHAAAAAAADBQAAAAUAAAAMAEAAgUAAAB1AgAEfAIAAAgAAAAQSAAAAU2VuZFZhbHVlVG9TZXJ2ZXIABAgAAAB3b3JraW5nAAAAAAABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAAEAAAAAAAAAAAAAAAAAAAAAAAAACAAAAA0AAAAAAAYyAAAABgBAAB2AgAAaQEAAF4AAgEGAAABfAAABF0AKgEYAQQBHQMEAgYABAMbAQQDHAMIBEEFCAN0AAAFdgAAACECAgUYAQQBHQMEAgYABAMbAQQDHAMIBEMFCAEbBQABPwcICDkEBAt0AAAFdgAAACEAAhUYAQQBHQMEAgYABAMbAQQDHAMIBBsFAAA9BQgIOAQEARoFCAE/BwgIOQQEC3QAAAV2AAAAIQACGRsBAAIFAAwDGgEIAAUEDAEYBQwBWQIEAXwAAAR8AgAAOAAAABA8AAABHZXRJbkdhbWVUaW1lcgADAAAAAAAAAAAECQAAADAwOjAwOjAwAAQGAAAAaG91cnMABAcAAABzdHJpbmcABAcAAABmb3JtYXQABAYAAAAlMDIuZgAEBQAAAG1hdGgABAYAAABmbG9vcgADAAAAAAAgrEAEBQAAAG1pbnMAAwAAAAAAAE5ABAUAAABzZWNzAAQCAAAAOgAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAABUAAAAcAAAAAQAFIwAAABsAAAAXwAeARwBAAFsAAAAXAAeARkBAAFtAAAAXQAaACIDAgEfAQABYAMEAF4AAgEfAQAAYQMEAF4AEgEaAwQCAAAAAxsBBAF2AgAGGgMEAwAAAAAYBQgCdgIABGUAAARcAAYBFAAABTEDCAMGAAgBdQIABF8AAgEUAAAFMQMIAwcACAF1AgAEfAIAADAAAAAQGAAAAdmFsaWQABAcAAABEaWRFbmQAAQEEBQAAAG5hbWUABB4AAABTUlVfT3JkZXJfbmV4dXNfc3dpcmxpZXMudHJveQAEHgAAAFNSVV9DaGFvc19uZXh1c19zd2lybGllcy50cm95AAQMAAAAR2V0RGlzdGFuY2UABAgAAABNeU5leHVzAAQLAAAAVGhlaXJOZXh1cwAEEgAAAFNlbmRWYWx1ZVRvU2VydmVyAAQEAAAAd2luAAQGAAAAbG9vc2UAAAAAAAMAAAABAQAAAQAAAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAACAAICAAAACkAAgB8AgAABAAAABAoAAABzY3JpcHRLZXkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB4AAAACAAUKAAAAhgBAAMAAgACdgAABGEBAARfAAICFAIAAjIBAAQABgACdQIABHwCAAAMAAAAEBQAAAHR5cGUABAcAAABzdHJpbmcABAoAAABzZW5kRGF0YXMAAAAAAAIAAAAAAAEAAAAAAAAAAAAAAAAAAAAAAB8AAAAuAAAAAgATPwAAAApAAICGgEAAnYCAAAqAgICGAEEAxkBBAAaBQQAHwUECQQECAB2BAAFGgUEAR8HBAoFBAgBdgQABhoFBAIfBQQPBgQIAnYEAAcaBQQDHwcEDAcICAN2BAAEGgkEAB8JBBEECAwAdggABFgECAt0AAAGdgAAACoCAgYaAQwCdgIAACoCAhgoAxIeGQEQAmwAAABdAAIAKgMSHFwAAgArAxIeGQEUAh4BFAQqAAIqFAIAAjMBFAQEBBgBBQQYAh4FGAMHBBgAAAoAAQQIHAIcCRQDBQgcAB0NAAEGDBwCHw0AAwcMHAAdEQwBBBAgAh8RDAFaBhAKdQAACHwCAACEAAAAEBwAAAGFjdGlvbgAECQAAAHVzZXJuYW1lAAQIAAAAR2V0VXNlcgAEBQAAAGh3aWQABA0AAABCYXNlNjRFbmNvZGUABAkAAAB0b3N0cmluZwAEAwAAAG9zAAQHAAAAZ2V0ZW52AAQVAAAAUFJPQ0VTU09SX0lERU5USUZJRVIABAkAAABVU0VSTkFNRQAEDQAAAENPTVBVVEVSTkFNRQAEEAAAAFBST0NFU1NPUl9MRVZFTAAEEwAAAFBST0NFU1NPUl9SRVZJU0lPTgAECwAAAGluZ2FtZVRpbWUABA0AAABCb2xUb29sc1RpbWUABAYAAABpc1ZpcAAEAQAAAAAECQAAAFZJUF9VU0VSAAMAAAAAAADwPwMAAAAAAAAAAAQJAAAAY2hhbXBpb24ABAcAAABteUhlcm8ABAkAAABjaGFyTmFtZQAECwAAAEdldFdlYlBhZ2UABA4AAABib2wtdG9vbHMuY29tAAQXAAAAL2FwaS9ldmVudHM/c2NyaXB0S2V5PQAECgAAAHNjcmlwdEtleQAECQAAACZhY3Rpb249AAQLAAAAJmNoYW1waW9uPQAEDgAAACZib2xVc2VybmFtZT0ABAcAAAAmaHdpZD0ABA0AAAAmaW5nYW1lVGltZT0ABAgAAAAmaXNWaXA9AAAAAAACAAAAAAABAAAAAAAAAAAAAAAAAAAAAAAvAAAAMwAAAAMACiEAAADGQEAAAYEAAN2AAAHHwMAB3YCAAArAAIDHAEAAzADBAUABgACBQQEA3UAAAscAQADMgMEBQcEBAIABAAHBAQIAAAKAAEFCAgBWQYIC3UCAAccAQADMgMIBQcECAIEBAwDdQAACxwBAAMyAwgFBQQMAgYEDAN1AAAIKAMSHCgDEiB8AgAASAAAABAcAAABTb2NrZXQABAgAAAByZXF1aXJlAAQHAAAAc29ja2V0AAQEAAAAdGNwAAQIAAAAY29ubmVjdAADAAAAAAAAVEAEBQAAAHNlbmQABAUAAABHRVQgAAQSAAAAIEhUVFAvMS4wDQpIb3N0OiAABAUAAAANCg0KAAQLAAAAc2V0dGltZW91dAADAAAAAAAAAAAEAgAAAGIAAwAAAPyD15dBBAIAAAB0AAQKAAAATGFzdFByaW50AAQBAAAAAAQFAAAARmlsZQAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAEAAAABAAAAAAAAAAAAAAAAAAAAAAA="), nil, "bt", _ENV))() TrackerLoad("jLBTYcuExAwGLJZH") local