--- name: uefn-playtest-feedback description: Convert short human UEFN playtest feedback into one falsifiable gameplay hypothesis and the next tiny vertical slice. Use after the user reports what they noticed, felt, misunderstood, or disliked. --- # UEFN playtest feedback Do not turn one playtest into a redesign backlog. For each iteration, choose the strongest observation and produce: ```text OBSERVATION What actually happened. HYPOTHESIS One possible reason. NEXT EXPERIMENT One small change. SUCCESS SIGNAL What the next playtest should reveal. ``` Separate observation from interpretation. Bad: “Players hate the door.” Better: “Player did not look toward the exit after it opened.” Then create one small experiment such as stronger audio/visual feedback. See [references/feedback-loop.md](references/feedback-loop.md).