local lp = game.Players.LocalPlayer local char = lp.Character local hrp = char.HumanoidRootPart local bp =lp.Backpack function info(txt,dly) if dly == nil then dly = 2 end spawn(function() local ScreenGui = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local Credits = Instance.new("TextLabel") pcall(function() game.CoreGui.Revit:Destroy() end) task.wait(.1) ScreenGui.Parent = game.CoreGui ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Global ScreenGui.IgnoreGuiInset = true ScreenGui.ResetOnSpawn = false ScreenGui.Name = 'Revit' MainFrame.Name = "MainFrame" MainFrame.Parent = ScreenGui MainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) MainFrame.BorderColor3 = Color3.fromRGB(255, 0, 0) spawn(function() Credits.Parent = ScreenGui Credits.Font=Enum.Font.Arcade Credits.TextColor3=Color3.new(1,1,1) Credits.Position = UDim2.new(0,0,0,0) Credits.TextSize = 35 Credits.Size = UDim2.new(1,0,.1,0) Credits.Text = '' Credits.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Credits.BorderColor3 = Color3.fromRGB(255, 0, 0) end) function tw(var,s) local a = "" local s_l = #s for i = 1, s_l do local c = string.sub(s, i, i) a = a .. c var.Text = a if c == "." then task.wait(.6) elseif c == ";" then task.wait(.3) elseif c == "," then task.wait(.3) elseif c == "!" then task.wait(.3) end task.wait(.03) end end tw(Credits,txt) task.wait(dly) ScreenGui:Destroy() end) end --AUDIO FUNCTION getgenv().ChatText = true makefolder('TSB') function GetFile(filename,filetype) local result local success, response = pcall(function() result = readfile('TSB/'..filename..filetype) end) if success then else info('Downloading '..filename..filetype) local filep = game:HttpGet('https://github.com/Reapvitalized/AllAssetsForRecent/raw/refs/heads/main/'..filename..filetype) writefile('TSB/'..filename..filetype,filep) end end GetFile('BloodDrain_Again','.mp3') GetFile('sion','.mov') InPhase2 = false function _G.SetMusic(num,vol,tpos) local hs = game.CoreGui.HeadsetDisconnectedDialog local parts = hs:GetDescendants() for i, part in ipairs(parts) do if part:IsA('Sound') then part.Volume = 0 end end if tpos == nil then tpos = 0 end if vol == nil then vol = 1 end hs[num]:Play() hs[num].Volume = vol hs[num].TimePosition = tpos getgenv().music = hs[num] end local parts = game.CoreGui.HeadsetDisconnectedDialog:GetDescendants() for i, part in ipairs(parts) do if part:IsA('Sound') then part:Destroy() end end local s= Instance.new('Sound') s.SoundId = getcustomasset('TSB/BloodDrain_Again.mp3') s.Parent = game.CoreGui.HeadsetDisconnectedDialog s.Volume = 0 s.Looped = true s.Name = 1 spawn(function() getgenv().Loop = true task.wait(.5) getgenv().Loop = false end) function _G.PS(ID,vol,tpos,sp) local s = Instance.new('Sound') task.delay(15,function() s:Destroy() end) if sp == nil then sp = 1 end if tpos == nil then s.TimePosition = 0 else s.TimePosition = tpos end s.SoundId = 'rbxassetid://'..ID s.Volume = vol s.PlaybackSpeed = sp s.Parent = game.CoreGui.HeadsetDisconnectedDialog s:Play() end local Lighting = game:GetService("Lighting") pcall(function() for i = 1,6 do Lighting:FindFirstChildWhichIsA('Atmosphere'):Destroy() Lighting:FindFirstChildWhichIsA('BloomEffect'):Destroy() end end) Lighting.ClockTime = 0 Lighting.Ambient = Color3.fromRGB(108, 124, 144) Lighting.Brightness = 2.25 Lighting.ColorShift_Bottom = Color3.fromRGB(0,0,0) Lighting.ColorShift_Top = Color3.fromRGB(215,190,135) Lighting.EnvironmentDiffuseScale = 0.2 Lighting.EnvironmentSpecularScale = 0.2 Lighting.GlobalShadows = true Lighting.OutdoorAmbient = Color3.fromRGB(106, 106, 106) Lighting.ShadowSoftness = 0.2 Lighting.ExposureCompensation = .2 pcall(function() sethiddenproperty(Lighting, "Technology", "ShadowMap") end) local Atmosphere = Instance.new("Atmosphere", Lighting) Atmosphere.Density = 0.2; Atmosphere.Offset = 0.5559999942779541; Atmosphere.Color = Color3.new(1/2, 0.686275/2, 0.65098/2); Atmosphere.Glare = 0.36000001430511475; Atmosphere.Haze = 1.7200000286102295; Atmosphere.Decay = Color3.new(0, 0, 0); local Bloom = Instance.new("BloomEffect", Lighting) Bloom.Threshold = 0.500000011920929; Bloom.Intensity = 0.30000001192092896; Bloom.Size = 10; local Sion_Eltnam_Atlasia_My_Beloved = 9999 Bloom.Name = 'BLOOMM' _G.Gay = true warn('Loading CameraShaker..') CameraShaker = loadstring(game:HttpGet("https://raw.githubusercontent.com/Reapvitalized/AllAssetsForRecent/refs/heads/main/CameraShaker.lua"))() warn('Loading CameraShakeInstance..') CameraShakeInstance = loadstring(game:HttpGet("https://raw.githubusercontent.com/Reapvitalized/AllAssetsForRecent/refs/heads/main/CameraShakeInstance.lua"))() warn('Done!') _G.Gay = false local ddf = nil for i, part in ipairs(game.Players.LocalPlayer.PlayerGui.TopbarPlus.TopbarContainer:GetChildren()) do if part.Name == 'UnnamedIcon' then for i, sex in ipairs(part.DropdownContainer.DropdownFrame:GetChildren()) do if sex.Name == 'Bald' then ddf = sex.Parent end end end end local ib = ddf.Ninja.IconButton local sai = ib.IconImage pcall(function() sai['Sion