lvlspell = { {archivo = "22.png", names = "R-Q-W-E", posicion_x = 550, posicion_y = 502, sizeX = 306, sizeY = 81, levelSequence = {1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3}}, {archivo = "33.png", names = "R-Q-E-W", posicion_x = 856, posicion_y = 502, sizeX = 232, sizeY = 81, levelSequence = {1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2}}, {archivo = "44.png", names = "R-W-Q-E", posicion_x = 1088, posicion_y = 502, sizeX = 262, sizeY = 81, levelSequence = {2, 1, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3}}, {archivo = "55.png", names = "R-W-E-Q", posicion_x = 550, posicion_y = 583, sizeX = 306, sizeY = 116, levelSequence = {2, 3, 1, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1}}, {archivo = "66.png", names = "R-E-Q-W", posicion_x = 856, posicion_y = 583, sizeX = 232, sizeY = 116, levelSequence = {3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2}}, {archivo = "77.png", names = "R-E-W-Q", posicion_x = 1088, posicion_y = 583, sizeX = 262, sizeY = 116, levelSequence = {3, 2, 1, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1}}, } function OnLoad() if GetInGameTimer() > 60 then Print("Script is disabled. Please use it only in the first minut.") end RandomPrint2(1, 2) RandomPrint2(300, 0) RandomPrint2(600, 1) RandomPrint2(900, 0) RandomPrint2(1500, 1) RandomPrint2(1800, 0) RandomPrint2(2400, 1) RandomPrint2(2700, 0) RandomPrint2(3300, 1) RandomPrint2(3600, 0) RandomPrint2(4200, 1) RandomPrint2(4500, 0) RandomPrint2(5100, 1) RandomPrint2(5400, 0) RandomPrint2(6000, 1) RandomPrint2(6300, 0) RandomPrint2(6700, 1) GlaxyMenu() CheckSprites() AutoUpdate() if myHero:GetSpellData(SUMMONER_1).name:find("SummonerSmite") then Smite = SUMMONER_1 SSmite = true elseif myHero:GetSpellData(SUMMONER_2).name:find("SummonerSmite") then Smite = SUMMONER_2 SSmite = true end if SSmite then sprites_list = { {archivo = "1.png", name = "Doran Sword", posicion_x = 550, posicion_y = 280, sizeX = 134, sizeY = 81, buy= 1055, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "2.png", name = "Normal Sword", posicion_x = 684, posicion_y = 280, sizeX = 96, sizeY = 81, buy= 1036, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "3.png", name = "Doran Ring", posicion_x = 780, posicion_y = 280, sizeX = 90, sizeY = 81, buy= 1056, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "4.png", name = "Book", posicion_x = 870, posicion_y = 280, sizeX = 87, sizeY = 81, buy= 1052, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "5.png", name = "Darkseal", posicion_x = 957, posicion_y = 280, sizeX = 89, sizeY = 81, buy= 1082, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "6.png", name = "Shield", posicion_x = 1046, posicion_y = 280, sizeX = 89, sizeY = 81, buy= 1054, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "7.png", name = "Boots", posicion_x = 1135, posicion_y = 280, sizeX = 92, sizeY = 81, buy= 1001, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "8.png", name = "Cull", posicion_x = 1227, posicion_y = 280, sizeX = 123, sizeY = 81, buy= 1083, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "9.png", name = "Ancient Coin", posicion_x = 550, posicion_y = 361, sizeX = 134, sizeY = 80, buy=3302, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "10.png", name = "Relic Shield", posicion_x = 684, posicion_y = 361, sizeX = 96, sizeY = 80, buy=3301, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "11.png", name = "Spellthief Edge", posicion_x = 780, posicion_y = 361, sizeX = 90, sizeY = 80, buy=3303, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "12.png", name = "Hunter Potion", posicion_x = 870, posicion_y = 361, sizeX = 85, sizeY = 80, buy=2032, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "13.png", name = "Corrupting Potion", posicion_x = 955, posicion_y = 361, sizeX = 91, sizeY = 80, buy=2033, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "14.png", name = "Armor", posicion_x = 1046, posicion_y = 361, sizeX = 89, sizeY = 80, buy=1029, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "15.png", name = "Machete", posicion_x = 1135, posicion_y = 361, sizeX = 92, sizeY = 80, buy=1041, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "16.png", name = "Talisman", posicion_x = 1227, posicion_y = 361, sizeX = 123, sizeY = 80, buy=1039, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, } -- pink_list = { -- {archivo = "WardS.png", name = "Pink Selected", posicion_x = 1236, posicion_y = 181, sizeX = 113, sizeY = 179, buy= 2043, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, -- {archivo = "WardNS.png", name = "Pink Non Selected", posicion_x = 1236, posicion_y = 181, sizeX = 113, sizeY = 179, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, -- } else sprites_list = { {archivo = "1.png", name = "Doran Sword", posicion_x = 550, posicion_y = 280, sizeX = 100, sizeY = 119, buy=1055, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "2.png", name = "Normal Sword", posicion_x = 650, posicion_y = 280, sizeX = 100, sizeY = 119, buy=1036, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "3.png", name = "Doran Ring", posicion_x = 750, posicion_y = 280, sizeX = 100, sizeY = 119, buy=1056, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "4.png", name = "Book", posicion_x = 850, posicion_y = 280, sizeX = 100, sizeY = 119, buy=1052, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "5.png", name = "Darkseal", posicion_x = 950, posicion_y = 280, sizeX = 100, sizeY = 119, buy=1082, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "6.png", name = "Shield", posicion_x = 1050, posicion_y = 280, sizeX = 100, sizeY = 