-- Original link : https://github.com/Stefanuk12/ROBLOX/blob/master/Games/Da%20Hood/SilentAimAimLock.lua -- reuploaded so it will be still alive if removed getgenv().SilentAim = true -- true or false getgenv().AimLock = true -- true or false getgenv().Prediction = 0.165 -- Prediction of Silent Aim and AimLock getgenv().AimLockKeybind = Enum.KeyCode.E -- Keybind for AIMLOCK (NOT SILENT AIM) -- // Dependencies local Aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/RapperDeluxe/scripts/main/silent%20aim%20module"))() Aiming.TeamCheck(false) -- // Services local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") -- // Vars local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local CurrentCamera = Workspace.CurrentCamera local DaHoodSettings = { SilentAim = getgenv().SilentAim, AimLock = getgenv().AimLock, Prediction = getgenv().Prediction, AimLockKeybind = Enum.KeyCode.E } getgenv().DaHoodSettings = DaHoodSettings -- // Overwrite to account downed function Aiming.Check() -- // Check A if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then return false end -- // Check if downed local Character = Aiming.Character(Aiming.Selected) local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil -- // Check B if (KOd or Grabbed) then return false end -- // return true end -- // Hook local __index __index = hookmetamethod(game, "__index", function(t, k) -- // Check if it trying to get our mouse's hit or target and see if we can use it if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then -- // Vars local SelectedPart = Aiming.SelectedPart -- // Hit/Target if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then -- // Hit to account prediction local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction) -- // Return modded val return (k == "Hit" and Hit or SelectedPart) end end -- // Return return __index(t, k) end) -- // Aimlock RunService:BindToRenderStep("AimLock", 0, function() if (DaHoodSettings.AimLock and Aiming.Check() and UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then -- // Vars local SelectedPart = Aiming.SelectedPart -- // Hit to account prediction local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction) -- // Set the camera to face towards the Hit CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position) end end)