Eltnam Atlasia']:Destroy() end) local ye = Instance.new('VideoFrame') local yee = Instance.new('UICorner') yee.Parent = ye ye.Parent = ib ye.Size = sai.Size ye.Position = sai.Position ye.Name = 'Sion Eltnam Atlasia' ye.AnchorPoint = sai.AnchorPoint ye.Video = getcustomasset('TSB/sion.mov') ye:Play() ye.ZIndex = Sion_Eltnam_Atlasia_My_Beloved ye.Looped = true spawn(function() for i = 1,9999 do if _G.Gay == true then break end sai.Image = 'rbxassetid://0' ib.IconLabel.Text = 'Sion Eltnam Atlasia' sai.IconGlow2.ImageTransparency = .8+math.sin(i/55)/25 task.wait(.01) end end) function MainEnv() local lp = game.Players.LocalPlayer local char = lp.Character local hrp = char.HumanoidRootPart local bp =lp.Backpack function randomstring() local e = {} for i = 1,math.random(140,180) do table.insert(e,#e+1,utf8.char(math.random(1111,1112))) end return table.concat(e) end getgenv().connections = getgenv().connections or {} local function DestroySignals() for i,v in pairs(getgenv().connections) do if typeof(v) == "RBXScriptConnection" then warn('\nDUPLICATE FOUND!\nDisconnected! '..i) v:Disconnect() end end end local function SetupSignals() if getgenv().connections then DestroySignals() else getgenv().connections = {} end end SetupSignals() getgenv().connections = nil getgenv().connections = getgenv().connections or {} local function AddSignal(connection, name) local str = randomstring() warn('CONNECTION ADDED! '..name..'\nUNIQUE CONNECTION ID: '..str) if getgenv().connections then getgenv().connections[name..str or #getgenv().connections + 1] = connection return connection end end local function DestroySignal(name) if getgenv().connections then for key, connection in pairs(connections) do if key:match(name) == name then warn('CONNECTION REMOVED! '..name) getgenv().connections[key]:Disconnect() return connection else warn('NOT A VALID CONNECTION! '..name) end end end end getgenv().CameraShaker = CameraShaker.new( Enum.RenderPriority.Camera.Value + 1, function(ShakeCFrame) workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * ShakeCFrame end) getgenv().CameraShaker:Start() game.Players.LocalPlayer.Character:SetAttribute("UltimateName", string.upper('Hollow Point')) local v = game:GetService("ReplicatedStorage").Emotes.gun2:Clone() v.Parent = char v.CanCollide = false local weld = Instance.new("Weld") weld.Parent = char['Left Arm'] weld.Part0 = v weld.Part1 = char['Left Arm'] weld.C1 = CFrame.new(0,-1.3,-.5)*CFrame.Angles(math.rad(-90),math.rad(0),0) local ye AddSignal(char:GetAttributeChangedSignal('LastM1Hitted'):Connect(function() local str = char:GetAttribute('LastM1Hitted') local guy = string.match(str, "^(.-);;") for _,pp in pairs(workspace.Live[guy].HumanoidRootPart:GetChildren()) do if pp:IsA('Sound') then pp.Volume = 0 end end pcall(function() local ye = workspace.Live[guy].HumanoidRootPart.Attachment.Slashh ye.Parent:Destroy() end) function custshake() local c = CameraShakeInstance.new(4, 12, 0, .5) c.PositionInfluence = Vector3.new(.5, .5, .5) c.RotationInfluence = Vector3.new(0,0,0) return c end for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do if v.Animation.AnimationId == "rbxassetid://16746824621" then v:Stop(-1) ok = true end end if ok == true then local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://16746824621" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play(-1) k.Priority = Enum.AnimationPriority.Action2 k:AdjustSpeed(4) k.TimePosition = 1.6 end getgenv().CameraShaker:Shake(custshake()) local p = Instance.new('Part') p.Parent = workspace.Thrown p.Material = Enum.Material.Neon p.Size=Vector3.new(1,1,1) p.Anchored=true p.CanCollide=false local msh2 = Instance.new("SpecialMesh",p) msh2.MeshType = "Sphere" p.Color=Color3.new(1,0,0) msh2.Scale = Vector3.new(3,3,45) local pcf = hrp.CFrame spawn(function() for i = 1,35 do p.CFrame = pcf*CFrame.new(0,-1.5,10+-i*35) task.wait(.01) end end) game:GetService("Debris"):AddItem(p, 1.5) game.TweenService:Create(msh2,TweenInfo.new(.5),{ Scale=Vector3.new(0,0,66) }):Play() local p = Instance.new('Part') p.Parent = workspace.Thrown p.Material = Enum.Material.Neon p.Size=Vector3.new(1,1,1) p.Anchored=true p.CanCollide=false local msh2 = Instance.new("SpecialMesh",p) msh2.MeshType = "Sphere" p.Color=Color3.new(1,0,0) msh2.Scale = Vector3.new(1,1,15) spawn(function() for i = 1,55 do p.CFrame = workspace.Live[guy].HumanoidRootPart.CFrame* CFrame.new(0,0,-2+i/3) task.wait(.01) end end) game:GetService("Debris"):AddItem(p, 1) game.TweenService:Create(msh2,TweenInfo.new(.3),{ Scale=Vector3.new(0,0,15) }):Play() for i= 1,5 do local p = Instance.new('Part') p.Parent = workspace.Thrown p.Material = Enum.Material.Neon p.Size=Vector3.new(1,1,1) p.Anchored=true p.CanCollide=false local msh2 = Instance.new("SpecialMesh",p) msh2.MeshType = "Sphere" p.Color=Color3.new(1,0,0) msh2.Scale = Vector3.new(3,1,3) spawn(function() for i = 1,35 do p.CFrame = workspace.Live[guy].HumanoidRootPart.CFrame*CFrame.new(0,0,0)*CFrame.Angles( math.random(-90,90), math.random(-90,90), math.random(-90,90) ) task.wait(.01) end