119, buy=1054, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "7.png", name = "Boots", posicion_x = 1150, posicion_y = 280, sizeX = 100, sizeY = 119, buy= 1001, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "8.png", name = "Cull", posicion_x = 1250, posicion_y = 280, sizeX = 100, sizeY = 119, buy= 1083, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "9.png", name = "Ancient Coin", posicion_x = 550, posicion_y = 361, sizeX = 100, sizeY = 119, buy=3302, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "10.png", name = "Relic Shield", posicion_x = 650, posicion_y = 361, sizeX = 100, sizeY = 119, buy=3301, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "11.png", name = "Spellthief Edge", posicion_x = 750, posicion_y = 361, sizeX = 100, sizeY = 119, buy=3303, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "12.png", name = "Hunter Potion", posicion_x = 850, posicion_y = 361, sizeX = 100, sizeY = 119, buy=2032, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "13.png", name = "Corrupting Potion", posicion_x = 950, posicion_y = 361, sizeX = 100, sizeY = 119, buy=2033, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "14.png", name = "Armor", posicion_x = 1050, posicion_y = 361, sizeX = 100, sizeY = 119, buy=1029, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, } -- pink_list = { -- {archivo = "WardS.png", name = "Pink Ward", posicion_x = 1236, posicion_y = 181, sizeX = 113, sizeY = 179, buy= 2043}, -- -- } smite_list = { {archivo = "15.png", name = "Machete", posicion_x = 1150, posicion_y = 361, sizeX = 100, sizeY = 119, buy=1041, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, {archivo = "16.png", name = "Talisman", posicion_x = 1250, posicion_y = 361, sizeX = 100, sizeY = 119, buy=1039, buy1 = 2003, buy2 = 2003, buy3 = 2003, buy4 = 3340}, } end end function CheckSprites() local Path = SPRITE_PATH.."\\GlaxyAB\\" local Url = "http://glaxy.000webhostapp.com\\GlaxyAB\\" local spriteSword = "1.png" local spriteSwordN = "2.png" local spriteRing = "3.png" local spriteBook = "4.png" local spriteDarkseal = "5.png" local spriteShield = "6.png" local spriteBoots = "7.png" local spriteCull = "8.png" local spriteSuppy = "9.png" local spriteSuppg = "10.png" local spriteSuppb = "11.png" local spritePot1 = "12.png" local spritePot2 = "13.png" local spriteArmor = "14.png" local spriteMachete = "15.png" local spriteTalisman = "16.png" local spriteSelect = "11select.png" local spriteBanner = "banner.png" local spriteWardS = "WardS.png" local spriteWardNS = "WardNS.png" -- local spriteOrder1 = "22.png" local spriteOrder2 = "33.png" local spriteOrder3 = "44.png" local spriteOrder4 = "55.png" local spriteOrder5 = "66.png" local spriteOrder6 = "77.png" if not FileExist(Path..spriteSword) or not FileExist(Path..spriteSwordN) or not FileExist(Path..spriteRing) or not FileExist(Path..spriteBook) or not FileExist(Path..spriteDarkseal) or not FileExist(Path..spriteShield) or not FileExist(Path..spriteBoots) or