# Crash Bandicoot - Warped Generated locally by PSXRecomp from your own disc and BIOS. ## Build Install CMake, Ninja, and a C/C++ compiler. SDL3 is fetched automatically. Then run `sh build.sh` on macOS/Linux or `.\build.ps1` in PowerShell. SDL3 is the default. To use SDL2 explicitly, configure once with `cmake -S . -B build -DPSX_SDL_BACKEND=SDL2`; later build-script runs preserve that cached selection. The executable is written under `build/`. Keep your original disc image at the path stored in `game.toml`, or update that path before running. The `input/`, `generated/`, and `bios-generated/` folders contain data derived from copyrighted files you supplied. Do not redistribute them.