end) game:GetService("Debris"):AddItem(p, 1.5) game.TweenService:Create(msh2,TweenInfo.new(.5),{ Scale=Vector3.new(0,5+i*4,0) }):Play() local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://11751891032" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.5) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,3), NumberSequenceKeypoint.new(1,1) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-360,360) bld:Emit(1) bld.LockedToPart = true bld.Squash=NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(1,12)}) bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 0))} game:GetService("Debris"):AddItem(bld,2) local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://10802450464" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.5) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,45), NumberSequenceKeypoint.new(1,-15) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-360,360) bld:Emit(1) bld.LockedToPart = true bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 0))} game:GetService("Debris"):AddItem(bld,2) local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://11789331771" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.4) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,4), NumberSequenceKeypoint.new(1,15) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-360,360) bld:Emit(1) bld.LockedToPart = true bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 0))} game:GetService("Debris"):AddItem(bld,2) --[[setem(11751891032) setem(10802450464) setem(11789331771)]] end end), "M1 DETECT") local i = 0 getgenv().gay = true task.wait(.4) getgenv().gay = false task.delay(2,function() local Combo = false local lastHitTime = os.clock() local timeout = 2 local health = getgenv().EN.Parent.Humanoid.Health local ohealth = getgenv().EN.Parent.Humanoid.Health local ScreenGui = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local HitCounter = Instance.new("TextLabel") local DamageCounter = Instance.new("TextLabel") pcall(function() game.CoreGui.ComboCounter:Destroy() end) task.wait() ScreenGui.Parent = game.CoreGui ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Global ScreenGui.IgnoreGuiInset = true ScreenGui.ResetOnSpawn = false ScreenGui.Name = 'ComboCounter' MainFrame.Name = "MainFrame" MainFrame.Parent = ScreenGui MainFrame.BackgroundTransparency = 1 MainFrame.Position = UDim2.new(.93,0,.4,0) MainFrame.Size = UDim2.new(.3,0,.1,0) local Hits = Instance.new("NumberValue") local Dmg = Instance.new("NumberValue") HitCounter.Parent = MainFrame HitCounter.Font=Enum.Font.Arcade HitCounter.TextColor3=Color3.new(1,1,1) HitCounter.Position = UDim2.new(0,0,0,0) HitCounter.Size = UDim2.new(.1,0,.1,0) HitCounter.BackgroundTransparency = 1 HitCounter.BackgroundColor3 = Color3.fromRGB(0, 0, 0) HitCounter.BorderColor3 = Color3.fromRGB(255, 0, 0) HitCounter.Visible = false DamageCounter.Visible = false DamageCounter.Parent = MainFrame DamageCounter.Font=Enum.Font.Arcade DamageCounter.TextColor3=Color3.new(1,1,1) DamageCounter.Position = UDim2.new(-.05,0,.25,0) DamageCounter.Size = UDim2.new(.1,0,.1,0) DamageCounter.BackgroundTransparency = 1 DamageCounter.BackgroundColor3 = Color3.fromRGB(0, 0, 0) DamageCounter.BorderColor3 = Color3.fromRGB(255, 0, 0) Hits.Value = 1 local connection = char:GetAttributeChangedSignal('LastDamageDone'):Connect(function() lastHitTime = os.clock() Combo = true if ohealth ~= getgenv().EN.Parent.Humanoid.Health then if getgenv().EN.Parent.Humanoid.Health >= ohealth then else Dmg.Value = Dmg.Value+ohealth -getgenv().EN.Parent.Humanoid.Health end Hits.Value = Hits.Value+1 HitCounter.Visible = true DamageCounter.Visible = true HitCounter.TextSize = 155 HitCounter.TextColor3 = Color3.new(1,1,1-Hits.Value/255) DamageCounter.Text = math.floor(Dmg.Value)..' Damage!' DamageCounter.TextSize = 155 HitCounter.Text = Hits.Value..' Hits!' DamageCounter.TextColor3 = Color3.new(1,1-Dmg.Value/100,1-Dmg.Value/100) game.TweenService:Create(HitCounter, TweenInfo.new(.2,Enum.EasingStyle.Quint),{TextSize = 35}):Play() MainFrame.Position = UDim2.new(.9,0,.3,0) game.TweenService:Create(DamageCounter, TweenInfo.new(.2,Enum.EasingStyle.Quint),{TextSize = 35}):Play() game.TweenService:Create(MainFrame, TweenInfo.new(.2,Enum.EasingStyle.Quint),{Position = UDim2.new(.93,0,.4,0)}):Play() end ohealth = getgenv().EN.Parent.Humanoid.Health end) spawn(function() while true do if getgenv().gay == true then break end if Combo and (os.clock() - lastHitTime >= timeout) then Combo = false HitCounter.Visible = false DamageCounter.Visible = false Hits.Value = 0 Dmg.Value = 0 end task.wait(0.1) end end) end) spawn(function() getgenv().ATCH = false getgenv().EN = nil spawn(function() for i = 1,99999999999999 do if getgenv().gay == true then p:Destroy() break end local dist = math.huge for _, part in pairs(workspace.Live:GetChildren()) do if part:IsA("Model") and part:FindFirstChild("HumanoidRootPart") and part ~= char then local otherRoot = part.HumanoidRootPart