not FileExist(Path..spriteCull) or not FileExist(Path..spriteSuppy) or not FileExist(Path..spriteSuppg) or not FileExist(Path..spriteSuppb) or not FileExist(Path..spritePot1) or not FileExist(Path..spritePot2) or not FileExist(Path..spriteArmor) or not FileExist(Path..spriteMachete) or not FileExist(Path..spriteSelect) or not FileExist(Path..spriteBanner) or not FileExist(Path..spriteOrder1) or not FileExist(Path..spriteOrder2) or not FileExist(Path..spriteOrder3) or not FileExist(Path..spriteOrder4) or not FileExist(Path..spriteOrder5) or not FileExist(Path..spriteOrder6) or not FileExist(Path..spriteWardS) or not FileExist(Path..spriteWardNS) or not FileExist(Path..spriteTalisman) then Print("Downloading sprites, don't reload the script.") CreateDirectory(Path) DownloadFile(Url..spriteSword, Path..spriteSword, function() end) DownloadFile(Url..spriteSwordN, Path..spriteSwordN, function() end) DownloadFile(Url..spriteBook, Path..spriteBook, function() end) DownloadFile(Url..spriteRing, Path..spriteRing, function() end) DownloadFile(Url..spriteSelect, Path..spriteSelect, function() end) DownloadFile(Url..spriteDarkseal, Path..spriteDarkseal, function() end) DownloadFile(Url..spriteShield, Path..spriteShield, function() end) DownloadFile(Url..spriteBoots, Path..spriteBoots, function() end) DownloadFile(Url..spriteCull, Path..spriteCull, function() end) DownloadFile(Url..spriteSuppy, Path..spriteSuppy, function() end) DownloadFile(Url..spriteSuppg, Path..spriteSuppg, function() end) DownloadFile(Url..spriteSuppb, Path..spriteSuppb, function() end) DownloadFile(Url..spritePot1, Path..spritePot1, function() end) DownloadFile(Url..spritePot2, Path..spritePot2, function() end) DownloadFile(Url..spriteArmor, Path..spriteArmor, function() end) DownloadFile(Url..spriteTalisman, Path..spriteTalisman, function() end) DownloadFile(Url..spriteMachete, Path..spriteMachete, function() end) DownloadFile(Url..spriteBanner, Path..spriteBanner, function() end) DownloadFile(Url..spriteWardS, Path..spriteWardS, function() end) DownloadFile(Url..spriteWardNS, Path..spriteWardNS, function() end) -- DownloadFile(Url..spriteOrder1, Path..spriteOrder1, function() end) DownloadFile(Url..spriteOrder2, Path..spriteOrder2, function() end) DownloadFile(Url..spriteOrder3, Path..spriteOrder3, function() end) DownloadFile(Url..spriteOrder4, Path..spriteOrder4, function() end) DownloadFile(Url..spriteOrder5, Path..spriteOrder5, function() end) DownloadFile(Url..spriteOrder6, Path..spriteOrder6, function() Print("Download was successful, please reload the script by pressing F9 twice.") end) return else SwordSprite = createSprite("\\GlaxyAB\\1.png") SwordNSprite = createSprite("\\GlaxyAB\\2.png") RingSprite = createSprite("\\GlaxyAB\\3.png") BookSprite = createSprite("\\GlaxyAB\\4.png") DarksealSprite = createSprite("\\GlaxyAB\\5.png") ShieldSprite = createSprite("\\GlaxyAB\\6.png") BootsSprite = createSprite("\\GlaxyAB\\7.png") CullSprite = createSprite("\\GlaxyAB\\8.png") SuppySprite = createSprite("\\GlaxyAB\\9.png") SuppgSprite = createSprite("\\GlaxyAB\\10.png") SuppbSprite = createSprite("\\GlaxyAB\\11.png") Pot1Sprite = createSprite("\\GlaxyAB\\12.png") Pot2Sprite = createSprite("\\GlaxyAB\\13.png") ArmorSprite = createSprite("\\GlaxyAB\\14.png") MacheteSprite = createSprite("\\GlaxyAB\\15.png") TalismanSprite = createSprite("\\GlaxyAB\\16.png") BannerSprite = createSprite("\\GlaxyAB\\banner.png") WardSSprite = createSprite("\\GlaxyAB\\WardS.png") WardNSSprite = createSprite("\\GlaxyAB\\WardNS.png") -- SelectSprite = createSprite("\\GlaxyAB\\11select.png") Order1Sprite = createSprite("\\GlaxyAB\\22.png") Order2Sprite = createSprite("\\GlaxyAB\\33.png") Order3Sprite = createSprite("\\GlaxyAB\\44.png") Order4Sprite = createSprite("\\GlaxyAB\\55.png") Order5Sprite = createSprite("\\GlaxyAB\\66.png") Order6Sprite = createSprite("\\GlaxyAB\\77.png") if GetInGameTimer() < 60 then Print("Sprites Loaded, please select what Item & Lvl Sequence you want. You have 1 minut") end end end function Print(v) print("[Glaxy Starters!] " .. v .. "") end function OnWndMsg(msg, key) if GetInGameTimer() < 60 then if key == 1 then for n, sprite in pairs(sprites_list) do if CursorIsUnder(sprite.posicion_x, sprite.posicion_y, sprite.sizeX, sprite.sizeY) then DelayAction(function() BuyItem(sprite.buy) end, 0) DelayAction(function() Print(" Buying "..sprite.name.."") end, 0) DelayAction(function() BuyItem(sprite.buy1) end, 0.5) DelayAction(function() Print(" Buying Pots ") end, 0.5) DelayAction(function() BuyItem(sprite.buy2) end, 1) DelayAction(function() BuyItem(sprite.buy3) end, 1.5) DelayAction(function() Print(" Buying Ward ") end, 1.5) DelayAction(function() BuyItem(sprite.buy4) end, 2) sprites_list = {} Sword = false SwordN = false Ring = false Book = false Darkseal = false Shield = false Boots = false Cull = false Pot1 = false Pot2 = false Armor =false Machete = false Talisman = false Banner = false Suppy = false Suppg = false Suppb = false WardNS = false end end end if key == 1 then for x, sprites in pairs(lvlspell) do if CursorIsUnder(sprites.posicion_x, sprites.posicion_y, sprites.sizeX, sprites.sizeY) then levelSequence = sprites.levelSequence Print("You select: "..sprites.names..", Loading... ") lvlspell = {} Order1 = false Order2 = false Order3 = false Order4 = false Order5 = false Order6 = false Select = false Banner1 = false end end end if key == 1 and not SSmite then for v, spritev in pairs(smite_list) do if CursorIsUnder(spritev.posicion_x, spritev.posicion_y, spritev.sizeX, spritev.sizeY) then Print("You can't select: "..spritev.name..", because you haven't Smite!") end end end -- if key == 1 then -- for u, spriteu in pairs(pink_list) do -- if CursorIsUnder(spriteu.posicion_x, spriteu.posicion_y, spriteu.sizeX, spriteu.sizeY) then -- DelayAction(function() BuyItem(spriteu.buy) end, 0.5) -- Print(" Buying "..spriteu.name .."") -- pink_list = {} -- WardNS = false -- end -- end -- end end end function OnTick() local Last_LevelSpell = 0 if os.clock() - Last_LevelSpell > 0 then DelayAction(function() autoLevelSetSequence(levelSequence) end, math.random((GlaxyStarter.MinHUMAN/1000), (GlaxyStarter.MaxHUMAN/1000)))-- Last_LevelSpell = os.clock() + math.random((GlaxyStarter.MinHUMAN/1000), (GlaxyStarter.MaxHUMAN/1000)) end end function OnDraw() if GetInGameTimer() < 60 then if Banner1 then Banner1Sprite:Draw(550, 262, 255) Banner1Sprite:SetScale(1, 1) else Banner1Sprite:Draw(550, 262, 0) Banner1Sprite:SetScale(1, 1) end if Banner then BannerSprite:Draw(550, 101, 255) BannerSprite:SetScale(1, 1) else BannerSprite:Draw(550, 101, 0) BannerSprite:SetScale(1, 1) end if Sword then SwordSprite:Draw(550, 280, 255) SwordSprite:SetScale(1, 1) else SwordSprite:Draw(550, 280, 0) SwordSprite:SetScale(1, 1) end if SwordN then SwordNSprite:Draw(684, 280, 255) SwordNSprite:SetScale(1, 1) else SwordNSprite:Draw(648, 280, 0) SwordNSprite:SetScale(1, 1) end if Ring then RingSprite:Draw(780, 280, 255) RingSprite:SetScale(1, 1) else RingSprite:Draw(780, 280, 0) RingSprite:SetScale(1, 1) end if Book then BookSprite:Draw(870, 280, 255) BookSprite:SetScale(1, 1) else BookSprite:Draw(870, 280, 0) BookSprite:SetScale(1, 1) end if Darkseal then DarksealSprite:Draw(957, 280, 255) DarksealSprite:SetScale(1, 1) else DarksealSprite:Draw(957, 280, 0) DarksealSprite:SetScale(1, 1) end if Shield then ShieldSprite:Draw(1046, 280, 255) ShieldSprite:SetScale(1, 1) else ShieldSprite:Draw(1046, 280, 0) ShieldSprite:SetScale(1, 1) end if Boots then BootsSprite:Draw(1135, 280, 255) BootsSprite:SetScale(1, 1) else BootsSprite:Draw(1135, 280, 0) BootsSprite:SetScale(1, 1) end if Cull then CullSprite:Draw(1227, 280, 255) CullSprite:SetScale(1, 1) else CullSprite:Draw(1227, 280, 0) CullSprite:SetScale(1, 1) end if Suppy then SuppySprite:Draw(550, 360, 255) SuppySprite:SetScale(1, 1) else SuppySprite:Draw(550, 360, 0) SuppySprite:SetScale(1, 1) end if Suppg then SuppgSprite:Draw(684, 361, 255) SuppgSprite:SetScale(1, 1) else SuppgSprite:Draw(684, 361, 0) SuppgSprite:SetScale(1, 1) end if Suppb then SuppbSprite:Draw(780, 361, 255) SuppbSprite:SetScale(1, 1) else SuppbSprite:Draw(780, 361, 0) SuppbSprite:SetScale(1, 1) end if Pot1 then Pot1Sprite:Draw(870, 361, 255) Pot1Sprite:SetScale(1, 1) else Pot1Sprite:Draw(870, 361, 0) Pot1Sprite:SetScale(1, 1) end if Pot2 then Pot2Sprite:Draw(955, 361, 255) Pot2Sprite:SetScale(1, 1) else Pot2Sprite:Draw(955, 361, 0) Pot2Sprite:SetScale(1, 1) end if Armor then ArmorSprite:Draw(1046, 361, 255) ArmorSprite:SetScale(1, 1) else ArmorSprite:Draw(1046, 361, 0) ArmorSprite:SetScale(1, 1) end if Machete then MacheteSprite:Draw(1135, 361, 255) MacheteSprite:SetScale(1, 1) else MacheteSprite:Draw(1135, 361, 0) MacheteSprite:SetScale(1, 1) end if Talisman then TalismanSprite:Draw(1227, 361, 255) TalismanSprite:SetScale(1, 1) else