function DriftDemo % DriftDemo % ___________________________________________________________________ % % Display an animated grating using the new Screen('DrawTexture') command. % In Psychtoolbox-3 Screen('DrawTexture') replaces % Screen('CopyWindow'). % % This is a very simple, bare bones demo on how to do frame animation. For % much more efficient ways to draw gratings and gabors, have a look at % DriftDemo2, DriftDemo3, DriftDemo4, ProceduralGaborDemo, GarboriumDemo, % ProceduralGarboriumDemo and DriftWaitDemo. % % CopyWindow vs. DrawTexture: % % In the OS 9 Psychtoolbox, Screen ('CopyWindow") was used for all % time-critical display of images, in particular for display of the movie % frames in animated stimuli. In contrast, Screen('DrawTexture') should not % be used for display of all graphic elements, but only for display of % MATLAB matrices. For all other graphical elements, such as lines, rectangles, % and ovals we recommend that these be drawn directly to the display % window during the animation rather than rendered to offscreen windows % prior to the animation. % _________________________________________________________________________ % % see also: PsychDemos, MovieDemo % HISTORY % 6/28/04 awi Adapted from Denis Pelli's DriftDemo.m for OS 9 % 7/18/04 awi Added Priority call. Fixed. % 9/8/04 awi Added Try/Catch, cosmetic changes to comments and see also. % 4/23/05 mk Added Priority(0) in catch section, moved Screen('OpenWindow') % before first call to Screen('MakeTexture') in % preparation of future improvements to 'MakeTexture'. % 2/28/09 mk Smallish refinements, cleanups, updated comments. try % This script calls Psychtoolbox commands available only in OpenGL-based % versions of the Psychtoolbox. (So far, the OS X Psychtoolbox is the % only OpenGL-base Psychtoolbox.) The Psychtoolbox command AssertPsychOpenGL will issue % an error message if someone tries to execute this script on a computer without % an OpenGL Psychtoolbox. AssertOpenGL; % Get the list of screens and choose the one with the highest screen number. % Screen 0 is, by definition, the display with the menu bar. Often when % two monitors are connected the one without the menu bar is used as % the stimulus display. Chosing the display with the highest dislay number is % a best guess about where you want the stimulus displayed. screens=Screen('Screens'); screenNumber=max(screens); % Find the color values which correspond to white and black: Usually % black is always 0 and white 255, but this rule is not true if one of % the high precision framebuffer modes is enabled via the % PsychImaging() commmand, so we query the true values via the % functions WhiteIndex and BlackIndex: white=WhiteIndex(screenNumber); black=BlackIndex(screenNumber); % Round gray to integral number, to avoid roundoff artifacts with some % graphics cards: gray=round((white+black)/2); % This makes sure that on floating point framebuffers we still get a % well defined gray. It isn't strictly neccessary in this demo: if gray == white gray=white / 2; end % Contrast 'inc'rement range for given white and gray values: inc=white-gray; % Open a double buffered fullscreen window and select a gray background % color: w=Screen('OpenWindow',screenNumber, gray); % Compute each frame of the movie and convert the those frames, stored in % MATLAB matices, into Psychtoolbox OpenGL textures using 'MakeTexture'; numFrames=12; % temporal period, in frames, of the drifting grating for i=1:numFrames phase=(i/numFrames)*2*pi; % grating [x,y]=meshgrid(-300:300,-300:300); angle=30*pi/180; % 30 deg orientation. f=0.05*2*pi; % cycles/pixel a=cos(angle)*f; b=sin(angle)*f; m=exp(-((x/90).^2)-((y/90).^2)).*sin(a*x+b*y+phase); tex(i)=Screen('MakeTexture', w, round(gray+inc*m)); %#ok end % Run the movie animation for a fixed period. movieDurationSecs=5; frameRate=Screen('FrameRate',screenNumber); % If MacOSX does not know the frame rate the 'FrameRate' will return 0. % That usually means we run on a flat panel with 60 Hz fixed refresh % rate: if frameRate == 0 frameRate=60; end % Convert movieDuration in seconds to duration in frames to draw: movieDurationFrames=round(movieDurationSecs * frameRate); movieFrameIndices=mod(0:(movieDurationFrames-1), numFrames) + 1; % Use realtime priority for better timing precision: priorityLevel=MaxPriority(w); Priority(priorityLevel); % Animation loop: for i=1:movieDurationFrames % Draw image: Screen('DrawTexture', w, tex(movieFrameIndices(i))); % Show it at next display vertical retrace. Please check DriftDemo2 % and later, as well as DriftWaitDemo for much better approaches to % guarantee a robust and constant animation display timing! This is % very basic and not best practice! Screen('Flip', w); end Priority(0); % Close all textures. This is not strictly needed, as % Screen('CloseAll') would do it anyway. However, it avoids warnings by % Psychtoolbox about unclosed textures. The warnings trigger if more % than 10 textures are open at invocation of Screen('CloseAll') and we % have 12 textues here: Screen('Close'); % Close window: sca; catch %this "catch" section executes in case of an error in the "try" section %above. Importantly, it closes the onscreen window if its open. sca; Priority(0); psychrethrow(psychlasterror); end %try..catch..