local distance = (otherRoot.Position - hrp.Position).Magnitude if distance < dist then dist = distance getgenv().EN = otherRoot end end end local h = Instance.new('Highlight') h.FillTransparency = 1 h.OutlineColor=Color3.new(1,1,1) h.Parent = getgenv().EN.Parent task.wait(.02) h:Destroy() end end) local t=0 if getgenv().ATCH == true then getgenv().ATCH = false getgenv().val = char.Head workspace.CurrentCamera.CameraSubject = char workspace.CurrentCamera.CameraType = 'Custom' return end task.wait(.3) getgenv().ATCH = true local e = Instance.new('Part') _G.P = e local p = Instance.new("Part",game.Players.LocalPlayer.Character) p.Size = Vector3.new(.5,.5,.5) p.CanCollide = false p.CanTouch = false p.Anchored = true p.Transparency = 1 local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local rootPart = game.Players.LocalPlayer.Character.HumanoidRootPart local camera = workspace.CurrentCamera local humanoid = game.Players.LocalPlayer.Character.Humanoid local WEIGHT = 15 local thething = 0 local function updateSubject() if UserInputService.MouseBehavior == Enum.MouseBehavior.LockCenter then local lookXZ = Vector3.new(camera.CFrame.LookVector.X,0,camera.CFrame.LookVector.Z) rootPart.CFrame = CFrame.lookAt(rootPart.Position,rootPart.Position + lookXZ) end camera.CameraSubject = p if (camera.CFrame.Position - p.Position).Magnitude < 1 or (camera.CFrame.Position - getgenv().val.Position).Magnitude < 1 then camera.CameraSubject = humanoid print('wtf??') p.Position = getgenv().val.Position else camera.CameraSubject = p game.TweenService:Create(p,TweenInfo.new(2/WEIGHT), {Position = e.Position}):Play() end end AddSignal( RunService:BindToRenderStep("UpdateSubject", Enum.RenderPriority.First.Value, updateSubject), "Camera Head") getgenv().val = e AddSignal(game:GetService("RunService").Heartbeat:Connect(function(step) local old = hrp.CFrame local old2 = char.Head.CFrame hrp.CFrame = CFrame.new( getgenv().EN.CFrame.X, 441-9, getgenv().EN.CFrame.Z ) * CFrame.Angles(math.rad(90),0,0) e.CFrame = old2 game:GetService("RunService").RenderStepped:Wait() hrp.CFrame = old if _G.JMP == true then hrp.CFrame = CFrame.lookAt(hrp.Position, Vector3.new(getgenv().EN.Position.X,getgenv().EN.Position.Y,getgenv().EN.Position.Z)) else hrp.CFrame = CFrame.lookAt(hrp.Position, Vector3.new(getgenv().EN.Position.X,hrp.Position.Y,getgenv().EN.Position.Z)) end end),'Auto Aim RS') repeat task.wait() until getgenv().ATCH == false or char.Humanoid.Health ==0 e:Destroy() getgenv().gay = false if ye == true then getgenv().gay = true task.delay(.1,function() getgenv().gay = false ye = false end) DestroySignal('Auto Aim RS') workspace.CurrentCamera.CameraSubject = char workspace.CurrentCamera.CameraType = 'Custom' getgenv().val = char.Head end end) AddSignal(char.Humanoid.AnimationPlayed:Connect(function(v) if v.Animation.AnimationId == "rbxassetid://13370310513" or v.Animation.AnimationId == "rbxassetid://13390230973" or v.Animation.AnimationId == "rbxassetid://13378751717" or v.Animation.AnimationId == "rbxassetid://13378708199" then v:Stop() spawn(function() for i= 1,5 do local p = Instance.new('Part') p.Parent = workspace.Thrown p.Material = Enum.Material.Neon p.Size=Vector3.new(1,1,1) p.Anchored=true p.CanCollide=false local msh2 = Instance.new("SpecialMesh",p) msh2.MeshType = "Sphere" p.Color=Color3.new(1,0,0) msh2.Scale = Vector3.new(3,1,3) spawn(function() for i = 1,35 do p.CFrame = char['Left Arm'].CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles( math.random(-90,90), math.random(-90,90), math.random(-90,90) ) task.wait(.01) end end) game:GetService("Debris"):AddItem(p, 1.5) game.TweenService:Create(msh2,TweenInfo.new(.5),{ Scale=Vector3.new(0,5+i*4,0) }):Play() local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://11751891032" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.5) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,3), NumberSequenceKeypoint.new(1,1) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-360,360) bld:Emit(1) bld.LockedToPart = true bld.Squash=NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(1,12)}) bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 0))} game:GetService("Debris"):AddItem(bld,2) local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://10802450464" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.5) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,45), NumberSequenceKeypoint.new(1,-15) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-360,360) bld:Emit(1) bld.LockedToPart = true bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 0))} game:GetService("Debris"):AddItem(bld,2) local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://11789331771" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.2) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,25), NumberSequenceKeypoint.new(1,0) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-5,5) bld:Emit(1) bld.LockedToPart = true bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 