
# Qnity
[](https://github.com/QuakeKit/Unity/actions/workflows/test.yml)
## quake map importer for Unity based on [Qodot / FuncGodot](https://github.com/func-godot/func_godot_plugin)
Supported Unity Versions:
* 2021.x
* 2022.x
* 2023.x
Supported Render Pipelines:
* Base
* URP
* HDRP
* your own by replacing the base materials
### What it is
Qnity is a Unity package for importing Quake maps made with Trenchbroom etc.
The package also comes with a Quake WAD importer to remove the need for extracting textures.
It is heavily inspired on [Qodot / FuncGodot](https://github.com/func-godot/func_godot_plugin), a Godot plugin for working with quake maps.
### Why is it experimental
Qnity is in a pretty early stage and is in active development. But the base functionality should work as expected.
Please file an issue if you run into problems. :-)
## Instructions
#### How to install:
you can install it via Unity's [package manager via gitURL](https://docs.unity3d.com/Manual/upm-ui-giturl.html):
```
https://github.com/QFormatPlugins/QNity.git?path=/com.quakekit.unity
```
if you don't have git installed in your `PATH` environment, you can also download the package via github and install it as a local package.
Alternatively, merge the snippet to Packages/manifest.json
```json
{
"scopedRegistries": [
{
"name": "package.openupm.com",
"url": "https://package.openupm.com",
"scopes": [
"com.chunkycat.Qnity"
]
}
],
"dependencies": {
"com.chunkycat.Qnity": "1.0.0"
}
}
```
---
[Read the Wiki](https://github.com/QFormatPlugins/QNity/wiki) for more informations :-)
## Credits
Qnity is inspired by Qodot / FuncGodot for Unity.
FuncGodot was created by [Hannah "EMBYR" Crawford](https://embyr.sh/), [Emberlynn Bland](https://github.com/deertears/), and [Tim "RhapsodyInGeek" Maccabe](https://github.com/RhapsodyInGeek), reworked from the [Godot 4 port of Qodot](https://github.com/QodotPlugin/Qodot/tree/main) by Embyr, with contributions from members of the FuncGodot, Qodot, Godot, and Quake Mapping Communities.
Both plugins are based on the original [Qodot for Godot 3.5](https://github.com/QodotPlugin/qodot-plugin/) created by [Josh "Shifty" Palmer](https://twitter.com/ShiftyAxel).
