# Buildsheet autogenerated by ravenadm tool -- Do not edit. NAMEBASE= libmanette VERSION= 0.2.7 KEYWORDS= devel games VARIANTS= standard SDESC[standard]= Simple GObject game controller library HOMEPAGE= https://gnome.pages.gitlab.gnome.org/libmanette/ CONTACT= nobody DOWNLOAD_GROUPS= main SITES[main]= GNOME/libmanette/0.2 DISTFILE[1]= libmanette-0.2.7.tar.xz:main DF_INDEX= 1 SPKGS[standard]= single OPTIONS_AVAILABLE= none OPTIONS_STANDARD= none BUILD_DEPENDS= vala:single:standard evdev-proto:single:standard libevdev:dev:standard BUILDRUN_DEPENDS= libevdev:primary:standard USES= gmake meson pkgconfig GNOME_COMPONENTS= introspection glib LICENSE= LGPL21+:single LICENSE_TERMS= single:{{WRKDIR}}/TERMS LICENSE_FILE= LGPL21+:{{WRKSRC}}/COPYING LICENSE_AWK= TERMS:"^$$" LICENSE_SOURCE= TERMS:{{WRKSRC}}/src/libmanette.h LICENSE_SCHEME= solo FPC_EQUIVALENT= games/libmanette MESON_ARGS= -Dvapi=true -Dintrospection=true -Ddemos=false -Dbuild-tests=false [FILE:581:descriptions/desc.single] Libmanette is a simple GObject game controller library. Libmanette offers painless access to game controllers, from any programming language and with little dependencies. It supports the de-facto standard gamepad, as defined by the W3C standard gamepad specification or as implemented by the SDL GameController. Convertion of raw gamepad events into usable ones is handled transparently using an embedded library of mappings in the popular SDL mapping string format. The API is inspired by the device and event handling of GDK, so anybody used to GTK should feel right at home. [FILE:102:distinfo] cddd5c02a131072c19c6cde6f2cb2cd57eae7dacb50d14c337efd980baa51a51 43928 libmanette-0.2.7.tar.xz [FILE:329:manifests/plist.single] include/libmanette/ libmanette.h manette-device.h manette-event.h manette-monitor-iter.h manette-monitor.h manette-version.h lib/ libmanette-0.2.so libmanette-0.2.so.0 lib/girepository-1.0/Manette-0.2.typelib lib/pkgconfig/manette-0.2.pc share/gir-1.0/Manette-0.2.gir share/vala/vapi/ manette-0.2.deps manette-0.2.vapi