255))} game:GetService("Debris"):AddItem(bld,2) --[[setem(11751891032) setem(10802450464) setem(11789331771)]] end end) if _G.Jumping == true then _G.PS(4491108186,3,0,1.2) _G.PS(111255864953125,.3,0,1.2) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://133818134745501" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play(.3) k.Priority = Enum.AnimationPriority.Action2 k:AdjustSpeed(2) k.TimePosition = 1 _G.JMP = true task.wait(.3) _G.PS(122460688340962,1) k:Stop() _G.JMP = false else _G.PS(4491108186,3) _G.PS(111255864953125,.3) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://16746824621" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play(-1) k.Priority = Enum.AnimationPriority.Action2 k:AdjustSpeed(2) k.TimePosition = 1 task.wait(.3) _G.PS(122460688340962,1) end end end), 'M1') AddSignal(char.Humanoid.AnimationPlayed:Connect(function(v) if v.Animation.AnimationId == "rbxassetid://13380255751" then v:Stop() _G.PS(4491108186,7,0,.8) _G.PS(111255864953125,2.3,0,.8) local lolbv = hrp.ChildAdded:Connect(function(pp) if pp:IsA('BodyVelocity') then pp.MaxForce=Vector3.new(0,0,0) end end) task.delay(1.5,function() lolbv:Disconnect() end) local yee = char:GetAttributeChangedSignal('LastDamageDone'):Connect(function() local str = char:GetAttribute('LastDamageDone') local guy = nil for _,v in pairs(workspace.Live:GetChildren()) do local tor = v:FindFirstChild('Torso');local hum = v:FindFirstChildOfClass('Humanoid') if tor and hum and v ~= char then if (tor.Position - getgenv().EN.Position).magnitude <= 45 then guy = v break end end end _G.PS(122460688340962,1) function custshake() local c = CameraShakeInstance.new(4, 12, 0, .5) c.PositionInfluence = Vector3.new(.5, .5, .5) c.RotationInfluence = Vector3.new(0,0,0) return c end local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://16746824621" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play(-1) k.Priority = Enum.AnimationPriority.Action2 k:AdjustSpeed(4) k.TimePosition = 1.6 getgenv().CameraShaker:Shake(custshake()) local p = Instance.new('Part') p.Parent = workspace.Thrown p.Material = Enum.Material.Neon p.Size=Vector3.new(1,1,1) p.Anchored=true p.CanCollide=false local msh2 = Instance.new("SpecialMesh",p) msh2.MeshType = "Sphere" p.Color=Color3.new(1,0,0) msh2.Scale = Vector3.new(3,3,45) local pcf = hrp.CFrame spawn(function() for i = 1,35 do p.CFrame = pcf*CFrame.new(-1.5,-.5,10+-i*35) task.wait(.01) end end) game:GetService("Debris"):AddItem(p, 1.5) game.TweenService:Create(msh2,TweenInfo.new(.5),{ Scale=Vector3.new(0,0,66) }):Play() for i= 1,5 do local p = Instance.new('Part') p.Parent = workspace.Thrown p.Material = Enum.Material.Neon p.Size=Vector3.new(1,1,1) p.Anchored=true p.CanCollide=false local msh2 = Instance.new("SpecialMesh",p) msh2.MeshType = "Sphere" p.Color=Color3.new(1,0,0) msh2.Scale = Vector3.new(3,1,3) spawn(function() for i = 1,35 do p.CFrame = guy.HumanoidRootPart.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles( math.random(-90,90), math.random(-90,90), math.random(-90,90) ) task.wait(.01) end end) game:GetService("Debris"):AddItem(p, 1.5) game.TweenService:Create(msh2,TweenInfo.new(.5),{ Scale=Vector3.new(0,5+i*4,0) }):Play() local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://11751891032" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.5) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,3), NumberSequenceKeypoint.new(1,1) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-360,360) bld:Emit(1) bld.LockedToPart = true bld.Squash=NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(1,12)}) bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 0))} game:GetService("Debris"):AddItem(bld,2) local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://10802450464" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.5) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,45), NumberSequenceKeypoint.new(1,-15) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-360,360) bld:Emit(1) bld.LockedToPart = true bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 0))} game:GetService("Debris"):AddItem(bld,2) local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://11789331771" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.4) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,4), NumberSequenceKeypoint.new(1,15) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-360,360) bld:Emit(1) bld.LockedToPart = true bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 0))} game:GetService("Debris"):AddItem(bld,2) --[[setem(11751891032) setem(10802450464) setem(11789331771)]] end end) task.delay(3,function() yee:Disconnect() end) if _G.Jumping == true then _G.JMP = true local bv = Instance.new('BodyVelocity') bv.Parent = hrp bv.MaxForce=Vector3.new(0, 9e9, 0) bv.Velocity=Vector3.new(0,-1,0) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://133818134745501" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play(.3) k.Priority = Enum.AnimationPriority.Action3 k:AdjustSpeed(1) k.TimePosition = 1 