![Qnity](https://github.com/QFormatPlugins/QNity/blob/main/media/header_01.png?raw=true) # Qnity [![Tests](https://github.com/QuakeKit/Unity/actions/workflows/test.yml/badge.svg)](https://github.com/QuakeKit/Unity/actions/workflows/test.yml) ## quake map importer for Unity based on [Qodot / FuncGodot](https://github.com/func-godot/func_godot_plugin)

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Supported Unity Versions: * 2021.x * 2022.x * 2023.x Supported Render Pipelines: * Base * URP * HDRP * your own by replacing the base materials ### What it is Qnity is a Unity package for importing Quake maps made with Trenchbroom etc. The package also comes with a Quake WAD importer to remove the need for extracting textures. It is heavily inspired on [Qodot / FuncGodot](https://github.com/func-godot/func_godot_plugin), a Godot plugin for working with quake maps. ### Why is it experimental Qnity is in a pretty early stage and is in active development. But the base functionality should work as expected. Please file an issue if you run into problems. :-) ## Instructions #### How to install: you can install it via Unity's [package manager via gitURL](https://docs.unity3d.com/Manual/upm-ui-giturl.html): ``` https://github.com/QFormatPlugins/QNity.git?path=/com.quakekit.unity ``` if you don't have git installed in your `PATH` environment, you can also download the package via github and install it as a local package. Alternatively, merge the snippet to Packages/manifest.json ```json { "scopedRegistries": [ { "name": "package.openupm.com", "url": "https://package.openupm.com", "scopes": [ "com.chunkycat.Qnity" ] } ], "dependencies": { "com.chunkycat.Qnity": "1.0.0" } } ``` --- [Read the Wiki](https://github.com/QFormatPlugins/QNity/wiki) for more informations :-)



## Credits Qnity is inspired by Qodot / FuncGodot for Unity. FuncGodot was created by [Hannah "EMBYR" Crawford](https://embyr.sh/), [Emberlynn Bland](https://github.com/deertears/), and [Tim "RhapsodyInGeek" Maccabe](https://github.com/RhapsodyInGeek), reworked from the [Godot 4 port of Qodot](https://github.com/QodotPlugin/Qodot/tree/main) by Embyr, with contributions from members of the FuncGodot, Qodot, Godot, and Quake Mapping Communities. Both plugins are based on the original [Qodot for Godot 3.5](https://github.com/QodotPlugin/qodot-plugin/) created by [Josh "Shifty" Palmer](https://twitter.com/ShiftyAxel).

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