# Buildsheet autogenerated by ravenadm tool -- Do not edit. NAMEBASE= sdl1_sound VERSION= 1.0.3 KEYWORDS= audio VARIANTS= standard SDESC[standard]= SDL audio library/player for popular formats HOMEPAGE= https://www.icculus.org/SDL_sound CONTACT= Michael_Reim[kraileth@elderlinux.org] DOWNLOAD_GROUPS= main SITES[main]= https://icculus.org/SDL_sound/downloads/ DISTFILE[1]= SDL_sound-1.0.3.tar.gz:main DF_INDEX= 1 SPKGS[standard]= complete primary dev OPTIONS_AVAILABLE= none OPTIONS_STANDARD= none BUILD_DEPENDS= libmodplug:dev:standard libvorbis:dev:standard flac:dev:standard BUILDRUN_DEPENDS= flac:primary:standard libmikmod:single:standard libmodplug:primary:standard libvorbis:primary:standard smpeg:single:standard speex:primary:standard timidity:single:standard USES= libtool fbsd10fix mbsdfix SDL_COMPONENTS= sdl1 DISTNAME= SDL_sound-1.0.3 LICENSE= LGPL21+:primary LICENSE_TERMS= primary:{{WRKDIR}}/TERMS LICENSE_FILE= LGPL21+:{{WRKSRC}}/COPYING LICENSE_AWK= TERMS:"mainpage SDL_sound" LICENSE_SOURCE= TERMS:{{WRKSRC}}/SDL_sound.h LICENSE_SCHEME= solo FPC_EQUIVALENT= audio/sdl_sound MUST_CONFIGURE= gnu CONFIGURE_ARGS= --disable-mpglib --enable-modplug SOVERSION= 1.0.2 CPPFLAGS= -isystem {{LOCALBASE}}/include/smpeg LDFLAGS= -lm post-patch: ${REINPLACE_CMD} 's|timidity.cfg|${PREFIX}/share/timidity/&|' \ ${WRKSRC}/decoders/timidity/options.h [FILE:989:descriptions/desc.primary] SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires. As the name implies, SDL_sound is an add-on to Simple Directmedia Layer, and as such, you'll need it to build and use SDL_sound. SDL gives us lots of convenience for porting and implementing some elements of the library, not to mention that it is a powerful, cross platform answer to DirectX. [FILE:101:distinfo] 3999fd0bbb485289a52be14b2f68b571cb84e380cc43387eadf778f64c79e6df 1127100 SDL_sound-1.0.3.tar.gz [FILE:107:manifests/plist.primary] bin/ playsound playsound_simple lib/ libSDL_sound-1.0.so.%%SOMAJOR%% libSDL_sound-1.0.so.%%SOVERSION%% [FILE:62:manifests/plist.dev] include/SDL/SDL_sound.h lib/ libSDL_sound.a libSDL_sound.so