task.delay(1,function() _G.JMP = false bv:Destroy() end) else local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://16746824621" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play(-1) k.Priority = Enum.AnimationPriority.Action2 k:AdjustSpeed(1) k.TimePosition = 1 end task.wait(.3) _G.PS(122460688340962,1) end end), 'Front Dash') AddSignal(char.Humanoid.AnimationPlayed:Connect(function(v) if v.Animation.AnimationId == "rbxassetid://13376962659" or v.Animation.AnimationId == 'rbxassetid://13362587853' then v:Stop() _G.PS(4491108186,7,0,.8) _G.PS(111255864953125,2.3,0,.8) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://116753755471636" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play(-1) k.Priority = Enum.AnimationPriority.Action2 k:AdjustSpeed(1) task.delay(.7,function() k:AdjustSpeed(.1) task.wait(.6) k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://120992533725535" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play(-1) k.Priority = Enum.AnimationPriority.Action2 k:AdjustSpeed(1) end) local lolbv = hrp.ChildAdded:Connect(function(pp) if pp:IsA('BodyVelocity') then pp.MaxForce=Vector3.new(0,0,0) end end) task.delay(2.5,function() lolbv:Disconnect() end) local yee = char:GetAttributeChangedSignal('LastDamageDone'):Connect(function() local str = char:GetAttribute('LastDamageDone') _G.PS(122460688340962,1) function custshake() local c = CameraShakeInstance.new(4, 12, 0, .5) c.PositionInfluence = Vector3.new(.5, .5, .5) c.RotationInfluence = Vector3.new(0,0,0) return c end getgenv().CameraShaker:Shake(custshake()) local p = Instance.new('Part') p.Parent = workspace.Thrown p.Material = Enum.Material.Neon p.Size=Vector3.new(1,1,1) p.Anchored=true p.CanCollide=false local msh2 = Instance.new("SpecialMesh",p) msh2.MeshType = "Sphere" p.Color=Color3.new(1,0,0) msh2.Scale = Vector3.new(1,45,1) local pcf = hrp.CFrame spawn(function() for i = 1,35 do p.Position = getgenv().EN.Position+Vector3.new(math.random(-3,3),45+-i*35,math.random(-3,3)) task.wait(.01) end end) game:GetService("Debris"):AddItem(p, 1.5) game.TweenService:Create(msh2,TweenInfo.new(.5),{ Scale=Vector3.new(0,66,0) }):Play() for i= 1,5 do local p = Instance.new('Part') p.Parent = workspace.Thrown p.Material = Enum.Material.Neon p.Size=Vector3.new(1,1,1) p.Anchored=true p.CanCollide=false local msh2 = Instance.new("SpecialMesh",p) msh2.MeshType = "Sphere" p.Color=Color3.new(1,0,0) msh2.Scale = Vector3.new(3,1,3) spawn(function() for i = 1,5 do p.CFrame = getgenv().EN.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles( math.random(-90,90), math.random(-90,90), math.random(-90,90) ) task.wait(.01) end end) game:GetService("Debris"):AddItem(p, .5) game.TweenService:Create(msh2,TweenInfo.new(.1),{ Scale=Vector3.new(0,5+i*4,0) }):Play() local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://11751891032" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.5) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,3), NumberSequenceKeypoint.new(1,1) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-360,360) bld:Emit(1) bld.LockedToPart = true bld.Squash=NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(1,12)}) bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 0))} game:GetService("Debris"):AddItem(bld,2) local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://10802450464" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.5) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,45), NumberSequenceKeypoint.new(1,-15) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-360,360) bld:Emit(1) bld.LockedToPart = true bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 0))} game:GetService("Debris"):AddItem(bld,2) local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://11789331771" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.4) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,4), NumberSequenceKeypoint.new(1,15) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-360,360) bld:Emit(1) bld.LockedToPart = true bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 0))} game:GetService("Debris"):AddItem(bld,2) end end) task.delay(3,function() yee:Disconnect() end) spawn(function() local pcf = hrp.CFrame hrp.CFrame = hrp.CFrame*CFrame.new(0,0,15) task.wait(.3) local bv = Instance.new('BodyVelocity') bv.Parent = hrp bv.MaxForce=Vector3.new(0, 9e9, 0) bv.Velocity=Vector3.new(0,.01,0) for i =1,15 do hrp.CFrame = hrp.CFrame*CFrame.new(0,0,3) for _,v in pairs(char:GetDescendants()) do if v:IsA('BasePart') or v:IsA('Decal') or v:IsA('MeshPart') then task.spawn(function() if v.Name:match('Hitbox') then return end if v.Name:match('HumanoidR') then return end if v.Parent.Name == '#NinjaKATANA' then return end if v.Name:match('Sh') then return end v.Transparency = 0 end) end end task.wait(.1) end getgenv().val = _G.P hrp.CFrame = pcf bv:Destroy() end) task.wait(.3) _G.PS(122460688340962,1) end end), 'Move3') local parts = char["#NinjaKATANA"]:GetDescendants() for i, part in ipairs(parts) do if part:IsA('Part') or