TalismanSprite:Draw(1227, 361, 0) TalismanSprite:SetScale(1, 1) end ---------------------- if WardNS then WardNSSprite:Draw(1236, 101, 255) WardNSSprite:SetScale(1, 1) elseif WardNS then WardNSSprite:Draw(1236, 101, 0) WardNSSprite:SetScale(1, 1) end -------- if Select then SelectSprite:Draw(550, 440, 255) SelectSprite:SetScale(1, 1) else SelectSprite:Draw(550, 440, 0) SelectSprite:SetScale(1, 1) end ---------------------------- if Order1 then Order1Sprite:Draw(550, 502, 255) Order1Sprite:SetScale(1, 1) else Order1Sprite:Draw(550, 502, 0) Order1Sprite:SetScale(1, 1) end if Order2 then Order2Sprite:Draw(856, 502, 255) Order2Sprite:SetScale(1, 1) else Order2Sprite:Draw(856, 502, 0) Order2Sprite:SetScale(1, 1) end if Order3 then Order3Sprite:Draw(1088, 502, 255) Order3Sprite:SetScale(1, 1) else Order3Sprite:Draw(1088, 502, 0) Order3Sprite:SetScale(1, 1) end if Order4 then Order4Sprite:Draw(550, 583, 255) Order4Sprite:SetScale(1, 1) else Order4Sprite:Draw(550, 583, 0) Order4Sprite:SetScale(1, 1) end if Order5 then Order5Sprite:Draw(856, 583, 255) Order5Sprite:SetScale(1, 1) else Order5Sprite:Draw(856, 583, 0) Order5Sprite:SetScale(1, 1) end if Order6 then Order6Sprite:Draw(1088, 583, 255) Order6Sprite:SetScale(1, 1) else Order6Sprite:Draw(1088, 583, 0) Order6Sprite:SetScale(1, 1) end end end function GlaxyMenu() GlaxyStarter = scriptConfig("Glaxy Starters", "GlaxyStarter") GlaxyStarter:addParam("MinHUMAN", "Min Humanizer Delay for: "..myHero.charName..":", SCRIPT_PARAM_SLICE, 1000, 0, 3000, 0) GlaxyStarter:addParam("MaxHUMAN", "Max Humanizer Delay for: "..myHero.charName..":", SCRIPT_PARAM_SLICE, 3000, 3000, 6000, 0) GlaxyStarter:addParam("info1", "", SCRIPT_PARAM_INFO, "") GlaxyStarter:addParam("info2", ""..scriptname.." [ver. "..version.."]", SCRIPT_PARAM_INFO, "") GlaxyStarter:addParam("info3", "Created by "..author.."", SCRIPT_PARAM_INFO, "") GlaxyStarter:addParam("info4", "Contact me (SKYPE): "..contact.."", SCRIPT_PARAM_INFO, "") GlaxyStarter:permaShow("info2") end function AutoUpdate() local SCRIPT_NAME = "GlaxyStarter"; local UPDATE_HOST = "raw.githubusercontent.com"; local UPDATE_PATH = "/Prot0o/Scripts/master/GlaxyStarter.lua".."?rand="..math.random(1,10000); local UPDATE_FILE_PATH = SCRIPT_PATH.._ENV.FILE_NAME; local UPDATE_URL = "https://"..UPDATE_HOST..UPDATE_PATH; local ServerData = GetWebResult(UPDATE_HOST, "/Prot0o/Scripts/master/GlaxyStarter.version"); if ServerData then ServerVersion = type(tonumber(ServerData)) == "number" and tonumber(ServerData) or nil; if ServerVersion then if tonumber(version) < ServerVersion then Print("New version available "..ServerVersion); Print(">>Updating, please don't press F9<<"); DelayAction(function() DownloadFile(UPDATE_URL, UPDATE_FILE_PATH, function () Print("Successfully updated. ("..version.." => "..ServerVersion.."), press F9 twice to load the updated version.") end) end, 3); end else Print("Error while downloading version info"); end end end