# Buildsheet autogenerated by ravenadm tool -- Do not edit. NAMEBASE= cglm VERSION= 0.9.4 KEYWORDS= math VARIANTS= standard SDESC[standard]= GLM library for C HOMEPAGE= none CONTACT= Todd_Martin[warfox@sdf.org] DOWNLOAD_GROUPS= main SITES[main]= GITHUB/recp:cglm:v0.9.4 DISTFILE[1]= generated:main DF_INDEX= 1 SPKGS[standard]= complete primary dev OPTIONS_AVAILABLE= none OPTIONS_STANDARD= none USES= cmake LICENSE= MIT:primary LICENSE_FILE= MIT:{{WRKSRC}}/LICENSE LICENSE_SCHEME= solo FPC_EQUIVALENT= math/cglm SOVERSION= 0.9.4 post-stage: ${STRIP_CMD} ${STAGEDIR}${PREFIX}/lib/libcglm.so.0.9.4 [FILE:85:descriptions/desc.primary] CGLM is a highly optimized 2D and 3D math library for OpenGL, but a version for 'C'. [FILE:101:distinfo] 101376d9f5db7139a54db35ccc439e40b679bc2efb756d3469d39ee38e69c41b 690840 recp-cglm-0.9.4.tar.gz [FILE:55:manifests/plist.primary] lib/ libcglm.so.%%SOMAJOR%% libcglm.so.%%SOVERSION%% [FILE:2377:manifests/plist.dev] include/cglm/ aabb2d.h affine-mat.h affine-post.h affine-pre.h affine.h affine2d.h applesimd.h bezier.h box.h call.h cam.h cglm.h color.h common.h curve.h ease.h euler.h frustum.h io.h ivec2.h ivec3.h ivec4.h mat2.h mat2x3.h mat2x4.h mat3.h mat3x2.h mat3x4.h mat4.h mat4x2.h mat4x3.h plane.h project.h quat.h ray.h sphere.h struct.h types-struct.h types.h util.h vec2-ext.h vec2.h vec3-ext.h vec3.h vec4-ext.h vec4.h version.h include/cglm/call/ aabb2d.h affine.h affine2d.h bezier.h box.h cam.h curve.h ease.h euler.h frustum.h io.h ivec2.h ivec3.h ivec4.h mat2.h mat2x3.h mat2x4.h mat3.h mat3x2.h mat3x4.h mat4.h mat4x2.h mat4x3.h plane.h project.h quat.h ray.h sphere.h vec2.h vec3.h vec4.h include/cglm/call/clipspace/ ortho_lh_no.h ortho_lh_zo.h ortho_rh_no.h ortho_rh_zo.h persp_lh_no.h persp_lh_zo.h persp_rh_no.h persp_rh_zo.h project_no.h project_zo.h view_lh_no.h view_lh_zo.h view_rh_no.h view_rh_zo.h include/cglm/clipspace/ ortho_lh_no.h ortho_lh_zo.h ortho_rh_no.h ortho_rh_zo.h persp.h persp_lh_no.h persp_lh_zo.h persp_rh_no.h persp_rh_zo.h project_no.h project_zo.h view_lh.h view_lh_no.h view_lh_zo.h view_rh.h view_rh_no.h view_rh_zo.h include/cglm/handed/ euler_to_quat_lh.h euler_to_quat_rh.h include/cglm/simd/ arm.h intrin.h wasm.h x86.h include/cglm/simd/avx/ affine.h mat4.h include/cglm/simd/neon/ affine.h mat2.h mat4.h quat.h include/cglm/simd/sse2/ affine.h mat2.h mat3.h mat4.h quat.h include/cglm/simd/wasm/ affine.h mat2.h mat3.h mat4.h quat.h include/cglm/struct/ aabb2d.h affine-mat.h affine-post.h affine-pre.h affine.h affine2d.h box.h cam.h color.h curve.h euler.h frustum.h io.h ivec2.h ivec3.h ivec4.h mat2.h mat2x3.h mat2x4.h mat3.h mat3x2.h mat3x4.h mat4.h mat4x2.h mat4x3.h plane.h project.h quat.h ray.h sphere.h vec2-ext.h vec2.h vec3-ext.h vec3.h vec4-ext.h vec4.h include/cglm/struct/clipspace/ ortho_lh_no.h ortho_lh_zo.h ortho_rh_no.h ortho_rh_zo.h persp_lh_no.h persp_lh_zo.h persp_rh_no.h persp_rh_zo.h project_no.h project_zo.h view_lh_no.h view_lh_zo.h view_rh_no.h view_rh_zo.h include/cglm/struct/handed/ euler_to_quat_lh.h euler_to_quat_rh.h lib/libcglm.so lib/cmake/cglm/ cglmConfig-release.cmake cglmConfig.cmake lib/pkgconfig/cglm.pc