part:IsA('Decal') or part:IsA('MeshPart') then part.Transparency = 1 end end AddSignal(char.Humanoid.AnimationPlayed:Connect(function(v) if v.Animation.AnimationId == "rbxassetid://13556985475" then v:Stop() _G.PS(4491108186,3,0,1.2) _G.PS(111255864953125,2.3,0,1.2) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://77002367518293" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play(-1) k.Priority = Enum.AnimationPriority.Action2 k:AdjustSpeed(1.6) task.delay(1,function() k:AdjustSpeed(1) end) local yee = char:GetAttributeChangedSignal('LastDamageDone'):Connect(function() local str = char:GetAttribute('LastDamageDone') _G.PS(122460688340962,1) function custshake() local c = CameraShakeInstance.new(4, 12, 0, .5) c.PositionInfluence = Vector3.new(.5, .5, .5) c.RotationInfluence = Vector3.new(0,0,0) return c end getgenv().CameraShaker:Shake(custshake()) local p = Instance.new('Part') p.Parent = workspace.Thrown p.Material = Enum.Material.Neon p.Size=Vector3.new(1,1,1) p.Anchored=true p.CanCollide=false local msh2 = Instance.new("SpecialMesh",p) msh2.MeshType = "Sphere" p.Color=Color3.new(1,0,0) msh2.Scale = Vector3.new(1,45,1) local pcf = hrp.CFrame spawn(function() for i = 1,35 do p.Position = getgenv().EN.Position+Vector3.new(math.random(-3,3),45+-i*35,math.random(-3,3)) task.wait(.01) end end) game:GetService("Debris"):AddItem(p, 1.5) game.TweenService:Create(msh2,TweenInfo.new(.5),{ Scale=Vector3.new(0,66,0) }):Play() for i= 1,5 do local p = Instance.new('Part') p.Parent = workspace.Thrown p.Material = Enum.Material.Neon p.Size=Vector3.new(1,1,1) p.Anchored=true p.CanCollide=false local msh2 = Instance.new("SpecialMesh",p) msh2.MeshType = "Sphere" p.Color=Color3.new(1,0,0) msh2.Scale = Vector3.new(3,1,3) spawn(function() for i = 1,5 do p.CFrame = getgenv().EN.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles( math.random(-90,90), math.random(-90,90), math.random(-90,90) ) task.wait(.01) end end) game:GetService("Debris"):AddItem(p, .5) game.TweenService:Create(msh2,TweenInfo.new(.1),{ Scale=Vector3.new(0,5+i*4,0) }):Play() local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://11751891032" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.5) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,3), NumberSequenceKeypoint.new(1,1) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-360,360) bld:Emit(1) bld.LockedToPart = true bld.Squash=NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(1,12)}) bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 0))} game:GetService("Debris"):AddItem(bld,2) local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://10802450464" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.5) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,45), NumberSequenceKeypoint.new(1,-15) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-360,360) bld:Emit(1) bld.LockedToPart = true bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 0))} game:GetService("Debris"):AddItem(bld,2) local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://11789331771" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.4) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,4), NumberSequenceKeypoint.new(1,15) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-360,360) bld:Emit(1) bld.LockedToPart = true bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 0))} game:GetService("Debris"):AddItem(bld,2) end end) task.delay(3,function() yee:Disconnect() end) task.wait(.3) _G.PS(122460688340962,1) end end), 'Move4') AddSignal(char.Humanoid.AnimationPlayed:Connect(function(v) if v.Animation.AnimationId == "rbxassetid://13294790250" then v:Stop() _G.PS(4491108186,3,0,1.2) _G.PS(111255864953125,2.3,0,1.2) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://89182028873490" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play(.3) k.Priority = Enum.AnimationPriority.Action2 k:AdjustSpeed(1.5) k.TimePosition = 2 task.delay(1,function() k:AdjustSpeed(1) k:Stop(.4) end) local yee = char:GetAttributeChangedSignal('LastDamageDone'):Connect(function() local str = char:GetAttribute('LastDamageDone') _G.PS(122460688340962,1) function custshake() local c = CameraShakeInstance.new(4, 12, 0, .5) c.PositionInfluence = Vector3.new(.5, .5, .5) c.RotationInfluence = Vector3.new(0,0,0) return c end getgenv().CameraShaker:Shake(custshake()) local p = Instance.new('Part') p.Parent = workspace.Thrown p.Material = Enum.Material.Neon p.Size=Vector3.new(1,1,1) p.Anchored=true p.CanCollide=false local msh2 = Instance.new("SpecialMesh",p) msh2.MeshType = "Sphere" p.Color=Color3.new(1,0,0) msh2.Scale = Vector3.new(1,45,1) local pcf = hrp.CFrame spawn(function() for i = 1,35 do p.Position = getgenv().EN.Position+Vector3.new(math.random(-3,3),45+-i*35,math.random(-3,3)) task.wait(.01) end end) game:GetService("Debris"):AddItem(p, 1.5) game.TweenService:Create(msh2,TweenInfo.new(.5),{ Scale=Vector3.new(0,66,0) }):Play() for i= 1,5 do local p = Instance.new('Part') p.Parent = workspace.Thrown p.Material = Enum.Material.Neon p.Size=Vector3.new(1,1,1) p.Anchored=true p.CanCollide=false local msh2 = Instance.new("SpecialMesh",p) msh2.MeshType = "Sphere" p.Color=Color3.new(1,0,0) msh2.Scale = Vector3.new(3,1,3) spawn(function() for i = 1,5 do p.CFrame = getgenv().EN.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles( math.random(-90,90), math.random(-90,90), math.random(-90,90) ) task.wait(.01) end end) game:GetService("Debris"):AddItem(p, .5) game.TweenService:Create(msh2,TweenInfo.new(.1),{ Scale=Vector3.new(0,5+i*4,0) }):Play() local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://11751891032" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.5) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,3), NumberSequenceKeypoint.new(1,1) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-360,360) bld:Emit(1) bld.LockedToPart = true bld.Squash=NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(1,12)}) bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 0))} game:GetService("Debris"):AddItem(bld,2) local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://10802450464" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.5) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,45), NumberSequenceKeypoint.new(1,-15) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-360,360) bld:Emit(1) bld.LockedToPart = true bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 0))} game:GetService("Debris"):AddItem(bld,2) local bld = Instance.new("ParticleEmitter",p) bld.LightEmission = 1 bld.Brightness = 1 bld.Texture = "rbxassetid://11789331771" bld.Rate = 0 bld.Name = 'FakeStar' bld.Lifetime = NumberRange.new(.4) bld.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0,4), NumberSequenceKeypoint.new(1,15) }) bld.Orientation = 'VelocityPerpendicular' bld.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0,0), NumberSequenceKeypoint.new(.1,.2), NumberSequenceKeypoint.new(1,1)}) bld.Speed = NumberRange.new(.01) bld.VelocitySpread = 50000 bld.ZOffset = 0 bld.Rotation = NumberRange.new(-360,360) bld:Emit(1) bld.LockedToPart = true bld.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(252, 0, 0))} game:GetService("Debris"):AddItem(bld,2) end end) task.delay(3,function() yee:Disconnect() end) task.wait(.3) _G.PS(122460688340962,1) end end), 'Move2') workspace.Gravity = 70 char.Humanoid.JumpPower = 80 char.Humanoid.JumpHeight = 17.2 AddSignal(char.Humanoid:GetPropertyChangedSignal('JumpPower'):Connect(function() if char.Humanoid.JumpPower ~= 80 then char.Humanoid.JumpPower = 80 end end),'Jump Power Modifier') AddSignal(game:GetService("UserInputService").JumpRequest:Connect(function() _G.Jumping = true if db == true then return end db = true local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://121032789756540" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play(.3) k.Priority = Enum.AnimationPriority.Action k:AdjustSpeed(1) k.TimePosition = 5 task.delay(.2,function() db = false print(char.Humanoid.FloorMaterial) k:AdjustSpeed(.2) task.delay(2,function() k:AdjustSpeed(0) end) repeat task.wait() until char.Humanoid.FloorMaterial ~= Enum.Material.Air _G.Jumping = false k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://72533960079559" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play(.3) k.Priority = Enum.AnimationPriority.Action k:AdjustSpeed(.4) task.wait(.3) k:Stop(.3) end) end), 'Jump Request') local IdPlaying = false AddSignal(char.Humanoid.AnimationPlayed:Connect(function(v) if v.Animation.AnimationId == "rbxassetid://14516273501" then IdPlaying = true local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://118178916008905" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play(.3) k.Priority = Enum.AnimationPriority.Idle k:AdjustSpeed(1) spawn(function() local r = 0 for i =1,2525555 do r=r+1 if IdPlaying == false then break end if r >= 250+math.random(130,270) then local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://123464270068243" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play(.3) k.Priority = Enum.AnimationPriority.Action k:AdjustSpeed(1) spawn(function() v.Stopped:Wait() IdPlaying = false k:Stop(.2) end) k.Stopped:Wait() r = 0 end task.wait(.01) end end) v.Stopped:Wait() IdPlaying = false k:Stop(.4) end end), "Idle") _G.SetMusic(1) game:GetService("StarterGui"):SetCore("SendNotification", { Title = string.upper('Sion Eltnam Atlasia'); Text = "LOADED"; Duration = 5; Button1 = "hell yeah"; }) end MainEnv() --[[ TODO: ✅ Aerial M1 system ❌ FIND MORPH (if possible) ✅ INCREASE JUMP HEIGHT SO AERIALS ACTUALLY GOOD ✅ CUSTOM M1 DMG EFFECT (not from soulshatters you dumbass) ✅ CUSTOM M1 SFX THAT ISNT FROM SOULSHATTERS ❓ ULTIMATE MODE??? --]] pcall(function() getgenv().pepe:Disconnect() end) getgenv().pepe = game.Players.LocalPlayer.CharacterAdded:Connect(function(c) repeat task.wait() until game.Players.LocalPlayer.Character:FindFirstChild('HumanoidRootPart') and game.Players.LocalPlayer.Character:FindFirstChild('Humanoid') task.wait(.2) MainEnv() end)